I feel like call of the haunted is missing and you’d benefit a lot more with the second rota, I feel like big shield is also a great main option for the extra warriors.
Could run enemy controller over jar of greed. Combos will last will/scapegoat or put a monster into attack or steal to hit for enough dmg to do game or to put something into defense to atk it or stall?
The problem with otks in goat format, is that ( with stein or cat) you need at least 4 cards to combo. Is a mistake to think that cat + will or stein + mega is an instant otk. You need also heavy/trunade, and a way to deal with opponent monsters (in the case of cat, a 300 Def body would stop your otk if my calculation are correct) (in the case of stein basically scapegoat or a 600 Def body). With final cyber dragon, things could be different cause you can close just with stein + trunade + megamorph/limiter removal. But in this format, I'm 100% sure that Otks are difficult to achieve and of course a bad meta calling
It's probably true against very good player. Hence why the deck failed to win anything major those last few years. But against bad players you can easily manage an OTK. If they don't know how to bluff, if they don't have a side. If you know all their good backrow it's often easy.
@@jacopoforato424 It's probably good even against good players. It's only in top8 or top of the ladder that it can become tricky. You should try my BazooCat version. You can combo off multiples time with it like with reasonning gate (which is the only real OTK deck that managed to be really good). www.duelingbook.com/deck?id=7930402 The deck also has the advantage of having pressure that last multiples turn. You were saying that you NEED to clear opponent backrow and monster but not with this deck (or reasonning gate for that matter) you can also justy put enormous pressure and thanks to the lasting effect of dimension fusion / gaia power / bazoo / last will / gigantes asking your opponent the fatal question : "You sakuratsued me and blocked 1 of my attack but.. do you have an aswer to this board ?"
Basically if the opponent summon Bls is gg lol Aniway, at first I think that is so bricky, and those kind of version doesn't resolve the real problem of the deck : finding a consistent way to otk. Resolve a cat to put some pression, yeah, is kinda funny. But is still a - 1. This is why you didn't see 99% of the time cat/stein/mega aggro build at the top of the ladder or tournament. You need to much cards to gain a real advantage, and most of the time the opponent can break your field presence with a few cards. Just think about a snatch into your bazzo, that Blow your dimension fusion trick, or a raigeki break that pop on of your atk pumper. You can tell me but we are still at the same point: I need trunade, and tons of cards to kick 8000 lp
@@jacopoforato424 "Basically if the opponent summon Bls is gg lol " Of course but you can't win them all. Most of the times they just concede. "Aniway, at first I think that is so bricky" I assure you it's not. It's much more consistent in assembling a combo compared to regular version / ben kei / stein gate deck just because it plays 2 different combo. The first is 3 rescue cat + 5 last will / prema / call. The second is 5 bazoo / gigantes + 3 dimension fusion. With the amounts of draw power in the deck you almost always have at least 1 of them turn 1 or 2. And of course they're synergistic. Gigantes + cat + dimension is an otk. Bazoo + dimension one turn after a rescue cat combo is an otk. Milus radiant is crazy in both cases since everyone's earth. "those kind of version doesn't resolve the real problem of the deck : finding a consistent way to otk." What's this version says is that you don't have to have a sure OTK. You can combo off multiples times. If you clear backrow with the first wave the second wave will surely deal with it. And again all the draw power is also here for that. 1 or two turn after a failed attempt you can easily assemble a new combo. Also like I said earlier being able to have 5 monster on the field is nice. Quite often people can't answer this. And again they won't kill you if you have 5 monster on the field even with snatch or BLS. You can assemble a combo again or draw a morphing jar / cyber jar etc.. "Resolve a cat to put some pression, yeah, is kinda funny. But is still a - 1." Lol no you never ditch a cat alone. Play cat only with last will. And you must take into account the fact that yes you used 2 cards for your combo but most of the times your opponent will lose monster on his field and backrow the turn you combo off. It's not just you who lost things the combo turn. Only torrent and mirror force will +1 you. Saku 1 of the 5 monster is almost a -1 for him. Of course I'm mostly talking about the dimension fusion combo here. yes resolving rescue cat will last will is always a gamble because if you don't otk the 4 monster are dead you just minus 2 (or if he sakuratsued/ lost a blocker -1). But that's why sometimes you have to get a lily with last will. "This is why you didn't see 99% of the time cat/stein/mega aggro build at the top of the ladder or tournament. " Rescue cat was up there once. And what's your counter argument againt reasonning gate ? It clearly made waves multiple times. "and most of the time the opponent can break your field presence with a few cards" That's where we disagree. In goat format most of the times it's hard to break board. At least midgame. Maybe turn 1 with 6 cards in hand it's easy but midgame besides Snatch and BLS everything else is not enough. Even a sorc is nothing against 5 monster. Dimension fusion is like a +4. "You need to much cards to gain a real advantage. Just think about a snatch into your bazzo, that Blow your dimension fusion trick, or a raigeki break that pop on of your atk pumper. You can tell me but we are still at the same point: I need trunade, and tons of cards to kick 8000 lp" If the deck could deal with every situation it would be tier 0. Goat / thunder dragon chaos and warrior wouldn't be able to do anything against it. What I'm saying is that the deck has potential to be as good as them. Gain half its matches if the two players are as skilled and have as much luck. So yeah there will be blowout but not as much as you think. And you must play it smartly. You can't wait for trunade indifinetely. you must read your opponent's bluffs, what his follow ups could be. When to go off, when to wait. You can also just summon monsters and attack to put early pressure, bait some backrow. If they lose life early on they won't be able to survive a combo afterward. Especially if you have gaia power. Too much damage you can often win through saku and blockers that way. You can also play half of your combo only. Or wait until you can combo off 2 turns in a row (yes the deck can easily do that). If you don't believe that's what good reasonning players do. They also know when to just sit and wait. You're saying that you need too many cards to have a clear win. What I'm saying is that you only need 2 cards to combo off again and have your opponent be pissed at your "luck". Of course it's not luck the deck is designed to combo off multiple times. So even at a big disadvantage in card advantage you still have a shot . With this deck you should'nt be too afraid to go for it. Because you'll have other chances and baiting backrow is a good thing.
Cyber-Stein + Ring of destruction is a mistake. Not only can you not afford it on your on behalf, but your opponent might use his ROD on you. I'm excited to try out The Wicked Worm Beast in Rescue Cat. Looks unique and cool.