Thanks a for going in depth with this. Also the 4k re-scaling technique was a HUGE learn for me. Would love to see an depth dive into MaterialX with Karma as the documentation for MaterialX is very sparse. Trying to figure how to use things like the tri-planar node on it I quickly become quite lost. Keep up the great work!
thanks a lot for the tricks, i'm curious to see if the 4k denoise trick works with arnold too have you tested it ? (i will try to do it when I have to free time then) thanks again
thank you for this video~ really helpful :) i'm also curious why there's such a big jump from noise level 0.02 to 0.01 XD i wonder if karma also has AOVs to show the ray samples, to check what it eventually used as min/max based on the noise level.
Can you guys please put the enviorment course on a good sale. As a enivorment artist working on Blender for 5 years. I would love to jump to houdini for a quicker workflow.
No but it's straight forward to install. Here is a video for that. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-hfmaMrkbbkM.html Installing Opencolor IO: 1:23:52
Karma XPU uses MaterialX, and all other renderers use similar setups. None of the above are vex based shaders like the "white water" shader with promoted parameters on the node itself. Sadly these vex shaders are very hard to translate to something like Arnold, Redshift of even XPU! There are literally zero "good" tutorials/ courses that handle white water shading without using the simple WW shader that comes with Houdini. This includes the 2 water courses you have on Rebelway, none of them mention any renderer but mantra :)