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Rigacar for Blender - part 1: generate car rig 

digiCreatures
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Rigacar is a free add-on for Blender to help you rigging cars.
In this video, you will learn how to install the addon and how to generate a full animation rig.
Online documentation is available here :
digicreatures.n...
The add-on can be downloaded directly here :
github.com/dig...

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2 окт 2024

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Комментарии : 386   
@janmatys8990
@janmatys8990 6 лет назад
This stuff and for FREE! Man ... U R a HERO!!! AWESOME
@fabianoperes2155
@fabianoperes2155 3 года назад
This is AMAZING. I just think you could make a 5 minute tutorial going straight to the point.
@psy237
@psy237 Год назад
there i'm waiting for the action you take for binding the model to the rig. i watched it 5 times and then i just tried and noticed that it binds it when actually just adding the rig... hahaha absolutely great!! very nice quick way to rig a car... perfect for my use case.. thank you so much!! The only thing that might be useful is maybe listing the naming conventions for auto-binding in the n-panel below the "generate"-rig button.. something like: CarName.Body CarName.Wheel.Ft/Bk.L/R(.001) CarName.Brake.Ft/Bk.L/R(.001) This way we wouldn't have to go back to youtube again to find out how the names of the car parts were ;)
@carlosedubarreto
@carlosedubarreto 4 года назад
Why dont you put it on a gumroad account? You can put it there for free, and people, if they want, they can give you some money, because your plugin worth it. And studying your plugin will be my homework for the weekend. :), thanks a lot again
@nathanielpabalate7439
@nathanielpabalate7439 3 года назад
Great Add-on, but I think in the lesson there should a stronger emphasis on location of origins of each component, because if that is messed up it seems to be the root cause to errors associated with generating the armatures.
@DRAVIASTUDIO
@DRAVIASTUDIO 5 лет назад
THIS deserve addon of the year. We have to make the best animation with it
@franciscomartinezzea8531
@franciscomartinezzea8531 Год назад
Hi. I cannot baje steering and wheel spinning in blender 3.5. I get a message that says it doesn't find some sort of a brush?? very frustrating when everything else is set...
@Matt.visualz
@Matt.visualz Год назад
Neither my T or F6 opens this pannel, what do i do?
@sidcoolman
@sidcoolman 3 года назад
this guy is a blender god in disguise
@exitsalidaexit
@exitsalidaexit 3 года назад
huhuhu rigacar v6 is not compatible with 2.9 nice add-on!
@exitsalidaexit
@exitsalidaexit 3 года назад
my bad, i thought i have to unzip to install .py, works on 2.9 perfectly now
@martinmorillo7396
@martinmorillo7396 3 года назад
@@exitsalidaexit You just saved my life
@martinmorillo7396
@martinmorillo7396 3 года назад
You goofy lmao
@exitsalidaexit
@exitsalidaexit 3 года назад
@@martinmorillo7396 duuuude ahahaha i was hopeless, but i realized this when i installed this other add-on ahahahaha
@louis-marseille9499
@louis-marseille9499 2 года назад
@@exitsalidaexit why are you doing that pls i’ m blocked this add-on doesn’t work in blender 2.9.3 pls help-me
@tristanstier
@tristanstier 4 года назад
Go To 10:10 To start the tutorial kinda, the rest is explainging hard ways nd how it works.
@3d-illusions
@3d-illusions 5 лет назад
Thanks! One problem though, although I've followed the naming convention of Van.Body, Van.Wheel.Bk.L, Van.Wheel.Bk.R, Van.Wheel.Ft.L, Van.Wheel.Ft.R, I'm only getting one bone for the body and nothing for the wheels. I have doors parented to the body, could this be the problem? Blender 2.79b
@3d-illusions
@3d-illusions 5 лет назад
Found the problem, needed to set the origin to the centre of each wheel before creating the armatures.
@digicreatures1945
@digicreatures1945 5 лет назад
Exactly, rigacar uses the center of the object as the position for the head of bones. This is particularly useful to indicate position for the body and the front wheels.
@3d-illusions
@3d-illusions 5 лет назад
@@digicreatures1945 cool thanks. I'm currently trying to use this to rig a railway RRV. Besides the normal 4 wheels, the RRV has wheels which raise up when not in use. I notice the rig only has one set of brakes for all front and all back wheels. Is there a way to independently brake the extra wheels so they don't spin when raised?
@digicreatures1945
@digicreatures1945 5 лет назад
You're right. The generated rig has only one brake for front wheels and one for back wheels. At the time, I didn't expect to have model which would need more. Obviously I were wrong. I will think about having independent pairs of wheels for future release (especially the 2.8 version). Meanwhile, I can figure out two different solutions : - Create two armatures. One for the extra wheels and one for the main model. You can parent root widget of one rig to the root widget of the other rig - More advanced solution : activate layer 15 of the armature to display mechanical bones (MCH). For each wheel bone, add a "limit rotation" constraint on the X for local space. You can then control the influence of this constraint from 0 to 1 and have additional brakes. You can even add driver to control the influence of the 4 wheels at the same time. I suspect this solution will not be 100 % accurate but it prevents you from creating two armatures.
@3d-illusions
@3d-illusions 5 лет назад
@@digicreatures1945 Brilliant, thanks for your help.
@janelle9998
@janelle9998 5 лет назад
This rig is amazing! I thought I'd never find one, thank you so much! I will admit I had a little trouble with the positions of the rig when I generated it, but then when I pressed Ctrl+Z (undo), It all suddenly went to the way it should have been when I first generated it. Thanks so much for this tutorial! You're amazing!
@digicreatures1945
@digicreatures1945 5 лет назад
Check the position of the 3D Cursor when you add the deformation rig. Not sure it is related to your problem...
@jenovaizquierdo
@jenovaizquierdo 4 года назад
I was looking for Blender tutorials and I saw your, OMG 😱 I’m happy I came across your tutorial is freaking awesome and thank so soooooooo much for posting it and share it. Is really hard to rig a car. I’m subscribing and looking forward for more awesome tutorials for you. THANKS SO MUCH FOR POSTING IT, I love you man.
@not_herobrine3752
@not_herobrine3752 4 года назад
hard to learn, easy to master, tedious to implement
@jenovaizquierdo
@jenovaizquierdo 4 года назад
not_ herobrine definitely agree with you.
@skaze93
@skaze93 11 месяцев назад
Same here, in 2023 ! Thank you a lot for making and sharing this !
@jenovaizquierdo
@jenovaizquierdo 11 месяцев назад
@@skaze93 you are definitely right. 👍
@yashmali5754
@yashmali5754 2 года назад
15:29 my wheels are rotating in the other direction please help!
@Lukes3D
@Lukes3D Год назад
When I generate the rig, everything works except the drift handle. It doesn't move.
@25gatimus
@25gatimus Год назад
Discs should spin just not the calipers
@bazz9097
@bazz9097 6 месяцев назад
Can it work on blender 2.93
@jonathanbarcia8856
@jonathanbarcia8856 5 лет назад
the car rig won't show up after i followed the steps. Car rig doesn't show up.
@digicreatures1945
@digicreatures1945 5 лет назад
Could you share a file please. It's impossible to find out any solution without any information. You can open an issue if you have time : github.com/digicreatures/rigacar/issues
@number-bq5qt
@number-bq5qt 2 года назад
A nice and very detailed video on how to use your amazing rig( thanks for the amazing rig sir, you are saving people time with your rig God bless you sir). Please can you make a tutorial on how to rig a blender kit car ? Thanks again sir :)
@carlosedubarreto
@carlosedubarreto 4 года назад
You plugin looks very good. Thanks a lot for it.
@NipunShastri
@NipunShastri 4 года назад
man.... you are not less than god ! Thank you so much !! I subscribed !!
@scoruluce
@scoruluce 3 года назад
toit, tu a un accsan français je me trompe ? 😁
@shnbwmn
@shnbwmn 4 года назад
Thanks, I have a car project where this will come in handy!
@3dbabu604
@3dbabu604 2 года назад
you have done great job
@foodie360d
@foodie360d 5 лет назад
*Thanks a lot. Can you make some tutorials on uphill, downhill car animation? (Car suspension) 🙏👍🙌👌
@digicreatures1945
@digicreatures1945 5 лет назад
Take a look at part 3 of this series... ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-MN6CXG83Wdw.html
@ThomasNeal
@ThomasNeal Год назад
When I add it in (of course after naming everything properly) it takes the tires and spreads them out and the armature for the wheels and brakes are super small, any idea what I could be messing up?
@FloppyFish
@FloppyFish 3 года назад
That's what I call awesome.
@dieseld261
@dieseld261 5 лет назад
I'm trying to set up a bone so that it rotates a wheel when following a path. But when I add a driver it won't rotate. How did you do it?
@digicreatures1945
@digicreatures1945 5 лет назад
For the spinning, Rigacar can bake the animation for you (no need for adding driver). Please take a look at part 3 of this series and you will learn how to do it with Rigacar : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-MN6CXG83Wdw.html
@Shotbycisco
@Shotbycisco 2 года назад
This does not work in blender 3.0 wasted hours rig wont connect to wheels properly tried multiple models from free3d waste of time
@q0v0p23
@q0v0p23 2 месяца назад
Hello! How to make wheel camber in Blender 4.1 using Rigacar 7.1?
@sabbirahamedshakilsamora8825
@sabbirahamedshakilsamora8825 4 года назад
@digiCreatures my steering not behaving correctly.14:35 You manipulate the steering widget then front two wheel rotating along their origin but when i moving the steering widget then my front 2 wheel rotating along Between the two wheels . How i solve this problem .Please help me.
@Akyomi777
@Akyomi777 3 года назад
same
@Akyomi777
@Akyomi777 3 года назад
welp just found a fix for it you have to parent the 1 wheel to its corensponding bone
@yearight1205
@yearight1205 2 года назад
I wish it worked, for some reason Rigacar isn't coming up on my list of addons after I install it.
@Abh16
@Abh16 2 года назад
👍
@slawek382
@slawek382 5 лет назад
Hi. The addon looks great in the video, but it doesn't quite work for me. I installed v. 4.0 for 2.79 and it seems it doesn't detect wheels. I don't have brakes in my car (are they necessary?), just body and 4 wheels named and placed correctly like in your video. I even applied location, rotation and scale and reseted blender. After selecting those 5 objects and adding car armature - just one bone appears - for body. It appears with its head placed in 3D cursor (not like in your video), so body and wheels changed their location to stick to armature (leaving the car cockpit objects in their former location). Body and wheels are parented to that body bone. It kinda detect wheels because they move while changing their delta location. Still they don't have bones.
@HarmfulBacon
@HarmfulBacon 5 лет назад
make sure that the object origin is set to geometry for the wheels
@slawek382
@slawek382 5 лет назад
@@HarmfulBacon True. Thanks.
@christiankiggins355
@christiankiggins355 2 года назад
Anyone know why my wheels arent spinning when i bake the keyframes even tho i can manually spin them with the wheel widgets
@RoiyanCahya7
@RoiyanCahya7 5 лет назад
ooohhh thanks you so much bro , awesome :)
@silexp
@silexp 4 года назад
Thank you very much! You are the best!
@xavaz537
@xavaz537 3 года назад
Thanks for developing such a awesome addon...thanks a lot...
@JustEd98
@JustEd98 Год назад
idk why but when i click on generate, everything goes perfetc
@stanwildin3D
@stanwildin3D 3 года назад
Is it juts me or did anyone else also read *NIGA CAR* on the thumbnail lol
@siddharthpaul6539
@siddharthpaul6539 6 месяцев назад
my transformations are 0 but the rig is still generating in offset..can u help plz?
@cihankenar1
@cihankenar1 5 лет назад
Man this is great! Thank you so much!
@mahmoudtaher9884
@mahmoudtaher9884 2 года назад
thank you so mush for your help and this amazing add on is for free thank you so mush
@0MonkeyDjr0
@0MonkeyDjr0 4 года назад
God Bless you man!!!! wonderfull.... Maravillosooo
@Avetorro
@Avetorro 4 года назад
What Im confused about is that you say the brake disc doesnt turn with the wheel, but it does otherwise brakes wouldnt work in the real world.... it is the caliper that doesnt turn. Is this why I cant get my rig to work correctly as I have set the caliper to be the Wheel brake and not the disc?
@digicreatures1945
@digicreatures1945 4 года назад
Yes you're right, it's the brake caliper. I use wheel brake as a generic term for all pieces attached to the wheel but which do not spin. I agree, this can be confusing.
@RenderatNight
@RenderatNight 6 лет назад
You earned a sub! Also thanks for making the rig free. I'll try and use it in my next animation
@Gregorio_calo
@Gregorio_calo 2 года назад
I HAVE GENERATED THE ARMOR BUT THE WHEELS DO NOT TURN, THEY SEEM TO BE DETACHED FROM THE BONES
@dhananjaykupekar6892
@dhananjaykupekar6892 4 года назад
If one don't have readymade car like BMW car model and want to rig his simple own made car model. so is it possible ?? Such that initially the body and wheel are in their respective positions but yet not parented with each other.Please help.
@digicreatures1945
@digicreatures1945 4 года назад
of course it is possible, that's the main purpose. No need to parent the wheels to the body (actually body and wheels will be parented to the armature by the addon). Just create separate objects and follow the naming convention to be sure rigacar will be able to identify each part of your model.
@drinnerd8532
@drinnerd8532 3 года назад
I can't get the most recent V.60 version of Rigacar to install in Blender 2.83, 2.9 or 2.91 on two entirely separate computers. I can not understand what's going on. Is anyone else having installation issues?
@Ghalynho10
@Ghalynho10 Год назад
What if the scene path is already along the X axis?
@waterfluid9546
@waterfluid9546 6 лет назад
Thank you ! Et super accent français en passant =D
@digicreatures1945
@digicreatures1945 6 лет назад
I do de mon mieux :)
@NoPointOfThis123
@NoPointOfThis123 4 года назад
How do I camber the wheels with this add on? I figured out how to get the bone rotation axis to work with the wheels but when I generate the rig it puts the wheels straight again. I'm trying to make a drift car which has front camber as they often do
@digicreatures1945
@digicreatures1945 4 года назад
@cervidae submitted this solution for camber angle If anyone has camber on their car you have to make the following change: 1. Make sure your wheel is set to not have any camber and that its Y rotation is at 0 2. Go to layer 32 of the armature 3. Select the biggest green bone on a wheel and select "bone" from the context menu 4. Change Y rotation to whatever you want your camber to be (for me that was 7.5 degrees)
@singgihprayogi9508
@singgihprayogi9508 4 года назад
I got problem the wheels can rotate with car root unfortunately the wheels can't rotated fair at axis y and the wheels it's up and down when the car is moved. Can u help to fix this ?
@digicreatures1945
@digicreatures1945 3 года назад
Not sure to get the situation. It seems you have activated "wheels on y axis". If you want to correctly animate the wheels, take a look at part 3 of this tutorial and use "Bake wheels rotation"
@hokokotokokoto7082
@hokokotokokoto7082 2 года назад
Wow je savais pas qu' il y avait un addon gratuit comme ça
@Linkario86
@Linkario86 Год назад
This is extremely cool and useful. But I wonder about creating such a rig from scratch myself. There are bones I can't select and edit. I van only select them in the items menu on the top-right. And there I see MCH Bones and stuff. I get that it's a lot of bones if they were visible in the viewport and are just some sort of helper bones. But how do I do that? Doesn't seem to be IK?
@9007dinesh
@9007dinesh 4 года назад
hiii my car wheel are rotating but they are wobbling what should i doo ??
@digicreatures1945
@digicreatures1945 4 года назад
Check the origin point of the wheels. it should probably not located at the center of the wheel. You should move them at the right place and create the rig again.
@basejumperdx4573
@basejumperdx4573 2 года назад
Can we rig a motorcycle with this?
@Insanity554
@Insanity554 2 года назад
To some this is nice and perhaps easy. But I feel that people need to do it the fashion way. The easy route is bound to have conflict it's best do it the hard way and have people use vertex groups, weight painting, the positions of bones, etc.
@wyattbertz
@wyattbertz 3 года назад
Hi, I love this addon. I am having trouble with the steering for a model. When I generate the rig, it only creates ground sensors for the left side of the model, and when I try to steer or use the drift handle, the left front wheel rotates correctly, but the right front wheel rotates around what seems to be the central bone, instead of its own axis. Do you know what I am doing incorrectly?
@wyattbertz
@wyattbertz 3 года назад
Figured out my solution: it actually did generate ground sensors for the right side but they were located in the middle of the model and they were too large. When I tabbed into edit mode and adjusted these bones, the rig works great.
@casuba7285
@casuba7285 4 года назад
I just can't belive this is freeeee men you are the best
@paulmaloney9037
@paulmaloney9037 3 года назад
Hi, great add-on! I like to have a car do a jump form one road surface to another. Can I animate the ground locators to do this?
@tsbg9919
@tsbg9919 4 года назад
man i love you so much thank you !
@sorgulabiraz3161
@sorgulabiraz3161 6 лет назад
This is a life saver thank you :)
@tedbroiler4558
@tedbroiler4558 2 года назад
When i generate the rig, the widgets are placed in the right spot and work fine but the entire car jumps forward a bit. I have set up the origin points correctly beforehand, as described in the documentation but the origin point of the Armature is now at the root of the bone "MCH-Root.Axle.Bk", between the rear wheels. Why is this happening?
@digicreatures1945
@digicreatures1945 2 года назад
As you have already noticed the origin point of the armature is between the back axle. Why? Because when you want to animate a bone along a curve, Blender uses the origin point of the armature to position the rig (and not the bone attached to the curve). Having the origin point between the back axle is the best position to have realistic animation along a curve. If you take a look at part 3 of this tutorial, you will see I recommend to check and fix the offset position when using a follow curve constraint. At that time, Rigacar didn't change the position of the armature during the generation but now the position is always correct by default. The little jump forward comes from the origin point of the generated armature is positioned at (0, 0, 0). For any armature this is highly recommended (especially if you link your rig as an external asset in your scene). Otherwise, the position of the armature is used as an offset in your animation, which is almost never a good idea in animation. To summarize, Rigacar tries to create the armature in the ideal state to be ready to animate. By the way, you have an option when you generate the final rig to not change the position of your model (so you won't have the jump forward effect). This can be useful but only in very very limited cases. I recommend not to use this option if you don't really need to.
@tedbroiler4558
@tedbroiler4558 2 года назад
@@digicreatures1945 Oh, i didn't see the "Move origin" option when i generated the rig and was confused, because here in Part 1 your car didn't jump forward, when you generated the rig. Thank you very much for the detailed reply!
@DGFA-
@DGFA- 2 года назад
Hi, I named all the parts as they sould be named and only the body part will be recognized by the rig. I selcted all the parts and with shift+a created the rig. I use blender 3.0.1. Do you have a advice for me?
@digicreatures1945
@digicreatures1945 2 года назад
Probably there should have some errors in the name. Can you copy/paste exactly some of the names to let me double check.
@DGFA-
@DGFA- 2 года назад
@@digicreatures1945 Hi, thank you. I fixed the problem I didn’t use the car name in front of naming cause I had a downloaded project already rigged with the add-on and there wasn’t also the car name in naming so I thought it is not necessary to have it, but after I renamed my parts as your documentation suggests it works for me. Thank you!
@CTZN1
@CTZN1 4 года назад
Need HELP! Here take a look, i uploaded my screenshot here i.ibb.co/4KxZ0K1/image.png I tried to click "generate" at 13:36 , it rigged the wheels well, but the body drifted so far :O i tried to re adding the bones but still no avail...
@digicreatures1945
@digicreatures1945 4 года назад
Check the origin point of your objects. Also unparent the body and the wheels if there is a relationship between them. Rigacar remove the relationship automatically to parent them to the armature. In some cases, this operation could cause objects to be moved in the scene.
@CTZN1
@CTZN1 4 года назад
@@digicreatures1945 aha! thanks for answer! i solved it too by manually dragging the body back to original point works too :D
@CTZN1
@CTZN1 4 года назад
@@digicreatures1945 oh, btw.. "check the origin point" , my car all object parts origin point is at the ground center. is it right or i should apply "origin to gemoetry" for all parts?
@WolfieDesigns
@WolfieDesigns 4 года назад
is this available for Blender 2.82+?
@dhananjaykupekar6892
@dhananjaykupekar6892 4 года назад
Do this rigacar addon will work on simple car model made of outer body( using plane mesh )and wheels(using cylinder mesh) without any parenting .I tried but ..
@digicreatures1945
@digicreatures1945 4 года назад
yes it works, I have usually created this kind of model to test features. You should just pay attention to the name of each object and their origin point.
@dhananjaykupekar6892
@dhananjaykupekar6892 4 года назад
Can you make quick tutorial on car rigging with latest blender 2.8 x version . Please !! Can I mail my car blender file to you?? If you don't mind.
@ash27cool
@ash27cool 3 года назад
The options doesn't seem to show up in the blender 2.83.2 somehow. .. pls help.
@digicreatures1945
@digicreatures1945 3 года назад
There are in the toolshelf panel. Press N to make the side bar appear.
@studioac6173
@studioac6173 4 года назад
J'ai griller l'accent français direct XD
@tcheadriano
@tcheadriano 4 года назад
Awesome!!!
@swedge
@swedge 3 года назад
Is there any way to adjust the wheelbase / front and rear track whilst animating? For example I'd like my car to change length whilst driving
@priya05
@priya05 4 года назад
great video you are awsome
@akramItech
@akramItech 6 лет назад
thanks a lot for that addon i have a question how to add more than one ground to wheels sensors ?
@digicreatures1945
@digicreatures1945 6 лет назад
Ground sensors are just bones with shrinkwrap constraints. So you can add as many constraints as you want and animate the influence. But you could also create a fake ground object (this object is not rendered). This way you have only one object (no need to add extra shrinkwrap constraint) which follow the overall shape of the ground.
@akramItech
@akramItech 6 лет назад
Thanks a lot for your reply ... Be patient to me , I'm a beginner I apply what i understand from you i add a new bone constrains on every ground sensor bone . which target to the second ground ( new plan mesh ) But it doesn't work ?? .:: Another Question ::. what if i have my ground is not a plane if it is a cube mesh for example ?? i have a problem with any think not a plane for ground ??!! again thanks a lot for your works
@akramItech
@akramItech 6 лет назад
thanks i apply solution and change the Shrinkwrap type to project and it is works and works with cube mesh
@digicreatures1945
@digicreatures1945 6 лет назад
Good news! The good solution is probably what works for you! For complex scene, consider also using fake ground object. This way, you can have more control over the sensors.
@risnandarmultimedia5296
@risnandarmultimedia5296 4 года назад
YEAHHH.. support blender 2.83 LTS.. thank you thank you
@FedorBP
@FedorBP 2 года назад
Hey. Thank you for your addon! What are the prerequisites for the model itself. I have relatively simple model with body and wheels without brakes. After I create a rig the Auspension controller is too high, the Drift controller is larger than the car itself, the Root controller is also 3 times larger than the car itself in X and Y and also placed strongly asymmetric relative to the car itself.... What could be the reason? Wrong origins? Can body have children elements?
@askanimation1574
@askanimation1574 2 года назад
Nice tutorial, im try it
@gohardasht87
@gohardasht87 3 года назад
The way you explain is very confusing and it is not helping at all
@digicreatures1945
@digicreatures1945 3 года назад
Sorry for that. Try to read the online documentation digicreatures.net/articles/rigacar.html Or look for other tutorials on RU-vid. Maybe you will find one more useful and also more recent. ru-vid.com?search_query=blender+rigacar+tutorial
@H2S1Unreal
@H2S1Unreal 2 года назад
Damn i been struggling hard getting it right, thanks for help fam
@anjoomfaisal
@anjoomfaisal 3 года назад
the delta length slider is missing 😭
@Simon11354
@Simon11354 3 года назад
Great addon! Is there any limit on how many verts or faces my car can have?
@digicreatures1945
@digicreatures1945 3 года назад
only CPU, RAM and GPU are the limit.
@anushap3828
@anushap3828 3 года назад
Wish it was there for c4d 😟
@mrfreeferrari
@mrfreeferrari 6 лет назад
thank you so much for you hard work. its a life saver add-on. if you like cars please check my concept model in my channel and i will be glad if you have any thoughts or comments on it . thanks again
@JzE_3d
@JzE_3d 3 года назад
Am I the only one who read "nigacar"? 😂
@saturn5312
@saturn5312 3 года назад
Nope
@Tugoose
@Tugoose 3 года назад
I don't know if I will get an answer but I'm very new ot blender and hit a bit of a wall. All the car models I want to use usually have a mirror modifier and/or all the wheels are one mesh/object or whatever. I cant figure out how to separate them
@digicreatures1945
@digicreatures1945 3 года назад
Take your time to learn modeling in blender. All the things you described can be handle quickly once you know how to do them. You can use group instances ou object instances to avoid duplicate wheels. You can separate part of your mesh by using the separate operator (shortcut P when you are in edit mode).
@chryssdale5747
@chryssdale5747 3 года назад
wheels are adjusted like its not positioned to the car, how to fix this?
@digicreatures1945
@digicreatures1945 3 года назад
Check the origin point for each wheel. It should be at the center of the wheel.
@a.i.e5278
@a.i.e5278 3 года назад
This add on needs to be added to blender officially And please new tutorial has to come on the update for blender 2.83 going... for the future
@digicreatures1945
@digicreatures1945 3 года назад
Other people start to publish updated tutorials. Take a look here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JMTAZ3eadgU.html
@stonbax
@stonbax 3 года назад
excellent merci pour cet addon gratuit
@fayizfazz7226
@fayizfazz7226 4 года назад
My wheel is not spinning after rig. but suspensions and other stuff looks better working. plz help me
@bendazzarius8359
@bendazzarius8359 4 года назад
hello you are french ? the plug in is verry good if possible french documentation
@antronero5970
@antronero5970 3 года назад
Omg so gooooooooo0d like cheeese
@Lluc3D
@Lluc3D 6 лет назад
Nice add-on, thanks for keeping it opensource, will use it in my next car projects :)
@digicreatures1945
@digicreatures1945 6 лет назад
Thanks. Glad to be useful. If it's possible, don't hesitate to share your videos...
@kingghidorah8106
@kingghidorah8106 3 года назад
the tool is very dumb simple and crazy, I never expected I could do something so complex in two clicks! thanks a lot
@louis-marseille9499
@louis-marseille9499 2 года назад
no its good thx you so much
@thegamemanthegameman5435
@thegamemanthegameman5435 4 года назад
t'es juste génial ! je t'adore ! 😂👍
@MrIzeQ
@MrIzeQ 5 лет назад
You are freaking awesome
@sethwilson9124
@sethwilson9124 3 года назад
Why does my car move forward after generating a rig?
@digicreatures1945
@digicreatures1945 3 года назад
It's not a bug, it's a feature. For most cars, it as a good idea to have the origin point of the armature in the middle of the front axle. But for animation, it is recommanded to have the origin point of the armature at location (0,0,0). Take a look at part 3, I used an old version of rigacar and I have to manually adjust the origin. Now the addon put the origin point at the right place by default and move the armature to place it at the center of the scene. It is the optimal position before starting any animation.
@G1NJO
@G1NJO 3 года назад
my model is not looking good after i hit generade. its like its "explode"
@MayKayy
@MayKayy 3 года назад
You need to do this 10:25
@digicreatures1945
@digicreatures1945 3 года назад
Check the reference objects (wheels, body and brakes) are not parented before adding the rig.
@enigmawstudios4130
@enigmawstudios4130 2 года назад
Ever run into wobbly wheels? I'm having this issue when animating with motion blur on Cycles
@digicreatures1945
@digicreatures1945 2 года назад
To avoid this effect, you have to be sure the center point of each wheel is at the center of the wheel. Ideally it should be at the same position as the head of the deformation bone of the wheel. I don't know why but you have this issue only when you activate the motion blur.
@enigmawstudios4130
@enigmawstudios4130 2 года назад
@@digicreatures1945 thanks for replying (and creating this thing). I did exactly that yesterday and, yes, it did solve the error. I use your add-on all of the time. It's perfect!
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