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Review of BZ-75 guide heavy tank of China | perks bz-75 armor 

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Review of BZ-75 Chinese heavy tank of the tenth level, game World of Tanks. In this video there is a full guide to the bz-75, together with you we will look at how to play the BZ75, we will study the best equipment for the bz-75, we will correctly arrange the perks for the BZ-75 crew, we will look at the tactical and technical characteristics of the bz75, we will tinker with the BZ-75 armor and others characteristics of this heavy tank.
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BZ-75 - upgradeable TOP with new mechanics of rocket boosters.
BZ-75 (China, TT-10, pumpable, mechanics: rocket boosters) was released for the first time on October 13 at the 1st iteration of the World of Tanks supertest.
The tank has a new mechanic for rocket boosters, which turn on and have a duration. Accelerator charges are limited (4 per battle).
Additionally, the tank has 2 guns to choose from:
The first with the usual set of shells: Armor-piercing, HEAT and High-explosive.
Second weapon with only high-explosive shells: Regular high-explosive and HESH high-explosive with greater penetration but reduced damage.
Let's also remind you about the mechanics: when activated, you will not be able to maneuver, so you need to think about when it is best to use the accelerator. One of the best options is a ram. You can also occupy key points first relative to other heavy equipment. We think we will see interesting moments in the game more than once with the help of these accelerators.
BZ-75 - 62 pumpable TOP in the game and 2 TT branch of China.
Characteristics and appearance are always in front of you.
Performance characteristics affected by rocket boosters:
The first value is normal mode / the second is with accelerators:
Acceleration preparation time: 5 sec.
Reload time between accelerations: 4 sec.
Boost charge duration: 10 sec.
Number of boost charges: 6
Acceleration push force: 70
Acceleration shock duration: 0.5
Engine power multiplier when accelerating: x2.5
Maximum forward speed multiplier when accelerating: x1.5
Maximum reverse speed multiplier when accelerating: x0.1
Chassis traverse speed multiplier when accelerating: x0.15
Firepower:
Motion spread (max): 0.20 (7.00, 10.50 when accelerating)
Chassis yaw spread (max): 0.20 (6.26, 0.94 when accelerating)
Mobility:
Max. forward speed: 35 / 52.5 when accelerating
Max. reverse speed: 15 / 1.5 when accelerating
Engine power: 800 / 2,000 when accelerating
Power-to-weight ratio: 12.9/32.26 acceleration
* All performance characteristics are indicated with a commander's bonus.
Crew 4 people: Commander (Radio Operator); Gunner; Driver mechanic; Charging.
Role in battle: Heavy assault tank.
Special category equipment: Survivability.
The tank will become a competitor to the 60TP, but with its own twist - boosters, thanks to which key positions on the map can be occupied much faster. In addition, the maximum speed even without rocket boosters is quite good for such a heavy tank. Good one-time damage, armor penetration and UVN will help you feel comfortable in many situations. There are also disadvantages - as many as three bumps on the tower and weak sides. Accuracy will also not allow you to skim on this tank.
It is worth noting that the ammunition load is small, so be careful when choosing shells. We recommend carrying several landmines with you: they have good penetration and are useful for knocking down a grapple or causing damage to cardboard equipment.
The cooldown is 17.26 seconds, allowing you to deal about 2060 units of damage per minute, which is one of the lowest values among level 10 heavies. Consequently, the tank is played only from the alpha. The turret traverse speed is acceptable, not as slow as that of German TTs. The combination of an accuracy of 0.4 per 100 meters and an aiming speed of 2.78 seconds is depressing: usually, if one of these indicators is bad, then the second partially compensates for it, but here both values are uncomfortable.
Vertical guidance angles of -8...+20 are quite acceptable, but it is worth considering that the declination angle decreases when the turret (muzzle) is positioned above the fender. Playing from a “reverse diamond” is also inconvenient, because the gun doesn’t really go down.

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17 янв 2023

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Комментарии : 11   
@INDOMITOWOT
@INDOMITOWOT 7 месяцев назад
Братцы танкисты!!! поддержите мой новый канал на Дзен ПОДПИСКОЙ и просмотрами !!!! dzen.ru/id/6513f99746dfe43bf355c2d6
@dimarnd9964
@dimarnd9964 Год назад
Привет про Кир овца 1 гайд будет ?
@NEXT-GEN_GAMES
@NEXT-GEN_GAMES Год назад
Хороший танчик. Но друзья, что сейчас с прокачкой? сыграть стало опыта мизер, серебра практически не дает.
@dmitriynikolai4
@dmitriynikolai4 Месяц назад
Там полюбому фугасница должна быть
@INDOMITOWOT
@INDOMITOWOT Год назад
ПОДПИШИСЬ на мой канал RU-vid! и да ! Привет! 😉 ru-vid.com
@user-vg8xp3vl7o
@user-vg8xp3vl7o Год назад
Рачело...
@kxsh9759
@kxsh9759 Год назад
Если честно мне ТТ эти не понравились брони нету(
@user-jz7ew6ix5u
@user-jz7ew6ix5u 3 месяца назад
Не знаю брать его или нет у меня 9 ка есть но 10 наверно лучше
@user-rk8ed5ll9i
@user-rk8ed5ll9i 6 месяцев назад
Сейчас 9- ку докачаю,и 10- ка,но критуется он очень сил.... может компановку вставить?)
@INDOMITOWOT
@INDOMITOWOT 6 месяцев назад
Привет, поддержи мой новый канал на Дзен ПОДПИСКОЙ и просмотрами !!!! dzen.ru/indomito
@kabanehok1156
@kabanehok1156 Год назад
Экипаж лучше переобучить, а то бобо
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