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Remaking the First Area of my Game 

Legend 64
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Welcome back to another devlog where I cram months of work into a ten minute video :p
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26 сен 2024

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Комментарии : 420   
@doniarts
@doniarts 3 дня назад
Yeah that lighting montage was worth it.
@Legend64Project
@Legend64Project 3 дня назад
I'm pleased to hear that :D
@kunstbanause
@kunstbanause 2 дня назад
That looked mighty nice! The game transformed from static imagery to dark souls level mood and atmosphere. Love it!
@glitchyrobot8602
@glitchyrobot8602 3 дня назад
Chrono Trigger theme when you start talking about the game clock was a nice move.
@RollingCutter
@RollingCutter 2 дня назад
I was just about to comment this, but looks like you beat me to it!
@SpringySpring04
@SpringySpring04 2 дня назад
I noticed that and was just going PEEEEAAAAKKK
@Rabblit
@Rabblit 3 дня назад
Please don’t throw away the first level, it can be the start of the path or something else. Also, what beautiful fake lighting. this is amazing
@fluentdebreseJg
@fluentdebreseJg 2 дня назад
He should turn it into a secret area with references to his supporters
@Bekah_Penguin
@Bekah_Penguin 2 дня назад
I agree, I still like the first part as well with those pretty pink trees !
@Sleepy_Cabbage
@Sleepy_Cabbage День назад
it could be an abandoned set piece
@TorMatthews
@TorMatthews 2 дня назад
The old castle courtyard would be perfect for a smaller temple rather than a castle i think. Having the uniform, flat area does something unique and gives a really peaceful feeling.
@Skiloose
@Skiloose 3 дня назад
This is STUNNING! I’m so impressed with the continuous effort you’re putting into this project
@Legend64Project
@Legend64Project 3 дня назад
Thank you
@joaovitorreynaldo
@joaovitorreynaldo 3 дня назад
lol yesterday I was looking at some devlogs and wondered: "what legend 64 is doing?", today I got my answer. Keep up the good work!
@peacemaster8117
@peacemaster8117 3 дня назад
It looks beautiful! Just be careful not to get stuck in a constant cycle of re-doing old art while working on such a big project, it's a very common pitfall for solo devs.
@scottwelfare9267
@scottwelfare9267 2 дня назад
I think when its the main setpiece of the entire game, its probably ok
@A-Plays-Games
@A-Plays-Games 21 час назад
real
@RedBrite
@RedBrite 3 дня назад
this time system is super impressive!
@Legend64Project
@Legend64Project 3 дня назад
Thank you so much!
@RedBrite
@RedBrite 3 дня назад
@@Legend64Project your game is one of the main reasons I was Inspired to start learning how to make games! (Working on a Zelda/morrowind/half life 1 inspired game)
@kechidonick
@kechidonick 3 дня назад
I really love the old design hopefully it can be repurpose to another area so it can still be visited, maybe as an estar egg? Anyway the new castle looks really cool!
@GikamesShadow
@GikamesShadow 3 дня назад
Im kind of sad to see the old space go. Not that this one is bad mind, I just found the old one to build up mystery and give you a feeling of "Everything is fine" but then you go inside and "It is the eff not"
@cheesypies
@cheesypies 2 дня назад
Something about your videos really captures my full attention, even with all the unity and stuff I don't understand, the way you explain things and edit the videos with your choice of music makes me genuinely hooked
@zakkiblakk
@zakkiblakk 3 дня назад
I had a thought the other day "man, it feels like Legend64 is due to make a video soon" and you delivered! This lighting is super inspiring and I love these behind the scenes sneak peeks. Thanks for sharing!!
@WhatBeDaPointMon
@WhatBeDaPointMon 3 дня назад
This was clearly a significant improvement, but at the same time.. A little part of me still went "Nooo!" It's so exciting to see the development of this game, and it's one of the biggest inspirations in learning to creating my own assets and little projects.
@hi-im-kerri
@hi-im-kerri 2 дня назад
Gosh I've missed these dev logs, I still go back and rewatch the stormy village episode over and over again and I guess now I'll be doing the same with this one. Love the decision to make the castle so much more prominent, and the more scenes you can squirrel it away into the back of the greater I expect that feeling will be. The lightshow you've developed is incredible too, it does so much to add some soul and weight to the environment and it still has so much potential with which to exploit. Can't wait to see what comes next, patience is really paying off with this project.
@Xograch
@Xograch 2 дня назад
It is both funny and amazing to see how you made your own pretty unique dynamic lighting system. It looks absolutely stunning! Not to forget the new level for the castle, the way you made it look so big and ominous. All these tiny design tricks, it really makes it look great even though you are using so little!
@aoneko6813
@aoneko6813 2 дня назад
Jesus christ, that could not have been a better payoff, i wasn't sure what to expect during the buildup but that is positively breathtaking, this really makes you appreciate everything a lot more! Great lighting really is king!
@chetporter
@chetporter 3 дня назад
man this is stunning, the different time scenes are insane. each one is so satisfying. the colours are beautiful!
@henryzhang256
@henryzhang256 3 дня назад
the midday cloud cover with rays of light shining through is just majestic
@CloudlessStudio
@CloudlessStudio 3 дня назад
I recently did something very similar to create PS1 styled night and day cycles. The only difference is that I use one material that uses a Color Curve, and the time of day determines the horizon and zenith colors. Nice job man!
@Sikanda.
@Sikanda. 2 дня назад
The timelapse of the dynamic weather system was incredible. All the choices you made in the reworked map are a massive improvements, It looks fantastic.
@MrCompassionate01
@MrCompassionate01 2 дня назад
What a glow up! This starting area looks amazing now. I've watched a lot of early Devlog stuff and tutorials but your videos inspire me to pursue gamedev more than any other channel. The content is simultaniously impressive and approachable. Probably helps I was an N64 kid so I relate to your desire to recreate that unique aesthetic.
@PhilipIONO
@PhilipIONO 3 дня назад
RAAAAAAAH WE LOVE NEW DEVLOGS IN THIS HOUSE!! RAHHHHHH
@SZvenM
@SZvenM 2 дня назад
Some of those lighting setups are absolutely beautiful. So gloomy, and mysterious and vibrant!
@magnusrexus
@magnusrexus 2 дня назад
Vertex painting was used a lot back then to light scenes. Models back then would have extra edge loops to manage better faked lighting. Also I noticed that there aren’t a lot of smaller models around the environment to represent relative scale of the larger models. I understand the importance of remaining faithful to the N64 graphics theme, but I believe creating more models to dress the scenes would also help out to the overall scale. Keep up the good work.
@Legend64Project
@Legend64Project 2 дня назад
Totally agree. It’s empty right now… but more to come!
@Emberheart_
@Emberheart_ 3 дня назад
That is such a huge improvement. The ambiance is stunning. I can imagine that deep sea would also be interesting to see from one of the towers in the back if one can walk around a balcony there later in the game.
@htttps_trippy
@htttps_trippy 2 дня назад
It's fun how the creators of ocarina of time were a team of Japanese developers who made a game inspired by english culture and now you're an English developer making a game inspired by Japanese culture! I just think thats interesting 😁
@Mireneye
@Mireneye 2 дня назад
One way that you can get away from having to reference a million things for Materials is to create a Material Parameter Collection with your parameters. And set it's value. Add it to your materials. Once you do all materials will respond to it automatically. This way you don't have to reference every object in your scene to change the Dynamic Material Instance values. You can instead handle it from one location. Changing one set of values.
@thrashmash
@thrashmash 3 дня назад
I'm always excited to see more legend 64 news.
@Tigerbro6
@Tigerbro6 День назад
this remake and the weather system really added a LOT of oomph to your game. Love how it feels juuuust like how my brain remembers the day night cycle of the zelda games
@conradvd7262
@conradvd7262 3 дня назад
It looks amazing. The daylight cycle is beautiful
@Saku_Art
@Saku_Art 2 дня назад
Seeing that day and night cycle and how fabulous it looked filled with me with joy, great job! Glad to see this project of yours evolving!
@Legend64Project
@Legend64Project День назад
Thank you that is really rewarding to read that
@JayTheDevGuy
@JayTheDevGuy 3 дня назад
This looks fantastic, and continues to be one of the most interesting devlogs on the website. Thanks for sharing :]
@Greedable
@Greedable 3 дня назад
castle be lookn menacing 😈
@Legend64Project
@Legend64Project 3 дня назад
Yessss-!
@InboundShovel
@InboundShovel День назад
That dynamic lighting is absolutely incredible, fantastic work!
@Andre_Sargeant
@Andre_Sargeant 2 дня назад
wow that lighting turned out incredible!
@jeromevarin-beaulieu1493
@jeromevarin-beaulieu1493 3 дня назад
This is so good as usual
@ravencl
@ravencl 2 дня назад
reminds me of the statement "always make your first level last", and it rings true here
@Boondacious
@Boondacious 2 дня назад
I look forward to each new installment in this devlog series. Seeing how you tackle these problems in modern software to create a retro feel is always so fascinating. The lighting system and new castle look great and definitely a more ominous and inviting appeal to it.
@briando8150
@briando8150 2 дня назад
That dynamic lighting hits that nostalgia spot in the brain so good
@datnastysalad5616
@datnastysalad5616 2 дня назад
Ooh the dynamic lighting is SO cool, it really feels like a deluxe n64 game. Really awesome stuff, and I'm glad to see this project continue its progress!!
@WMan37
@WMan37 2 дня назад
How I know this is gonna be great is that using real life references for inspiration is how the most memorable locations in video games ever were created. A lot of the tropical level design of the Dreamcast and PS2 era that people are so nostalgic for today doesn't exist without the devs going to Hawaii and the Bahamas. Without real life inspiration, you don't get places like Besaid Island from Final Fantasy X, or the Mystic Ruins from Sonic Adventure. Also the lighting system perfectly captures how I remember Zelda looking, especially the sun rays, it was worth the effort.
@aeyedeyen
@aeyedeyen 3 дня назад
I'm a big fan of you adding little cutaways to your face throughout. It adds a nice sense of individuality to the video :)
@OcaInc
@OcaInc День назад
this is literally the coolest thing I've ever laid my eyes upon, I'm glad I found this project of yours
@cheesymcnuggets
@cheesymcnuggets 2 дня назад
I love the colours you selected for your day/night cycle, very pretty
@AlecAndersonZx
@AlecAndersonZx 2 дня назад
I really loved the old first area. it has a mysterious and almost sacred vibe. I actually still prefer it over the new one, although the new area is really awesome too! I definitely recommend at least keeping the original place around for something else!
@Legend64Project
@Legend64Project 2 дня назад
There's something about it. Definitely, would like to keep it in some form. Perhaps as a smaller garden area?
@macepunky6406
@macepunky6406 2 дня назад
from a fellow indie dev, i love your blogs! controlling the time of the day through your new inputs can be taken to a next step into a game mechanic, like zelda enforcing a weather change with the song of storms to trigger water level coming up, maybe something to step forward or backwards during the time of the day to catch up on npc scheduled events comes to mind. keep up!
@FoxerTails
@FoxerTails 2 дня назад
I already liked the previous area as is and you just went and made it better?! Serious props! It looks amazing.
@Legend64Project
@Legend64Project 2 дня назад
Thank you for saying so :)
@mikel9292
@mikel9292 2 дня назад
I can't help but feel envy seeing this. Man, you are a true wizard when it comes to 'N64 look-alike graphics.' Congrats, you're doing terrific work!
@sharonivall9905
@sharonivall9905 2 дня назад
I’m so impressed with the detail on the new temple and the effect the different lighting makes was really worth the effort. I find it really interesting when you discuss the inspiration behind your ideas. Well done!
@Legend64Project
@Legend64Project 2 дня назад
Thank you
@TheTacokiller11
@TheTacokiller11 2 дня назад
once I say the day/night light cycle just work I could feel you jumping out of your chair and cheering. love seeing the progress on the game.
@Andrew-tl9gk
@Andrew-tl9gk 2 дня назад
AMAZING work and glad to see you back! I was thinking the castle scene doesnt need time, for me it would have been okay if the time stops the moment you enter the scene and then you would not have to blend between them. I kinda hope your character gets a rework too, I really dont like the hair and the white cloth and kinda everything haha. Keep up the good work, I am watching for two years now and each time I see progress and a new video it makes me happy.
@gamefruitgames
@gamefruitgames 2 дня назад
Very cool! Castle is now rly dominant and memorable!
@akaokay8056
@akaokay8056 День назад
OMG It's so genius and gorgeous! Seeing that timelapse at the end and what it you makes you appreciate all that hard work you put into it! Great job, my man!
@edgepixel8467
@edgepixel8467 2 дня назад
Fascinating. I like the Ocarina-ish stuff that you're doing there. May the love for low-poly art never die!
@hugopablomoreno
@hugopablomoreno 2 дня назад
Big fan ! you really capture the feeling and atmosphere of these majestic places we used to visit in our childhood video games. congrats !
@jakebrooks3415
@jakebrooks3415 2 дня назад
Possibly my favorite devlog series on youtube - always thrilled to see you pop up on my feed!
@sam5u
@sam5u 2 дня назад
Dude, the amount of effort you're putting into this and the small details is absolutely amazing. I can tell this project means a lot to you and I just hope you're pacing yourself well throughout it. I can't wait to get a chance to try this game out some day!
@bungler3000
@bungler3000 2 дня назад
This video series really inspires me when im working on my own game, keep up the amazing work on this game and I wish you good luck on Legend 64s development!
@aricheec7722
@aricheec7722 День назад
a visual freaking delight. this ones a game to watch out for. especially if youre an old school zelda fan feeling burned by the cessation of traditional zelda gameplay...
@RayTraceEvan
@RayTraceEvan 2 дня назад
Highlight of my day is seeing Devlogs for this, really inspiring me to make my own game with an n64 look!
@HummadNazir
@HummadNazir День назад
Wow what an improvement, this really does give you the spooky vibe. With the right music oh that atmosphere will be insane. What a great update.
@keelan3332
@keelan3332 2 дня назад
its always a treat when you post another dev log, love the passion being put into this game.
@DEKANIEVES
@DEKANIEVES День назад
Your work is extremely inspirational to me like you have no idea. The PS1 gang already had their fair share of throwback games, its time for the N64 to get its deserved love.
@wawustv4431
@wawustv4431 2 дня назад
Was literally rewatching your series yesterday, what a nice surprise! Looking amazing!
@prod_ultra
@prod_ultra 2 дня назад
I was already blown away by the first level and somehow this is so much better in ways I never could've anticipated
@AthesielIcosiel
@AthesielIcosiel 2 дня назад
Honestly with the shimenawa, when you said the polygon count, my first inclination was to think you should just make it a flat texture, but seeing the scale and positioning of it on the castle itself really does feel like it warrants every single triangle; you managed to make it feel so imposing and ominous!
@itsmealex3425
@itsmealex3425 2 дня назад
Wow that's such a big upgrade to the original version. Also, that lighting system was crazy good looking, congrats! Brings me back to the very old MMORPGs from the early 2000s lol. Can't wait to see more of the game!
@Odrikah
@Odrikah 3 дня назад
Oh man, I love this project so much. A beautiful hub world like this is truly deserving of the title "Legend 64".
@indigowater2225
@indigowater2225 2 дня назад
The lighting is amazing!!!
@klocks2543
@klocks2543 2 дня назад
Beautiful work! One my favorite things from low poly design are the oversized set pieces. That shimenawa is awesome.
@bathtubmafia2042
@bathtubmafia2042 2 дня назад
DUDE! This looks amazing! I'm not a gamedev, and have no idea why this series was recommended to me, but I'm following with GREAT interest.
@Pdexterness
@Pdexterness 2 дня назад
This is super inspiring! The different lighting scenarios came ut beautifully!
@Grimgool
@Grimgool 2 дня назад
Looks amazing man, the lighting with the new castle location is so sick.
@8_BitKing
@8_BitKing 2 дня назад
just binged your recent devlogs. Your game looks amazing Im really hyped! Keep it up!
@EUaintAVAILABLE
@EUaintAVAILABLE 2 дня назад
It is crazy how many games out there try to look "old" like it was a game made for older consoles and they NEVER actually look old. But this game looks so good if I wasn't following the development and you showed me some gameplay and said it was an N64 game I would totally believe it.
@IamKnotsAccount
@IamKnotsAccount 2 дня назад
Very inspiring! Always get hyped up when I see people sharing their projects.
@zach.0
@zach.0 3 дня назад
WOW! The different looks of the environment are beautiful! This game looks like so fun to explore, I hope you put secret little areas all over the place. Even maybe, with some finagling / glitching, let us explore outer areas we weren't exactly supposed to like in Tomb Raider or Halo 2.
@Realradya
@Realradya 2 дня назад
Bro you have no idea how much look forward to these updates
@assortednonsense1
@assortednonsense1 2 дня назад
This is some next level art! You definitely are making something special, can't wait to play it
@kasimxo
@kasimxo 2 дня назад
Im always impressed by the quality of the game AND the video, both look amazing
@NezhaUmbra
@NezhaUmbra 3 дня назад
HONEY! WAKE UP! DEV64 UPLOADED A NEW DEV UPDATE!
@davocardenas9295
@davocardenas9295 3 дня назад
I was just checking out your channel yesterday as I wanted to recreate your style for characters! This video is a treat
@Daydam
@Daydam 2 дня назад
The new castle area looks so good! Even better with that awesome time system.
@AssailantLF
@AssailantLF 2 дня назад
It's very cool seeing your skills improve over time. This series is awesome.
@kukri52231
@kukri52231 2 дня назад
Your game gives such a nostalgic vibe. I love it.
@erikringwalters
@erikringwalters 2 дня назад
Wow that dynamic lighting really does look great. Awesome job.
@stray1239
@stray1239 3 дня назад
4:38: oh look, Gerudo Valley music! 4:43: you read my mind
@papaxota4725
@papaxota4725 3 дня назад
I was wondering about this game progress just yesterday lmao. I love how much more creepy, eerie it is now. Much more appealing than the first version
@RedTDA
@RedTDA 2 дня назад
this project isn't even done and I'm in love with it and your process I yearn to one day have half the vision and skill that you've got
@icommitdie8756
@icommitdie8756 День назад
the new design reminds me of Castle Shimura from Ghost, looks Grand and truly majestic
@ijones81
@ijones81 2 дня назад
literally checked out the channel this morning to see if I missed any videos and then when I checked again tonight and found a new update
@CitrusDragonfly
@CitrusDragonfly 2 дня назад
This project keeps getting cooler
@TheBigOnionInstitute
@TheBigOnionInstitute 2 дня назад
This is some seriously impressive stuff my friend! Your work is very inspirational to me as a fellow unreal game dev. I can't wait to see where your project goes!
@Goblin_Wizard
@Goblin_Wizard 2 дня назад
wonderful, love the small details
@Badguy292
@Badguy292 День назад
This is awesome, love the progress. It's very inspiring to follow this series and that lighting is awesome, man.
@korymccool7292
@korymccool7292 2 дня назад
This is looking wonderful, your hard work is really paying off. Super impressed!!!
@IndigoWraithe
@IndigoWraithe 2 дня назад
echoing the other comments here - very impressive work on the lighting. it looks phenomenal! And the new castle area is a huge improvement over the old one. gives me Castlevania 64 vibes.
@YT775
@YT775 2 дня назад
New castle entry is so much more eerie. gj!
@Computer-Frog
@Computer-Frog 3 дня назад
FINALLY AHHHHHHHHHHHHHHHH IT LOOKS SO GOOOOOOOOOOOOOOOD
@ankou6643
@ankou6643 2 дня назад
Thank you for making this and I'm glad to see you update again! The change looks amazing and I didn't even know I wanted it. If you wanted to give the beams a bit more depth, you might make an outer layer of textured beams, and push the texture you made for depth in a bit. That way, we can see the gap in the corner rather than just a wall. All that said, you've once again inspired me to want to work on my own N64 style game, though my progress will be much slower than yours.
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