man i wish interesting speedruns like this start at the 1200-1300 level where opponents don't give up central pawns on move 1 will just have to wait i guess , keep it up !
Bought your course a couple of weeks ago. Love that there is now a speedrun accompanying it! Hope it will make it to the ELO range where opponents don't already sac pawns on the first move ...
I'm always happy to be introduced to good new chess content. Especially speedruns with quality postmortems 😁 In game 1 after 36. ...h4 I kinda got concerned for a second about the breakthrough trick. Granted, it would be shocking if he knew about it, and obviously he doesn't actually have time to do it (not that it would even be winning anyway).
at 18:00 i would just trade the bishop for the kinght. i know it's not "correct" but damnit if it isn't hilarious to remove the piece that your opponent spent 6 of his moves "developing" leaving them with no development and doubled pawns.
Game 1: I don't think that a lot of advanced players will watch a 700-800 speedrun episode. Your audience is mainly at my sub-1000 level. You should teach your students to castle early and avoid a whole lot of trouble. No it does not lose a tempo because (unless you have castled into danger) opponent has to move pieces around to develop a new attack. I haven't lost a lot of games playing solid chess. I have lost quite a few from ignoring basic principles and trying to play clever chess.