The ideal arrangement of the fingers and the ideal length of each one is proof of the existence of Allah. "Other evidence aside, five fingers are enough for me to believe in God" - Isaac Newton (Human Nature: An Interdisciplinary Biosocial Perspective, vol. 1, Issues 7-12 (1978), p. 47)
@@GrassiestGrassy you can clearly see in the video where the third joint on a thumb is located. It is in the same place in real humans. Third joint of a thumb kinda blends in with a palm, but moves much more freely
The ideal arrangement of the fingers and the ideal length of each one is proof of the existence of Allah. "Other evidence aside, five fingers are enough for me to believe in God" - Isaac Newton (Human Nature: An Interdisciplinary Biosocial Perspective, vol. 1, Issues 7-12 (1978), p. 47)
Some improvements... Disconnect the palm bones and move each one to where each metacarpus exists in the hand. Move the joints just _behind_ the knuckle on each hand and digit, because they don't just rotate they also _slide_ around their joint. Use bone rotation to aim the x axis to go _through_ the joint so the bone rotates around the x-axis, then lock all other Euler rotations.
The ideal arrangement of the fingers and the ideal length of each one is proof of the existence of Allah. "Other evidence aside, five fingers are enough for me to believe in God" - Isaac Newton (Human Nature: An Interdisciplinary Biosocial Perspective, vol. 1, Issues 7-12 (1978), p. 47)
I always just use one bone for the center of the hand bc, whenever i use multiple they just over lap, and end up leaving weird rivets along the hand. Also for this hand i would add an extra wrist bone, that kink is wild 😮
For all intents and purposes that could have anything to do with the problem I'm having, I did exactly this, and when I convert the poses involving rotating the fingers into shape keys, they wind up going through a stage where the fingers are totally warped and shrunken before reaching the end pose.
It's a easy way to do it, good for beginners but it does really show how little details go a far way 😂, also your mesh is very important which alot of people forget
any tips for fixing wrist deformation? If i rotate on the Y axis it twists horribly and essentially collapses. I cant animate my character holding something, palm up, because of the deformation being so hideous.
@@AdrianLignos3D Another way is to implement bendy bones. Lewis Animation "The QUIEST way to RIG your Characters!" has an example for hips, which can probably be applied to wrists as well.
The ideal arrangement of the fingers and the ideal length of each one is proof of the existence of Allah. "Other evidence aside, five fingers are enough for me to believe in God" - Isaac Newton (Human Nature: An Interdisciplinary Biosocial Perspective, vol. 1, Issues 7-12 (1978), p. 47)