i've found dumping virtually all my money into the first two inns for relationship items is extremely solid. getting the early positive relationships can have a snowballing effect. especially considering how detrimental negative relationships can be forcing you to use 1 or more suboptimal skills, which is very annoying too.
Pretty happy with the affinity system we got now, I have seen what it was like during early access which was much more disruptive. With enough relics you can usually get your team in a good spot before the mountain. Although one time an amorous relationship caused my PD to throw herself infront of Baristan and ate a Sundering Steel which put her at Deaths door.. she lived that fight but it was pretty funny to see.
It was easy to farm affinity in early access, all you had to do was spam ounce or follow up on enemy to gain points, also broken too as the heals and stress heals were so good you could outheal last lock on Denial.
I feel in a similar way. I've came back to DD2 after a long break and I was plesently suprised with the new relationship system. Getting everyone to max affinity is a lot harder now so is keeping them at it considering you now lose two points at the time. Getting everyone to be in a positive relationship is a nice bonus but it's in no way required to beat the game and doesn't throw the game balance out the window. The combat also feels a lot smoother without having to wait +10s every time any of the characters does a act out which happanded little every other turn.
Re: "The Wine" bug. I just assumed it was a feature, since it's not tagged as whiskey, and it's heavily implied that it's just people blood/Vampire Blood.
I've noticed while playing a dance team that characters seesm to love dancing around. It really built a lot of pips for me and I really wasn't aware this was a thing (or maybe I just got lucky ?).
When characters are moved actively in a spot where they have a full skill or half full skill coverage they have a chance to get positive affinity dancing teams usually have a half full skill range on almost any position so they will rack up affinity like it's nothing
@@simonkerstgens6888 yes that's why I love highwayman and grave rubber because they switch positions all the time in their dance making each other happy like let's say grave rubber just made a launch attack but she got stunned after so she's not able to move away but highwayman got her and moved in front of her so now she is in rank 3 I really like it you can make an entire build around characters moving everywhere all the time and being useful in all positions and being happy when doing it
What I hate about this is that whenever I get a negative relationship, it FORCES a skill to be used. Like if I get a Negative relationship, I can't unbind the skill tied to the relatinoship. This can sometimes make or break the game I'd say.
One blessed skill I thought was surprisingly good was the one that upon use removed all dots from your partner made cultists fights and some resistance encounters a joke and I felt was better than the 10% heal in many cases
I once had 2 Whiskey bottles, the only time I used it I had negative pips with both bottles Then I proceeded to get like 4 negative relationships, thank you RNGesus
I wish they added like one more relationship type which could add a chance to mark a random enemy or some other pice of utility. The ones we have are all nice but I feel like there's room for at least one or two more, both positive and negative.
That, or Resolute doesn't block The Wine because it's not wine at all. Odds are, it's blood, considering the location you get it from and the reference to Darkest Dungeon 1's Crimson Court.
You know this is how I think they could "fix" occultist. have a rivalry never get negative reactions *from* him. The other party may react negatively to him but he will always attempt a to heal them yet possibly do a form of damage overall. It would be fun.
Might be a lot of work but a full quirk guide/tierlist video would be cool. An Academic studies guide would also be welcome, I still often get a couple of them mixed up.
I've been loving hitting Playing Cards at the Torch and Crown on my new fresh profile playthrough. Because you can get the +Relics at 1st Inn upgrade from the Altar of Hope very, very early on, and use that to buy a back-up positive relation item, you can use the overall good odds to kickstart a lot of positive relationships and get the ball rolling so that it can snowball into the later game even without a lot of actual unlocks. That, and I find Tactical Thinker as a potential upside way better than Braggart is worse (maybe I'd feel differently if I did Stygian?)
I had a super funny interaction with the affinities a few days ago that involved vestel, crusader and occultist. So in region 2 into 3 vestel and crusader were amourous which made some sense, vestel was suspicious of occultist (which you know also makes sense) but crusader respected the occultist (which in my mind was the crusader respecting the power that occultist weilded which also made sense) Then in region 3 vestel wasnt amerous with crusader but did respect occultist. Which was a pretty big swing. It was a funny interaction and I liked the little story it kinda told.
Something that I was hoping you’d comment on as a footnote to this video (as you’re way more knowledgeable than me) is on strategizing negative relationships specifically with Flagellant, given his unique meltdown mechanics and how it almost feels like your team is “supposed” to dislike him and stress him out. I suppose the strategy is to minimize using toxic to only when you need it to preserve his relationships, but I’m curious about how you plan around his relationships overall.
For anyone who would also like to know, if stress is making you stress out then you can always resolve cheese your heroes. Given that the role behind the screen for Meltdown or Resolute is random chance, you can quit before the end of their turn and then resume. The attack happens but the role for Resolve Check happens again which means you can reload until you get what you want. 😂 I do this till they go resolute and everyone is friends before the 1st act is done. 🎉
Songbook of Touching Dirges is giga broken cause of how common and cheap(12 relics iirc) it is compared to what it gives, and it can appear in stack of 2 to buy at the inn. Had 2 runs in a row when it straight up gave me, from ~10 relation between everyone to whopping 18! The downside usually does not matter that much cause often inns provide stress heal when you arrive and there are usually so much means to reduce stress with right team members. From my limited experience, if anything needs nerf it is definitely this one (pls dont, red hook :")
Hateful is probably the funniest relationship. I once had a graverobber backstab my Hellion after she attacked a enemy (this was my first experience so i was completely caught off guard). The Hellion stabbed her right the hell back the very next round.
I've also noticed that if two characters have negative relationship, using an inn item with risk of negative pips, that items will most likely decrease the relationship. Mass usage of whisky casks makes either max affinity pairs or zero affinity. Idk why but it happens all the time
I am always dissapointed when I test a relationship and it comes out as hopeful. Yes, stress healing is nice, but generally, stress is already pretty manegable. On top of this, the act-outs are mainly centered around stress healing, which tends to be overkill. I'd much rather generate damage and dodge tokens, or have the possibility to heal and remove dots.
Once had 4 relationships in one region be hopeful lol. It's a lot better if you don't have a dedicated stress healer but it's pretty useless if you manage stress well on your own.
It's kind of funny that people who play miitopia kind of have a head start in stuff like this(The game has a relationship system and there are chances for a relationship to turn negative)
I remember watching a streamer play early access and almost all the time the party members ended up becoming resentful and hateful towards each other and I thought "this system does not look that good right now" so now that I am playing the game myself I think the chances they made are pretty good like one thing I didn't like about the relationship system before in early access was randomly in a fight you could get resentful or hateful which would destroy everything because now they would interrupt other character actions and so much other stuff but now you can quickly salvage a situation if it goes wrong you just need some money ready for the next Inn and then you can probably just buy some items to put a relationship into neutral
The thing im finding annoying is if affinity drops below 9 your guaranteed to get negatives. Get an unlucky map roll into assistant encounter welp thats probably gg. Even if you manage to get to the inn at +11 you still get the bad traits. Like maybe the roll should start at 6 or 7 cause it feels like bs when a run ends causes "lol bad rng road check".
I wish there was a way to lock a positive relationship. feels awful to get something amazing and then gets replaced by bonuses on skills you're not even using
7:48 I just realized…the last 3 runs I did I ended up getting braggart specifically on Plague Doctor from Playing cards…yeah maybe I should avoid those
I got a decent suspicious/taunt set up early one playthrough, but wasn't trying too hard to capitalize on it since I was afraid it would trigger something to deepen the negative chance and make it irreparable. It seems like it doesn't bother either character beyond the direct effects. Am I wrong about that? It's just surprising that there isn't an additional penalty, considering the game we're playing.
Serious question: How to get mastery? I just had to bin a completely viable run, because after a whole region of almost only fighting and going through the sluice I had exactly 1 mastery to show for(because that one is guaranteed in the last regional fight apparently) as well as a pitiful amount of baubles, I could not even afford a single good item after repairing the stupid coach. Is it not enough that I have to sacrifice relationship-points for those fights to happen? Almost every time someone will be upset they have to do stuff and they always loose 2 points while others gain only 1. So at BEST you go neutral if 2 people agree, which is almost never.
You are lying af. You ALWAYS get mastery point after the cultist battle before inn, no matter what happens. Also if you truly did all battles first region offers (which are 5-6 excluding lair, animals and cultists) then you would find 1 mastery point because the fights literally have 50% roll to give or not give mastery. Same with baubles and gold, you would have 60 gold if you did all fights. Either you are making stuff up or have some badly cracked version of the game, or even both.
@@ExtremeMan10 I might have forgotten that one point after getting nothing in the sluice, my bad. I guess that counts as "lying af", why are you so angry about my post? I said nothing about gold or being in the first region, because gold was fine and it was not in the first region. WTF are you on about with a cracked version? I find it ironic that you accuse me of making things up, when you yourself just make stuff up that I never mentioned. You could have just said that the regular node fights only have a chance of 50% and that could explain it, if one just got unlucky, instead you go on this insane rant about me making stuff up. Chill, dude or get some therapy. Never mind, I just saw your name, your are the same kid going ballistic in other threads for no reason calling people all kinds of names. Please, next time you have the urge to comment, just don´t. Leave better people with knowledge and social skills to it.
@@BruderRaziel You are not only lying, but making stuff up and delusional. You even edited your original comment with mastery on end of region which I wrote LMAO. "as well as a pitiful amount of baubles, I could not even afford a single good item after repairing the stupid coach" >You wrote this that you had no baubles, which is lie as if you DID all fights first region or sluice offers, you would have 20-30 baubles min to even repair. "Is it not enough that I have to sacrifice relationship-points for those fights to happen? Almost every time someone will be upset they have to do stuff and they always loose 2 points while others gain only 1" >Then dont go to these nodes? Or plan ahead with affinity? Its your problem that it goes like that, also you always check before region how is your team doing in affinity. I know kid, truth hurts. But truth is you are just a noob, bad liar at that too, who plays bad and then gets salty someone calls you out. Go crying that you cant even play normal game and have to go rant on youtube and then get salty again someone actually doesnt care about your rage. Also IF you consider yourself as "knowledge and social skills to it" person who lies and has no arguments, then I feel sorry for you IRL LMAO
@@BruderRaziel Forgot to mention, Sluice is optional area that is meant to be more dangerous, so if you get trashed there, then dont cry and go back to playing first boss, Denial XD
I had a character with melophobic, so I got either wild tea or the other inn item to get rid of it for songbook of touching dirges. He gets melophobic again...
This is maybe a dumb question, but what happens if the affinity windows pop up on the embark screen and you don`t click on them? Never tried it, but curious if it is possible to "skip" that step....
What is the percentage chance of developing positive or negative relationship based on the affinity? If I get to 20 affinity between characters is positive relationship guaranteed?
You missed the Abandoned Wolf Cub pet (or however it's called), it was funny/annoying because you hovered over it with the mouse like 3 times but still skipped it. My advice, as a longtime viewer, would be for you to come prepared with a rudamentary script/list when making videos such as these instead of improvizing. Being punctual and thorough with your information will lend more credence to your videos. It might just be me but I find it off-putting when informative youtubers just wing it all.
I appreciate the feedback. I script the vast majority of my videos, not word for word but I do have notes and an outline of talking points. I didn't for this one and I guess it showed :P
Can’t lie, not super happy with all the direction they took. I was expecting a much different game. Specifically that I would be in dungeons not on a stagecoach ride. Oh well.
People don’t seem to understand that the developers weren’t trying to make darkest dungeon 1 but more stuff, they wanted a new game that isn’t darkest dungeon 1.5