I have a suggestion. Could be so funny if Buzz drops to the floor like an inanimate object when you press PAUSE or other kind of menu. Great work! Keep rocking!
An interesting interaction would be letting the player turn off the light, either by light switch or laser blasting the bulb. Really highlighting buzz and any other emissive textures in that room.
I love this project so much, it’s like the Portal 64 and simpsons hit and run series that I also love. I really hope this doesn’t get abandoned because this is a mammoth task, still on the first level of many. Good luck, I will follow this to the end
It's funny to me that Buzz's eyes are closed throughout this video, reminds me in the first film where he is whizzing around Andy's room with eyes closed, falling with style
Yeah, face animations are a completely different beast, so we are doing all the body animations first, then will make a face pose. That will tell us how long it will take lol
The Hot Wheels car featured in the film is Red Baron which was released in 1970. The car that’s being designed by your friend for the game is called Speed Bump which wasn’t released until 2005… 6 years after the movie. (I’m sorry if this is coming off in a bad way I guess I’m just a little bit of a stickler for accuracy because I love Toy Story 😅) P.s. I love how the game looks and I can’t wait to see it completed!
Thanks for letting us know! Do you have any suggestions on a hot wheel from 1999 or before that is flat and long enough for buzz to ride like a skateboard?
I could suggest one if interested! Solar Eagle III was first produced in 1998 and is basically just a car with a long solar panel on the back. Could be a good option.
This is a perfect example of all the incredible things that individual creators and tiny teams can do with modern tech. I'm stoked to see how excited everyone is about this project. Good luck!
These animations are baller! Especially the shooting animation; I love the intricacy of Buzz pressing the button. Also, that clipping discovery is WILD.
The ledge climbing animation looks perfect, so does the nearly falling animation and the idle animations. The art looks amazing as well. Only thing i noticed that looked a bit odd looking is that Buzz looks weightless when jumping and double jumping.
Yeah, that is on my tasking. I think I need to increase this acceleration and deceleration on jumping and falling. The RU-vid channel GMTK has a great video on how to make characters jump movement feel weighty, and I don't think I have it nailed down quite right exactly yet. I think he hangs out in the air a bit too long
buzz feels far more fluid than he should be at this point hehehehe! amazing work guys would love to see this as a perfectionists game where every detail is considered and added and every loyal fan contributes to keep it going
This is so cool. Your openness and honesty is really refreshing and it's nice that you share parts of the development process that some others would hide. It's really insightful. Congrats on the teamm
Oh wow this project really is going along well! I love the fact the "bank" is a hand drawn texture, it makes it look so authentic, and I'm looking forward to seeing the kitchen! As a suggestion (inspired by a recent HackingIsFreedom video), it would be cool to see if you could implement back some beta features of the original Toy Story 2 game. For example, I think Andy's wallpaper actually looked better in the beta than in the final game
@@Level_reDesign it only occured to me when watching this video because I also saw the video from the RU-vidr I mentioned a few days ago, it would definitely be interesting to try and blend together some aspects of the beta into the final game
This is a dream I've had for a VERY long time. This game is one of the most meaningful in my life and I always wished it would get remade one day. You've all done some amazing work.
Man this project is one that I have always personally wanted to do. Buzz Lightyear to the Rescue was my childhood favorite, I literally have the soundtrack on my car music. I wish I could somehow help this project. I have tons of experience in 3D modeling, and I’ve wanted to recreate the levels of this game since forever, but since I have no experience in game development I’ve never done anything. But if I ever tried my hand at my version of this project, I would totally make it some sort of open world, (the level selection map shows every stage leads into each other, so I’ve always thought the connective tissue between levels would be an original way of remaking the experience)
To think in-game graphics are on par or even more realistic now than the movie itself is insane to me. I loved the game back then and appreciate what you guys are cooking.
I was here for the premiere (like 5 mins late) and i really like how its coming along and andys room is perfect. The animations look so GOOD and the models too it's coming along really good i remember seeing these other remakes a bit ago were buzz looked like a up right vacuum cleaner and was to realistic looking. I wish you the best of luck (Btw I joined the discord)
Yeah, I've been working on the project for about 5 months now, and our artists and animator have been on the project for just over a month. Buzz did have either placeholder animations or T-posed in the previous episodes, so I'm happy to have these done as it really sets this apart from anything else related to this project on RU-vid. Thanks Illia for the great animations!!
Beautiful work from you and everyone now on the team. I feel nostalgic without having even played the original. I'm also a massive sucker for diegetic improvements like Mr. Mic's cord replacing the pole.
Yeah, it is really important to us that every asset makes sense in the world. We do have an idea for what could replace the ziplines, but we aren't completely sure on it yet
It may not always be applicable, but if you're ever unsure of how to add ropes/climbable that don't make contextual sense in the scene, maybe you could add monkey barrels that you can break/hit open to cause a monkey chain to spill/fly out.
Holy crap. Why did it take the algorithm so long to recommend this to me? I still do playthroughts of toy story 2 every year. I hope you remake the entire thing. This is amazing
Most impressive. Well done to everyone involved! 😁 I like how you're expanding the move set and making design changes with fitting aesthetics backing up the decisions and not just letting the original dictate everything. Honestly, it's a solid direction for a remake. I really hope this goes further, as I'm quite curious to see how the new mechanics work out as well as the visual updates. I won't lie, seeing a HD version of the Copter-Bot enemies alone would be a joy to me. If I personally had the resources you had here, I'd want to make a _Buzz Lightyear of Star Command_ game that's an expands on _Toy Story 2's_ gameplay with the TV show's aesthetic. There is a PS1 _BLoSC_ game, but it's sort of a weird on-foot racing game thing that disappointed me greatly as a child. 😅 Greatly anticipating progress on this. Good luck!
This is an awesome series Zach thank you! As a UE user, seeing the small tidbits of information and project management are a really helpful insight - it's coming along nicely! 😃
You're doing a fantastic job! I'm absolutely loving this nostalgic rebirth, it's a pure delight to see this project evolve and this game modernised. I got the original Toy Story 2 demo from a cereal box as a kid and it blew my mind, kept me entertained for years! Nice work transitioning from developer to director, no easy feat I'm sure; I can see your creative passion at work. I hope I have the pleasure of playing your updated version in the near future. To infinity and beyond!
I love Night of 100 Frights and I can't wait to see more of your game! I know you live streamed about a week ago, and I suggest anyone reading this that they check it out! :)
I like that the book has Buzz Lightyear of Star Command characters on the front. I wish they would make a bluray or put that show on Disney+. Your progress on the game looks great!
@@Level_reDesign Sadly, the animated series has been "rendered noncanon" by the release of _Lightyear,_ the same way that the _Tron 2.0_ game was noncanonized by _Tron Legacy_ coming out... which is a "but given that it's a *_stupid-ass decision,_* I have elected to ignore it" moment.
I'm enjoying the progress you're making so much! I really hope this gets out so much, toy story 2 was one of my favorite games as a kid. seeing this brings so many good memories ❤
This is genuinely just amazing, have no other words for it. The nostalgia is real. I don't know if this will ever be playable to anyone else but even just seeing it played is great, can only dream I'll be able to play this at some point
I would love to see something like a bonus Andy's room from TS1, Sid's room etc put in, it would be cool to go somewhere we always dreamed about playing the original
Needed a remaster and proud to say this is really well done ❤ interactions agree , bed mesh sweet ! I can see a lot of hard work well done 😮 so many little details very accurate
The wood is called OSB, oriented strand board. Great progress! You've done a great job keeping the look of the original it really makes me want to try out the PS1 version.
For some reason this was in my recommended, and I’m so glad it was! Instant sub! This game is my childhood, and you’re recreating it ❤ I can’t wait until it’s finished thank you for your efforts!
I just want to say as a fan of this game and growing up with it and loving it all the more as I got older. Thank you for all the hard work you and everyone is doing to bring this beloved game to its modern glory.❤
This is fantastic, keep up the good work! Not sure if anyone suggested this, but I think idle animations while buzz is standing around would give a nice touch. He could pull up his leg and look at underneath his foot to see "ANDY". Point his laser while looking for targets. Or add an easter egg if you wait long enough, he turns into spanish buzz and starts dancing 😂
Thank you! I’m so glad someone is doing is this! I love that Sony made the original version available, but I always wondered what a remaster or remake of it would feel like. You could have the Penguin toy on the shelf to as deep cut reference.
Thank you for the kind words! The plan is to make the entire level at the exact same level of detail as the original game, meaning not really anything extra of the most part. This includes having the add an outdoor environment. Then, we will go back and add more detail to the level once we have a better understanding of the performance overhead. Andy's room could still be heavily fleshed out for example.
This is all looking incredible, man! I'm very exited to see more of this once more development has been made! And if I can suggestion an idea, maybe there could be a feature in the options menu that allows Buzz to use retextured skins that are based on the different varaint of real-life toys. Like Search and Rescue, Intergalactic, Holiday Hero, and Stars & Stripes. Each skin could be unlocked at any point once you beat any level in the game, or if you just get them right away when first booting up the game.
I really like how this project Is progressing and I think a multiplayer feature would be a great addition. Just an idea, not trying to tell you to do that if you even read this. I just imagine Woody could spin his lasso above himself to descend slowly while falling? Like a double jump then when you hold jump a third time the lasso would spin
You know, I had considered a multiplayer aspect to the game, but this isn't a light decision to make. That would require fundamental changes to the game with how missions, dialogue, collectable, and combat works, as well as a huge uptick in workload with network replication, a new main character, and all new animations for that other character. I'm not against the idea though even still though, but I'm still considering if that is viable or not as a feature. It could be a great addition to the game
This is fucking insane and it fits perfectly, My suggestion is that you can improve the combat by detailing the over the shoulder feature, with the ability to dodge during firing and improving the first person like in Metroid, maybe even add some tomb raider-inspired climing traversal. Also make Buzz attack with his fists during combat. Nice Work!
Yeah, I have barely started actual combat yet, but my inspiration is a mix of Toy Story 2 and Ratchet & Clank. It won't be as exciting as R&C because I don't want to change the genre, but I think combat could be a little more interesting
2:04 BLoSC getting a shout-out is an excellent touch--the mouse has neglected that spin-off for decades despite it's quality. Still no home release, 24 years on.
Yeah, someone commented that the reason it hasn't been re-released is because John Lassiter hated it. But I don't know that for certain. It's just what someone said
for the animations i can recomend looking into Motion Matching. It's a system where animations can seamlessly blend between each other based on the next projected location of the player, meaning if he's turning left the game will use a animation fitting for that scenario from a array of selected animations
I really enjoy watching this project, i never played the original game but watching these videos and the progress is really entertaining. I really enjoy the way you make your videos, makes the process seem easy
Yeah, I actually put a lot of thought into how much I want to go into detail on my videos as far as the tech side goes. I don't want to go too in depth to the point that a lot of viewers get confused or lost, but I also want to teach the casual viewer at least some stuff, which is why I talked about the raycasts/raytracing stuff at the end.
I loved it! Right now I don't have any feedback, but I notice that the animation of climbing up can be more bouncy. But other than that I'm very excited for the future of this project. It already looks amazing. To infinity and beyond!
It would be really cool if you added an Easter egg to the original travellers tales logo/mascot! This game is one of the most nostalgic things to me so thank you for doing this!
Hi, that is a great question. The original, definitive answer was no, there would not be a public build. However, this kind of blew up a lot more than I ever expected, so I am exploring different possibilities for release. Still undetermined though lol
Maybe i have an idea for future update. So what if in some level,you can collect Buzz skins,what you can change ingame from menu. I remember from my childhood ,companies made many Buzz variations with different colors etc. Sounds funny but would be so fun ❤😊
While not this exactly, I have had something in my mind that is pretty similar. I don't know yet if we will have the bandwidth anytime soon to tackle it, so I will keep it undisclosed for now, but it seems we think a lot alike lol
Love it. Love it. Love it. It's really coming along well. Andy's Room is so fucking well done. I really like how you added the glow in the dark features on Buzz, that's really cool. I hope that plays into the gameplay in some way cause I can see you using that feature a lot in Alleys and Gullies for the giant water reservoir where Slinky is. LOVE THE BUZZ LIGHTYEAR OF STAR COMMAND EASTER EGG, hope we see more cool Easter Eggs like that for the other levels too like maybe in Al's Toy Barn you include toy versions of other Pixar characters like squeaky toy Nemo or a robot toy of WALL-E, that'd be kinda neat. Hopefully the walkaround level enemies won't be too complicated to render in Unity, the helicopter ones I think would cause the most headache cause of the animation of the spinning blades but then again, recreating an entire game isn't easy. Mad respect bro, keep on cookin'.
Unreal has an extremely complicated system for AI that I honestly don't understand. Luckily, the enemies from this game are pretty simple, so it is a great group of enemies to learn how that works haha
THIS IS SO COOL. I have 2 small suggestions: - Dunno how close the lighting is to finished, but it would be more lore accurate if it was daylight instead of this nighttime artificial looking lightning. - I know we're dealing with sentient toys here, but it would make sense for the horizontal loopy swinging bars to be less thick, thin enough for buzz to actually grab, instead of having his hands kind of mop around them with open palms. It would look slightly different from the original game, but other than that I don't see any reason not to. We could just assume they were super thick in the original because of the graphics. I don't even know what their purpose is in the human meta.
I think those bars are suppose to be wall hangers, you could hang wrenches or keys onto them. Actually adding tools onto them, against the wall, would make them seem less like a simple gameplay assets and more part of the overall environment.
yeah I imagine the lighting is just ue5 default and probably hasnt had a pass :) a post-processing pass would do wonders, maybe tweak the intensity/radius of the ambient occlusion, will brighten up those very harsh shadows and give more of a richness of colour.
Yeah, Hall is correct in that I have only spent about an hour on lighting for the whole level. Basically, I just put a single point light into every room just so I could see lol I will do an actual lighting pass as the art gets closer to being complete.
Yeah, premieres are basically like an announcement for when a specific video is coming out, and there is a live chat while the video plays out live to the viewers. It is pretty cool, but it is best practice to not use them too much as it can annoy viewers. I release one video a month, so it makes sense for me haha
@@DTunezOfficial Yeah, creators typically use premieres pretty sparingly as it can be annoying to have constant premieres in your notifications. It is perfect for me though since I only release 1 video every 30-45 days.
Subscribed! I watched the previous video and this one was in my recommended list today. I have to follow the progress of this. Thank you for putting in the hard work to get this going.
Yeah, I think I said it last episode but I may have forgotten to, but the new brick texture that is in the garage is actually just a placeholder texture that we bought to see how cartoony visuals would look for the game. We have scaled that visual style back just a little bit. I think we are planning on doing the entire house shape before next episode (walls, ceilings, floors, lights, stairs, and doors). Then we will go back and do all new props inside the rest of the house. Oh, also the export of old assets wasn't completely perfect, so some of the textures are not using the correct texture sheets if you noticed that lol
My idea for a new feature is having the characters react differently to your laser. Hamm and Potato Head get annoyed (Potato could even take his eye out and wipe it like a monocle) and Rex freaks out for a brief moment before remembering it's not real.
Fun idea! I do have the interaction system that lets me notify each character that they have been lasered without them actually receiving damage. The main workload for this comes from animation work actually.
I love the work you’ve done so far! I just saw the door in Andy’s room is the same size as the drawer and now I can’t unsee it😂 It’s the same in the original though, just never noticed😅
There is some sizing jank in the game for sure. We are modeling with the old assets as a template for scale, so we have a similar thing in our game. I think we will leave it, but if we were to make a brand new Toy Story Experience, we would make everything more lore accurate