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Resident Evil 3 Remake Path Tracing Mod vs Ray Tracing - Graphics/Performance Comparison | RTX 4080 

MxBenchmarkPC
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Resident Evil 3 Remake Path Tracing Mod On vs Off graphics and performance comparison benchmark at 4K, 1440p, 1080p DLSS 3.7.0 Quality with Ray Tracing/Path Tracing and Maximum settings on i7 10700F + RTX 4080
How to install Path Tracing Mod for Resident Evil 3 Remake:
github.com/praydog/REFramewor...
1. Download the RE3 archive (make sure you have signed in into your Github account).
2. Extract the dinput8.dll file from the archive into the Resident Evil 3 folder next to the main re3.exe file.
3. (Optional but recommended) Download the UpscalerBasePlugin archive: www.nexusmods.com/site/mods/5...
4. Download the nvngx_dlss.dll file: www.techpowerup.com/download/...
5. Extract the PDPerfPlugin.dll file from the UpscalerBasePlugin archive and the nvngx_dlss.dll file into the Resident Evil 3 folder next to the main re3.exe file.
6. Launch the game, the REFramework window should appear, head to the Temporal Upscaler option and choose DLSS.
7. After enabling DLSS, head to the graphics option in the REFramework window and enable Ray Tracing Tweaks. After that choose Pure Path Tracing.
8. Play the game with DLSS 3.7 and Path Tracing.
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WATCH NEXT:
○ Ray Tracing On vs Off in 10 Games - • Ray Tracing On vs Off ...
Timecodes:
○ 0:00 - Side-by-Side Comparison at 4K DLSS 3.7 Quality
○ 2:19 - Gameplay at 4K DLSS 3.7 Quality + Path Tracing
○ 4:16 - Gameplay at 1440p DLSS 3.7 Quality + Path Tracing
○ 6:17 - Gameplay at 1080p DLAA + Path Tracing
Full specs:
CPU: Intel Core i7-10700F
GPU: Gigabyte RTX 4080 EAGLE OC 16GB
RAM: 16GB (2x8) DDR4 2933MHz CL15
Motherboard: Asus Prime B460-Plus
SSD: Kingston NV1 1TB NVMe M.2
PSU: be quiet! Pure Power 11 700W
CPU Cooler: be quiet! Dark Rock 4
Case: be quiet! Silent Base 601
#residentevil3remake #pathtracing #rtx4080

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11 июн 2024

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Комментарии : 66   
@MxBenchmarkPC
@MxBenchmarkPC 29 дней назад
Please give this video a thumbs up if you liked it and feel free to comment below or ask me anything. It will help me to get recognized by youtube's algorithm. Thanks! :) How to install Path Tracing Mod for Resident Evil 3 Remake: github.com/praydog/REFramework/actions/runs/8888177993 1. Download the RE3 archive (make sure you have signed in into your Github account). 2. Extract the dinput8.dll file from the archive into the Resident Evil 3 folder next to the main re3.exe file. 3. (Optional but recommended) Download the UpscalerBasePlugin archive: www.nexusmods.com/site/mods/502?tab=files 4. Download the nvngx_dlss.dll file: www.techpowerup.com/download/nvidia-dlss-dll/ 5. Extract the PDPerfPlugin.dll file from the UpscalerBasePlugin archive and the nvngx_dlss.dll file into the Resident Evil 3 folder next to the main re3.exe file. 6. Launch the game, the REFramework window should appear, head to the Temporal Upscaler option and choose DLSS. 7. After enabling DLSS, head to the graphics option in the REFramework window and enable Ray Tracing Tweaks. After that choose Pure Path Tracing. 8. Play the game with DLSS 3.7 and Path Tracing.
@InternetOfGames
@InternetOfGames 29 дней назад
I'm going to give it a go this week when I have a little time. Thanks for the guidance. (Okay, I did it just now, Holy Smokes!! This is beautiful, and completely playable!)
@MxBenchmarkPC
@MxBenchmarkPC 28 дней назад
@InternetOfGames Happy to help!
@MxBenchmarkPC
@MxBenchmarkPC 29 дней назад
A few important notes: 1. Just like in RE2 and RE4, RE3 with Path Tracing also received quite noticeable improvements in GI, reflections and especially Path Traced shadows. However, RE3 has one major issue: most of the flashlights (as a light source) doesn't cast any shadows at all with Path Tracing enabled. In this scene 2:00 the flashlight is lying on the ground behind Jill's back, showcasing one of the worst scenarios. This is clearly a bug and it should be fixed in future versions of the mod. 2. This Path Tracing mod doesn't have any denoiser at the moment. At 4K it's not a big issue though. 3. Custom FOV was used in this video for better viewing. It's part of REFramework, so no additional mods were installed. 4. DLSS related issue: with Path Tracing and DLSS enabled, the image will have a very noisy look with white shimmering pixels on the whole screen in motion. To fix this you'll need to "allow engine TAA" in the debug options of temporal upscaler, but the image may look a bit more blurry.
@valentynlyevyentsov
@valentynlyevyentsov 28 дней назад
Hmmm, the flashlight not casting shadows is actually just the light source being too diffuse, rendering the shadow extremely soft thus losing out the distant details like the grates. You can clearly see that small details and the rest of the scene is receiving shadows.
@armandocano
@armandocano 29 дней назад
I remember saw a tvideo in wich you can maintain the playable camera during cutscenes, in those cutscenes you can see that the developer manipulates the light a lot in order to give certain aspect to the scene. (it is very noticable in the a cut scene in a subway where the lights intentionally does not match the ambient illumination), so sometines not so realistic ambien light was intended to look better.
@xxxmatriarchxxx1660
@xxxmatriarchxxx1660 29 дней назад
Daaaamn my girl Jill looks much hotter with path tracing 1:04 😂 It's a 90fps cost but I'll take it 😂
@MxBenchmarkPC
@MxBenchmarkPC 29 дней назад
😂😂😂
@zZiL341yRj736
@zZiL341yRj736 28 дней назад
RE3 still remains a dogshit/10.
@DrakenFX
@DrakenFX 29 дней назад
Path tracing looks amazing here and same with the other RE games you tested (currently own RE2/RE3) , just have a question. it's worth using path tracing with an i7-12800HX + 3070Ti (Laptop) ?
@MxBenchmarkPC
@MxBenchmarkPC 29 дней назад
Sure, if it can handle 60fps.
@DrakenFX
@DrakenFX 29 дней назад
@@MxBenchmarkPC i'll give it a try and let you know my performance on both games... thanks again,
@MxBenchmarkPC
@MxBenchmarkPC 29 дней назад
@DrakenFX no problem.
@javier3108
@javier3108 29 дней назад
Could you please test this at native 1440p (with traditional AA techniques but no DLAA) VS 1440p with DLAA and then do the same at native 4K (no DLAA/upscaler) VS 4K using DLAA? I'd like to see the performance in this extremely demanding mode/mod at native resolutions and the image quality they can provide.
@neexxxt
@neexxxt 29 дней назад
what preset was on the dls, the quality is amazing, I watch from the TV, I ask like the owner of the 4080
@MxBenchmarkPC
@MxBenchmarkPC 29 дней назад
Preset E.
@neexxxt
@neexxxt 29 дней назад
​@@MxBenchmarkPCthanks
@MxBenchmarkPC
@MxBenchmarkPC 29 дней назад
@neexxxt no problem.
@semtexxl4023
@semtexxl4023 28 дней назад
Looks really nice I am tempted to try it out but the lack of any de-noising is pretty obvious...maybe the worst part of it. If you could just force Ray-Reconstruction like DLAA that would be something.
@ka6t
@ka6t 15 дней назад
really cool if the mod had a de-noiser, make it look extra pretty.
@Physics072
@Physics072 23 дня назад
Impressive performance jump of Ray tracing over Path Tracing. Not a 3percent jump or even a 20 percent jump but a 200 percent jump in performance over path tracing. WOW. I now what I'm going to be playing at.
@LONELY-VISUAL
@LONELY-VISUAL 29 дней назад
We have to be honest... Path tracing seems to print the shadows on the ground... I prefer ray... done by professionals, I've said it all!
@Taijifufu
@Taijifufu 28 дней назад
But those are old timey shadow maps and they don't do anything for the little stuff that the artists neglected.
@MrLeoG79
@MrLeoG79 14 дней назад
@@Taijifufu right and more specifically all dynamic and static lights need to be shadow casters for path tracing to look physically correct
@tuc9687
@tuc9687 29 дней назад
so this is not on stable version? only that version you given in the discription
@MxBenchmarkPC
@MxBenchmarkPC 29 дней назад
This is a mod and it will improve over time through updates.
@tuc9687
@tuc9687 29 дней назад
@@MxBenchmarkPC i know about that I am just asking this pt and upscaler feature is available in stable build or not?
@galegretti
@galegretti 28 дней назад
I tested it on RE2 and DLSS is horrendous, unusable, lots of shimmering and little performance gain... DLAA is the only functional feature.
@Bassota277
@Bassota277 29 дней назад
-100fps😂
@ACFUN34
@ACFUN34 29 дней назад
What did you expect?
@NikitaAktav
@NikitaAktav 23 дня назад
Why does path tracing have such a high performance cost?
@professorclup1082
@professorclup1082 29 дней назад
Hey can you give it a try on your 3060?
@MxBenchmarkPC
@MxBenchmarkPC 29 дней назад
I'll look into it, but most likely after Ghost of Tsushima and Hellblade 2 testing which starts in the coming days.
@KingVulpes
@KingVulpes 29 дней назад
Does it work with Resident Evil Village? I know it works with 7
@MxBenchmarkPC
@MxBenchmarkPC 29 дней назад
I haven't tried it yet.
@juliangutierrez8446
@juliangutierrez8446 28 дней назад
I'm going to buy an 4070 Super and I have a 1080p monitor 144Hz, do you think this card can run the mod at least 60FPS?
@MxBenchmarkPC
@MxBenchmarkPC 28 дней назад
Yes, it can.
@CaptJackSwallows
@CaptJackSwallows 28 дней назад
I like how path tracing is brining down the cpu temps quite a good bit lol
@brutlern
@brutlern 25 дней назад
That's because the GPU is dying and the CPU is ROFL.
@CaptJackSwallows
@CaptJackSwallows 25 дней назад
@@brutlern actually it's because the frame rates dropped and it's less frames to work with that's basically bringing the temps down nothing due with bad gpu or anything
@brutlern
@brutlern 25 дней назад
@@CaptJackSwallows Wow, you wouldn't recognize a joke if it slapped you in the face.
@CaptJackSwallows
@CaptJackSwallows 25 дней назад
@@brutlern how is that a joke or am I to termin if it's a joke 🤣
@Hl3Confirmed
@Hl3Confirmed 28 дней назад
Devil May Cry 5?
@jdmendieta52
@jdmendieta52 29 дней назад
2:08 Graphic bug?
@MxBenchmarkPC
@MxBenchmarkPC 29 дней назад
RE3 has one major issue: most of the flashlights (as a light source) doesn't cast any shadows at all with Path Tracing enabled. In this scene 2:00 the flashlight is lying on the ground behind Jill's back, showcasing one of the worst scenarios. This is clearly a bug and it should be fixed in future versions of the mod.
@brutlern
@brutlern 25 дней назад
So half your frame rate and in return you get... a bit of extra ambient occlusion?
@AnarS4
@AnarS4 29 дней назад
Meh
@baldur403
@baldur403 29 дней назад
Огню забыли лучи прикрутить, а так норм
@Lake333GLD
@Lake333GLD 28 дней назад
Well, RT+PT is really useful thing for developers.
@MxBenchmarkPC
@MxBenchmarkPC 28 дней назад
For sure.
@jorge69696
@jorge69696 29 дней назад
Jesus they really fucked up the black levels.
@damsarotti
@damsarotti 29 дней назад
No, they didn't. I adjusted the gamma,black and white levels as indicated by developer, and it looks gorgeous to me. The creator of the video didn't adjust anything as it looks very washed out.
@billbull3645
@billbull3645 4 дня назад
the Pathtracing is the trick from cheaters 100%
@elotkarloketh166
@elotkarloketh166 16 дней назад
Gamma 2.2 looks so terrible in these games, no wonder why people think st 2084 is "hdr"
@dukejukem8843
@dukejukem8843 29 дней назад
nty
@Mustafa49875
@Mustafa49875 29 дней назад
A huge FPS lost, not worth it till they fix it
@OshMMf
@OshMMf 29 дней назад
If they can even fix it.
@InternetOfGames
@InternetOfGames 28 дней назад
You can easily keep it at playable frame rates.
@Mustafa49875
@Mustafa49875 28 дней назад
@@OshMMf Not worth it then 😅
@Stinkum2333
@Stinkum2333 28 дней назад
It’s not for gameplay from start, it’s just a game development tool what do you expect. And they will not fix it
@Mustafa49875
@Mustafa49875 28 дней назад
@@Stinkum2333 I agree, i hope capcom do something about it
@exil1737
@exil1737 28 дней назад
Not worth the fps
@zZiL341yRj736
@zZiL341yRj736 28 дней назад
Modders fixing Capcom mediocre dogshit games. This is very normal.
@ForceGMs
@ForceGMs 28 дней назад
Go spend $1000 on a gpu to drop your fps
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