Thanks Phill. As usual, a "more than excellent" Rhino Tutorial. So far the most inspiring and informative ones to me. Thanks again for your time and effort to share these with all of us.
Seems like a nice feature, still far from perfect but will make a good quality subdivision surface in simple objects. Hope it will keep improving so we could, in the future, use it in complex objects.
Well, damn. That quad re-mesh looks insane! Looking forward to trying out the v7 WIP! Will there be a set of grasshopper tools to work with the Sub-D workflow too?
@@samanabdinejad8638 I´m not sure but, since rhino is a nurbs base program uv unwrapping would be easier in polygonal and subd modelling software such as blender, maya, 3dmax, etc. And for your purpose of game develepment polygons are easier to calculate than nurbs either for rendering and animating.
Hi Daniel. When you use the ‘Extract Wireframe’ command you’ll get the Smooth (Limit) surface. So I think you’ll need a workaround: Toggle the display mode to Flat (Control Net) to see the boxy geometry; Run Duplicate Edge - All; This will create Polylines. If you need a Mesh do this: Explode the resulting Polylines into Lines; Create a Mesh using Mesh from Lines (note the Options) Hope that helps.
Hello and thanks for this video. I have a QUESTION: at 8:23 you select "Surface evaluation" view, a setting I do not have in my Rhino 7. How can I have it?
Hey Phil, I am predominantly using unigraphics NX for the 3D modeling and assemblies. when i am importing the any external 3D assembly in Rhino, the file imported as single block so that i am unable to select the each parts separately how to solve this issue ? which is the best file format to import in Rhino ?
Hi there, When you import from NX or other solid modellers via a neutral file format like STEP then if the geometry is a ‘block instance’ in Rhino you can use ‘Explode Block’ give you editable geometry. Hope that helps, Cheers, Phil.
Hi Sina, Rhino to 3DS Max: We would suggest meshing the NURBS geometry in Rhino first (maybe using QuadRemesh ) and then exporting via OBJ format. OBJ should support materials and texture placement. Hope that is helpful.
Hi Wilhelm. Thanks for your question. SubD faces are essentially untrimmed, and if you draw (for example) a SubD Plane it will have rounded corners. You can ‘sharpen’ the corners by selecting the corner point and adding a crease (_Crease) to it. Some SubD commands will have a ‘corner’ option that you can toggle on/off. Hope this helps.