13:55 You can only use two fuel to move 10 spaces if you have ONLY two fuel left, ie basically after you have used your first fuel either to move or to remain where you are.
Alexandra, can you help with a query. The dog fight tokens of which there are five, do they have to last the whole game, or are they recycled after each dog fight. Many thanks, Ken Liverpool UK
I just checked out the poll on BGG upon which the complexity score is based. It has a grand total of three votes on it. Two medium, one medium heavy. So I'd take that rating with a pinch of salt as the sample size is tiny. For me this one is introductory, there's a few bits and pieces to remember, but the reality is, the Germans try and fly to targets and drop bombs and the RAF tries to intercept them and you chuck a bunch of dice for combat. This game is no more complex than something like 1812 from Academy Games, and has fewer rules than Axis and Allies.
This is not as deep. I would do RAF every single time if I were playing solo. But for two player this game is balanced and players much quicker, so I would choose this. Committing to a two player campaign in RAF is a big time investment (can take many hours to get the full balanced experience) which is hard to do.
G’day John, I have The burning blue. If you have ever heard of it or played it that would help me. Looking for a video to help learn the game, wouldn’t happen to know one?
Guys. You completely missunderstood the rules. You always are aware of the squadrons composition. You can even distribute Ju 87 to airfields and radar installations for better effectiveness.
Where does it say this in rules? At start of round one it says deal 6 cards randomly to each flight likewise for the British 3 randomly to each flight. Also you assign German missions BEFORE dealing cards never mind looking at the cards and distributing them!!!!