When this video goes up, I'll be on a short vacation, so anything you send in (comments, fan art, etc.) will not make it into the next episode. Still, feel free to message me and we'll have a great showcase in EP. 11! Enjoy :) ► Visit shop.petecomplete.com for the official 'Live, Love, Provoke the Void' collection! ► Full Playlist: ru-vid.com/group/PL_lgEqY9K6UXUjXUQe5jP-d9iQ-yjrvhE ► The first chapter of this story in the cold bog: ru-vid.com/group/PL_lgEqY9K6UVooXatQRca5Rw-5meQhDHx ► The second chapter of this story in the tropical rainforest: ru-vid.com/group/PL_lgEqY9K6UVaIOTeE9PxK0Wrr1DJDsm4
A note about the polar bears: They are endangered on Earth. This isn't Earth so they might be thriving on this planet. Maybe when you prepare to leave this planet, if you do, you can take a few polar bears with you to bring them back to Earth to help repopulate.
7:30 You wouldn't have been able to pod drop home anyway, even if you had found enough steel to build it. Because neither Vullek nor Jay are able and willing to fuel up a pod launcher.
1. If medical expertise is becoming such a problem, perhaps pursuing mech tech development to build a paramedic could be very useful. 2. Due to the flammability of the steal walls in all of your base would it be install a few firefoam poppers in case something set some part of it on fire.
a paramedic is unfortunately built after high mech tech, and currently I doubt Pete carries enough resources to deal even with the standard mech threat, not to mention not exactly having spare people on hand to sacrifice to bring a paramedic to life
Your paramedic point would be tough to reach, but it has another plus side in that during the metalhorror event (the gray flesh around the base in a previous episode) the paramedic cant become infected, and therefore cannot lie
@@pinguin4898 Never said it would be really quick and easy, but as seen with inability to perform a heart transplant Pete needs a guaranteed way to get a capable doctor and a paramedic can do that. For getting a pawn to turn into a high subcore the answer is simple: wait for a raid or some other event that gives you someone disposable then stick them in the scanner. A first summon Diabolus at least isn't all that difficult to take down, don't know about the war queen though. The only other option is to wait for a capable doctor to possibly literally fall from the sky.
Nice episode and good travels. A few notes: - maybe Elpis should drop his Weapon inside the shelter before going void provocating? There is no reason to have it deteriorate in the snow every time. - Alliteration time: Monolith Move, Abrasive Artist - don't forget to unlock the transporting of the corpses to a covered spot. If you want to feed your ghouls, you can't leave them to deteriorate in the open
Dang. Flexing on the prisoner by going Aztec and their buddy and letting them rest in the trash compactor together with a literal monster. If that doesn't motivate you to comply I don't know what will.
fun fact: with addition of books, colonists also gained a new type of possible restriction in their schedule, being books. you can restrict what books your colonists can read down to a specific type of skill you want that colonist to train *ethically*. this would also mean if you didn't want your pawns reading the tome but wanted to keep it you could forbid them from reading any tomes entirely
Installing a mod to let you create nupaste meals is fine, but you expressed a desire for a method to have your colonists do it. There is a way to do it, by exploiting the interaction between drafting, dispensing, and storage zones. Basically, you put a storage zone in the center of the dispenser (so it is out of reach of the colonist) and set it to critical storage of nupaste. Then, when a colonist gets hungry, wait until they are creating a nupaste meal, and draft them. They will drop the meal on the floor. When you undraft them, they will try to get another one. If you hold down the draft button on your keyboard, they will do it very quickly. Some might consider it an exploit, but by that logic, so would be a mod. It's your choice, of course. Love the series. A shame about the polar bears.
Yes, I've used this before to stockpile npaste and feed animals. It is especially useful if you only have meat and need to feed an herbivore, which seems a little cheesy. That may be way the dev disabled it "officially" even though there is still a way to do it.
I don't even use a stockpile. I just draft the colonist as soon as they pick up the meal from the dispenser. Causing them to drop the meal, forbid the meal in the ground. Undraft the colonists and they grab another from the dispenser. Repeat until u have the meals you need. I understand the mod makes it easier, but if you're trying to avoid mods this is a way.
@@goldentate5285 I know a guy who avoids mods, as a theme of his stream. I always thought the stockpile wasn't necessary, but wasn't sure. He also never pauses anymore, so he just holds down the draft button, and it spams nupaste out of the machine.
You could remove the roof for the room that the wood maker dryad is in so then you don't have to place it outside and it'll revive whenever the death pall happens. I'm not sure how you would knock it out though, you'll have to get lucky with melee maybe.
Very on point for how Pandroth handles living in Anomaly narrative style to kill the fresh yak to stave off the ghoul issue. Utilitarian, scientific darker deeds, more self-serving than Boyo, but mindfully driven rather than the psycho zealot cult ways of Jingz. Same goes for the new base, it is absolutely in style of the colony so far to build around the monolith like that. They kind of embrace their fate with it. Didn't expect the five cats to do THAT much damage to a ghoul though, quite impressive for the little furballs.
Wait, even if you had the steel to build the pod and launcher for Vullek and Jay... Vullek can't refuel the launcher, right? That was a problem way back in episode 4 😆
is it possible that provoking the void is trying to grow a flesh tree, but the sea ice has no soil for them to spawn on, so it seems like nothing is happening?
The reduction of the sea ice and therefore hunting grounds for polar bears makes encounters between and humans more likely with often sad outcomes. Encounters with hungry polar bears might happen more often in real life due to climate change.
That raid defense against the tribals was brutal. Too bad that raid didn't happen before having to kill the yak to feed the ghouls. The colony could use a steady supply of meat that a yak farm could make.
Ellie: How did the raiding with the ghoul go? Vulek: It was like hurting cats. Ellie: How was it like herding cats? Vulek. Not what I said... This is turning out to be a very interesting series. Initially I wasn't interested in seeing much of the Anomaly stuff, expecting you to touch on it out of obligation, then move on to being transhumanist mechanitors. But this is becoming so cool, this freaky necro-tech approach that your colonists have going on, like elements of Dead Space and Event Horizon, along with, of course, The Thing, especially last episode. I do hope you plan to continue on the Archonexus ending though. We're halfway there! I love the look of the new base, all clean lines laid out around the freaky ancient ruins of the unknowable. What could go wrong?
In the past it was possible to stack nutrient paste by 1. Waiting for a pwan to grab a paste 2. Draft the pawn and forbid the dropped meal 3. In pause mode switch between drafting/undrafting, making the pawn create an additional meal each iteration.
2.3 Days over sea ice with a ghoul who might get hungry sounds like a long journey. Makes me think of "The worst Journey in the World" a diary of one of the members Scotts Expedition in 1911.
Wouldn't it be a good move to drill in a non-steel vein to generate stone chunks to turn into blocks? Am i mistaken in seeing that the walls are made of steel?
it might be to late but when a pawn goes to make a nutriet paste meal for themselves select pawn and take control of the pawn. This makes them drop the nutrient paste meal. Then select the meal and forbid it. Then release control of the pawn and they will get a second meal, take control of the pawn and they will drop the meal into the forbidden meal pile. Do this as many times as you want to make a stack of meals that you can store. You can then store the meals where animals can get at them and they can feed themselves.
Would not go for a generator powered deep drill, a wind turbine and battery works perfect even if u add 2 other drills on top in terms of power and consumes nothing, its better for resources. Did not think od the option with the wood maker dryad, think the idea is smart, will try myself : ) Have a good vacation , enjoy your time off.
the 5 on screen were the manhunter ones. On the difficulty he is playing these are almost guaranteed to produce rotten flesh which is unfortunately inedible. The one near the start had already been consumed i'd guess by this point.