Definitely feels like the jobs since Stormblood, Samurai, Red Mage, Dancer, etc. All feel so much more fully realized. Maybe just because they haven't been reworked what feels like a dozen times since ARR. Edit: This may sound weird, but you can really feel it more on controller with the newer jobs. They just feel more satisfying on controller than a lot of the older ones. Ninja being the one exception from ARR which plays suprisingly perfect on controller with the way Mudras work.
Red Mage. Constant crits, good damage, insta raise for those raid and dungeon run saves. Holy and flare now aoe. And no more ramp up Get right into the big hits. Great effects and back flip. Easy choice.
Red Mage also easiest to just do any FATE while you're doing stuff if you're curious. (Or if they have zone-based FATE leveling like in Shadowbringers.) You can essentially tank the single monster ones, or just quickly AOE the many monster ones, etc.
Chose warrior to learn things for prog, it isn't too complex but the new additions fix a LOT of QoL issues (3 charges, no cost at all??), 60s lined up inner release and the new primal rend, same self heals plus MORE? Ok game, you sold me on the immortal warrior fighting against all odds and healing back up again and again.
Scholar is just... a confused mess. Partly because it shares the base class with Summoner. I think what they really need to do is split it apart and rework Scholar's early level stuff, because it feels like just constantly trying to fit the pre-30 parts of the class into the job itself just forces it down a bunch of paths that aren't great.