This is a VERY cool new set of commands and workflow. The blocky house was an excellent intro, but you sold me on the sphere detailing! Kyle is rocking the demo yet again. 🤓👍
that's a huge job... since we do not use a parasolid kernal at the base of our fillet code, (or any of our code for that matter) it's not as easy as dragging a slider and having the numbers update. I'll have to defer this request to much bigger brains in our dev team-
me too, happy to see the foundation laid and it be part of rhino proper. Very excited about the potential development arc for these tools in the future!
Yeah, Sketchup had the push/pull feature in 2006. For me the upgrade-price is still too much. Skip a generation, buy another seat. For solid modelling use proper CAD software with history and real time editing.
Very nice. A "multiple face select" on the push pull command for faces that are not part of the same surface would be nice to cut down the need to select each face as you did in the sphere example. That being said Im already seeing the speed increase that will happen in much of my work. Thanks for sharing.
Hi Kyle, I wonder if there is a way to choose more than one region with shift o preselecting surfaces with the latest updates of Rhino. I know the invert way but it seems like a feature needed.
you can simply split and then extrude with the extrude dot on the gumball. Push Pull uses offset as it's base, so If you need extrusions, you'd need to use split face and extrude using gumball
@@Rhinoceros3d But if we are talking about spheres or other surfaces, how will gumball orient to ie. the Normal of the center of the selected surface? Will selecting the Object's Plane in Gumball options achieve that? Have never tried it with non planar surfaces.
@@constantinosschinas4503 the gumball will orient to the bounding box center of the object selected. can always relocate/ rotate gumball to your desired orientation.
@@Rhinoceros3d Yes i know, that is why i suggest to consider adding the option for extrude in push pull. And suggestion B, make gumball snap to surface, with Z pointing to the normal of the snapped point.
@@constantinosschinas4503 if gumball is oriented by object, it is indeed oriented by the (uvn) normal when the object is a surface. if you say, pull an isocurve and snap gumball to that as a mechanism for snapping to the surface, when you select the surface itself, it will be 100% be oriented to the normal.
Hello sir! I have a question on extracting a logo from a png file as an object. I have a logo with letters done in png. and have to use it (extrude it to make a text object, and attach on a ring to actually cast out). I tried to draw out, but since this is a brand logo, it really needs to be super accurate and I have no guarantee with myself to trace a perfect one. Is there any way to extract a png image? like a text object? I Googled it and found so many people also searched.. Thank you so much!
Is it possible to invert cut direction in gumball? for instance if I have a extusion and another smaller curve far away from the extrusion, then grabing the gumball with cut handle, would be nice to have an option to cut outside of the curve and not just only inside of the extrusion. Or am I missing something? Thnak you.
@@Rhinoceros3d I would also suggest if I may, having the ability to cut only selected parts as right now it cuts multiple objects at once. Maybe the ability to select the objects you need cutting be cut and the rest left alone. My 2 cents :) Ability to invert direction of the cut (maybe with a modifier key to press or an option) Added option to cut only the selected parts. I think that will make the gumball the ultimate tool :) Thank you
I'm not sure if I'm missing something obvious, but at 13:20, my PushPull command doesn't seem to give me the Select Region/Invert options. This means I can only PushPull a single quadrant at a time..
@@Rhinoceros3d Thanks for the response. My mistake: I was splitting the sphere instead of projecting the curves onto it. Now behaving the same as the video 👍
wonderful features , i wish someday we will have a complete remake of the VERY old UI and button layouts that looks like a software from the 90s to turn it to something modern like Blender for example, maybe also a new modern dark theme i hope
Glad you like it! UI arguments would occupy the rest of the days the universe has left. What one person likes, another person hates. There is no way for us to win. Unless it's zbrush we are talking about. Because everyone hates their UI. >wink
I love Rhino UI: it's beatiful and customisable! I would suggest never touch UI in general. Blender (which I often use) looks pretty but is not convinient at all.
@@Rhinoceros3d I Love Zbrush UI, I grew up with it and need no change to it. They give you enough customizations to modify it as you please. In fact I'd be quite annoied if they make a change, it's a second nature and that applies to Rhino as well.
@@IronMan-yg4qw when it's ready lol, there isn't a target date more specific than 'sometime this year' (i was curious abt this before and explored the McNeel forums, this is the most I could find)
@@Rhinoceros3d This feature is extremely helpful for my workflow and is the difference between me having to edit models in mastercam vs Rhino a lot of the time. Is it something that will be implemented or brought back as an option at least?
your comment is not at all related to this video- please start a topic on discourse.mcneel.com to discuss block editing. We'd certainly be interested in your thoughts there.
@@Rhinoceros3d Yeah I know, and I did submitted a post on the forum about “Block Editor”. Actually I just wanna draw your attention to this problem, since I didn’t hear from you about that post, so I thought it had been forgotten😌
please go to discourse.mcneel.com and start a thread there about this, provide examples where it's failing for you and we'll do our best to tune it up!