Hi Alex, Thanks for sharing. I use a different workaround, maybe you will find it interesting. If you use a Constant with a Transform as the BG input, the BBox from scaling the Constant via the Transform node survives the Rayrender node and provides the overscan. Best, Tobi
thank you so much Alex! It helped me a lot. I used Ray render for mattepaint and I had exactly this problem with overscan. I had to go back to the skyline render because I didn’t have time to deal with overscan for the ray render. And now there is a solution.