Legends of the Dead is a strong start for CK3 here in 2024 - while I have some reservations about legends in particular, I think it was the right choice to give us some content that is universal and applies to everyody on the map instead of a flavour pack!
Well I appreciate the honest review, but when I look at playing sims4 as a crusader king youtube video. there are more issue then small balance, when somebody who is new and don't know what the heck she is doing and then still does well, it shows you how simple Crusader Kings has become. that those tours doesn't even matter to balance issue. Sorry to say, when you can play so stupid that you don't even need 50% of the game mechanics, and still get rewarded with success, it seems min max people are no longer the target audience.
@@ghirahimlefabuleux8984If you grow them in a petri dish and repeatedly expose them to small doses of antibiotics, a resistant strain will be selected.
I hope this makes it easier for successors because when you are conquering huge amounts of land as one dude and then die and then have like Five hundred rebellions it gets so annoying .@@galaxyguy8205
It sounds to me like both issues with Legends could be resolved by a "revive legend" type of seed - like, rather than each person getting a Custodian of the Holy Site seed, when one person completes it, future rulers will have to revive that legend and tack themselves onto it. I could see that being interesting - like, let's say Alfred the Great is Custodian of Canterbury. He dies, the legend fades. Eventually the Normans come over and conquer England, and now William the Conqueror is Custodian of Canterbury. It's all one legend - and you have options for how to twist it, whether you're tarnishing the legacy of the prior dynasty or trying to syncretize with it. In general I think you need some kind of multi-generational aspect for them to really feel elevate those stories into LEGENDS instead of just short-term propaganda. Particularly when so much legitimacy is built on ancient heritage like that - "That guy from centuries ago that maybe didn't exist? Yeah that's my grandpa, so that's why I'm king."
This is what I am worried about. A Legend should last CENTURIES, not just decades. Also worried about how Legitimacy seems to work on characters instead of titles. This means a 5/5 Legitimate Emperor of France would have an easy time getting the bonus for also holding other Empire titles that he is not entitled to or in the line of succession for.
Competing legends could also help. For example if I make claim in one of my legends to the deeds of another legend (especially one that is already "completed") then the other legend could be improved to fight back against my claims. Maybe even reviving a dead legend to push back against a new legends attempt at stealing parts of it.
@@pspublic13 The thing is, a legend would lose potency over centuries. I agree that the legends should be like titles and inheritable but eventually it becomes just another part of succession and doesn't actually weigh on the minds of your subjects like it once did. It should lose a level of fame per inheritance IMO
I received this DLC for free and it makes no difference to my play trough at all, with Black Death i just expand my Diplomacy and find somehow a way to arrange a marriege with my Heir in an erea thats not affected and send them off to live in their Court, he'll have much less resistance ruling when everybody is dead
You left out the coolest part of the new map table. If you scroll out during the black death, the darkness beyond the table will be filled with red eyes staring at you. 10/10 DLC.
@iroh9816 Braindead comment. CK2 has much more supernatural content than CK3. Even with the Supernatural setting turned off you can still get events like the possessed event where you can regrow limbs. The original commenter isn't wrong since the Paradox devs said they want to avoid supernatural stuff in CK3 (Which I think is a shame, it should be back with a setting again)
@@iroh9816 It's not biching. The game is historical. I don't want fantasy monsters. The only scenario where I can accept it is when your character is a lunatic. Then the monsters in the map room make sense since they are hallucinations.
It’s hardly a legend if it only lasts around 5-10 years. The legend of King Arthur still remains today! I can’t help but feel, as much as I love their direction towards role playing, that the whole mechanic seems a bit repetitive and pointless?
@@Bayonet1809but if legends didn’t decay they would be OP. It’s a game balance thing, sure it’s not historical but it’s a game first and foremost, and having legends decay after centuries or millennia with the bonus they give would be too unbalanced. Make the legends less powerful but make them last longer would make players ignore them because the costs don’t justify the returns. So a strong but short mechanic is better in this case.
@@tracylaurenmarrow4639just give a good bonus that lasts longer and make the game harder. The only reason they have to “balance” the game so hard is because the game is remarkably easy.
i love the direction the ck3 dev team is going, and i love how moddible it is so that if its too easy for some players they can adjust it and mold the new dlc to fit what they want.
Spoken by someone that doesn't mod the game. Then they release a new update, and you need to go through your tens or hundreds of files and sync them with the latest version.
That has nothing to do with what you said. When Bethesda update Skyrim for creation club, a lot of SKSE based mod need a long time to update, even though the SKSE always released along the new update. And skyrim is still one of the most moddable game. @@WaterZer0
@@yihengwu1089 u have absolutely no idea what you're talking about. Comparing Skyrim modding with Paradox games modding??? Apples and oranges, two totally different things, u obviously never modded any of them. Apart from SKSE almost all other mods from Skyrim don't need to be patched at all , 1.5.97 mods works fine on 1.6.* (Bethesda actually changed esl files recently, now that's a new problem but easily fixed). Paradox however changes hundreds of files every time, they ALL must be updated or the game won't work at all.
After having finally played it, something just feels...off. 1. I think the plagues mechanic is simply too random and attacks the player more than anyone else. It feels gamey, artificial, and contrived rather than an a actual challenge. 2. I don't like the legends mechanic either. It feels like something I just have no reason to ever interact with after having done it once for achievement purposes, especially with the amount of gold upkeep it takes. 3. Most importantly, I really dislike the legitimacy mechanic. It just doesn't feel like gaining legitimacy is ever that easy, even when doing things that supposedly increase it. I actually found this mechanic most frustrating of all. I was lukewarm to the announcement of this expansion in the first place and I guess my gut feeling was right. I am far more looking forward to landless gameplay in the next update.
I personally think diseases spreed a bit too quickly and are over too quickly. The major ones should be able to ravage a large region and more or less stay in that region for a while and gradually make it across to the rest of the world. Also the dev effects should be temporary or you should get bonuses after since you don’t loose buildings in a plague only people and large populations tend to bounce back after a while. The truly devastating effects are one the areas with low population to begin with that somehow come into contact with disease
I do hope they let legends last far longer, and maybe not die out entirely it would be nice to be able to revive dead legends i also feel like generic legends are too easy to get
Awesome review. but but, where's the grim reaper and the pile of corpses? xD This is one example of how, in my opinion, the map of CK3 is better and prettier, but also not as cool as Ck2 (no city sprawls, no gigantic conselours on the map, no grim reaper...just round burhs everywhere!)
Totally disagree on this one. This is a 'core' expansion that only introduces 1 functional feature - plagues. Legitimacy is half baked. Legends is atrocious.
The main issue I've had with this free update so far is legitimacy, without DLC's there seems to be no viable way to gain legitimacy. Every option you have gives you VERY and i mean VERY little legitimacy and every negative event for legitimacy like losing a war sets you back WAY more than the options you have to gain legitimacy. Essentially its impossible to gain legitimacy in the base-game without having a perfect game in my experience (i have only played 60 years so far). In my opinion you should be able to spend prestige on improving your legitimacy however the higher prestige level you have the more efficient it is to spend prestige, this doesn't even have to be a high amount since gaining prestige isn't that hard. Also there are zero plague events i have encountered so far in my 60 years beyond "the plague is here" and "the plague is gone" which is another issue. It seems like the mechanics are only fleshed out with DLC's and just serves as filler in the basegame, there's a large chance i could just be missing something however. I also feel like they need to make legitimacy be a counter for the stability of the realm and not something that affects the stability of the realm. What i mean is if you have good standing with your vassals, have ruled for a long time, inherited your primary title, have the same culture/religion as your domains/vassals, control the entirety of your primary titles de jure and more your legitimacy should be increased. The opposite should also be true if you have bad standing with your vassals, have ruled for a short time, conquered your primary title, have a different religion/culture from most of your domains/vassals, control a very small portion of your primary titles de jure and more your legitimacy should be decreased. This is so that legitimacy isn't just an arbitrary stat increased slightly by your actions, its directly the result of your realm stability.
Also this is more of a nitpick but the plague mapmode shouldn't be in additional modes - theres space for it and i think its pretty important to keep track of plagues around you and in the world in general.
I really think that Legend "decay" sould happen on two levels. The strong effects should decline relatively quilckly, but there should be an option to reinvigorate the legend/tie yourself into a predecessors legend. But the "memory" of the Legend should never really fade entirely (maybe only when owner and culture have chabge or something similar) so that you always know what legends are known in a certain area even if they dont give you any great bonuses anymore. If one could tie the latter into the regular events as you suggested it would be absolutely amazing! Though that sounds like the work of a custodian team or something of the like
It seems to me that Legends are the system which PDX left for modders to fill the blanks, similarly to Royal Court or activities. Modders like author of RICE or other historical mods will surely add Legend seeds based on actual historical legends. I will be waiting to play the new DLC until some of the mods are updated anyway, and judging from the community, which largely plays modded games by now, it will be similar with others.
bought this expansion, it has been ... underwhelming. I can't even tell if bonuses are applying to me directly, or what apply to my counties. They don't seem to show on my portrait or my county screens. The events associated with this DLC just seem tacky and not befitting a 'legend' gathering momentum. Changing a paragraph on your legend info screen as a reward doesn't cut it. I was hoping for something as dramatic as the royal court, but sadly no. This legends DLC needs a considerable overhaul.
0:53 It's so cool to see a legend I made into a mod for ck2 myself, years later being an actual part of ck3. It's very well known, so of course paradox didn't get that from me, but I'd like to believe it at least rang a bell for you OPB thanks to that poland revamp mod from summer of 2020 :D
I'm getting myself a new PC this weekend to be able to handle CK3 without taking two hours just to load the starting screen. First thing I want to do is turn Britain into a European Japan and see if I can totally isolate it to prevent all diseases from happing across from the continent.
Here just hoping for a new roleplay series after watching the basque series from start to finish for the 4th time. Shame playthroughs dont get that much views so it unlikely but a man can dream
That series is what drew me to this channel in the first place and the reason I subscribed. I still want OPB to go back to that series. It's just about the most fun I've had with a roleplay series.
@@WaterZer0I like highlights. Watching a player speed through everything at speed 5 really kills any interest I have in watching, but a highlights-style video can mitigate that.
The issue in my opinion is that CK3 focuses a lot on rewarding you rather than adding the possibility of complete randomness (such as events firing that give you a good or bad outcome.) A factor that you could say exists in life, and has added a lot to the course of history. It would be much more interesting having a very good character die off suddenly and being stuck in a very unfortunate situation, simply because you had a series of unfortunate events. You’d have no clue what to expect next. This randomness however, doesn’t happen in CK3. Usually you can forsee things becoming better because there are only ways to improve your situation.
A little while ago exactly what you described happened, they added events that can randomly kill off your character for no special reason. When that event fires the first time you get a vague warning that something could happen in the future, and the second time it fires it has a high chance to kill or maim you. I've personally lost a number of good characters to this.
Yeah you can actually set the likelihood of “harm events” at the beginning of the game. These are events where a character is randomly injured, incapacitated or killed. People complained about them so by default they’re turned off for player characters.
Literally went on a hunt and the npc chose an option that got my son killed so I had to kill my wife or get a bastard(since she was too old) since I only had 1 daughter who was already in a normal marriage with kids..the random events do happen and one time I also got killed in a wrestling match in a tourney.
Seems to work pretty well, if you march your armies through a plague ridden area, they return sick and spread it all over your kingdom, causing a lot of deaths, and possibly having to re-fill your court over, and over, and over again. Pretty accurate.
Roleplaying is what makes CK fun as a series. I am so happy that DLCs are focusing on this. Not everybody wants to paint the whole map in their color. I am more than happy ruling just over my small duchy or kingdom as long as there is flavor and depth to it.
not wrong. for others, difficulty leads to the very valuable immersion that i seek since im not as good at RP without it. so naturally they lost me years ago
@@jamesoconnor8985 So, if I started as Aethelred and completed three of the starting legends then have my heir complete the other three, that's it? Kinda lame...
Almost strange how perfectly I agree with this. The exact same negatives worried me while reading about the new content, and I was also excited for all the positives you brought up. Hope they listen to some feedback and e.g. make legends last for generations and balance legitimacy more, but overall it easily seems to add enough good stuff for it to be fun and worth buying
This dlc is certainly not a 9/10 and I will never trust another review from a youtuber that is sponsored by the developer of the game they are reviewing. Wish I didnt buy the whole chapter. This dlc felt like a bait and switch from what was promised.
The price of the dlc at a minimum halves the score for me. The prices that people are accepting for these things is astounding and has completely priced me out of the dlcs until they are at a minimum half off
True! I had no idea they just fade away, I'd rather have fewer, more difficult and prolonged to establish legends that persist. Maybe your ancestors could actively keep old legends alive by retelling them, instead of farming new legends all the time. You pay some upkeep, get some events, etc. and keep it going.
Not really. The legend itself is the seed and that doesn't disappear or fade. What spreads through the map and fades is basically propaganda based on such legends and it makes sense for it to fade. For example, Alexander the Great made a really active effort in calling himself the son of Zeus and spreading such stories as he conquered lands. Yet look a century or two after his death and such myths faded away from the public imagination, simply because nobody saw much value in spreading such myths through the lands.
I feel like it should take a lot longer to disappear, like maybe 100-200 years? At least if not fully disappear maybe just be at ur capital if anything else.
@@asthor93 IDK if that's true, from what I understand the seed is the topic or theme of the legend, you then use that seed to create and spread the actual legend. If you've got a legitimate seed (for example you reformed a religion and successfully spread it around the world), it'd make sense for that resulting legend to linger for centuries (like some real world legends do to this day) and descendants can use that same legend, keep it alive and legitimize themselves based on it for example. This legend could then become like the founding legend for this entire religion, spreading far and wide beyond your own realm and developing a life of its own. On the other hand, if it's just some fabricated story of some backwater duke, then it'd make sense to fade away quickly. I have no clue how it actually works, it's just what I'd like to see. If the new map mode just shows the 'propaganda' then it makes sense to go away quickly once you stop, I just hope the legends themselves have the potential to stick around for much longer and even continue spreading on their own, provided the protagonist is famous enough and the legend is perceived as legitimate or important.
@@anxy4895 Didn't see any for legends as I was playing yesterday, but I'm sure someone will make one eventually, even if that someone ends up being me, heh heh
The more i see of theese mapmodes, the more im convinced theyre using the same code/mechanic for both legens and diseases. A county ticks up, and then ticks down when not actively affected by either. Not to mention, they spread in similar ways. But im guessing most ppl have already noticed this, right?
Us developers are lazy. And it's a good thing : the lazier we are the better in runs on a computer :). We make things once, and if possible we create something on which we can build on. Which help further development, the creation of new things and it helps the mod community too. (I'm not a dev in video game BTW, but we work with a similar mindset)
@@PsyX99 yeah sure, just a bit dissapointed in paying for one thing when its marketed as two. I used to buy everything even back in CK2 without hesitation (and still do pretty much) but my faith for the studio has steadily declined theese last few years so realizing stuff like this is kinda sad 🫤
@@bjornk14The second they announced that their were going to be on the exhange market we knew the good times were done. It's capitalism at its finnest : a growing compagny always needs more profit. It's not compatible with our desire to have nich games that are good. (and in a way we can be gratefull for having EU3 and EU4, Victoria 2 & 3 and CK2... even CK3). Because they are the rare exeptions.
IMO the activities needed to be balanced by being high risk/reward - could tank your prestige catastrophically if some things go wrong and you can minimize that risk but it requires a lot of prep, the right character traits, etc but its good to see legends are less busted
One thing I hope they update in the future is obviously trading but also more devastating raids. If I sack a county and wipe the army that county should suffer more penalties and I should have more options during each sack. Obviously the stronger raids would be based on development. The higher the development the more likely a raid can bring negatives. So example if Mr H sacks Constantinople and wipes the army- Constan should take a major tax, control, and development hit. On that note I think raiding with allies should be a thing too. So some major kingdoms in Africa have a chance to deal some real damage to the rest of the world.
I was excited by the DLC from your preview as the mechanic looked fun. When I saw how easily you could achieve massive conquests with them I decided I probably would wait to buy the DLC until a balance (or (good) difficulty settings)
I gotta say after watching it streamed on Twitch last night the DLC looks half baked. Black Death happened in the first year of the game. Lots of typos in text boxes of a game that is mostly reading text boxes. I will wait to purchase until the dev team works out the bugs.
CK3 become very interesting to play. It begin to have a lot of mechanics. I hope the next big expansion will rework the economy and will have a trade system why not
I find plagues interrupt gameplay way too much. I'd prefer the to be less common, but more devastating, so that the attention they demand is justified. As is he worst part about them is they distract you from whatever you're doing.
Honest reaction the I do find the Legitimacy better then I expected, Legends and plague was similar to what I expected or predicted. but all in all, it isn't bad for a core expansion. With roads to power is the one I am really interested in, if they mess that one up, I think that is it for me for CK3. but this Expansion is definetly a 8/10 as DLC. but still doesn't motivate me enough to upgrade my 1.92 game. even if I would gain this DLC, Wards and Warden and Legacy as Persia as bonus mechanics.
I didn't appreciate how strong legend's are in helping shape a realm. I've been doing a tribal asatru run and having barony bonuses for control across the whole nation really helps keep stabilise a very warlike set of vassals whose levies contributions I value. Renown boost to get to seawolves and the rest of those perks faster for making my raiding ops easier and more lucrative. De jureing 2 kingdoms into 1 is amazing when locked in confederate partition. It's also good the modifiers only apply while you are owning the legend, I.e. paying for it. Once you complete, no bonuses any more. The legendary building is too expensive (1000 gold). So is the artifact(800 gold) But the artifacts have really good bonuses
I just wanna know if base game got some of the mechanics. Literally can only play this through cloud gaming. So hoping we got at least BARE MINIMUM of anything other than just the creation kit that took awhile to even get that.
Regarding challenge and balance, I don't think it matters. I can already take a county and make it an empire in a single lifetime, I've been doing it since vanilla. Player skill will let you do anything in this game. Challenge is self-regulated as it is largely a sandbox game, so you decide to do harder but more fun goals instead of just focusing on blobbing indefinitely. With legends, they're extremely expensive and I could just use that money to fund my armies and economy to achieve the same result more efficiently. Legends seem mostly like an alternative 'goal' system.
Thanks for the review. I am keen to see what new mods this update will spawn. After the DLCs we will get in 2023 I will be happy with CK III once there is trade and merchant republics, as well as a rework of the interactions one can have with the catholic church.
Seems like legends should start fading only when the legendary character dies. Completely faded legends should then as you said be able to be referenced afterwards and, but I also think that completely faded historical legends, at least some of them, should be able to be used after a certain cooldown period, maybe 50-100 years or so. That way they keep being relevant into the late-game. It also seems to me as though legends aren't nearly as rare as they maybe should be. If everyone's a legend, no one is.
are legends supposed to disappear upon succession? cuz i just somehow lost my completed mythical legend when my character died... the game says my dynasty has no completed legends :|
@@KorKhan89true. However, masks were being used since the mid to end of 14th century, so it wouldn't be too extreme for Paradox to add some kind of outfit inspired by them.
In my opinion, if anything should be overpowered, it should be legends I mean come on you’re making a legendary story for yourself, and your family, maybe not overpowered at the start, but once you complete it and as it spreads it should become more overpowered because if I, the king of Sweden want to say that I’m connected to Odin himself, and that legend spreads throughout the Scandinavian people, and even say as far away as Persia, it should be overpowered.
It seems that legend might be a wrong name, it seems more like propaganda. In history there were many contemporary 'legends' that were forgotten in a couple decades and only a few legends survived through the ages, so the mechanic makes legends far too common to be almost permanent, but I do agree that it would be nice if 1 or 2 them had long term effects.
I think the first issue you had with Legends will be kinda fixed with mods like Historic Invasions or RICE (i'm not saying that is ok because of it, i'm ju T saying that won't bother me that much personally)... The second problem you mentioned will be annoying at minimum tho
I find it extremely strange that you have stated your dislike of the random death mechanic for travelling events in CK3, but are perfectly fine with mass random death in the form of plagues.
Yeah, this year we're getting nice DLC; Even one where keeping your Dynasty alive is more important than holding onto land. Lose everything in Iron Man? Not game over, just time to reset, take up the life of a mercenary and wait to get revenge. It also means more start options, because suddenly a third of the hidden unique in the game characters who are landless will become playable.
@@foxdavion6865 Exactly. You will be able to truly focus on roleplaying. No reason to frantically hang on to land. Play recklessly according to the character of your avatar and if things go down the drain just build up again from the ground somewhere else. Now if only the game where a bit more difficult. Either way I'm having really hight hopes about this year. As unenthused as I may be by legends itself, the rest definitly seems truly great.
You can, in the options menu. Going forward with each new DLC they're going to add new tables that fit with the latest theme like in Victoria 3, and you can eventually pick and choose which one you want/or the default.
oh shit this reminded me of a old ass dream that i had, i was observing the CK2 map and there was like a "zombie" disease getting all of the counties in the map around europe, south italy and iberia where the last normal humans lived and people there had to make barricates to stop the "zombies" and i also remember getting in a first person view when i zoomed in on one of the counties. =
So, about the legends, can they overlap? Or is there only 1 legend per country? I'd love it if individual counties could have overlaping things, like one duchy beeing a de jure part of 2 kingdoms (so they keep fighting over it), or a county in Iberia beeing for example: 50% catholic 15% jewish, and 25% conversos, while having 40% Castilean, 20% Leonese and 40% sefardic cultures.
The dissaperance of legends complaint I really agree with makes me sad how quick the dissaperance seems to go against the design. I think once a legend is finished it should stick around just not give any bonuses.
Can anyone explain what the "disappearing" of completed legends actually means gameplay wise? Is this true if you do nothing to continue to spread the legend? Or are you (or others) unable to spread the legend after its completed and thus cannot prevent it disappearing? Cuz on the footage at 6:22 shows the Charlamagne & Cellar legends increasing while the Tuscany legend is decreasing. Did he pick this footage cuz all these legends are completed at this point? Or is only the Tuscany one completed and the other ones are still being built (therefor increasing)? If you can prevent it, but if you do nothing to sustain your legend, then I don't really see the problem with them disappearing in a decade or so. But if you cannot prevent it, that seems such a ridiculous oversight it ruins the whole point of making a legend in the first place.
While i really respect your opinions, or maybe because i do so, i´m a bit surprised about how well you received legends. As one who likes role playing it´s very sad to see that legends neither really reference the source legend seed and that the legend text mostly consists of randomly selected, not particularly well written, text snippets. Sometimes it references some event happening in a rulers life- But it´s randomly and often non-sensically chosen.
Like you said the legends dissipate way too quickly once complete, leaving nothing to remember the legend by. No unique artifact, no permanent bonuses to the dynasty, no encyclopedia chronicling all the past legends lives and their greatest achievements, even the legendary landmark you get is not unique to the legend in anyway it's just called legendary landmark for everyone. At something like 5 gold/month it's a heavy price to pay unless you really don't have a unique landmark in your capital.
I cannot express how much I despise legitimacy as someone who doesnt own any of the DLC. I only ever lose legitimacy. Since the update I have never, not once, played a ruler that has the legitimacy expected of them by their subjects. Pay 375 gold to hunt? gain 30 legitimacy. Lose one battle? Lose 50 legitimacy. I assume I'm lacking some of the interactions from the DLC that provide more of this "resource" but as a pure base game player, I'm basically now playing with a negative to everyone's opinion of my character for the entire game. Guess i need to shell out $30 to make my game playable again.
I just did a Observer game for 300 years and there were 6 "Great Deed" legends on the screen at the same time by the end of it. I really think PDX could've done a better job with the legend names...
Legends dont add anyting alot less than Royal Court, If the Devs dont let the Game create their own massive Empires, Dynastys and Religions or have Dukes at war or Crown Lotalty Factions than it makes no sence to have this DLC
a good sistem would be legitimacy by empire region, so if you annex a region from another empire to your empire you legitimacy over that land is really low, and rules can easily try to join liberty factions. but with time you standart legitimacy can increase, mantaining the control without abuse of power could led with like 100 or 200 years to a land become de juri land of your empire. Also with high legitimacy over a empire would make sense 30% land to create a title inside that empire, after all you the righfull ruler. And legitimacy could be influenced by diplomacy, to me diplomacy is the weakest atribute
Thank you for the review, appreciate hearing your thoughts! The DLC sounds like a very positive step all in and and I'm really looking forward to getting my hands on it soon 🎉💛 One thing I'd like to mention: You point out that Legends vanish from the map and thus from your mind quite quickly, and at least on first glance (without actually having played it yet myself of course), I would be inclined to agree. But according to dev diaries and the dev stream that is currently ongoing, there is the option to create an Artifact after a Legend has been completed, which according to them "retells" the Legend and allows you to access at least the text even after it's otherwise gone? That would at least help to some degree, I would hope ^.^ Thank you again for the video, much appreciated :) All the best ^-^
Playing as Chadfred the Great and by doing the dynasty legend I got a claim on all of Britannia and formed the Empire more easily than ever. I think Legends are cool but perhaps a little too good lol.
Haven't played CK3 for a while, went to start to play a game and some goof over at paradox has decided that every time I click anywhere on the map there is this really annoying 'zing' sound. How much do you get paid for adding annoying sounds to a game.
Maybe I don't understand all the features, there's not much explained again, but the DLC is flat. The diseases are just annoying. Someone declares war, a disease develops. Your provinces will be affected sooner or later, you can't prevent it (even with learn focus, the best doctor and the anti-disease building). Then you are penalized in three ways through no fault of your own. The economy and development goes down, families and council members die, you lose legitimacy. Only completed legends can compensate for the diseases in terms of legitimacy. You don't get legitimacy for wars as soon as you are a king or emperor. Festivals and hunts eventually take too long because the empire is too big. Several diseases can occur in the empire during a hunt which takes many month even to begin. Legends are useless unless you want to increase your legitimacy, otherwise the promotion simply costs too much money for no effect. It's just you win-more. At the point where you can promote a legend, you could already achieve everything you want by other means. I finished all new achievements in only a few hours: Just don't care about legitimacy and and diseases. The AI has to suffer as well. Don't waste your money to increase legitimacy, often faction wars are very welcome to clean up the empire. Always take the OP learning focus, you won't die but your heirs. But that is nothing new just make enough kids. Mabye your wife dies which can be very benifical in the christian middle age.
Lots of good stuff in this DLC and update, but it seems like they really flubbed legends, which overshadows the good parts to me. It's still okay I guess but they could have been so much better. I look forward to CMF fixing them, I guess - since it's not a free feature, I can't see Paradox giving them the kind of rework they'd need to reach their potential.