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Revamp Exterior Lighting w/ Atmosphere Index + Bonus Tip! -Unreal Engine 4 (4.26) 

William Faucher
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28 сен 2024

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Комментарии : 238   
@VickySharma-hd9if
@VickySharma-hd9if 3 года назад
this man never disappoints. cheers for the good work you are doing.
@WilliamFaucher
@WilliamFaucher 3 года назад
Thanks so much!
@Trueomega93
@Trueomega93 3 года назад
Your tutorials are so engaging William, very well done!
@WilliamFaucher
@WilliamFaucher 3 года назад
Thanks so much! That’s always reassuring!
@frank123ar
@frank123ar Год назад
You rules man! One year from this tutorial and it helped me a lot! Thanks bro!
@jalpranjal
@jalpranjal 3 года назад
Learning so much watching your tutorials! Thanks
@WilliamFaucher
@WilliamFaucher 3 года назад
Thanks for watching!
@VoicesFromTheDark
@VoicesFromTheDark 3 года назад
This channel was such an amazing find! So excited to put this to good use! 😍
@WilliamFaucher
@WilliamFaucher 3 года назад
You're too kind! I hope you find what you're looking for, and if you don't, feel free to poke me if you have any thoughts on something you'd like me to cover, I'm always open to suggestions :)
@VoicesFromTheDark
@VoicesFromTheDark 3 года назад
@@WilliamFaucher I do actually have a little issue with Movie Render Queue! Cloth simulations go haywire if I have a high temporal sample count, have you found any good workarounds for using cloth physics while rendering out in MRQ? 😄 I tried changing my project's physics settings to be forced to 30, but I still get some strange flickering from frame to frame.
@WilliamFaucher
@WilliamFaucher 3 года назад
@@VoicesFromTheDark Yeah unfortunately this seems to be an issue with cloth and MRQ, I dont know of a solution for this at this moment, unfortunately. It has to do with subsampling. You will have to use MRQ without subsampling for the moment until a solution comes along, sorry!
@VoicesFromTheDark
@VoicesFromTheDark 3 года назад
@@WilliamFaucher No worries, thanks for the information! I'll still use MRQ to render amazing stills!
@etdle7
@etdle7 3 года назад
How ever, awesome quality and utility in these videos. Awesome tutorial 👌
@WilliamFaucher
@WilliamFaucher 3 года назад
Thank you! You're too kind!
@apixel.content
@apixel.content 3 года назад
Awesome tutorial, I will definitely need to buy you a cup of coffee!
@WilliamFaucher
@WilliamFaucher 3 года назад
Thank you very much! 😭
@loacherfilms
@loacherfilms 3 года назад
Seeing ads on your videos finally gives me joy man Also, what a genius idea! definitely will be using this in the future!
@WilliamFaucher
@WilliamFaucher 3 года назад
Ah man thanks so much Peter! you're the best :)
@brittanymiller5585
@brittanymiller5585 3 года назад
It's like you read my mind! I definitely was thinking about Tatooine the second you added in the second sun.
@WilliamFaucher
@WilliamFaucher 3 года назад
Hahah not surprised! Thanks Britty!
@GDi4K
@GDi4K 3 года назад
This is amazing. I learn a lot of things, in this short video.
@WilliamFaucher
@WilliamFaucher 3 года назад
Thanks! I’m so glad it helped!
@CassetteMelody
@CassetteMelody 3 года назад
Really enjoy your tutorials. Would be really cool to see how you make your environments. Your grass blends so well with your terrain and the shadowing on it looks great.
@WilliamFaucher
@WilliamFaucher 3 года назад
Thank you! I'll be doing some of that soon! :)
@cjaylk
@cjaylk 3 года назад
You’re the UE dude we want man 😎🔥
@WilliamFaucher
@WilliamFaucher 3 года назад
You’re too kind, man!
@carlosagrestani9292
@carlosagrestani9292 2 года назад
Amazing as always!
@jakubjodlowski2768
@jakubjodlowski2768 3 года назад
Thanks William, another great vid!
@WilliamFaucher
@WilliamFaucher 3 года назад
Thanks so much Jakub!
@untitled_exr
@untitled_exr 3 года назад
thanks, this is very helpful! also, I would like to see more lessons about lighting in UE4, because this is the least covered topic, as I understand
@WilliamFaucher
@WilliamFaucher 3 года назад
Stay tuned! More to come on that soon ;)
@AJsapala481
@AJsapala481 2 года назад
Thank you so much for your great work sharing tricks and techniques. We all sincerely appreciate it.
@高磊摄影
@高磊摄影 3 года назад
Great Tutorial! Thank you William.
@WilliamFaucher
@WilliamFaucher 3 года назад
Thank YOU for watching!
@MartinAaberge
@MartinAaberge 3 года назад
Great video Will! so easy to follow :)
@WilliamFaucher
@WilliamFaucher 3 года назад
Oh, you!
@az-ru2084
@az-ru2084 Год назад
Love indirect light technic
@Legomanshorts-c5o
@Legomanshorts-c5o 3 года назад
loving these vids man
@VirtuLlama
@VirtuLlama 3 года назад
Will use this definitely!!! ✅
@WilliamFaucher
@WilliamFaucher 3 года назад
Good luck on your project!
@ChrisBraibant
@ChrisBraibant 3 года назад
Amazing. Super usefull! Thank you.
@WilliamFaucher
@WilliamFaucher 3 года назад
Thanks for watching! :)
@mihaiwilson
@mihaiwilson 3 года назад
Awesome stuff man, thanks so much for sharing your tips!
@WilliamFaucher
@WilliamFaucher 3 года назад
Cheers! More than happy to help!
@sargo1399
@sargo1399 Год назад
Thank you so mutch!!!! You best!!!
@IsaacTaracks
@IsaacTaracks 3 года назад
Damn so so good dude! As a total newbie coming from traditional 3d offline pipeline these videos are so useful. Any chance you would be able to do a short series going over how you set up an environment scene just like this one from scratch?
@WilliamFaucher
@WilliamFaucher 3 года назад
Thanks so much Isaac! I actually plan on doing something like this in a livestream someday. :)
@nicholashunter8545
@nicholashunter8545 3 года назад
Your lighting looks far better right out of the box than in my scene for some reason. Are there different project / editor settings you have enabled?
@WilliamFaucher
@WilliamFaucher 3 года назад
Raytracing is on, for starters. Apart from that, it could simply be the environment you have, the models, textures, it's hard to say really. Using the Environment Light mixer should give you a very quick set up out of the box for you. It's all about finetuning from there :)
@nicholashunter8545
@nicholashunter8545 3 года назад
@@WilliamFaucher cloud shadows are wiping my scene's shadows out and almost making it look like an unlit render. I may have to go with the new hotness of ray tracing.
@LukasDamgaard
@LukasDamgaard 3 года назад
Why is the project named filmskolen ? is it by any chance the danish film school? thank you for the great tutorial btw
@WilliamFaucher
@WilliamFaucher 3 года назад
This was a project I had created when I was teaching at university here in Norway :)
@genojudlaw
@genojudlaw 3 года назад
Thanks
@WilliamFaucher
@WilliamFaucher 3 года назад
You're welcome!
@noisebiccys
@noisebiccys 3 года назад
nice one!
@WilliamFaucher
@WilliamFaucher 3 года назад
Thank you!
@mv4770
@mv4770 3 года назад
Hey man, you recently asked which tuts people need or want. Could I maybe suggest tackling post processing volumes. Getting that really great look you manage to achieve? Thanx anyway for what you're doing. It really is appreciated and helped me land a project this week. So thankyou
@WilliamFaucher
@WilliamFaucher 3 года назад
That's a great point! In this video everything is left at default, only things I changed were the white balance as shown! Thanks so much for the kind words sir!
@UnrealArtist
@UnrealArtist 3 года назад
3:22 , A quick disclaimer is very necessary if we gonna put anything online xD I saw what you did there, Good job. Otherwise, internet grandmasters eat you alive xD xD Good job brother
@WilliamFaucher
@WilliamFaucher 3 года назад
Hahah thanks! I actually had a change of heart after posting this video, I welcome criticism and alternative solutions! People can share their approaches in the comments and that is helpful to everyone, so keep them coming!
@II-er7gj
@II-er7gj 3 года назад
Thank you! Very nice video tutorial! maybe you can show how to bake or implement HDR in material that uses metallic surface to make it even more realistic? :)
@WilliamFaucher
@WilliamFaucher 3 года назад
What do you mean by implement HDR in material?
@swapnilmohite8416
@swapnilmohite8416 3 года назад
those grass shadows are so clear. Is it because of raytracing? mine gets all flickering and poor quality. Is it because am not using raytracing? BTW great tutorial! Thanks a lot
@WilliamFaucher
@WilliamFaucher 3 года назад
Yeah I'm using raytracing! Shadows will be MUCH sharper for sure! Raytracing also allows you to get soft shadows :)
@glenortiz8419
@glenortiz8419 2 года назад
This tutorial was exactly what I was looking for. Unfortunately I don’t have and GPU capable of ray tracing. I was wondering if someone knew how to achieve similar results with baked lighting ?
@WilliamFaucher
@WilliamFaucher 2 года назад
The process is more or less the same with baking. The way to soften shadows is with the source angle of your lights. The larger the source angle, the softer the shadows will be. Pretty sure you can bake atmosphere lights as well. I have a tutorial on GPU lightmass (don't worry, even if you don't have RTX, you can use GPU Lightmass, you just need to enable raytracing in your project.
@glenortiz8419
@glenortiz8419 2 года назад
@@WilliamFaucher thank you for getting back. I will definitely check out that video! I appreciate the work you do!
@johnym9051
@johnym9051 3 года назад
Hello William, thank you again for nice tutorial. Maybe I missed this information in video but did you mentioned where did you get this scene? Is it some Epic collection on marketplace or your own? Thank you! :)
@WilliamFaucher
@WilliamFaucher 3 года назад
Thanks! I just made this scene myself, just a bunch of megascans rocks with grass scattered on top, and some mountains in the BG, very simple scene!
@mrtobycook
@mrtobycook 3 года назад
@@WilliamFaucher Simple for you maybe lol! I'd love to know how you did it!
@cabreram.4734
@cabreram.4734 2 года назад
Hello. My question is, does this work for videogames? Or only cinematic scenes, could it get expensive? Thanks in advance.
@WilliamFaucher
@WilliamFaucher 2 года назад
Hard for me to answer that question since I don't know anything about your project or target platform. More lights = more impact on performance, so the answer to your question is... it depends?
@wilsonwarmack4284
@wilsonwarmack4284 3 года назад
This guy is the Albert Einstein of Unreal Engine!
@WilliamFaucher
@WilliamFaucher 3 года назад
Something something mc squared directional light
@MaxiCrows
@MaxiCrows 3 года назад
oye muy bueno ! Time ago I was trying to do the same with 2 sunlight, but i couldnt, now i can ! Thanks you ! How you learn this? just trying or reading the manual :P ?
@WilliamFaucher
@WilliamFaucher 3 года назад
Hahha I'm glad it helps! I'd say it was a bit of both, trying new things, and reading the documentation.
@phantomoftheopry1500
@phantomoftheopry1500 3 года назад
Once again, awesome tutorial. Quick question, trying to add fog with the Env. Light Mixer but I can't add the volumetric fog with the volumetric cloud. How do I add fog?
@WilliamFaucher
@WilliamFaucher 3 года назад
You can't add any custom actors in the Env. Light Mixer unfortunately, just the ones that are already included.
@williamminnaar6311
@williamminnaar6311 3 года назад
Hello there, in this scene - How do you get the grass to grow like that, cover only one area? Do you hand paint it like that - I newish to Unreal, moving from Unity Thanks!! :)
@WilliamFaucher
@WilliamFaucher 3 года назад
It's just a grass mesh that is painted densely across the surface! Nothing special :) Good luck!
@williamminnaar6311
@williamminnaar6311 3 года назад
@@WilliamFaucher your base scene with the Unreal mannequin - the lighting looks lovely and natural - I am making a desert scene for a client, I would love to know how you got the scene so crisp please? I mean, before you started playing with it :)
@pashab1982
@pashab1982 2 года назад
Thanks. How to do the shadows in the interior from indirect movable sunlight? Movable skylight is terrible, dont give good shadows.
@WilliamFaucher
@WilliamFaucher 2 года назад
You mean for baked lighting?
@pashab1982
@pashab1982 2 года назад
@@WilliamFaucher I have a moving sun and a moving sky svte. The building stands in the shadow of the sun. Inside the building there is terrible lighting. There are no shadows. How to make shadows correctly?
@WilliamFaucher
@WilliamFaucher 2 года назад
@@pashab1982 Baked lighting or UE5 is the way to go
@pashab1982
@pashab1982 2 года назад
@@WilliamFaucher Thanks
@WilliamFaucher
@WilliamFaucher 2 года назад
@@pashab1982 I have a video about interior lighting if you want to check it out :)
@venkateswararaopulagam7755
@venkateswararaopulagam7755 3 года назад
You are the BEST. Thank you so much for this video... I have 2 doubts please clarify. I want to make youtube videos using unreal engine 4. But my question is, will I have to take permission from the epics team before doing youtube videos? or can I use the unreal engine without asking them permission? And I have another doubt please clarify if you know the answer. I want to give credit to unreal engine 4 for making youtube videos. so, can I use the unreal logo to display on my youtube videos?? or I have to take any permissions from them?? Please, please clarify my doubts??
@WilliamFaucher
@WilliamFaucher 3 года назад
Hi! Making unreal videos is ok, but in order to use their logo, you technically should get approval from Epic. If you google Epic Logo usage you should find a link to where you can apply, it is easy and doesn’t take very long :)
@venkateswararaopulagam7755
@venkateswararaopulagam7755 3 года назад
@William Faucher Thank you so much bro ❤️❤️❤️
@cawka0_o
@cawka0_o 3 года назад
ok 14:16 on this moment, if i want to create game with this tricks and style of light. Im need soft shadows, but ! This dont work without RTX and IDK why This works only with distance field shadows. But if you use this function, shadows just start to break down. Thanks for tips. But that's again. Only for RTX users...
@WilliamFaucher
@WilliamFaucher 3 года назад
Hi there, that is correct, this is for RTX only. You can't really get proper soft shadows without RTX because it requires raytracing. Raytracing is one of those things that is so immensely beneficial and critical for getting realistic renders, it's worth trying to get at least a 2000 series card, even a 2060, to get it.
@marioskon3539
@marioskon3539 3 года назад
Is rtx enabled?
@WilliamFaucher
@WilliamFaucher 3 года назад
Yes! But you don't need RTX for everything in this video. Only the bonus tip regarding soft shadows.
@marioskon3539
@marioskon3539 3 года назад
@@WilliamFaucher thank you it really helped me, keep up with the quality toturials!
@johninglis2622
@johninglis2622 2 года назад
have they change the lighting in ue5 i cant change the direction light to change the scene so like sunset etc i cant find it in sky atmosphere
@WilliamFaucher
@WilliamFaucher 2 года назад
The lighting works largely the same way. You need to make sure your directional light is set to "atmospheric sun light". :)
@johninglis2622
@johninglis2622 2 года назад
@@WilliamFaucher Yeah I cant find it in the settings, its usually in the atmosphere but i think its been moved unless im blind lol. im using the new version of unreal.
@WilliamFaucher
@WilliamFaucher 2 года назад
@@johninglis2622 I recommend using the environment light mixer to create your sky system :)
@JimmyWebs
@JimmyWebs 3 года назад
Damn, that grass is just gorgeous! Is it custom made or available somewhere?
@WilliamFaucher
@WilliamFaucher 3 года назад
Thanks! It’s just megascans!
@JimmyWebs
@JimmyWebs 3 года назад
@@WilliamFaucher "just" is a little inadequate for megascans :) thanks for the tip!
@vrschoolitalia
@vrschoolitalia 2 года назад
thanks bro
@vrai_
@vrai_ 3 года назад
Cheating not just for playing, but also developing
@MrPK
@MrPK 3 года назад
OMG Thanks 😍
@WilliamFaucher
@WilliamFaucher 3 года назад
Cheers man :)
@RR-kn1tg
@RR-kn1tg 3 года назад
too good ty !!!
@iciervasotomayor
@iciervasotomayor 3 года назад
Brilliant! In fact, you're actually fixing that weird behavior of the SkyAtmosphere actor: In real life sunsets, the gradation to red horizon happens ONLY around the sun. If you look in the opposite direction you have deep blue. But the SkyAtmosphere actor generates full 360º gradations, with red horizon on every direction you look. And this is the workaround. Thanks William.
@WilliamFaucher
@WilliamFaucher 3 года назад
Yeah totally agreed, the skyatmos is really nice, but like you said, it's a 360° of all the same hues, which isn't how skies work! This is more of a hack/workaround than a real solution but hey, it works!
@otsoya
@otsoya 2 года назад
Hi William ! Thanks as always for your AMAZING content wich gives me more confidence in UE. Could you update your tutorial for UE5 as Lumen doesn't support light channels ? (Or maybe there's a simple trick to achieve this result?) Thanks !
@WilliamFaucher
@WilliamFaucher 2 года назад
Thanks! Glad to hear it's helped! I'll definitely have other lumen videos coming, unfortunately lighting channels won't be a thing in UE5 :(
@cgharsh
@cgharsh 3 года назад
you are god in unreal lighting superb and very well explained..... Genius amazing tut waiting for Ocio color management and Aces CG pipeline
@WilliamFaucher
@WilliamFaucher 3 года назад
Oh man you're way too nice, thanks for the kind words! Just glad it helped :)
@roastman9753
@roastman9753 3 года назад
You know literally 3 hours ago I was internally wondering how to create tatooine skylights with the new light system. So. Yeah. I've subscribed at this point lol.
@WilliamFaucher
@WilliamFaucher 3 года назад
Haha that's great! Thanks so much, and welcome to the community!
@antoniopepe
@antoniopepe 3 года назад
what a gem of tutorials. you are a genius. you have one of the best channels on Unreal. I really admire your photographic filmic taste. keep it up.
@WilliamFaucher
@WilliamFaucher 3 года назад
Thanks so much! I really appreciate that!
@sajedng7551
@sajedng7551 3 года назад
I just didn't know about this and it took really long to fake the moon using other technics!
@WilliamFaucher
@WilliamFaucher 3 года назад
There's lots of ways to make a moon, none of which are wrong! HDRI's are another great way of making them This way can be pretty handy due to it's dynamic nature for sure :)
@slothsarecool
@slothsarecool 3 года назад
Interesting tip, thanks!
@WilliamFaucher
@WilliamFaucher 3 года назад
Cheers! Happy to help!
@EarlyMorrow3D
@EarlyMorrow3D 4 месяца назад
I just learned about the term Blue Hour and I've always liked its look but I didn't know there was a term for that type of sky. Now, I got inspired and looked for videos then I saw "William Faucher" at the results and no questions asked I insta-clicked! Thanks for this William!! High quality content as always!
@UnrealArchvizVideoTutorial
@UnrealArchvizVideoTutorial 3 года назад
Great sharing. I learnt a lot from your tutorials!!!
@WilliamFaucher
@WilliamFaucher 3 года назад
That's great to hear! Thank you!
@AwakenIdiotic
@AwakenIdiotic 3 года назад
thank you
@WilliamFaucher
@WilliamFaucher 3 года назад
You’re welcome!
@davidedemurodominijanni9889
@davidedemurodominijanni9889 3 года назад
Hello William. I watched this video right after the previous one about the Mixer. All works fine but, for some reason {some different setting activated by default when building the lighting system with the mixer perhaps? Settings you gave in another video connected to this maybe?} it looks different, on my side, when rotating the sun, no dawn nice looking clouds and sky, all looking way too light despite the identical values I can see at 4:05... I'll keep making experiments but, gosh, I feel I'm gonna get stuck to this point of the video for a while! Update > I solved it and was pretty easy, I selected then deselected the "Sky Atmsphere" element and the set was recreated and finally looked exactly like yours. Supercool! < End of update. Just one question by the way... I like the Index tip about having the sun and the moon, it makes all be potentially superrealistic. I just wonder if you would make a video to dig deeper into that and, eventually, also a video to help setting up a perfect sky in an Antarctic environment. I'm working on an ambitious game set there {which is meant to be very realistic with actual locations in the Antarctica continent} and I'm working on it all on my one as my first ever gaming project. A video with tips would save a lifetime! Cheers
@PolygonAcademy
@PolygonAcademy 3 года назад
really nice tutorial man! super clear and concise :)
@WilliamFaucher
@WilliamFaucher 3 года назад
Thanks so much! I'm glad it helped!
@WaltechStudios
@WaltechStudios 3 года назад
Awesome work, I'm battling with night sean in open terrain, (Moon location) can you give me some advice on the lighting settings.
@WilliamFaucher
@WilliamFaucher 3 года назад
Sorry I don't understand your issue?
@WaltechStudios
@WaltechStudios 3 года назад
@@WilliamFaucher My game is on the moon and the sun is 90% up, the sky atmosphere should be black with no reflection from it. Can you please advise how to achieve the darkness effect but still have the sub lit over the large playable area.
@WilliamFaucher
@WilliamFaucher 3 года назад
@@WaltechStudios Well, there’s no atmosphere on the moon so theres your first issue. For the sun youre better off using a cubemap/skybox texture!
@WaltechStudios
@WaltechStudios 3 года назад
@@WilliamFaucher Thanx will take a look into that, thanks for the advice and chat. Great vids keep up the great work.
@Cineman3
@Cineman3 2 года назад
Thanks a lot for tutoral! Can you make tutorial about overcast tutorial?
@bolbolegypttuber
@bolbolegypttuber 2 года назад
really i learned a lot of things in this lesson .. thank you big big thanks .. please go on
@ahmedestyak4094
@ahmedestyak4094 3 года назад
UnrealGuru 😇
@WilliamFaucher
@WilliamFaucher 3 года назад
Haha thank you!
@gabrielepardi5178
@gabrielepardi5178 3 года назад
Thank you very much! I like this: straigh to the point
@cpncorndogg
@cpncorndogg Год назад
dude your tutorials are great thanks alot!
@Skystudio42
@Skystudio42 Год назад
How you create your map tutorial pls
@ArtificialNightmares
@ArtificialNightmares 3 года назад
Just fond your channel, these videos you put out are great and provide a lot of important info. Thanks, subbed, and I cant wait for more content! Have you tried out DLSS or the RTXGI plugin from NVIDIA? Not much of a performance hit and provides great lighting result. Could be a cool video to explore those topics.
@WilliamFaucher
@WilliamFaucher 3 года назад
Thank you, and welcome to the community! I have tried DLSS yes! Unfortunately you can't render with it with MRQ, at least not yet, so for me it's a bit of a gimmick at the moment! I don't need higher resolution my viewport, I need higher resolution renders! :)
@armondtanz
@armondtanz 3 года назад
Another meticulous masterclass from Dr Faucher ;D
@zeromemes3355
@zeromemes3355 2 года назад
Useful vdo...master
@katatonix
@katatonix 2 года назад
Thank you very much !!!
@andytenshi
@andytenshi 3 года назад
Just started coming across your videos. Very informative so far. One issue I've had that maybe you could make a video for as I've had no luck finding it so far. The help I need is with is the volumetric clouds in 4.26 in conjunction with the atmosphere light index. If I've got volumetric clouds set up in the scene they look fine during the day but whenever my main sunlight drops below the horizon the clouds turn jet black. I tried adding another directional light as the moonlight and set its index to 1 and it does light the sounds, but it acts as another sun. I'm not sure the procedure to get it to change the sky to a night sky and light more like a moon.
@WilliamFaucher
@WilliamFaucher 3 года назад
Hello there sir! Totally understand your frustration. As of now, the moment you dip the sun below the horizon, it is normal for it to go all black. The atmosphere index doesn't create a new moon, it creates a second sun. So you will need to adjust the color of this new sun, and tweak the post processing settings to change the hue of your scene to a more blueish tone. Unfortunate this is the only way to get a "night time" look, dynamically. Of course you can always find a night time HDRI and use that instead! Hope this answers your question!
@tbarsnessvfx
@tbarsnessvfx 3 года назад
nice! you're injecting luminance into the sky light and atmo for indirect instead of direct. I like this trick for artistic directability. I'm curious how close you could get with purely post process.
@WilliamFaucher
@WilliamFaucher 3 года назад
I think with just whitebalance you could get real close! But it’s nice to have a bit more directionality of light to work with :)
@Impaczus43
@Impaczus43 3 года назад
Wow the lighting is so good! Is this using raytracing?
@WilliamFaucher
@WilliamFaucher 3 года назад
Thank you! and Yup! Raytracing for sure, it's the only way to get nice soft shadows :)
@grmoure
@grmoure 3 года назад
I love this great tip, it is exactly what I was needing for the work I am doing. Awesome!!!
@WilliamFaucher
@WilliamFaucher 3 года назад
Glad it could help, Gonzalo!
@michaelralla9646
@michaelralla9646 3 года назад
William, this is great - thank you! Are you able to share that scene, by any chance?
@WilliamFaucher
@WilliamFaucher 3 года назад
Hi there, thanks! I'm actually looking at a viable method for sharing/giving away these small scenes for the viewers! Not sure of the legality due to megascans and redistribution so I need to look into this.
@Enzait
@Enzait 3 года назад
This is some great stuff, thanks! Btw, I recommend linking the mentioned video in the description :)
@WilliamFaucher
@WilliamFaucher 3 года назад
Ah good point! I use a feature called "cards", the video shows up in the corner when you click the little "i" icon in the upper-right corner, the link is there! Not sure how many people know about that though. I'll put it in the description as well, great idea! Thanks!
@YahiyaJasem
@YahiyaJasem 3 года назад
Great tutorials as always!
@WilliamFaucher
@WilliamFaucher 3 года назад
Thanks so much my man! Appreciate it :)
@kevintexture4437
@kevintexture4437 3 года назад
Hey william when I render a large number of foliage with movie render queue it doesn't render the foliage .. but rendering same thing with sequencer, renders the whole foliage is there any command with which I can render Large number of foliage with movie render queue ?
@WilliamFaucher
@WilliamFaucher 3 года назад
You're not the first person I've heard have this issue, and as of now I'm not entirely sure what the solution is since I have never run into this issue myself yet. Sorry!
@norwegiananalogue3465
@norwegiananalogue3465 2 года назад
This is NOT the way to do it though! Just, kidding - you're my go-to guy when it comes to Unreal-related stuff :)
@WilliamFaucher
@WilliamFaucher 2 года назад
You had me in the first half!
@СветланаЮнисова-ш1и
thx u! it is very very helpful! i am so happy i find your channel! it will be great if u will make more about cinematic scene! thank! have a nice day! from Russia with love!
@WilliamFaucher
@WilliamFaucher 3 года назад
Thank you! More cinematics stuff will be coming soon! Have a great day!
@aweidenhammer
@aweidenhammer 3 года назад
Super-cool trick!
@WilliamFaucher
@WilliamFaucher 3 года назад
Thanks! Hope it helps!
@ahmedshakib3883
@ahmedshakib3883 3 года назад
Another awesome video,I am thinking of getting an rtx 3060 , it is within my budget , 3070 is a bit of a stretch for me.
@WilliamFaucher
@WilliamFaucher 3 года назад
I'm using a 2060 Super, and it's awesome! I think you'll be happy with a 3060 with all that extra VRAM!
@EricAAnderson
@EricAAnderson 2 года назад
I work in Unreal all day every day, and videos like these are amazing, because I had no Idea you could do that (get a second atmosphere-only light). We use light channels a LOT, and have often noticed that certain lighting systems (like Lightmass) ignore LC’s entirely, and contribute regardless. Do you know if in this case, this only works for movable lights, or would it work with stationary as well? (Or would the “atmosphere only” light bake into the lightmapping?)
@taibou44
@taibou44 3 года назад
hey sir i'm kinda new to ue4 i have a question did you change the parameter for the cloud volume because i dont have the same cloud as yours and where can i get your terrain and thx
@WilliamFaucher
@WilliamFaucher 3 года назад
Yes I adjusted the settings in the Volumetric Clouds actor. As for the terrain, I made it myself!
@fullfunk
@fullfunk 3 года назад
What about inserting a background we have a photo of a sunset or sunrise and pick color from it and use lights based on that reference
@WilliamFaucher
@WilliamFaucher 3 года назад
There is more to lighting than just getting the colors right unfortunately. Just sampling the color won't change the way our dynamic sky looks.
@dubhglasduncan3018
@dubhglasduncan3018 3 года назад
Hi, great video, I was wondering do you ray tracing enabled for the live reflections ?
@WilliamFaucher
@WilliamFaucher 3 года назад
Thank you! Yes Raytracing was enabled :)
@maddiehad
@maddiehad 3 года назад
The Andrew Kramer of UE4 finally.
@WilliamFaucher
@WilliamFaucher 3 года назад
Oh man such praise! Thank you!
@mustafabol1706
@mustafabol1706 3 года назад
You could say "If you have vetter way to mak this share with us at the comment below" :)
@WilliamFaucher
@WilliamFaucher 3 года назад
100%! I'll be doing that in the future :)
@oxygencube
@oxygencube 3 года назад
Excellent! 👌
@WilliamFaucher
@WilliamFaucher 3 года назад
Thanks!
@tonirak241
@tonirak241 3 года назад
Nice, i would like to know how much does this second sun cost in term of performance?
@WilliamFaucher
@WilliamFaucher 3 года назад
There's no real answer for that, it depends on how much pixel area they cover. Really, it depends on your scene.
@hassaanvfx
@hassaanvfx 3 года назад
you always try to do something different, its probably gonna come in handy. Good stuff.
@Afro_ninjaest
@Afro_ninjaest 3 года назад
Another great video! Thanks! :D
@WilliamFaucher
@WilliamFaucher 3 года назад
Thank YOU for watching!
@aburashel9914
@aburashel9914 2 года назад
How to use static light with lumen unreal engine 5
@WilliamFaucher
@WilliamFaucher 2 года назад
Lumen is a dynamic solution, not intended for static light /baked light usage :)
@animatorizwan
@animatorizwan 3 года назад
Amazing tutorial man. Very Informative. I do use blender for my personal project. For Final Render, after watching your tutorials, I got some home on UE4. Problem is I have a 4 years old graphics card which is GTX 950 (2GB graphics card). Even Ray tracing not work on my card, can I still use to render realistic things like human along with exterior background. Sorry for the long question. Answer would be helpful for my decision further. Thanks in Advance. 🙂
@WilliamFaucher
@WilliamFaucher 3 года назад
Hi! Thank you! You can certainly achieve good-looking results without an RTX card for sure! It's MUCH easier with raytracing, but you don't NEED it for nice renders. :)
@animatorizwan
@animatorizwan 3 года назад
@William Faucher Thanks a lot man. 😍✌️
@aniltelikepalli7822
@aniltelikepalli7822 3 года назад
You are amazing William. As always Outstanding tutorial......Thank you.
@MigiloDiPilo
@MigiloDiPilo 3 года назад
Nice one. Really like these more indepth tutorials
@AOLighting
@AOLighting 3 года назад
Thank you for sharing your knowledge and ideas!
@B1GB3ANS
@B1GB3ANS 3 года назад
Keep ‘em coming. I love these videos
@WilliamFaucher
@WilliamFaucher 3 года назад
Thanks so much man!
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