every game is like that. for example, packing pests is the second game of the fourth set, so it’s replaced with dj school which is the second game of the fourth set. it’s intentional
well the game tunnel is replacing (shrimp shuffle) is from set 7. Rhythm Heaven DS only has six sets of non sequels. I’m assuming the maker didn’t want sequels so the set 7 games are replaced with miscellaneous games.
The full story of why the sequels weren’t included is because I forgot about their existence so I used endless games. Next time I make a remix similar to this, sequel games will be included.
Hey there :3 I've recently come across this channel because of the Butterfly Planet remix you made (I'm a fan of Adofai too), and looking at some of your other videos, I have a suggestion. If some games are in swing, can you put the swing counter at 67% for these parts? Like the Lockstep part over Donk Donk part was in swing for example, and it sounds better with the swing counter
Don't worry about Glee Club, it's better than 75% of the people I watch But the BtS should be pitched to A because the song behind it is in F#m which translates to A too
they're replacing the games to where they correspond in set position (for example, dj school is the second game in the fourth set, just like packing pests)
so rhythm heaven is a rhythm game. there are various little minigames played to the beat of music. remixes consist of more than one of these minigames, smooshed into a new song. if you're here, you've likely seen some version of the visuals somewhere. this a remix in one game, but instead of the usual minigames, the song is played to by minigames from a different installment of the series. it's like if you took the characters in a movie, and replaced them with characters from a similar one, essentially. hope this helps!
Before I state my criticisms, I must say, like others have said, Airboarder over Night Walk and the flick test over the rhythm test were great choices. Great job on that. Now, here are my criticisms. I understand what you were going for with this concept with using the same minigame number between games, but it doesn't really match rhythmically and canonically. For example, in the Micro-Row section, you should have used Munchy Monk because they share the same rhythm. Yes, Drummer Duel and Munchy Monk are in column 4 in Rhythm Heaven, but the rhythmic concept of Drummer Duel doesn't match Micro-Row (which is in column 4 in its game). I also would have put The Dazzles in place of Cheer Readers, Fillbots over Screwbot Factory, Frog Hop over Tap Troupe and Lockstep in place of Flockstep for the same and obvious reasons. Same would apply to Love Lab in place of Love Rap. As much as Karate Man DS (Kicks) matches Love Rap, it doesn't sound right if it's not over the Karate Man section. You almost made it with Shoot-Em-Up over Tambourine, but once again, Drummer Duel or Moai Doo-Wop would have worked better in its place. Sorry if this is supremely long. I had a lot of criticisms.
To be honest, I didn’t realize I used endless games instead of the sequel games until days later and by that point, it quickly became my most viewed video so I didn’t want to delete it. If I do something like this in the future, I’ll add the sequels games to it.
@@aznott9202 Interestingly, there are four sequel games in DS that add new cues: Fan Club 2, Rhythm Rally 2, Fillbots 2, and Rockers 2. Fever also has four more non-sequel/remix stages than DS (since the sequels start a column later). Imagine how deliciously evil it would be to throw a random note bend into this compilation.
Screwbot Factory and Glee Club are both the second game in the first set. It's replacing each game with their corresponding game, and the endless games are because Fever has a seventh set of non-sequel games and DS does not.