I recently tried to use Renpy for a small project with friends but when I click on the "script.rpy" button in the launcher it doesn't open the program directly but if I manually open it with Visual Studio Code it opens it for me, how can I fix this thing?
Hello! In the Ren'py Launcher, there is a preferences button. Click it and you'll see general is selected. Under "Text Editor", "Not Set" should be displayed. Click that and choose your editor. (might need to install)
@@ZeilLearnings I already installed VS code on my macbook, but for some reason, it doesn't open and shows a bunch of errors instead. Any ideas what to do?
This is awesome! I was a bit scared to even watch a tutorial since I thought there'd be a lot of complicated coding involved, but you made it so simple, thank you so much ^^
me and my friend jumped into this with no knowledge of coding. the tutorial made no sense to us, and many tears were shed. your tutorial helped us significantly!!!
everyone else is here because they want to make a VN while i'm just here because i want to be able to read the Doki Doki Literature Club source code better, lol
I have 0 coding experience but this was such a clear and easy-to-follow tutorial! I was wondering something however, is there a way to carry over character stats or character relationships being affected negatively or positively over several days in the game? For example, if two characters fight on day 1, day 4 they would act rudely, but if they didnt fight on day 1, they would be friends, sort of like several story routes. Thank you so much for the video, it's extremely appreciated.
Hi! Thank you for your kind words 😍 Yes, it's the same process when using flags. You can learn more about flags in this tutorial: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-j0N_gSyJMHw.html
Yes. If you create a global variable for when the game first starts up for example called did_fight and set it to 0. So like: did_fight = 0 Then if they fight you set that variable to 1 like: did_fight = 1 Then if you want to check it you do: if did_fight > 0: Something you want to do here Learn about if statements and you’ll understand :) also remember that indentation is important
@@bgill7475 can the number be anything or just 1 and 0? like can i use it as a make-shift point system to keep track how many times something has happened? like if i put in a different number, like 2, would the game get confused?
I just randomly got this recommendated... I am never going to make any Visual Novels but its nice to see that something like that exists. I use Unity to create games. Its funny to make a own movement with walljumping and stuff because you learn so much about using raycasts and make movement smooth with calculations... I really love coding! Every Programming/Coding language and tool is fun in their own unique way!
this was so helpful! i'm trying to make my own dating sim on my own and I have 0 coding knowledge, but this was super simple and easy to follow. thank you so much for this tutorial!
It was a little rough around the edges, and I had to rewatch the video a couple of times due to my lack of experience in coding, but in the end I managed to figure it out. Thanks for making this tutorial, you've definitely got a like from me.
Hello. I'm interested in learning Ren'Py and I found your tutorial very helpful. Thanks for putting this together. I hope you continue to share your knowledge and post online. Cheers!
I'm not even interested in making visual novels (you've been blessed by the algorithm) but this is a great tutorial. Easy to follow, straightforward. I don't even play visual novels but I understood everything.
Watching this video even though I know the basics of the Ren’Py Engine. Mainly because my computer’s system files got corrupted. This actually got me to learn the difference between show and scene as well as how to use flags!
Oh my, it's quiet better than getting an explanation which i don't understand. With a video, showing what to do, what will it do and why will it do that way is just heaven.
Thank you for this! renPy has been intimidating for me but your videos really help break it down ^_^ Not to mention when I'm confused, you made this video easy to navigate to whatever specific thing I'm forgetting!
I've been scared about anything to do with engines, only ever trying some things with rpgmaker (wich I found rather... Obtuse), so I was scared about RenPy. But you explained it all and made it so simple that I got the courage to start with the engine. A short tutorial that explains everything basic and doesn't feel rushed. Let me tell you, this is plain and simple one of the (if not THE) best tutorials I've seen. And god have I watched tutorials in my life. Congrats, really and THANK YOU.
Your tutorials are so well put together and wonderfully easy to understand, thank you so much for all your work! It's been helping me with my own personal game so much :)
Hi! Thank you for your feedback! And yes, that's the plan! I'll be making videos for the topics I think I can still expand such as sprite, transitions, UI, etc. I also accept topic suggestions since I feel like I can cover all of these in a year. Have fun learning!
Hi! You can find free resources in the description. There are also lots of ways to join the Ren'Py community such as Lemma soft(forum), discord groups, and Reddit. You can also find it in the description. I also have a discord server: discord.gg/QY3hABSgvM The goal is to help each other, find team/members and is totally beginner-friendly!
this video got recommended to me even though i never thought nor wanted to make a vn, but now suddenly after watching this entire video for no reason, i suddenly want to make a vn
As someone else who mentioned, I saved your video into Watch Later because I didn't know if I could handle learning all the necessary codes on top of preparing the materials I need for my VN. I'm still in the baby stage of writing the dialogues, and I have yet to get into the sprites and bgs. I'm glad I decided to finally watch your video, and am really thankful how easy your tutorial is! I'll definitely be going through your other videos for sure! :) Thanks again!
subbed and liked!!! this is an amazing video. can you make a tutorial on how to move sprites? i've seen in novels where instead of swapping out sprites for each new character who starts talking, the existing sprite moves to the side and a new one enters. loved the vid!!!
In case anyone missed it, I uploaded the complete transition tutorial here. Hope you learn from it! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-mexG0cSmsD8.html
GOS YOUR VIDEO IS AMASING!!! It is short, easy to follow, describes every basic thing you need to know to make simple novel, also including examples what?? I was starving for a wideo like this, and you doing more? Defenetly subbed, god, i am ready to learn more, since as many i've been wanting to create a visual novel for the longest time. Honestly Thanl you for your content and i wish to see more!
Thanks to this video I'm now working on a 6 month project as a solo game developer, been working on my own renpy game that will hopefully come out soon!
@@RocketdogandSeptembr ehh I can see where you coming from, the basics are super bare bones, but when you get more advanced it becomes generally more and more difficult
with this program exist, it's possible to make any unstranslated VN games or can't be play on PC by copying/remake/translated all story VN interaction from other console into this program.
I wanted to make projects like this and I found it really helpful! I have absolutely no experience of coding, finding this video helps me alot. Thanks for teaching!
Your video popped up in my recommendations and I'm so glad I found you! I kinda just use the resources you provided to practice along with your tutorials and it was easy to follow. Thanks so much! ^-^
I researched a lot on renpy games and wasn't able to find how renpy game developers earn from their games. Do you know how much does renpy games earn and what's the best website to upload your game?
@@hazardstudios9835 I can't give an estimate because it varies from the game's revenue performance but let me give you an idea. From this Kickstarter page, the percentage for coding is around 10%. www.kickstarter.com/projects/rosearcana/the-radiants-a-magical-adventure-visual-novel I've checked multiple Kickstarter pages as part of my research because I'm also planning to release a game. The programming part is paid 5% to 15% which is fair because Ren'Py programming is simple. So you can multiply that number by the total pledge amount. That is the amount devs get from the Kickstarter alone. After releasing a game, the members will get more revenue from their new players/buyers. Now, the revenue breakdown depends on who the core members are because some tasks are just being outsourced/paid by commission (mostly bg art and sound). So they might not be using the same breakdown after the game is released. Note: This is just from my own study. I would love to learn more from them but I also didn't find posts/articles. Hope this gave you an idea~
For the best website, I've only researched 3 website(/platforms): itch.io, Steam, Epic Games itch.io is the best one for me because the revenue share can be as low as 0%. This means you get all the money from your game. Epic Games has a 12% rev share. Steam has a 30% rev share plus you have to pay $100 per title/game you upload. (You'll get it back once you get $1000 revenue) So it's a lot of money that you are giving to the platforms. The good part of selling in Steam is there is more visibility. But I think as long as you advertise your game well, people are bound to play it even if you decided to upload it just on itch.io. The VN enthusiasts are just supportive that way. As long as they see a game they like no matter the platform, they'll play/buy it.
This is great. You've taught me a few more things than most tutorials I've seen on Ren'py in half the time. Your tutorials are easy to follow and they also show you *how* to implement things. I love it, very well done. Thanks
Thank you for this! I do have two questions: - Can voice acting be implemented? Would it fall under SFX, or something else? - How easy is it to collaborate on a Ren’py game with a team?
Hello! Yes, Voice is supported: www.renpy.org/doc/html/voice.html It's really easy to collaborate with a team! You can either pass around zip files OR you can use Git if you're willing to learn! Note that Git is what developers use to work side-by-side.
thank you so much for the tutorial! i'm a soon-yo-be it/cs student and i would like to have simple practice down by making a fanmade visual novel and your tutorial helps so much!
I’m in an advanced website coding class and knowing coding will make this 99% easier! If you think you might need to definitely go ahead and watch a few basic web coding videos before this just so you understand how it works!
Thanks! I've been playing these alot, and lately I've been contemplating making my own game. Mostly because it looks like you can make a decent amount of money if people like your work and subscribe to your content. I've been looking for a good stay at home job. I am not really a good artist, but I I plan to use clips online instead. Either way, I will play around a bit with it and see what I can come up with.
@@ZeilLearnings please bring more of this I literally want every roadmap to start making visual novel like where to get characters, background, sounds and how to animate and all