One trick that may be fun with the Rhino-suicide-mobile beacon combo would be to have like 3 rhinos charge straight in, undirected, and then mobile beacon another 2 or 3 to run backwards (or start at the back and zig-zag) which would effectively split your rhinos into two different roles. The first wave functions as chaff clear. Run in, absorb missles and shots from stormcallers, blow up and clear the enemy chaff. Your second wave of rhinos arrives after your first wave of rhinos and your first wave of chaff. They hit the back lines supported by marksmen, scorps/wasps, whatever, and then beat the shit out of whatever he has left. If somehow there's still enough dmg left on the enemy team, they will also blow up, leaving your own backline to finish the job (hopefully easily)
It definitely reaches a maximum viability threshold lol. The problem is, it's too fun not to use. I was thinking of adding Wreckage, Power, Mech, etc. but I'm not sure what to take out. I don't want to remove Final Blitz. Whirlwind is a must-have. Photon too. That basically only leaves Armor Enhancement.
@@WhoopedGG I think your problem going forward is going to be: this is already something of a meme build, and if one of your techs is also a meme, you're going to start having a lot of difficulty. You're already having difficulty with Final Blitz because of the positioning and the tendency to clump together. It's fun in a general comp but if it's supposed to be a carry unit then it's going to hold you back a lot.