@@NautCrackerr not at all. Literally if we can have news about bug fixes/Certain map updates. Got example imagine if there is an npc that spawns a certain time. It'd be there
This is my first time hearing about this game and I kid you not, this is really interesting. Especially the accurate part where haki is better than fruits, especially when you've been training your haki in game. It gave me a lot of interest in this game
@@3mrsteve325 haki isnt better than fruits in one piece for 80% of the anime most one piece games arent that far into the anime for haki to be that strong
@@IsThatMalysia You should reread what Flare said lol, they said nothing abt the fact that he can't (They were complimenting the person who made the video)
I hope it will be like king legacy to get conqueror When you create your character you have a 1% chance to get it. And if you don't get it when you create your character then: - you can buy it with robux for 1000 rbx - you can get a "conqueror haki spin" which could be an "really rare" obtainable item from boss drops, that gives you a chance to get conqueror haki again with a 25% chance.
What an amazing video, bro! It's good to remember what has already been shown, what has already been discussed, and some theories regarding the game's main combat system! In this case, Haki. My friends and I have had several conversations and theories about it. Your theories about this are very interesting, and I'm looking forward to seeing what RELL Seas will have to offer us. I just... REALLY want to see the Haki system identical to the anime! Like... the collisions of Conqueror's Haki (both in its advanced and simpler forms), Logia fruit users prevailing due to their immunity to uncoated strikes, the effects on each physical strike imbued with Armament Haki... and even the mechanics of Observation Haki itself! Imagine if you could see with it the hitboxes of each skill, or even be able to see where they will land as soon as they are launched??
Thx, I have to admit, I completely agree with you, and I'm looking forward to playing RELL Seas with all of you guys. Finally a worthy game with adequate players on Roblox is going to release.
@@RSeas_Pirates Yeeeah!! >:D Our savior has finally arrived!! My friends and I had been waiting a long time for a HUGE One Piece game that could impact the platform! Not that I don't like games like Blox Fruits, Fruits Battlegrounds, GPO... but... everything has become very boring and repetitive. However, it is a fact to say that RELL Seas will stand out. It will be an honor to see you sailing these seas! You just received a new subscriber ❤️🔥
A bit late but I think that ideally you'd need to make some large sacrifice stat/build wise to gain conqueror's haki. It should be obtainable for everyone but not everyone should want it since it might restrict their build. I would argue that your _entire_ build should be devoted to conqueror's haki, so that only those who truly want to commit themselves to it will be able to use it.
Nice point, however it's not really the same in the anime. For example, Luffy never really went for conqueror's haki, and never really abandoned his fist and fruit fighting style, and still got one of the most powerful conqueror's haki in the entire story.
@@RSeas_Pirates That's the main issue with it, yeah. You could say that Luffy is just built different, but even then there are other characters who are both powerful fruit and conqueror's haki users. When it comes to game design it's hard to work around stuff like that. The way I see it, there are 3 main routes to designing conqueror's haki. 1. Make conqueror's haki available to every player and an addition to every build rather than something that needs to be specced into. This would make it essentially mandatory in late game combat. I'm not a huge fan of this one as it removes that "unique and special" feeling I think conqueror's should have. It's closer to the anime/manga than my suggestion though, at least mechanically. There's also a lot of benefit in setting late game goals to keep players motivated. Conqueror's, of course, makes for a great motivator. 2. My suggestion, which I've already talked about. 3. Make conqueror's a build addition that is obtained through rng or some incredibly difficult achievement like reaching top 10 in pvp. This would make it powerful, rare, and unique, but would exclude the vast majority of the playerbase from it. This one is the most accurate to the anime/manga, and probably the most profitable for the developers, but by far my least favorite option. Being essentially excluded from content always feels bad. There are definitely some more out there that I haven't thought of, but honestly I don't think I'm creative enough to come up with a solution that fills all the gaps.
i dont care to much about conq haki as i want my build focused on specifically observation + armament (like koby or sanji) but i really hope they make it a way for ppl who go those types of routes not be extremly weak to conq haki
Conqueror's haki should be scaled with Overall power of the player (everything that contributes to the stat's of the player) but of course it should be percentages since all stats have separate ways of leveling up like for Will power it should be 50%' spiritual 40% rest 10% Just to make the conqueror's haki balanced and to make things interesting if your overall power (Based on the percentages) are 100% more powerful (or more) than any other player or npc they will get unconcious for a large amount of time allowing you to do combos but if your overall power is 70-99% more powerful to Npc/player they will get only disabled skills and anything below 70% will just make players slow
@@vfhrgdgd8983 nah im pretty sure most people arent born with conqurers haki. Like even if someone who doesnt have it at birth trains to unlock it their whole life, they wont. But i think it'd be better in a game setting if everyone has it, and has to train. Not some Pay 2 Win BS
A conqueror is usually also a leader They can make it so that conqueror's haki is only accessible to crew captains and vice captains. Once a crew reaches a certain progress, the higher ups in the crew can have a chance at unlocking conqueror's Haki but they still need to grind for it. A crew can have all its members earn conqueror's haki by giving the ones worthy a chance to be captians and vice caps but it will be a long process
I hope that theyre will be events in rell seas just like someone getting executed and u choose to go there and rescue him or u just chill somewhere, this game has so much possibilities for alot of cool stuff
I think that RS will make it so that you can obtain it. Because in the anime, you don't have to be born with it, you more or less "awaken" your will. So it might be something like a near death experience and live and every time you do that it increases by .01% that you get the haki or something like that.
Haki > fruit may not mean that Haki will be harder to get than fruits. What I think Rells are doing is "Don't focus on the Fruits, we have Haki, which is Better and more accessible", which is trying to end with the "DF Focus" on One Piece games. But that doesn't demeanor Devil Fruits too much, because DF still gives Variety to your moveset. Haki may be really strong, but Surely Every maxed player in Rells will have the 3 forms of haki, which DF will play a Huge part into the player's Overall Power or PVP capability.
Conquerors haki is obtained through willpower, conquerors might be obtained through having high bounty since it takes a lot of will power tp level up your bounty.
I am a big fan of the haki power system in one piece, and i really want rell seas to do it justice in their game. For me, i don't really like the idea of haki being translated to a stat that you can choose how much to put in by sacrificing points you could have put in another area. The reason for this is someone can be a strong swords user for example as well as a proficient in haki. If you can choose whether to put stats in haki, you can either be a skilled haki user OR a skilled swordsman or be mid at both. Rather, i think haki should a stat that you cannot change, that improves over time the more you use your haki, similarly to how it is in GPO. Unlike GPO, haki would be more than just an accesory to be able to hit logia users or a slight damage buff. It will be that say someone has equal health, swords, stamina etc stats, and someone has half the haki mastery as someone else, they will effectively be half as weak, i.e. their attacks will do half as much damage, they will have half as much blocking defense and such. Also for conquers haki, i dont think it should be based on a luck or spin system in order to get it, but rather just a very difficult obtainment method that everyone theoretically can get. It may not be accurate to the show, but then again multiple users having yhe sane devil fruit isnt accurate to the show either, so some abilities simply cannot be locked behind factors like that.
You have a point there, but you have only one mistake here. There won't be any stats in swords or fruits or melee like it is I'm most roblox one piece games. The only 6 things you can put stats in are Defence, Endurance, Health, Luck, Spiritual and Will-Power.
@@RSeas_Pirates oh ok that is good then. I made a false assumption about the stat system, but I think a system without points in fruits or guns will be better
That bar is possibly a vent bar (based on my deepwoken gameplay) which is a combo breaker, when the bar fills youre able to knockback your opponent and escape combos
i doubt theyre gonna make it a thing u can just unlock at the start of the game if youre lucky. maybe its like a random % chance of unlocking it when youre low on hp in a fight while having alot of stats into willpower
3:04 I'm so happy they made this decision in their game, i was hoping to see this a long time ago in many other OP inspired games in Roblox since the reason i played them was One Piece, this differs from most OP inspired games in Roblox since a lot of them mostly see that the main strength the game should be is in the Fighting styles, Weapons, or just the Fruits. While in One Piece it is shown that Haki is the only power that beats anything else (even the devil fruits themselves).
3:55 and beeing an celestial is not obtainable in naruto too but you can unlock it in shindo life but youll have to grind like 2 weeks non stop for it if your rank is low too
Just to be frank. This is a common complaint about one piece especially during wano, its very unclear if the red lightning is an indicator of one or two people using haki when clashing. Another common complaint thats only specific to the anime is the ever changing colour of the characters' haki or auras (idk if auras are an indicator of haki or CH) making it (again) very hard to tell when someone is using normal armament haki or conquerors armament haki
Im pretty sure they said something about no rng or rolling in the game and i dought they will make it rare they will probably make super super super hard to get like maybe get all types of haki to there full pontential or beat this or even just beat 3 bosses and idk do some trial like in deep woken or smth
They should make haki obtainable form natural progression of fighting with things in the world sure a trainer can boost the progress but I think that they should mainly make it natural progression to obtain haki
You definitely didn't watch that video, they basically said it's an object that has haki characteristics, cuz they didn't add it to characters on the time of doing that video.
They should make the OP features obtainable but at 0.000001% chance. You randomly getting during drops. I feel like people would actually play the game as a community more than just running around trying to tank the whole lobby
Yeah, but in the video devs said that it's the object that has the effects of armament haki. They haven't implemented the haki on characters by the time of that video yet.
if they add conquerors haki being that weve seen how powerful it can and still has yet to be in the manga nd anime i think to do it justice it should be super rare and only a few players will spawn with it and in return make it super busted and op like just sending a shockwave that can just K.0 any low level players near it and giving a debuff to ur enemies while buffing urself maybe on high levels the shockwave could stunlock them for a short while or it could change ur devil fruit powers to make them more destructive like say using the tremor tremor fruit with conquerors would increase the dmg and radius of the quakes.
i feel like this and with how rare devil fruits will be and the weight system for armor would encourage build diversity since not everyone is gonna have the best stuff you could make good builds with what you were given still. also finding out if you actually have conquerors haki shouldn't be immediate perhaps u find out by talking to a late game npc like rayliegh so that ppl wouldn't just spam restarting their character over and over to get it.
no it's not lol. They basically said it in the video. It's an object that has characteristics and abilities of haki. You should check the original video out, and you will see yourself
@@RSeas_Pirates yeah it think conq is going to be common for all the kids also there might be a hardcore or a Cc maybe both, conq/ and some tier of hakis will be rare to obtain
Conq haki rules in the anime dont translate well to games, all the strong characters in one piece eventually unlock conq haki because they had the conquerors will, which most of the time because they have that personality of a conquerer they go out to sea and become strong, but because people are playing a game and its not real life they can choose ANY path so in a game everyone should be able to obtain conq also for balancing reasons.
This doesnt even exist in the anime. The thing that look alike this the most is future observation haki(in luffy's case, which he almost died to katakuri) but even then, its still obtainable just by fighting alot
@@mohammedakkad310 nope, the only gamepasses in the game will be the cosmetics, so for example it could be the colour of conquerors haki, but the ability itself you would be able to get for free, with no pay to win.
Making it a low chance on spawn is pointless even if its 0.1% people will just create alt accounts to get it, Ideally its should be obtainable in game but be very difficult to do so But if its a chance in my opinion account age should influence the chance to do so this 1. makes conqueror rare as not everyone has very old accounts since a lot of people in the anime game community hop accounts often or have relatively new accounts and 2. makes it impossible for people just to create alts to see if they have conqueror on them An account that is 15+ years old should have it 100% An account that is 10-15 years old should have a chance of 60-85% depending on how much older the account is above 10 An account that is 5-10 years old should have a chance of 10-50% depending on how much older the account is above 5 An account that is 1-5 years old should have a chance of 1-10% depending again on age and finally accounts below 1 years old shouldn't get it
I mean, this theory is pretty cool, but it's not really that logical. People would just start selling and buying old accs. And the age of a roblox account in total doesn't have to affect the game.I'd do so: if you CAN OBTAIN the conqueror's haki, then you would have to hit a certain amount of hours played in RELL Seas, like at least 3-5 hundred. And ofc high level, and many quests completed. And no one will really create new accs just to wait 500 hours to get conqueror's haki.
Bruh this guy is mistranslating haki so much yes giant see through barrier is armament haki it ain’t it just ain’t like look at haki and with a serious face tell me the giant barrier is haki
No it should be dependant on the choice you chose to be stronger when you start being spiritual (Will power only makes you use haki) (Spiritual is always the same since birth) So spiritual should be the choice for coc haki
Like will power advances what you can use your haki for rayliegh said himself that haki is always the same strength but you can train your spirit or some shit like that
@@RSeas_Pirates its probably just me but I tend to pick up on how AI tends to format words and it sounds weird sometimes, you need to work on making a better transcript for the voice to make it more genuine sounding