For those that weren't aware, I've had the music kept at 6 so it would be easier to hear the dialogue. For a Bridge too Far it's at 10 because anything less is wrong for Dha Werda Verda (Warriors of the Shadow). Sorry if this episode looks a little shaky at times with the camera. I dislocated my thumb a few days ago so recording smooth gameplay has been a little tricky to say the least. Anyways I hope you guys are still enjoying the no damage run and will be sure to see you for the next episode. Enjoy!
And I would not have had it any other way. This is one of the game's highlights for me. Hope you get better with your injury, I know what it is using a computer with a bad thumb. Burn injury in my case.
I had to replay this section many times over to perfect it. Helps knowing where the pickups for emp grenades and rocket packs are. I had a few times where 62 would get trigger happy with the launcher and incapacitate whoever I had arming a charge. Main thing though is crowd control.
With the "scene" with the misfired charge, it's interesting seeing this was the first and only time '38 legitimately lost his composure. No matter what sense the start of the game, he's been pretty no-nonsense with a few quips alongside some creative metaphor. I wonder if that is meant to reflect how tired he, and the rest, are by now.
I think you're onto something there. I'd add that it's also something as basic and routine to check their own equipment before each mission so for something like that to occur is unacceptable given their expertise compared to regular clones.
This was a tense one to sit through. Especially at the bridge section. But of course you nailed it as always! Can't wait to see the finale when you get there!
6:52: Bless the power of foresight and good intel. 17:30: You jinxed it again, Scorch, why?! 17:43: Love the multi-fire capabilities of this deceptively advanced native tech. No need for rockets when you got grenade launchers.
Stop. That show is... too awkward for its own good to be worth shout-outs. Same with other works like Wolfenstein: The New Colossus and Joel Schumacher's Batman duology.
Idk ifs it’s just me, but I noticed, that the team AI gets a little wonky during the Kasheyyck campaign. They seem not to follow commands as good as the previous campaigns, especially the “eliminate target” command. idk maybe I’m trippin great walkthrough.
I think it depends on positioning. Sometimes they’ll react right away, even use a sniper round or rocket if it’s for a heavy, other times they’ll just stare for a few seconds and eventually start blasting. Does feel like roulette at times though on wether or not they’ll help.
Star Marshal maybe so after your done with this walkthrough what other FPS you plan on doing? Or is it to early to asked I would like to suggest Area 51 it’s not a super well known game but it’s a hidden gem in my opinion it was release around 2005ish was made by midway
@@robbycricket6611 Poor voice acting, some wonky storytelling and presentation, and some of its mechanics not being fleshed out well. In short, it's average to me.
I swear, next time I play this level, I'm skipping this part. It's stupid, in my opinion. I mean, like, good lord!!! Give Delta some reinforcements for crying out loud!!! Is the Republic that mindless?!