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Revisiting My Old Nemesis, KLGA - Tower! Simulator 3, Episode 14 

Chaz Draycott Media (Chaz Draycott)
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5 окт 2024

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Комментарии : 11   
@ablueizzpulley
@ablueizzpulley Год назад
This airport use to drive me crazy until I changed to landing 31 or 13 only. All take-offs are from 04. Arrivals taxi on Alpha only and Departures on Bravo only. That allows me to push back more aircraft while arrivals are on the slower taxiway. I don't know if that is the correct procedure or not but it works for me. I love using La Guardia now. LAX is my problem now to figure out. Thanks for the videos!!!
@Christopher-cr4qk
@Christopher-cr4qk Год назад
Chaz: " I'll get this airport right!" Me: Not when you are doing the dual approches! lol Still always enjoy watching this series and when you tackle the famous KLGA!!! lol
@mattbman
@mattbman Год назад
My best success at KLGA so far has come from using 13 as arrivals and 04 for departures. Since most of the movement happens near the 31 end, it lets you get arrivals into the gates quickly, and your departures moving down the long B taxiway to line up for departures clears them from the gates. Then, every time a plane lands on 13, you release 2 planes for takeoff on 04 and they will get away before the next arrival comes in on 13. On the real speed timer, every 30 minutes or so there is a small gap in arrivals, so you just keep letting planes depart as long as the arrivals on 13 aren't within the 5 miles. In actual operations, they typically use 04 for arrivals and 13 at KE for most departures, with a little bit of overflow going to 04. I tried this, but my speech recognition sucks and doesn't usually recognize "runway 13 at Kilo-Echo"
@martinbarry9662
@martinbarry9662 Год назад
KLGA does not have a KE. Are you mixing it up with KJFK where they use KE for 31L departures?
@philfaidley8519
@philfaidley8519 Год назад
One thing about Tower! (both 3D and Sim 3 versions) that irritates me a little is that you can give a landing clearance to multiple aircraft on final for the same runway. Provisional clearances ("arriving airbus departs runway to the right, runway 22 cleared to land") or "expect late landing clearance" in rl are close enough, but 3 aircraft with landing clearances is def against the rules that I know. Tower controlling through the window is virtually impossible with Tower!3D, but looks to be better with Simulator 3, with better zoom, clearer graphics, and being able to wander about the tower floor. Kevin pointed this out in an earlier comment. Thanks for your series of videos showing us your skills. Really appreciate them.
@casmaniandevil1432
@casmaniandevil1432 Год назад
There is nothing in the FAA rulebook that says 2 provisional clearances is ok, but not 3. The game mechanics are essentially the same as T!3DP, just a different viewpoint. What good does wandering around the floor do when you are fixated on the radar? ;) And one would hope that in 7 years between releases that graphical improvements have been made.
@philfaidley8519
@philfaidley8519 Год назад
@@casmaniandevil1432 thanks for your insight. 🙄 I did say that provisional clearances in real life OK, in fact they are the norm at some peak times. Not a full landing clearance.
@markriley128
@markriley128 Год назад
I use the Romeo entry to send my departures on R13 to save having to cross R22 😂
@kevinkelly4903
@kevinkelly4903 Год назад
Tower controllers are supposed to be looking out the windows! You spend too much time working off the radar! Good Job!
@casmaniandevil1432
@casmaniandevil1432 Год назад
There's too much glare looking out the windows.
@BernieParker21
@BernieParker21 Год назад
Hi Chaz. I’ve always used 10 miles separation at KLGA. Too intense for me. Definitely the hardest to control
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