I like that when you miss a couple of shots, Leon would say, "Seriously?" As if he's talking to us, the players. It's the small details that make this remake more fun when playing through it.
A bit meta. Leon after years of training and experience should have no issues. And player after playing through all these new RE games should also have easy time. :P Leon has the skills, but it depends on us.
They really hit the mark with the small details. I loved how each collectible usually has a sound cue that you can pinpoint if you pay attention, but at the same time they naturally blend in with the background sound effects. Such as the creaking bells, the crows, the little statuettes, and so on. For the first time in a modern game I don't feel like I have to browse a goddamn wiki to find all the collectibles, it just happens organically.
Leon's one-liners and humor no longer feels like arrogance, but more of him trying his best to cope with how screwed he is. *one year later edit: Man why did I call him arrogant, I think overconfidence would be nicer sorry love
Frankly the game is so nice that it's not even possible to complain that it's "too long", we can only salute capcom for the good work and wishing all remakes would be as good as this one
@@Keemera And the silly thing is, the people complaining the original was too long were doing so because, like most RE games of the time, the quality dropped off heavily the further you went in. That's no longer the case. Make your game as long as you can without the quality dropping and I'll lap it up! No one's forcing anyone to play any game to the credits, complaints about a game being "too long" never make sense to me. Maybe with some qualifiers like "too long for the amount of content" or "too long after it was clear the quality was no longer holding up" etc. But just "too long"? Never!
Most of the enemies werent very scary but i legit was screaming as I was making Leon run around trying to avoid the regeneradors in hardcore mode. The devs did a good job making them horrifying to to battle against.
@@MooseMan77247 Recently did a let's play. And I was expecting the regenerators to be walking slowly at you twitching like the OG. Nope, when I ran to an objective, I turned around real quick and noticed he kept up with me. Was starting to shjt myself after that.
The attention to detail in this game is what really impressed me the most. In the first village fight you can actually shoot the bell which will trigger the cutscene and you can just skip the whole fight. Edit: You can actually do this with a pistol, but it's much harder to do than with a sniper because physics exists.
Tbh the length of this game is one of the things I adore the most because I never wanted it to end. I adored how long the first one was and I love that this one is longer. Game length is always super subjective, some people prefer long and some short.
Yeah I agree I think it’s still possible to make a long game provided you know how to end it right games theese days are so focused on length and how much content they can shove into it that they just get so boring pointless and tedious but RE4 definatky knows when to stop on a high note
@@jackalope2684 agreed I did that with red dead redemption 2 mind that game was 60 hours story plus another couple of hundred hours if your hell bent on finishing the game to the max
Another small note to add is right at the start when you go to the village. Back in the OG version I would climb the ladder to the tower and shoot everyone as they came up the ladder to be safe. This one as soon as you climb it the whole interior breaks and you fall... almost as a nod from Capcom saying hey, we remember that strat and your SOL this time around buddy 😂 loved it.
Minor correction, you actually CAN parry dynamite. Regular parries will blow up the dynamite in your face. But if you got balls of steel and perfect parry a stick of dynamite, Leon straight up cuts the wick off before the fuse reaches the stick, leaving you safe. You can also parry torches.
Honestly, I always parried the dynamite a statard one deflects it back at a random area and doesn't blow it up but I wish a perfect parry would hit it back at who ever threw it
I complained about it all the time. Cause I grew up playing the original 3 and even though the voice acting and dialog might seem goofy now it was framed in a serious manner at the time. Especially in 2 and 3 where the town of Racoon city felt like a legit tragedy. 4 was when the over the top action movie stuff started the snowball. Some people light the camp but it wasn't my thing.
@@CodeRed001 That’s cap. Fighting giant spiders and zombies is a goofy premise from the get go. The camp has been integral to the series from the start and people acting like RE was ever this high art version of horror is bull.
I feel the opposite way about the length, I love the other recent re games but those games being like four hours long felt just too short, I'd have loved for the remakes to be longer than the originals. Paying full price for an incredibly engaging action horror game and having it be sixteen hours long sounds like a godsend
You can’t please everyone but goodness this remake for a majority of people has been an absolute joy to play. I love that it’s longer because the gameplay is just so much fun. Huge improvement from how the RE 3 remake was.
For real, it's a REMAKE not a RESKIN of 2005 re4. So many annoying die hard fans too stuck up to accept that fact. I'm beginning to think that all they want is a remastered re4. Would probably eat it up like a bethesda fanboy buying his 11th edition of skyrim.
@@zSPARTAA03 yes re1 remake is better than re4 remake you may call re1 remake is a reskin a 1:1 remake too much faithful to re1 ps1 but that a remake I WANT FOR RE4 so re4 remake is bad cuz it is not reskin like a faithful re1 remake
@@fazelfarrokhi1998then that’s not rlly a remake but more like a remaster a faithful 1:1 representation with enhanced graphics and slight changes to gameplay a remake is a reimagined interpretation of an alr made game so re4 does its job and does it good it’s an actual remake
@@fazelfarrokhi1998 bruh, it would be boring, they do all games in line with new games , this includes tone too. So i am glad that it is like that, tho if it was just a remaster ppl would shit for being just a remaster
It really is amazing how well they struck a balance between trimming some fat and keeping the game largely faithful. RE2 remake was great, but definitely suffered in certain aspects like the A/B scenarios being scarcely different from the originals. And while the RE3 remake wasn't entirely bad, it cut way too much content from a game that was already considered a little too short back in 1999. To think we would get not one, but TWO solid remakes in the same year, and barely even months apart. The Dead Space remake and Resident Evil 4 remake are really refreshing since most remakes tend to be either extremely unnecessary, or even downright terrible. Hopefully Capcom extends this same energy to their other IPs, like Onimusha and Dino Crisis
i finished this quite recently in VR and it was indeed one of the best games, super long, dark atmosphere, interesting boss fights. i had a blast. Also it was not easy
I feel like 20 hours is prety much perfect. My main complaints with RE2 and 3 remakes is that I was able to finish each one on my first play through in like 3-4 hours each and felt like I got ripped off. The idea of having 20 hours of content is a lot nicer, one of my favorite things as a kid was having a game that takes a while to beat, thinking about it all day at school and then finally getting to play it when I get home to advance the story, rinse and repeat until finished and move onto the next game. This idea only works if the content is fresh and not rehashed though.
No offence to gman, but how a game being too long is even a bad thing? You can always stop if you need a break and come back later. More content is just more value for what you pay imo.
@@nitrocodrilo Not everyone likes playing through filler content, and it can kill the pacing if it's not done properly and isn't optional. This can kill your desire to finish the game at all. Generally Quality > quantity. Plus longer length makes it harder to do replays in the future for people who like doing those.
@@Dragonboy55564 Filler content and complaining about some specific bad parts I get, but just complaining about the length feels weird. I get what you say about the replays, althought it's funny that the original re4, as long as it is, sees a lot of replay. But I also know that the new guns in the game+ are some pretty good incentives lol
I feel you bro when I played alien isolation that game is like 14 hrs long and the same cycle you just explain I would do as well coming home from work just to finish the game was very stressful and enjoyable because part of me was like fuck when does this game end? Haha resident evil 3 felt very rushed.
Man, they even removed the "Your right hand comes off?"; that was my favorite line from the original, especially because of its double meaning. It could be interpreted as Leon simply trolling Salazar or alternatively Leon had seen crazy stuff during the mission that he was genuinely asking Salazar if he had a detachable hand.
I actually liked the goofy over the top aspects of the original 4, not that I mind the more serious tone of the new one, but the OG made you feel like Leon really became an immense badass and what would have been impossible for for him, is now a breeze.
This is one of the best action pack horror games remake of all time. The amount of action tthis game had while maintaining the horror aspect is incredible. That Ashley part was the scariest for me, it is already scary in the old game, but this one turns it up 1000% 😭😭
@@-Pridebycreatons- yup lmao, I'm honestly surprised. Inventory still a lil bit OP, but it's better by a mile than RE 8, the thing is, if I get scared playing a resident evil game while having a ton of guns, that means it's a good RE game imo.
One of the only games I ever had the patience to play through the hardest mode and love every minute. Several times. Couldn't get enough, and even got sucked into an online community (on Gamefaqs) for years and am still in touch with some of them after a decade. Mercenaries though, completing that was never gonna happen lol. Really interested to play this but apprehensive about the less humorous tone, that was one of the things I felt was really well balanced to keep you pushing through over and over. Either way though it doesn't matter, the original holds up and is almost perfect for its time. A remake is just a luxury.
Games that changed my perspective on gaming and had a major impact on the Industry(just my opinion) Resident Evil 4 Metal Gear Solid(PS1) GTA 3 Shenmue The Last Of Us Silent Hill 2 The Witcher 3 Mario N64 Ocarina Of Time Super Metroid God Of War(2018)
Castle felt really long but i actually had an almost perfect 10 hour mark in each section (village, castle, island) so it actually felt incredible balanced. I have no idea how im suposed to do the 8 hour run for the trophy lmao. Ive tried not fucking around so much but i just made it to the church in about 2 hours, curse my treasure hoarding. Im like a damn bird attracted to shineys haha.
Hey bro, did you do it in the end? If not, here's a little tip: if you can run past something, do it! Even if you have no heals or money do it, you will eventually find resources laying around and you wont waste any time collecting them, same with treasures, only the ez to get ones. And remember to use them resources only on bosses or scripted enemy sequences, as for gold and upgrades: knife and body armor is a must, and focus on maxing fire rate and damage of the heavy hitters to have a better time with beefy bosses. And another very important tip, if you die, dont click "continue", but instead click quit out, go and load the auto save and the time you spent dying wont count anymore, as you technically havent died! Need more help? Ask me anything, i platinumed it ans speedrunned it multiple times.
@@Ranni854 almost did it, my total timer was at like 10 hours something, i did watch multiple speedruns as help, so i am getting better, your tips are really helpfull, thank you! I didnt think the death animations took that much time but ill be sure to keep that in mind and use the autosaves. I think my problem is that i accidently get caught by villagers and end up looking for resources and ammo to get back what i just lost. I think i just really need to commit to avoiding everything that i dont need to fight in order to progress.
I liked the cheezines of the original. It was like a James Bond movie. Leon was the coolest because when he was faced with terrifying monsters he would spout off Bruce Campbell tier bad@ss lines.
Resident Evil reminds me of the Evil Dead series anyways, it started off as trying to take itself seriously but had that B-movie vibe due to developer inexperience, and later on down the line fully embraced the cheese.
I was an OG player since RE1 ... Loved the first 3 on the ps one , but once RE4 came around... It took me years to get into it. Kinda still a fan of the fixed camera angles and tank controls 😂
Mine too. and still the only resident evil game that I play in the series despite the remakes. Loved Res 3 though arguably one of my favorites. Didn't care for six despite Leon being in it if they're gonna bring him back gotta do better than that. I mean Res 4 set the standard for what kind of game he should be featured in I just feel like it could've done way better. I hope the remake for that turns it around. It was an alright game but for a Resident Evil game, didn't quite measure up. Didn't expect it to do quite as good as the fourth but anyone who has played the second or fourth Resident Evil knows it could've done way better. It wasn't so much the story but more the graphics and gameplay that did it for me. Totally lacked intensity of the first two and I just thought it would be something of that nature but more intense. And didn't get none of that. Just mild play with mediocre zombies which took from the story despite how good it was but like I said hopefully the remake of that brings out the better gameplay hence make it into a better game a more Resident Evil style game and not something that looks and feels like a dreamcast edition house of the dead. We don't just slay the zombies in Resident Evil we require a good story line and graphics to go along with it. 😎
just finished the remake myself, the fact that they removed the lava room and some of those other "out of place/ridiculous" areas was a great move in my eyes.
I'm surprised they left the weird rail that transported you from one end of the castle to the other, lol. I always thought that was funky in the original game
@@jonahulichny9874If I remember the OG correctly then the answer is yes and no. There is still a ancient ruin section, but it's a lot smaller and dedicated purely for the Krauser fight and it doesn't feel as out of place. Generally speaking the enviroments all feel a lot more appropriate this time.
I love how the spanish voice acting is far more convincing now compared to the original GameCube release. As a native spanish speaker the ganados in the original could sound a bit funny and ridiculous sometimes which is part of the charm for sure but now it's not an issue.
Sucks to hear that so much of the goofiness is gone - it was such a delight whenever Leon or anyone else for that matter acted like a dork But hey, the original is always there
That's the thing. The original is still great, almost more so because of the mild jank and wonky humour. I don't really need a modern version of the silliness, it could never have the same nostalgic charm anyway. But it's really cool to see all these characters and enemies in a modern light with a different tone. We have both and we are lucky that this version is even half as faithful as it is. People always complained that the original was too goofy, now we complain that the remake isn't goofy enough. But we have both lol.
I felt the tone and environment was serious and intense! But the main crew really bring reality into it. The girl’s little jokes trying to lighten the mood and leons dumb jokes trying to make light of his life on the line. Its a nice touch of corny to a very detailed game that makes it more surreal.
I really liked what they've done with the balancement on the Killer7 and the Butterfly. On the 2005 one, I used the broken butterfly mostly because of its heavier damage and because I cound find it on the castle. Now they offer a choice between damage and accuracy that makes the choice between both more interesting
The neat thing about the killer 7 is that around the time re4 came out Capcom and grasshopper manufacture made another game in 05 called killer 7 which was where the gun got its name from!
I think Leon is massively improved from the first one for sure. It's right in line with RE2make plus his character development all presented nicely to us here. His tone for the context is so much better, you can feel that he's coping with a shitty situation as best as he can, which is great.
i disagree heavely while leon on the remake is great the leon on the original is way more iconic memorable and downright the most badass character in RE ever they unfornuntely removed A LOT of leon's orginal lines which makes sense they were going for a more serious approach but it's still dissapointing whenever an iconic leon secne or line is not in the game of course it's not just him characters like ramon , the merchant or even saddler don't have any of the goofy over the top memorable voice actors or lines and let me not even talk about what they did to ada. overall the game is amazing but i'm very dissapointed on how they handled the majority of the cast.
@@kawky7165 they snuck in some of his snark. I agree that the original was more iconic but they couldn't quite keep him exactly the same otherwise there would be a lot of tonal clash. This Leon fits a lot better for this adaptation.
This Leon is much more trite and boring than the original. The whole trauma angle is so overused that it's almost comical. They've done an awful job with Leon.
@@kawky7165 I don't consider being a snarky asshole "iconic" but I also don't like Geralt, Joel, Kratos, or any of the other "dour protags" we've gotten in the last 15 years.
There are also some scenes in the game during one particular fight (not mentioning it because the video made a point of not revealing that fight), but Leon basically harkened back to his old sense of hope and innocence - the very cop he said died back in Raccoon City. He's truly blown away in those few scenes. It also genuinely helps that Nick Apostolides reprised the role after voicing Leon in the 2 remake.
Original RE4 was one of my favorite games I played. First time I played it was as a kid in 2008 I'm Nigeria. Never played a resident evil game before and I randomly saw it in a video store and bought it for my PS2. One of the best experiences ever and I am so excited to play this remake🤩🤩
I have had nothing but good memories playing RE4, Whether it be the original, or the VR version. I played the Remake's demo and loved it. RE4 is timeless.
Tbh, I really like the saving the dog and it helping you out in the fight. It kinda makes me think its a reference to Leon, teaming up with unlikely allies and fighting off monsters. You know, like "leon is the lone wolf" or something. Plus the set up from friendly pupper to those AWFUL MEAN DOGS always gave me whiplash lol.
I think the first time I stopped and said , "wow , this is a major improvement!" Was the boating section after Del Lago. The simple thing of being able to go where you want to instead of a pre set boating route was amazing
I never thought the OG or the remake were too long. I loved that the remake felt longer, it made it feel like Leon was really fighting for his life rather than just blowing through the cult like they were nothing. I don’t think either game is too long, I mean i did a speed run of the original RE4 in 2.5 hours and the remake in a bit under 5 hours.
I think after people being upset with RE3 being short and missing the clock tower they didn't want to risk angering people over a much more beloved game. They made not to cut anything or alter any part that is too iconic.
Never felt that the game was too long. I enjoyed it the whole way through because of the new areas and enemy types. The gameplay itself is fun as well so the longer the better. On my third playthrough now.
It's surprising and a little disappointing that they scrapped the whole U3 boss sequence, and I do miss the banter Leon had with Salazar and Saddler, but other than that this remake is absolutely amazing.
I do really like re4 Remake... But the shooting on the original is just better. I think the remake is just a first person shooter with Leon dropped in on the left of the screen. The number of times that I had a shot lined up that would hit in the original just to go past an enemies head is rather shocking.
My favorite addition is the new knife mechanic. Once I found out I could parry attacks, I started pumping money into my knife’s durability. Parries are so satisfying to pull off and it rules
Great synopsis. Just watching this makes me wanna replay it. I've spent 77 hours on it since release last year and I regularly come back for another run when I'm burnt out on other games, it just is so much fun. Last time I felt that way was, in fact, with Doom Eternal in 2020.
@@RezaQin Well, Gman called it the assault rifle, I was just repeating what he said. I'm well aware that the SL8 is semi auto only. And assault rifles definitely exist. They're defined as select fire, magazine fed, intermediate calibre weapons. The Ak, M16 and G36 are all assault rifles. You're probably thinking of "assault weapon" which is a made up term used by U.S politicians to push an anti-gun agenda.
Not sure why you think the goofyness being gone is a good thing. Literally every resident evil is edgy and take themselves so serious. Very refreshing playing a Re game where the protagonist is talking shit and cracking one liners. Not every Re game needs to be dark and edgy.
I seem to disagree with you on a couple things. One: the RE2 Remake was trash as a remake. It had the spactacle, sure, but it was not faithful to the original. It failed to preserve the character personalities or tone of the original. It cut sooo much content from the original snd strayed so far from the tone that I would almost call it a different genre. Two: A remake should ALWAYS be slightly longer than the original. It should have all the content of the original plus some tastefully made extra content thrown in.
I dont really play Singleplayer games that often and been blown away by this games beauty. The animations ingame and in cutscenes are just insane. The gunplay is super fun and the atmosphere is pretty much as i remember playing res4 on my old xbox, i havent been bored for a single minute and i hope there will come some additional content for this game.
@@scottvermillion5691 yeah probably, but as i got older i really lost the excitement of playing videogames, so i really have to be in the mood to spend time on a single player game. Iam super happy that there still are good games like this remake which make me feel like iam a 14year old again, being super excited about what happens next in the story and make me discover every secret.
RE6 is my favorite game. Main reason being the gameplay mechanics. Being able to dodge in all directions, slide out of ACTUAL SPRINTS, and the melee addition to the gameplay made it so much more fluid and fun, engaging, and versatile. That coupled with the 4 separate campaigns, 3 of which have 2 full playthroughs with both characters, for me far outweighed the lack of 'horror' and 'survival' that the other games made so special. After the remakes came out, I was really disappointed with 2. Where the speedruns consisted of spamming the dodge so that your character hyper-hobbled. Ridiculous. And the lack of an actual run. If you were in that world, youd be running your ass off. Not a light jog. I was relieved when 3make gave us a better dodge. And knife usage. But still wasnt what I had expected from them in the modern era. This though, looks like it might just encapsulate more of what I love about six. I Hope they remake CV And 0. And continue on this path of making our Bio-Terrorism Combat Specialists exactly that. (except for 0 i mean, its a prisoner and a medic/scientist. i just hope if they do remake 0 they give rebecca her anime nurse outift. god i loved them shorts)
I feel like Leon's wisecracks and jokes are a mechanism to help him cope with the trauma he no doubt has from Raccoon City. I mean, the city was hell when he got there, and no one made it out of that place without some mental trauma. Something to think about.
He has a dialogue with Ada in the remake, he tells her that he has had a hopeless turn as of a change since the events of Raccoon City, to what Ada replies that he didn't change, at least from her point of view, because she was still playing games at him just like years ago. Leon did really change, he was more optimistic before the zombie apocalypse, what changed even his style, got him into the "disatisfied with the world" emo aesthethic that was popular back in the time that the original game was released, Twitter was actually right, to reflect how hopeless was his interior. Besides that, Leon has had a very tragic life if you follow up the lore of the franchise, he eventually even takes a time off of his job to rehab himself after being traumatized before the events of the last game he appeared in. If he had taken Sherry's hint back in Raccon City, he could have got together with Claire and they could have adopted Sherry, he would have lived a better life, but instead he wanted to pursue Ada through all the mess...
Honestly I think the removal of the campy bits really cuts out the soul of the experience. The game takes itself much too seriously. It looks good and I'm sure the new horror focus will be interesting but it seems they missed the forest for the trees here. I mean think about re4. What does everyone remember. What does everyone reference? The campy parts. Seems soulless to me
Yeah, this is what I thought too. RE4 and RE8 stand out to me, because they have some self-aware campiness in them, RE universe is very goofy after all.
Really great video Gman! I hadn't been following this game too closely and wasn't really excited about it at all but after watching this... I'm really hype for it now. It looks terrifying, intense and fun as hell. The editing, as always was pitch perfect and made me laugh numerous times. Now we just need that Code Veronica remake....
Absolutely agree. I've just found myself smiling at all the nods to the original and how smart some of the ways they've included some of the goofier and worked them back in to the game. Expanding on characters, mixing up where dialogue comes in. Its also the first survival horror in quite a while where I've genuinely run out of ammo (playing hardcore) and the drop balancing is just spot on! Its fantastic and I'm actually looking forward to grinding the game for weapon unlocks!
I would never have imagined that a game being long would be a bad thing. Merchant Requests are optional, so if you want a shorter game, you can skip them. Also, the game is designed such that it's going to take long on your first playthrough, because weapons are weaker, and resources are scarce. As you get into subsequent playthroughs in NG+, as you get familiar with enemy spawns and encounters, your weapons are upgraded, you spend less time foraging -- that all leads to a much shorter experience. Especially in a current gaming landscape of short, overpriced, micro-transaction-laden games, RE4R felt like a breath of fresh air. It's long, but it never felt like it outstayed its welcome.
I never thought RE4 was too long. The reason being: it had pitch perfect pacing. The remake somehow changed so much, but still kept that same pacing. On top of that, it's hard for me to call a 5-hour campaign "too long".
Can't say I agree with this one, the voice actors have no self awareness, most exchanges seem lifeless with the exception of Luis. Graphically its all over the place, everything seems wet all the time. The makeover they gave to the Regenerators seems extremely unwarranted, they look like the BOWs from Revelation 1 as opposed to humans that undergone experiments.
Leon's starter pistol in the original was super overpowered as well with its critical exclusive upgrade. Just go around exploding heads left and right. Haven't maxed the starter yet in REm4ke, but I'm thinking of doing it in my professional run.
The RE engine really is a marvel. It looks great, it runs buttery smooth even with the visuals maxed out with Ray Tracing it still runs like greased lighting most of the time. Plus I really love the way they’re handling the story this time, even if it is more serious in tone. I have to admit the villains aren’t as memorable this time around.
24:42 Why on earth would you want a shorter game and less bang for your buck? A truly stupid comment. There was never a criticism that original RE4 was too long. Only if you rented it from Blockbuster for the weekend. No one wants a TIGHTENED experience if anything they want it EXPANDED.
I hit about 150hours and the city clicked with me, it felt like when you live in any city and you get to know its character and the feel of it. Night city really is the real main character in this game for sure and I will never forget it,more soul than any GTA city by far.
The remake looks pretty, but the original has more charm and personality to it. In the original, the voice actors are giving a good performance. The dialogue can be corny, but that's part of the charm. In the remake, the voice actors sound like they are reading a fast food menu outloud. People keep saying that Ada's new clothing is more practical/realistic, yet she runs around shooting parasitic-zombie monsters in stilettos. If they are going to give her more "practical" clothing, then she should be wearing military boots, or boots designed for hiking and rock-climbing. The original wasn't taking itself too seriously nor did it expect the players to take the game too seriously as well, that's why they had Ada in that lovely dress, and had all those campy one-liners. The remake feels like it was made with "modern sensibility" in mind. As in, the company was more concerned about political correctness, instead of entertainment.
What is politically correct about mowing down an entire village of old people infected with a murderous parasite? There's gotta be another solution right? Does political correctness only apply if they cover up Ada and Ashley?
I didn't like the weapons animation for shooting and holding guns, and the crosshair instead of the laser and how they cut a lot of the road to get to the village
@@tokenofdevotion Only if you do everything, watch all the cutscene, take your time and dont do any skips. Its actually pretty easy to beat the game in 4 hours.
my fav RE game and one of my most replayed games. But I'm perturbed to learn that they'll be removing all existence of the original? I still want the ability to play the original that is untouched by modern hands so that's suspicious. For one, I don't like that they frumpified Ashley - no doubt for "modern sensibilities". Not to mention, I'd prefer they keep the light hearted campy stuff in - I always felt it was supposed to be kind of humorous in places, like with the merchant, instead of 100% super cereal.
Its too long? That has to be the most absurd statement about a video game ive ever heard. Especially with how many skips capcom included into the game for speedrunners.
There's also an option for aim assistance, called snap aiming, where Leon locks onto a certain part of their bodies. You can set it to snap and follow, to where he locks onto AND FOLLOWS the locked on part
Seriously recommend doing first playthrough on hardcore, encourages using these swarm/fight intense areas to the fullest as if they were action puzzles. So many deaths in these ambush instances that you end up becoming john 'leon' wick in each section knowing beat for beat the next move instead of solely reacting to the Ganados, a more fulfilling experience. p.s Rip Luis. people can change
Finally a proper review that wasn’t restricted by the embargo limitations. I can’t wait to jump into this. I played this on the GameCube when it came out and I’m excited for everything. I hope the release the Ada campaign as DLC.
@@Jose-se9pu That's not demanding, he specifically said HOPE. And there's good reasoning for this, because 'Assigment Ada' and 'Seperate Ways' were parts of the OG game (at least most versions of it) and it would be a shame if those campaigns/game modes were left out in the newly remade (definitive) version of the game. Even if the game is not out yet, there's no harm in HOPING that they will release the missing content as DLC especially if you think that this would be the proper usecase for a DLC, not f**king skins, cosmetics or some sh*t that nobody needs but an actual addon/extension to the core game.
@@CheesyX2 imagine hoping for dlc from cut content that was already in the original game and the way you unlocked it was by just playing and beating the game instead of paying for it. We are going backwards with these mindless sheep conzumerz.
@@xacvhFAs Thats not the point of my answer. Yes they SHOULD have included it in the base game but as they did not there is no harm in hoping that they release the missing content as DLC. I even specifically wrote 'MISSING CONTENT' and that it already WAS IN MOST OTHER VERSIONS of the game. Are people unable to read responses properly those days?
19:55 : I kinda feel like they tried to make each weapon unique enough that you would want to buy them all, instead of like the original where half the weapons were just better version of earlier weapons.
I wouldn't say this was done properly. Being able to counter and having Leon and Ashley talk more are the only things this has going for it over the original, which did a few key scenes better, had better looking character models and an extra boss fight.
Cutting out Ada's campaign and mercenaries is unbelievablely stupid. Ada's campaign was a unique and fun alternative look at the campaign and it really should have been kept in. Mercenaries was an action packed game mode that had a really fun arcade feel to it. I loved getting a high scores in that mode and competing with my relatives. The removal of it reminds me of how halo 5 and 6 removed fire fight. I can't see myself buying this game at full price due to its missing content. I would consider pirating it because despite its negatives, I think the campaign looks fun.
Yea, game looks solid but I don't feel compelled to play it on release out of fear of missing out on 'the newest thing.' Which makes sense for a remake, I suppose.
I love the game I've beat it 5 times now, but they STILL got the SAME WEAPON wrong as in the original: The Chicago Typewriter. Yes the Tommy gun. Re4 remake STILL used the M1-A1 (military version with the cocking bolt on the side of the receiver and a vertical fore grip. It NEVER accepted the drum mag because it wasn't "cut" for it. Stick mag only.) Gangster Leon should have the 1921/28 model aka "civilian/original model" that DID accept the 50 or 100 round drum mags as well as the stick mags and has the cocking bolt on top. THIS IS THE ONE YOU SEE IN GANGSTER MOVIES.