@@Naito9874 I’d assume so, her voice and her color scheme say as much. Tho I’d have to assume it’s some kinda alternate reality seeing as she’s the same age in a more modern setting
Interesting thing I noticed about the chart is that on paper, many of the monsters can be interchangeable. You don't need to represent three beats alternating between two inputs as a red bat. You could just do three skeletons and the chart would-theoretically-be the same, but this abstraction provides an added layer of complexity and pattern recognition as you have to translate all of them into their "true" patterns at the same time. This might be an obvious look, but I don't think you'd get this with your classic "sliding arrows" charts.
It's like every map is an ITG modmap or something, with an obfuscated lane that messes with you all the time, and you just have to learn the consistent rules of the notes you're seeing while it's really just hiding a really simple rhythm chart.
I liked how the charts in the demo were more focused on accuracy and keeping a consistent rhythm. I have hopes for the rest to be as good. Felt a lot like the rhythm heaven games. And if not I'll at least enjoy the artwork and music
Out of all the things this game can do if one of these things isn’t giving bolt monk coda and other side characters without any real story a reason to exist I refuse to believe that’s possible
Like I said in the description it took me a while, maybe 7 hours. I actually got a better score last night(1,48), I wanted a 1,5mil but had to leave for a trip
To add to that I also got a better score than this(1,44) while not getting a full combo by hitting better timings for the boost thingies. It's not all about perfects and FC, tho those are necessary for the best scores
I highly disagree. Rhythm heaven was more about feeling the rhythm and audio queues were always present. Sight reading was also discouraged. This is definitely inspired by the dance pad games and guitar hero since sight reading reigns supreme
The vibes and construction of the charts in the demo kinda gave me a rhythm heaven feel. Usually I struggle a lot with hard/expert difficulties in rhythm games coz of how dense and fast paced they are but here it was more about consistent rhythm and accuracy. Idk, ofc the game is nothing like rhythm heaven but it felt like it took some notes off the series for how the difficulty works. We'll see in the full game, which apparently has actual rhythm heaven style mini games! Rhythm rhythm rhythm
thank you. It was top 50 when I got it but it seems I've dropped since then lol. I liked the game enough that I'd grind a better score if I had the time
@@olixx1213 I got a 1.48 later by adjusting the vibe timing yeh. I wasn't sure if it was about enemy type or note density or what, turned out it's note density.
@@timovideogames yeah it's just about the number of hits you do Any hits gives the same amount of point Edit : Forgot about wyrms , which give a whopping 40 more points or something
Id like to think I'm pretty good at rhythm games, but seeing you write "i suck at them" in your description made me angry given how hard this song is. This is a pretty amazing feat for how well you did in score!
@@thx4chrckingin I overcome the suckiness by just grinding. This took me maybe a dozen hours? Put me in front of any difficult chart and I die in the first notes