i remember once hearing someone describe rhythm heaven's gameplay as if YOU were playing an instrument along with the rest of the song and i think that's kind of why it doesn't feel empty, the gameplay sounds and cues fill up the auditory "space" left behind
@@yellowslotcar Menuing being good at the game really. There are subcategories such as any% (getting to the credits after remix 7), all medals, all perfects, as well as blindfolded versions of all of them. They also added a 2 player all medals thing as well.
"Welcome, welcome! You completed all the games, so we'll let you in Remix 10!" "But before entering, i'm gonna check if everything is okay." worker 1 - "Hey, guys, everything set? The player is here!" the minigames - "Uh, we're stuck in Practice Mode." "Alright, we are ready." (Worker 1 chuckles nervously.) (As the player enters the remix...) player - "Wait what the actual fuck is this music?"