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That Dark Edge game looks like the most interesting way to use Super Scaler technology. I mean, while SNK were just zooming in 2D-screen, this thing looks like Tekken+Space Harrier.
Gauging scaling sprite distance is an absolute nightmare in 2.5D- especially when your view shifts from one side of the screen to the other with little warning.
@@noop9k Suikoden and Golden Sun are somewhat similar but used (I think?) mode 7. Still would've been interesting to see this updated for a bigger name Sega game
@@solblackguy There is no mode 7 outside SNES. Sega Saturn has capabilities similar to mode 7 and these are used to augment its 3D deficiences. Everything else is completely different. Mode 7 never could scale sprites. Sega CD could though. And almost everything that came after could too. GBA does sprite scaling too. People often call it “portable SNES” while it is actually completely different. Golden Sun had impressive effects indeed. But beyond graphics was so bland and forgettable..
I feel like everytime you make a video like this we get news about that topic almost immediately. So I wouldn't be surprised if Ultimate Showdown was revealed next week lol.
Virtua Fighter 3 in 1996 with Scud Race, was the biggest leap in graphics I've ever saw, one of the few times you could see what game in the future would be, it was bonkers.
Not a big surprise considering that the video chip alone was comparable to something that only high end graphics workstations had at the time. When I've seen a Scud Race machine in local cinema in 2006 it didn't look dated even. And VF3 was mind-blowing when I got to play it just a few months after release. VF2 wasn't bad either with those animations.
@@shadowflash705 Indeed, Scud Race looks amazing even to this day. The Model 3 was very powerful so most games still look good, but Scud Race looks the best of the lot. It was the very first game made for the Model 3 so maybe it got an extra bit of attention that the rest of the games didn't have. To me, the Model 3 is the best arcade hardware ever. Nothing ever came close to what Sega and Lockheed Martin achieved with it.
I remember saying 'I can't imagine fighting game graphics will ever look better than this, it's so realistic" which was a dumb thing to say, but at the time it was like 'holy crap nothing else looks like this'.
@@creedolala6918 This ^ It happened way too much often haha, it would be fun to make a list of giant leaps in gaming, like the first time clothes were realistic with real time deformation, i think Virtua Fighter 2 was the first game to feature this, etc
@@creedolala6918 yeah, what you said didn't age well like you see, if you watch the ps5 games trailer then you'll probably get confused if it is recorded or not
"Last Bronx" will always have a special place in my heart. Not only is it a weapon-based fighting game that takes place in modern times (which is rare) but it also has one of my favourite intro cinematics ever put into a fighting game.
Only if you are under 40 years old. Otherwise you would remember Golden Axe, Shinobi, Alex Kid, Story of Thor, Ecoo, Panzer Dragoon, Nights into Dreams and many more Games without second Parts like Soleil, Burning Ranger etc.; But the first mentioned games deserve a come back.
@@stevenr224 I'd argue even people under 40 years old would be aware of some titles via emulation/re-ports/the SEGA crossover titles. In all honesty, if SEGA didn't go out of their way to hide most of them from the public eye, they'd have way more to talk about these days than Sonic and a couple of other lucky ones like Yakuza.
True and sad. It could be easy for Sega to be a strong company, as a 3rd anyway. But they can’t even reach that because of so many bad (or no) ideas. Let’s say they themself would use the roms and make an emulator on the PS4/5, Xbox and specially Switch for all possible consoles and each game 1€- 15€., they would make soooo much money without really having to invest or do anything. All is out there in the internet and legally they can use it.
@@MattMcMuscles Yeah, it was released only in Japan. It's definitely mediocre, but it's an interesting footnote just for the fact that Yu Suzuki was involved just before VF.
I remember Holoseum being in the arcade at CASTLES and COASTERS in Phoenix Arizona. It was the game in the middle of the arcade, that no one ever played.
Yeah, I really wish they would make another one, or at least port them to PC properly. I mean, you can play VF5 in one of the Yakuza games, so they've already got the port finished. They just wont release it as a stand alone game for some reason.
I just wanna take a moment and say the PS2 main menu of Virtua Fighter 4 is one of the most aesthetically pleasing things I've ever seen in any video game
I still love that Sega won’t exactly let VF 5 Final Showdown die, as if you purchase Yakuza 6, Like a Dragon, or Judgment this game is entirely playable
I wish we got another Last Bronx. It's basically Soul Caliber in modern day Tokyo. The opening intro slaps so hard and I loved the ending movies for Yasuke and Joe. But the game really had a good foundation for the lore. There's an evil organization (REDRUM), there's a cool street gang fighting it (Soul Crew), and every character has history with another character. The main villain ends up being the brother of a rogue paintball martial arts crew called G-Troop. So stupid but I love it!
Sega can't seem to catch a break lol Great to see this series back! If you don't mind another take on Sega, I think Sakura Wars might make a good episode, with the odd way it was conceived(Red Company provided 'game idea' for Sega, operating in a similar fashion of a certain Mighty company...), its dormancy after the commercial failure of the last 2 games on PS2 and DS, Red founder's scandal with AKB48 member that sent Sega further adrift away from the franchise until Sega acquired the entirety of series rights by (IIRC) 2016 (because RED is now owned by Oizumi, a pachinko company and Sega*Sammy*'s main rival) and, instead of original devs, made Sonic Team alumnis(such as the director of...Sonic 06, as a combat director for this genre shift from SRPG to Dynasty Warriors style hack n' slash, which didn't really hit the mark due to the clunky camera, the lack of ability to lock on to an enemy which didn't help with the amount of aerial enemies in the game, the lack of QoL features such as manual save and dialogue log, all of which weren't patched until the game was 1 month away from international release, which didn't bode well with Asian fans) and, honestly speaking, any artists Sega had on their contact list(Kubo Tite, that Girls und Panzer guy, etc.) to make a soft reboot, and DelightWorks(of FGO fame) for a mobile game, neither providing enough profit with the latter shutting down at the end of next month. There is a dedicated fanbase, both in Japan(where they've been on a petition campaign to make Sega rerelease the series on multiplat) and even in the West(such as Sakura Wars Fan Revue Discord, surprising for a game that barely had Western presence) who've translated the 1st game on Saturn, one of the Dreamcast spinoff, and been archiving the mobile game(#SaveTheDorks), and they might even help you out on the subject. I'll be happy to see how it turns out!
Detective Matt, I request a review of the mysterious case of Red Earth's disappearance. There were only 6 games ever made for Capcom's beautiful yet complex CP System III Arcade Board; Red Earth, Street Fighter III, 2nd Impact, Third Strike, JoJo's Venture, and Heritage for the Future. All of those games in one way or another have made the translation to home console ports EXCEPT for Red Earth. Capcom has made references to it in their other games like Pocket Fighter and SFV, but unless you emulate it or get lucky and happen to find one of the rare arcade cabinets, there is virtually no way to play it in modern day. I wanna know why. UPDATE: Red Earth is now included in Capcom Fighting Collection for PS4, Switch, Xbox One, and PC. It finally made its way home. Case closed.
Not gonna lie Dark Edge looked kinda dope. Not sure how it played but just the visual effect of the sprites going around each other and the framing with the background ar looked really nice to me.
I remember playing Sonic The Fighters at an arcade during a trip in Japan. I was a kid back then, but I loved Sonic. And this game was one hell of a timekiller
@@MattMcMuscles I guess thats fair. I played the game as a kid and I don't even remember if it had multiplayer. I just remember the cool robots. XD I should do some more research on it and see what happened to it.
When I first played/saw footage of Sonic Fighters, I honestly thought it was too bizarre to be a real SEGA game but.... hey man it was the 90s!!! Super rad game to play with some friends and some beers actually haha, anyway great video as always Matt, love the Flophouse files!
I miss back when Sega was a technological pioneer. Seeing Virtua Fighter 2 was amazing for me. It was even pretty good on the Saturn, for the three of us that remember. I wouldn't mind playing VF 4 or 5 to see what changes they made.
I remember buying a Dreamcast exclusively for Soul Calibur. I wanted to buy other fighting games on the Dreamcast but besides SC they seemed all underwhelming so never got them. Thank you for this video!
Now, since you did Sega, how about doing atlus and it's weird fighting game habits, both making in house and what ones they published elsewhere? Or just that second one for all games atlus published in the west in general, since there were some interesting choices.
Because Jotaro isn't the only character who has the rebel japanese student look with a broken cap and long jacket. It's a common trope in japanese character design. Not everything is a JoJo reference.
Yes Virginia, there was a time when Virtua Fighter was bigger than Tekken in Japan. Even had a better anime too because the changes to the characters were actually helpful[though it was before Sexy Sarah and Badass Akira we all know and love in VF4]. But the tides would change, especially due to SEGA’s stupidity and lack of VF after VF5FS. Plus Tekken’s greater presence almost everywhere.
So interesting thing about Holosseum that wasn't brought up, it was a conversion kit for Time Traveller cabs, in case the laserdisc player broke down. From what I remember hearing, it had a fairly short development cycle.
I remember the first time I played Last Bronx. It was at an old Nathan's in The Bronx (I know), and I was hooked. When I got the PC port, it was one of the first PC games I bought for myself. I'm sad that Last Bronx didn't get more love, because it was such an intense game with solid characters and great fights.
Fighting games are making a comeback due to the enormous growth in esports interest over the past 5+ years. Fighters are notoriously hard to get in to and some are not as interesting to watch, but the company to figure out one that unites hardcore fans with Twitch viewers and throws on a good seasonal battle-pass system for cosmetics will have big cash on their hands.
I've played a few rare or almost forgotten. Fighting games on the PS4 thanks to Arcade Archives and currently have PSnow. So I might check out Fighting Vipers later on down the line. I also have the Sega genesis collection with virtua fighter 2 on it.
@@chanhjohnnguyen1867 idk if I would call that wise when the series has been out on PS4 for so long, it’s more just a natural thing. Wise would’ve been having it out for those systems years ago imo
It is so depressing to even ask that question. Yes, I remember. Yes, I love them. Yes, no one else seems to. Also, it might be worth mentioning all the stealth ports of AM2 games through the Yakuza series. VF2, Fighting Vipers and VF5 Final Showdown have all been made playable through various entries.
The Yakuza Team: So we been putting VF games in are games for awhile. Sega: Yeah? The Yakuza Team: Can we just make a new ga- Sega: NO! The Yakuza Team: We will give it to PlayStation for free Sege: Sorry I mean yes!
I remember Last Bronx! Awesome game! Also, the demo of this game somehow killed video drivers on my super old pc, and left it with lowest resolution and 16 FUCKING COLORS. Good times.
Sega now owns Power Instinct via Atlus. So if they ever go all out again in the fighting game department, they have plenty of games to work with. Virtua Fighter 5US looks to be a good start.
Matt i really love the show and cant wait for the next Flophouse! please pleassse i hope you consider a Kombat Time video of Sonic The Fighters in the foreseeable future 😭
While Sega didn't directly make it, they did at least publish the Dengeki Bunko Fighting Climax games. They even have Virtua Fighter and Valkyria Chronicles characters shoved into it, along with references to Sonic, NiGHTS, etc. Still waiting on Fighters Megamix 2.
Played an old arcade cabinet of VF1 at a now-long-gone pizza place as a kid. For some reason that nostalgia never left, though I haven't played a VF game since.