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Render Camera to Texture in Unreal Engine 

The Game Dev Cave
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Camera feeds, car mirror, or whatever other weird ideas you have, sometimes you need to put the view of a camera onto another mesh as a texture. Unreal makes this really quick and easy to do! so let's take a look at the basic setup!
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28 сен 2024

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Комментарии : 8   
@themoodoflk1
@themoodoflk1 3 месяца назад
I am wondering if this could solve the mirror issue in unreal engine 5 and especially in 5.4 since the raytracing deprecated is not an option anymore. So basically to make a render camera to texture that moves perpendicular to the opposite direction of our view point
@thegamedevcave
@thegamedevcave 3 месяца назад
that's more or less what planar reflections do (although its more optimized than using a camera to a texture I believe)
@themoodoflk1
@themoodoflk1 3 месяца назад
@@thegamedevcave yes but in that case I have to use screen space as GI right?
@damienradymskylanders3421
@damienradymskylanders3421 Месяц назад
Will this work with the cinematic renderer?
@thegamedevcave
@thegamedevcave Месяц назад
haven't tried that out, but i assume that it should yeah.
@kmtsvetanov
@kmtsvetanov 4 месяца назад
I was looking for this. Question: I have PCG that generates rooms (walls have x,y and rotation). Can I use this to generate a world map that can change in real time? Maybe not with a camera but with the X,U and rotation of each wall? Can you give me an advice? I was thinking of doing it somehow with widget and canvas but I don;t know
@GhostSync_
@GhostSync_ 3 месяца назад
How would I go about controlling the camera
@WhiskeyDogNonsense
@WhiskeyDogNonsense 3 месяца назад
Very helpful. Thank.
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