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Ren'py Choice Timer Tutorial 

Visual Novel Design
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8 сен 2024

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Комментарии : 51   
@wordedgently6691
@wordedgently6691 2 года назад
I've just begun wanting to make my first Ren'py game. These tutorials have been honestly the best I've seen for the engine and for people wanting to make their game stand out. Keep up the good work~! This is phenomenal educational content~!
@vimi
@vimi 2 года назад
Thank you! I try my best!
@ryant4871
@ryant4871 2 года назад
Agreed!
@iamfunnyface
@iamfunnyface 2 года назад
Loving the Ren’Py videos!
@vimi
@vimi 2 года назад
Thank you! I got a lot more in the pipeline!
@user-fh7kj8ou5m
@user-fh7kj8ou5m 6 месяцев назад
If you want the animation to be smoother, then add to the value $timer_range 0.5 Example: $ time = 15 $ timer_range = 15.5 Yes, the timer itself is not accurate, so you will have to spend some time to find the right number for the right time.
@pboi0451
@pboi0451 2 года назад
Every video has been an absolute banger!
@vimi
@vimi 2 года назад
🤘 I try my best!
@JackMack
@JackMack 2 года назад
Great tutorial! Fantastic production values too
@vimi
@vimi 2 года назад
Thank you! I try my best!
@Dizzydizzydizzy7
@Dizzydizzydizzy7 2 года назад
Just what everyone needs!
@vimi
@vimi 2 года назад
Gotta give the people what they want!
@toro9999
@toro9999 Год назад
Thank you for making my life easier🙏
@vimi
@vimi Год назад
You're welcome!
@samuelpinillagomez9721
@samuelpinillagomez9721 2 года назад
This is a very good video! It's short and very informative. I have a little question tho. How can you customize the bar that shows underneath? I've seen in some projects that the bar goes down smoothly, but in this case the bar goes down in chunks. Like, every second that passes the bar loses a part of it. Instead of that, I want the emptying of the bar to be animated and be constant. Sorry if I didn't explain myself properly hehe.
@vimi
@vimi 2 года назад
You can define an image that linear scales down in width using the variable "timer_range" as the animation length, and then just show that image in your screen instead of the bar. I'm not at my home computer, where I can test out code to send to you, but this is probably your quickest path to what you're looking for!
@cesargamboa13
@cesargamboa13 5 месяцев назад
great tutorial, worked perfectly, thank you very much!
@igretrovods9189
@igretrovods9189 2 года назад
I was wondering if you might be interested in covering ingame “inventory” mechanic and drag objects from the locations to the inventory. I’m trying to make like chests or hidden items clickable in random locations so a player can discover them and add to the inventory. Also, let’s say the player opens the chest, I want him to pass a simple minigame. For instance, press space bar(or click lmb) when the cursor is in a blue zone of the random circle that appears not in a red zone. Kinda similar to the “skill check” mechanics in “dead by daylight” game. Is it doable? And if yes, I want to set a change for enemies to ambush the player if he fails the skillcheck while opening the chest so it’s not 100%. And last, but not least, can I add quests so the game is not linear? Sorry for so many questions. It’s seems to me that you’re an expert 👀
@vimi
@vimi 2 года назад
Lol that's fine! All those things you mentioned are doable in ren'py, but it requires a LOT of work, and depending on your skill level and time available, it might be more time efficient to find another game engine where other developers have built that functionality for you! Unity has plenty of plugins that can add inventory, minigames, and battle systems to your game, and I've heard really good things about the Godot game engine!
@igretrovods9189
@igretrovods9189 2 года назад
​@@vimi I already have a demo. I draw all the backgrounds and characters. And the script is ready too and I have the prologue done in Ren'Py 😥 I've been studying Ren'Py for 2 months now so I don't know if switching to a new software completely is a good idea for me right now. On the other hand, I am making my game for my patreon page where I am planning to keep adding new stuff to it monthly. So technically I have time to learn and implement "minigames" later on. The game will be constantly updated with new content. I don't feel like making a complete game and move to a new project. I think the market demands something that can be played over and over as long as there are new dialogues, new quests, better character sprites, etc.🙃 But it nice to know that it's all doable with time. Appreciate your reply 😄
@Jorscam
@Jorscam 2 года назад
Hello! Thanks for the great tutorial! Do you know if there’s a way to change position and shape of the choice options? And if you do, is there a way to have positions arrangements of the options different from one choice to another?
@dragonanimations0748
@dragonanimations0748 Год назад
Hi! I love your tutorials they've helped me so much through my journey on game development. I do have one question though. Is there a way I could keep the timer running without showing the bar at the bottom?
@vimi
@vimi Год назад
Yeah, just don't show the bar.
@Xeng0552
@Xeng0552 2 года назад
tysm you helped alot!
@spammerx3268
@spammerx3268 4 месяца назад
Question I see you a lot for renpy youtube, but I never seen you make a level tutorial like at all. Will you every do this?
@toyo8460
@toyo8460 Год назад
That's awesome!
@thomaspratervo
@thomaspratervo 6 месяцев назад
I love these Ren'Py videos, but...this is the only one that really stresses me out. It's the ticking. IDK, it's just really hard for me to focus on what is being said and done
@alipixiv7122
@alipixiv7122 2 года назад
I was wondering if there is a way to set up a timer for when an animation loop is happening, For example you click on your bed, then it starts playing a photo slide or animation indicating that your character is searching under the bed, after 4 seconds the loop stops and the character return to where you left off with the item in the inventory. All i can find online is timer for menu label choices, if anyone has an idea about how would that work, it is greatly appreciated.
@vimi
@vimi 2 года назад
I would probably nest a couple animations together? Define an animation that shows the character searching in a loop, and then define ANOTHER animation that shows that animation for 4 seconds. www.renpy.org/doc/html/displaying_images.html This page should give you most of the tools to accomplish that, but the plan is that I'll be putting a video together later on to explain this sort of stuff (it's just a very asset heavy explanation process, and I'm trying to make these videos in parallel to my own VN creation process. Sorry for the wait!!!)
@alipixiv7122
@alipixiv7122 2 года назад
@@vimi thank you so much! You’re a life saver.🙏🏻🙏🏻🙏🏻💜💜
@adderalloverdose637
@adderalloverdose637 5 месяцев назад
when I added the timer the button hover stopped working, is there a way to fix that?
@user-vz6kq8jb8r
@user-vz6kq8jb8r Год назад
This is a good tutorial. But when I'm using this method, the hovering effects of my buttons disappeared. The choices buttons change color and play sounds but now they can't after I added the timer bar. Other than that it works. Do you happen to know the possible solution? Thanks
@PleaseComeBack223
@PleaseComeBack223 9 месяцев назад
I have the same issue as well,I have no idea of how to solve it, I think the timer screen is overlay the other screen and menu. If anyone know how to solve this problem please let me know thank you
@fonderunicorn70
@fonderunicorn70 9 месяцев назад
I'm wanting my timer to go down quicker, but all it's doing is starting off in the middle or towards the end of the bar. How do I make the timer start from the beginning and just drop down quicker instead of starting from the center of the bar?
@vimi
@vimi 9 месяцев назад
Set the variable 'time' from 3 to something lower..
@k31un
@k31un 5 месяцев назад
Hi Im a renpy nub. Is there a way to make the timer only affect one of two choices?
@PleaseComeBack223
@PleaseComeBack223 9 месяцев назад
I need some help about this timer, I copy the same code and run it,everything work pretty fine, but I noticed that when I have the timer, the choice menu bar idle and hover will stop working. how to solve this or anything I did wrong? even imagebutton idle and hover will stop working, did the timer screen cover the other screen?Many thanks if anyone can help.
@vimi
@vimi 9 месяцев назад
I'm not sure - try posting your code on the renpy discord or subreddit, and try your best to describe how the code is operating differently than you intend it.
@flumbo3688
@flumbo3688 2 года назад
First let me say, I LOVE your videos! The production value is really high and I usually come away from your videos with new tools to improve my work (especially the action editor after I suffered doing loads of animations the slow way)! I think I found a strange interaction with the timer and how renpy usually keeps track of time. I set the time to 1 and a renpy pause to 1 and the normal pause always goes off first by like .3ish seconds. Then I tried setting both the timer and the pause to 10 and the pause went off a good 5 seconds before the timer jumped. It seems like, the longer the timer is, the less accurate it is. Do you think there's a fix to this? I've been wanting to use this to sync up the timer going off along side my ALT animations.
@vimi
@vimi 2 года назад
I haven't played around with the timer function enough to know the deep ins and outs of it, but a five second discrepancy sounds like more than just an inaccuracy! Can you post your code?
@extremelyhappysimmer
@extremelyhappysimmer Год назад
if anyone knows how to make the animation smoother pls lemme know
@vimi
@vimi Год назад
Instead of the timer bar, you can replace the "bar" line of code with an image you can place in there that linearly reduces in scale. I cover most of that stuff in my Ren'py Transitions and Animation tutorial, and my screens video can show how to put one of those images on a screen.
@TheFinalMB
@TheFinalMB 2 года назад
Sweet god that ticking is making this video impossible to watch. And by the content of your other videos it’s almost guaranteed to be good stuff… wouldn’t happen to have a version of this sans the constant tickticktick would you?
@vimi
@vimi 2 года назад
Nope! Just check out the blog post I linked to below, though! It covers pretty much everything that I go over in the video!
@TheFinalMB
@TheFinalMB 2 года назад
@@vimi awesome :):) thanks for the reply :):) I appreciate it a lot.
@blackpurplefazbear2601
@blackpurplefazbear2601 2 года назад
Where are these commands folder? WHAT FOLDER ARE THESE IN? I JUST DONT GET THAT! HELPP :C
@See_9my_Content02
@See_9my_Content02 10 дней назад
Am finding a problem with the code, can someone help me know what's wrong ? File "game/images.rpy", line 342: the action keyword argument was not given a value. timer 0.01 repeat True action if (time > 0 , true = SetVariable("time", time - 0.01), false = [Hide('countdown'), Jump(timer_jump)]) ^ the actual code I've wrote: transform alpha_dissolve: alpha 0.0 linear 0.5 alpha 1.0 on hide: linear 0.5 alpha 0 init: $ timer_range = 10 $ timer_jump = "seaboy" $ time = 10 screen countdown: timer 0.01 repeat True action if (time > 0 , true = SetVariable("time", time - 0.01), false = [Hide('countdown'), Jump(timer_jump)]) bar value time range timer_range xalign 0.5 yalign 0.0 xmaximum 300 at alpha_dissolve
@vimi
@vimi 10 дней назад
I think it's a syntax error - you need a capital "i" in "if", like this: "If"
@ZeroChronicles01
@ZeroChronicles01 Год назад
instead of a bar, how can i do this with just text ?
@satanteist
@satanteist 3 месяца назад
i know this is such an old video, but how would i change what the timer looks like?
@nessie968
@nessie968 2 месяца назад
Heya! You can change the look of it in the gui folder "bar". You'll need to replace the bar that's already there with the bar you created (in Photoshop or other editor) with the same dimensions as the original one. Hope this helps
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