@@theyolwerine1453 you Bring Up a good Point There are Remakes that are Just a graphics Update Fully new Games Or Something between the to were new stuff Is added Like the dead space Remake those Type of Remakes would be perfect to implement unused Material
Hope they bring something from this beta in upcoming re game This looks more horror and survival the version we never got Let's just have hope Re4 remake was a masterpiece they didn't messed up like some other companies which is why I love this series. Capcom should survive in the future gaming market if they don't mess up like ea and ubisoft
It was originally going to debut in RE4 as a stalker enemy, but due to technical issues, the entire hallucination system had to be ditched, and the Spencer/Progenitor/Uroboros plotlines were reused for RE5.
As much as I wonder how this version would look like, remember that Shinji Mikami actually used this concept to make "The Evil Within", another masterpiece of his, years later. So we can't say we really lost this concept after all.
@@cappedminer369 There is a video made 3 years ago by the channel "Hidden machine" called "The Evil Within: The Real RE4 Remake" that probably will explain the topic way better than me. He points out how The Evil Within carries the legacy of RE4 and being a base for the ideas Shinji Mikami had but couldn't get the chance to use in RE4. He also points out the similarities and references the game has with RE4.
Evil within was all right, but the second one sucked honestly evil within is not a masterpiece. It wasn’t even that great of a game matter fact you can’t really even call it a horror game the fact that you’re trapped in somebody else’s head. The game was straight trash, resident evil way better storyline and all of that even stupid ass. Silent hill is better than that game
This is one of the many prototypes to RE4, but it's a shame we didn't get to see this version among Rezzie's scrapped betas RE1.5 and RE0 N64 Edition. Good thing fans have restored it's earlier stages(and the 'Hookman' prototype), but this is an example of "What could have been" if RE4 watered down the action-focused gameplay in favor of keeping the franchise's survival horror tradition.
I still wonder why it never has been uploaded on RU-vid,despite it having an entire article on Crimson Head. Still, my favourite concept so far, I still would like to play this version….
@@OveRaDaMaNt there is. If a game had really cool mechanics or core concepts but was badly executed. Like, for example, Alone in the Dark (2008). However, big companies will never bet on a once failed project, unfortunately.
“Resident Evil 8 was fucking garbage. The European village is the setting? A mysterious merchant that sells you guns and upgrades? Been there, done that!” - Leon S. Kennedy
Still got Gamecube. Bought it because of Resis and when RE4 arrived, played it, finished it and never went back to it. The RE4 we got 4 a Gamecube was a begining of an end of RE Era. I fing hate OG RE4. This and RE3.5 could have been much much better. On another note, I Played RE 4 Remake around 150h and Platinum PS4 & PS5 version but still, the later in the game the boredom starts to ring like a church bell.
Yes. That's what I wanted too & there wasn't fight between OG Leon enjoyers vs Remake version enjoyers if they did this in first place. But they did totally opposite with some downgrades. They took all horror, darkness & Leon's seriousness from RE 3.5 & mixed in RE4 which ended up bad.(a game we used to know for action & comedy type).
@@airtiger4577 1.I wasn't getting tired of it, and i know i wasn't alone in that regard 2. It was mostly game journalists complaining about RE being the same every game 3. Resident Evil 1 Remake HD sold 4,200,000 on the PS3 alone. In 2015 it was at the point the best selling day one release on PSN...and that's not including the Xbox 360 sales (which i have a version of)...this clearly indicates 1 of 2 things, either suddenly out of nowhere a huge quantity of new fans who never played classic re style games bought the Remake, OR many fans of the original classic style who at the time of the original GameCube release never got to play it due to not owning a GC, finally got to buy it and play it
@@DeadEndScreamer The overall atmosphefe is darker, the plagas seem closer to the tentacle enemy, hallucinations when infected, the armaduras are heavily featured now, a deeper lore more connected to previous games, and even the whole pursuer with nightmare like hallucinations that change the surroundings with Pesanta and Ada...
@@rafaeltaets2396 Don't take this personally but most of what you said is a serious reach, obviously the graphics will be darker that's been the case for every re remake so far, the plagas are still plagas, no idea what you mean by lore, if anything re4 remake just has weird plotholes added to the lore like the black liquid they make Ashley drink and then forget about for the rest of the game and the hallucination thing I'll give you that one but it is DLC.
@@DeadEndScreamer I get your points, but they don't really make what I said wrong at all. Yes of course they are still plagas, but their visual seem a lot closer to concept enemies from 3.5, the lore (despite plotholes, which yeah, the remakes are a mess in that aspect) feels more connected to other RE titles because of stuff like Luis connections to Umbrella and Raccoon City, Wesker is far more present in this version and sets up stuff from RE5, makes RE4 seem less like a odd one out from the rest of the franchise (honorable mention to Leon being very consistent from RE2 to RE4 and even reminding me of the more recent CGI movies). One thing about the atmosphere that grabbed my attention was how the main door in Salazar's castle hall has a similar layout to the Spencer Mansion, those two stairs going down at the sides, not to mention a lot of the visuals of the castle portion of the game constantly reminded me of RE1 and what was shown in 3.5, something that the original game only did for very specific parts. Yeah the remakes are darker, 3.5 was darker, does this mean a relation or intention from the devs? No, but I did not say it was, it's just that it is close enough to bring that energy that would be present in 3.5. Pesanta and the hallucinations for Ada being DLC also does not make what I said incorrect. I respect your opinion and no I don't take it personal, but seriously consider hearing someone out before calling what they say "nonsense" or "serious reach", I am sure you will be losing some awesome conversations out there if you just take that route forward.
@@rafaeltaets2396 Nah I don't think I will, if anyone gets butthurt by a few unkind words they were not worth having a conversation with. Anyway I get what you're saying but I still feel if there are paralelles that can be drawn between 3.5 and the remake they are purely coincidental and not intended by the developers from my perspective. On the subject of Wesker being more present in the remake I feel it was a huge mistake putting him physically into re4, the whole point of him hiring Ada in the original was that he was busy elsewhere with something but if he has time to physically travel to her in Spain several times it makes no sense why he wouldn't have simply gotten the virus himslef like he did in code veronica, in terms of skill and strength he's far more competent than Ada, and then there's the fact they re-wrote Krauser which in my opinion was another huge mistake, they retconned operation Javier so now Krauser has less of a connection to the plot and Wesker is no longer connected to him, so it's a doubledged sword as far as lore is concerned.
The dev writer behind it, Yasuhisa Kawamura had such an ambitious idea that it was too complex for the GameCube to handle due to lack of memory, "To execute it properly, two possible versions of every stage would need to be designed-one for the real world and one for Leon’s hallucinations. In addition to this approach being cost prohibitive, a game that big was simply too much for the poor Nintendo GameCube to handle, and it would have been impossible to add more enemies...The radical approach of having only one enemy for the entire game was briefly discussed, before the whole thing was scrapped and Shinji Mikami had to come in and rework everything." (Den of Geek article - Resident Evil 4: The Lost Version That Almost Was)
@@KrisKazerSimilar problem, the fog was taking up too much memory and was far to complex to engineer in the long term, so they ditched it and tried the "Madman" experiment, which still borrowed some of the core elements of what made the fog version. Basically, hardware limitations "As work progressed with "Castle", the programming team ran into difficulties. The Black Fog enemy, intended as something of a star attraction, was a very ambitious creation on their part. A floating mass of tentacles, it proved too taxing for the GameCube, which had trouble rendering it. To resolve this, Kawamura devised an alternative arrangement of enemies which would be hallucinatory in nature, the side-effects of Leon's mutations. Though this would require a revised story and changes in the mechanics, Shibata and Kawamura began work on the next phase in the game's development, "Hallucination"." Source - Resident Evil Wiki.