You got to try 6x force shell. It's hilarious. Particularly in asteroid belts. You can push ships backwards for a long time - - almost indefinitely and you can also push them in the rocks lol have them blow themselves up. With the convergence points on this ship it's what I've been rolling with since day one. If you use long range your velocity is much faster and so it's a good interrupt as well. They haven't really tried it since I'm low on materials but? I'm sure this would be a pretty toxic build if you synthesize ammo.
Agreed, however, using controller I am really bad with fixed. OK with HOTAS but often cannot use my HOTAS. So on paper Fixed rules, the problem is you have to hit things!
11:42 at the end of the video. It's an old build, nailed together from parts I had already engineered. Now materials are so much easier to get this build can be much better!
Tried this the moment i got my hands on the P2, canons can work with any ship with medium and larger hardpoints Also you dont really need any pips in weapons, cannons dont used much from the capacitor at all
Agreed, they work well in any ship, have a look at my Krait Cannon build. And yep, you are correct. I think it was just bad habit keeping 2 pips in there! Tha ks for the feedback, fly safe o7
The single fixed is for 2 reasons: 1. I was low on materials and has already engineered that one in the past. 2. I figured at close range it wouldn't matter so much. As for groupings, all but the fixed on 1, the fixed on 2. I am going to be remaking this build now I have had more time to gather materials. That will be up in a week or so.
All I wanted before Odyssey was more ships, especially more small fighter-focused ships. I've always said that they should release a new one every 6 months but whatever. Finally we've got a new one and I can't play it because I can't afford a PC. This Python MK 2 really looks sexy! It's the looks I've imagined for the original Python. How is it? Is it focused on combat or on any other purpose? Edit. Oh yeah, 6 HP, it's combat focused. By the way, one of the caveats with the cannons, aside from the ammo, it's the projectile's speed. I am not sure for the cannons but I think you could try to engineer them to double the projectile's speed. I don't remember since I haven't played the game for more than a year now. And how does this new ship move? Comparing to other ships, which one would be an aproximation example?
@Emphatic83 Indeed it was. This build, like many I pop here, is not a meta super effective setup. It's an experiment. I like to try new and different things, keeps life interesting.
@@CMDR_CWolfxUK no, I wonder whether or not the breach damage of the cannons applies to NPCs. I guess it doesn't and it's limited to human ships only, but what do you think?
Ah, I got you. Personally I feel it Does apply to NPCs. If I target a subsystem cannons do seem to cause a lot more damage. I had a little look around and apparently it is even more relevant to Thardoids. www.reddit.com/r/EliteDangerous/s/ZHNNOaUDMn
@@CMDR_CWolfxUK ok Cmdr, one more question for U: how many of your 6 cannons had the HYS (high yield shell and sacrificing 35% damage) experimental? Caution: am still learning the game, not critisising or trying to be smart, I wonder what still works/worked/works but nerfed against PvE NPCs. The Elite is complicated and hard.
@evasuser it can be, however, the wisdom is in the asking. 11:52 has the Build. Basically, not enough and I wasted a lot of materials badly engineering with Stripped! Still, this is the first run at it, I plan a new build in a few days, it will be better. I plan a mix of Thermal Cascade, to cripple shields, and Force Shell. Short Range Blaster build.
Let me know how it goes. When I get round to engineering this more I'll pop an update short. I recommend different shields though, go Reinforced Hi-Cap engineering not low power.
@@CMDR_CWolfxUK Coriolis will be my friend - I'll roll a few options before doing some engineering! That is the great thing about ED, there isn't a "right" build! Good suggestion though!
@@CMDR_CWolfxUK I built a P2 with 4*C3 cannons & 2 Imperial Hammers last night. Into a Haz Res with a Squad mate, his is all frags, and much mayhem resulted. The cannon build is silly fun (frags even sillier) and watching Pythons & Anacondas evaporate quickly is priceless!
True. There are ways to beat chaff, turning off lock being one of them. Problem I am having at the moment is having to use control pad instead of my HOTAS, so I am really, really bad with fixed weapons!