Currently rigging Fanuc robot for work. This tutorial saved the day for me! Thank you!!! I loved that you went into a lot of the why you were doing stuff rather than reading from a recipe. Great work!!!
This was so useful.....I'm in tears ...just seeing how easy it is. T___T . You are a wonderful teacher and please continue with more tutorials. I wish I knew where you taught....I would so take your classes!!!!!
+Virginia Palmer I work as an instructor in Los Angeles, California. If you live around the area please visit studioarts.com and I'm sure you'll find a class you would like to take.
You are very helpful sir, you cover a lot of portion that nobody cares about. Please keep making tutorials on c4d rigging part in english. Thank you very very much!
Hola Ricardo, primero que nada quiero felicitarte por los tutoriales que estas haciendo pues me parecen sensacionales, los he estado viendo y me da gusto ver que un hispano como tu tenga el conocimiento que tu tienes y pueda inclusive hacer sus vídeos en ingles, te felicito.
help me a lot, thank you! I wish the parallel bars wasn't angle-constraint to the each other, but were connected otherwise on the end-points, just for cases where the bars aren't parallel. Still can't solve this without Xpresso
WoW, you are big brain. Finaly im found how to rig mechanical things without bones. Coz bones and skin deforming mesh and is it useful for organic characters. I need for now practice on my own,but my brain warming a lot :D Anyway thank you very mutch. Subscribed !
This is such a great tutorial considering I'm looking for something to assist me with a flying bird .obj file I recently downloaded. I haven't seen any recent tutorials by you my friend, but you are a very good teacher. Is there a class that you give privately? would love to be your apprentice :-)
thank you so much, its Amazing , .. at the end you limited the x-axis to stope distortion of the lamp, is pretty good. but i have an other option in case if i want to move the main control to (x-axis) and the lamp turne on (y) axis what can i do ??
hello there i have doubt about creating a switch between the FK and the IK i try looking up tutorials but i could find any tutorial on making FK and IK slider
Karla, if you're referring to a switch that can blend between IK and FK, then you already have the switch in the IK tag that you apply to the character. The parameter (slider) is called "IK/FK". Check it out and I hope that is what you're looking for. Good luck!