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Rigging FPS Arms - FPS Game With Unity & Blender 

Single Sapling Games
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RIGGING FPS ARMS
In the fourth episode of the new FPS Game With Unity & Blender I am showing you how to rig the FPS arms that we made previously.
Feel free to donate if you are rich :D
streamlabs.com/singlesaplingg...
Thanks to: Robin Brown, Tom Taborovski and Samin Grahic for their support on Patreon.
Discord Server - / discord
Patreon - / singlesapling
Twitter - / singlesaplingg
Reddit - / singlesaplinggames
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Itch.IO - single-sapling-games.itch.io+
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--Programs--
Engine: Unity - unity3d.com/
Modeling: Blender - www.blender.org/
2D Editing: Krita - krita.org/en/
Programing: Visual Studio - visualstudio.microsoft.com/
Organization: Trello - trello.com/
--Outro Music--
Song: Horizon (feat. Tylah Rose) - Loreno Mayer & Haesën
Music provided by Ninety9Lives
Video: • Loreno Mayer & Haesën ...
Download: 99l.tv/88HorizonYU
--TAGS--
script make game for free 2020 development dev unity blender program tutorial guide new hd twitter youtube developer indie design art cool easy quick fast fps first person shooter game gaming how to intro introduction learn teach learning teaching livestream live stream indiegamedev indiegame indie unity2020 blender3d unity3d devlog

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4 авг 2021

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Комментарии : 268   
@thegamedevshow8449
@thegamedevshow8449 3 года назад
I am a simple man, I see Simple Sapling Games release a video I watch
@SingleSapling
@SingleSapling 3 года назад
nice :] thanks g
@juanignaciogonzalezcarrasc3754
@juanignaciogonzalezcarrasc3754 3 года назад
Where were you 2 months ago when i needed to know how to do this exact thing, thank you so much, i will keep this close to me because i know it will be incredibly useful in the future Thank you again!
@SingleSapling
@SingleSapling 3 года назад
Haha, I am here now :]
@TermanidResearch-Center
@TermanidResearch-Center Год назад
you may not be looking to these comments anymore but i wanna say, im gonna be using your tutorial for the game im working on, and this is perfect for what i have been needing to do. currently trying to work with a subterranean style of a map, always up for learning how to do that more effectively. also all my thanks for these tutorials
@Sam-oq7rb
@Sam-oq7rb 2 года назад
Thank you very much - enough slowly paced tutorial without being overly lengthy while still being plenty educational..! SIDENOTE: FOR ANYONE WHO HAS PROBLEMS WITH THE "Symmetrize" function, you must have named the bones to be mirrored, with the .L or .R suffixes.
@SingleSapling
@SingleSapling 2 года назад
@Chloelol
@Chloelol 2 года назад
_L and _R also work :)
@motheuser
@motheuser 2 года назад
I named with .L at the end of each bone and still not working.
@SingleSapling
@SingleSapling 2 года назад
Does it just symetrize some of them?
@bekek7135
@bekek7135 2 года назад
I've found the solution: If naming isn't the problem, select your armature in object mode and navigate to Object > Apply > All Transforms. Fixed symmetrize for me, hope it helps!
@0x8080
@0x8080 Год назад
Thank you a ton, your videos are seriously saving me right now. Thank you.
@olglass1708
@olglass1708 3 месяца назад
Hey man I just wanted to say thank you for a really amazing explanation of rigging, great video. IK setup was particularly confusing to me until I watched this video, so thanks for making sense of it.
@rsplayz7777
@rsplayz7777 10 месяцев назад
Thanks for this mate, this is the greatest fps arms tutorial
@Prime0310
@Prime0310 2 года назад
You are a complete lifesaver You deserve atleast a mil subs if not more
@omercurial5919
@omercurial5919 2 года назад
I think this will help me greatly... I have a project for a portfolio while learning blender and this just will come like a glove! Thanks so much! :)
@SingleSapling
@SingleSapling 2 года назад
Nice, good luck
@Gonzo429
@Gonzo429 2 года назад
Helped so much thank you keep up the good work
@SingleSapling
@SingleSapling 2 года назад
Thanks
@stormolflak
@stormolflak Год назад
Great tutorial, I am not going to use Unity but this turotial is still very helpful, thank you
@zeily8035
@zeily8035 2 года назад
Amazing, thank you
@RedofKuujo
@RedofKuujo 2 года назад
I spent more than an hour trying to figure out why the bones weren't Symmetrizing, only to find out that i only needed to add .R at the end of the name of every single bone. But still, great video!
@polyshooter3d
@polyshooter3d 3 года назад
good job man! continue please!
@SingleSapling
@SingleSapling 3 года назад
Will do :]
@Mot0Mot0
@Mot0Mot0 7 месяцев назад
Earned a subscriber very good videos for these arms
@victordayet
@victordayet 5 месяцев назад
Great tutorial, thanks🔥
@matzo3679
@matzo3679 Год назад
Thank you my brother
@centenarium
@centenarium 2 года назад
Thank you!
@whoknows4728
@whoknows4728 2 года назад
I have a problem, once I set parent armature to the model, left hand is pretty well, fingers work and so on, but right hand doesnt work correctly, when I move middle finger, it somehow rotate ring finger... Or also thumb armature does not connect to the mesh at all. What is the problem?
@truedat9200
@truedat9200 Год назад
This is truly a wonderful tutorial. thank you very much! and for those who have or will come across the problem with the automated weights heres my fix since nothing happened when i pressed ctrl+p and tried to move the ik bone in pose mode : before you press ctrl+p to automate weights ,select the arms mesh go into edit mode and select ALL vertices with a (having the vertices mode checked in the upper left corner). then press m and merge by distance.. it removed two vertices in my example that sneaked themselves in. so merge all vertices by distance and then do the step with ctrl+p automate weights . have a nice day
@kjcrafts751
@kjcrafts751 Год назад
👍👍👍👍👍
@kjcrafts751
@kjcrafts751 Год назад
it Worked for me! ThankYou!
@wolferest8464
@wolferest8464 Год назад
i love you
@doc879
@doc879 2 года назад
I appreciate this
@SingleSapling
@SingleSapling 2 года назад
I appreciate u
@charlesinterface
@charlesinterface Год назад
Excellent! Work for me
@HideOnDark
@HideOnDark 2 года назад
Thank you so much
@lynogames6330
@lynogames6330 2 года назад
thanks really helped
@zooray686
@zooray686 6 месяцев назад
Thank you so much, i love you
@5th_Vertex
@5th_Vertex 2 года назад
Thanks!
@corbynlarsson9279
@corbynlarsson9279 4 месяца назад
Im following this from arms i made myself, and the symmetrize isnt working, how do i pair them up like that where i can copy over the bones?
@Elenthiriel
@Elenthiriel 2 года назад
Best tutorial So far
@SingleSapling
@SingleSapling 2 года назад
Thanks
@alperenates3850
@alperenates3850 2 года назад
when i connect bones to mesh , the elbow doesn't do breaking move. Before that situation everythings same with the video. Also when i click the mesh and bone, mesh edge color doesn't seem blue. How can i solve this?
@T.Victor.T
@T.Victor.T Месяц назад
When I put (with automatic weights) and move the bones, the mesh doesn't move as it should. Help pls
@ignatiusreilly8280
@ignatiusreilly8280 2 года назад
Hey all, why aren't colors saving? From the previous clip, when I switch from the UV tab back to Layout, the colors are gone.
@n0ut4j4
@n0ut4j4 2 года назад
Regarding Symmetrize, mine did not copy IK constraints from left arm to right. Fixed by re-making them on the right in the same way - worked ok.
@bumblebirb4809
@bumblebirb4809 2 года назад
Can someone help me because when I go to move the arms with the bones the arm doesn't bend it just curves out and the bicep bone moves out of the arm and glitches out the other arm so it would really help me if someone could explain what I'm doing wrong or how to fix it?
@kjcrafts751
@kjcrafts751 Год назад
i have a problem with the Automatic weight thing it says ' Bone Heat Weighting: failed to find solution for one or more bones' Help 😭
@junkmouse3852
@junkmouse3852 Год назад
For me i may be in a too late of a version but i cant fine inverse kinematics can anyone help?
@medmrnstudio
@medmrnstudio Год назад
Greetings! On the part, where you do a symmetrize, i got my rig in the same spot. Maybe it is because i didn`t connect the root bone ( just copied the bone from "Object mode". Can I fix this problem or I need to do completle all of the parts again? Thank you for your videos also ^^.
@XGenerationGamer1
@XGenerationGamer1 2 года назад
When I use symmetrise everything copies over except the fingers for some reason? Any idea what could be the cause of this?
@XGenerationGamer1
@XGenerationGamer1 2 года назад
Update- No issue other than I am a dumb ass and didn't add the _L to each finger properly so they didn't register. If you have a simliar issue make sure to name them like this Thumb01_L rather than Thumb_01L
@BroxExe
@BroxExe 2 года назад
Hmm Thats good
@caslagerwaard9727
@caslagerwaard9727 2 года назад
13:30 if i want to shift right click the armature i ''Set 3d cursor'' how do i select the armature (and they get the blue outline)?
@SingleSapling
@SingleSapling 2 года назад
Select the mesh and then shift select the armature, thats it
@armorguy5563
@armorguy5563 2 года назад
This is perfect.
@SingleSapling
@SingleSapling 2 года назад
Nice
@armorguy5563
@armorguy5563 2 года назад
@@SingleSapling yes I just now followed this tutorial and now I have what I want.
@SingleSapling
@SingleSapling 2 года назад
Great
@thatguywhoreallylikesender9513
@thatguywhoreallylikesender9513 2 года назад
When symmetrizing the only bone that got copied is the IK target and pole
@Properpeanut
@Properpeanut 6 месяцев назад
I've tried 3 times now and up until 13:26 it all works, but when I do the automatic weights, it gets all f***** up. Suddendly the opposite bicep moves when I move an Arm Target and none of the forarms are even connected to the armature. When I switch to weight painting all it shows green on the right hand and the rest of the vertex groups are just blue. Has anyone experienced this?
@Properpeanut
@Properpeanut 6 месяцев назад
I anyone else is having this issue, it's because the normals are out of whack. Go into edit mode while having the mesh selected, select all by pressing A and then shift + n to recalculate normals. After that, my auto weights worked like a charm.
@snowshinobi1142
@snowshinobi1142 2 года назад
my fingers are not attaching well to my mesh. i tried to weight paint but its pulling other fingers and looks terrible ;-;
@shivc03
@shivc03 Год назад
I canr parent the bicep bones to the root bone, because i canr select the root bone in edir mode. Only in object mode
@WilliamAdelstein
@WilliamAdelstein Год назад
For some reason I had some kind of issue with the global positioning when using the symmetrise option. The armature would duplicate but not go on the opposite side. If you have this issue then try the following. Select the armature in object mode, under Object, Apply, click Rotation and then try fiddling with those.
@WilliamAdelstein
@WilliamAdelstein Год назад
Another thing to watch out for is that both arms normals both the same, otherwise you might experience differences between the arms. Spent hours looking for the problem, turned out it was the normals were flipped (one red one blue).
@laghadirayoub5039
@laghadirayoub5039 2 года назад
tnx man that helped me alot |
@bekek7135
@bekek7135 2 года назад
I'm just wondering if anyone had this problem - The 'IK.Arm Target' bone does not rotate the hand as expected. If e.g. I want my wrist to rotate around like it were a helicopter motor, it just doesn't. This makes animating borderline impossible because of the limited movement. The 'Palm' bone, however, seems to be able to rotate fine in the problematic axis, but doesn't move the hand in any other one. Anyone has some ideas? Any way of improving the tutorial skeleton in this regard?
@bekek7135
@bekek7135 2 года назад
I've found the solution - The creator is using a 'Damped Track' modifier on Palm bone to copy the rotation of the Arm Target, but it limits the movements in certain axes, it seems like a huge oversight and I have no idea why he has not mentioned it. Instead, I've used the 'Copy Rotation' modifier on the Palm bone, and everything seems to be working as expected. Hope it help anyone with the same issue.
@SingleSapling
@SingleSapling 2 года назад
I see you fixed your own problem, I havent had much luck with the copy rotation constraint, thats why I am using the damped track one. Nice to hear its working well for someone ;]
@GhaniNadhif.D
@GhaniNadhif.D Год назад
12:19 the symmeterize not working, it doesnt show the other bone. only bar on down left
@Mot0Mot0
@Mot0Mot0 7 месяцев назад
For anyone who has trouble with the mesh squishing incorrectly, make sure to take the time to figure out the weight painting, it helped me fix it.
@whateverlikeda
@whateverlikeda 2 года назад
If anyones having problems with parenting the mesh with the arperture, and esp if youre using a higher poly mesh -- it might be a topology problem and fixing it on 1st level of subdivision is much easier, so just check any problematic areas you might have with the higher level mesh and spread out/tidy those areas before subdivision. Easy and it worked for me
@nassimnavas
@nassimnavas Год назад
I'm experiencing this and I can't fix it :/
@nassimnavas
@nassimnavas Год назад
Manged to copy and paste all of the bones work to another file with mid poly, it worked. However, the bones are not attached to the bicep, so everything else moves besides the biceps
@SingleSapling
@SingleSapling Год назад
They are not influenced by each other?
@nassimnavas
@nassimnavas Год назад
@@SingleSapling Thanks for your reply, much appreciated. I managed to fix it by recreating bones in the mid polly arm. However, too bad it did not work with the high polly arm, it have more details and looks better.
@nassimnavas
@nassimnavas Год назад
​@@SingleSapling Something weirder happened tho with the mid poly, when i selected everything to center it with the origin of the axes the mesh got all messed up and ruined the shape and everything, very weird. May have to just use a low poly but i really wanted to use a higher poly 😢
@AudreyFromEarth
@AudreyFromEarth 6 месяцев назад
Fun fact, this was the first series I ever watched when I decided to start playing around with unity outside of VR Chat. That was back around May or June 2023, and it's hard to believe how far I've come since! Thanks for helping me kickstart one of my new favorite hobbies, you rock!
@othuy5411
@othuy5411 Год назад
Pls help, i have the root bone separated in an amateur and the rest in a different amateur, how do i move the rest in the same amateur as the root?
@SingleSapling
@SingleSapling Год назад
Just parent the second armature to the root with ctrl p, use the "bone" option in the popup
@0ctov1us
@0ctov1us Год назад
when i added the IK bone and used the target, everything works but it doesnt bend at the elbow. Why?
@SingleSapling
@SingleSapling Год назад
In edit mode, move the elbow joint a bit backwards and then try
@krrft
@krrft 2 года назад
I dont see the ik in tracking on the object of constraint tab?
@SingleSapling
@SingleSapling 2 года назад
Should be there, are you sure you are in the correct tab
@ghostboy986
@ghostboy986 2 года назад
Having an issue with the IK constraint on the Forearm bone. Whenever I move the Target bone, the "elbow" between the Bicep and Forearm bones won't bend so the arm remains straight. I have the IK set to the same values: Target: Armature Bone: IK_Target Pole Target: Armature Bone: IK_ArmPole Pole Angle: -90d Iterations: 500 Chain Length: 2 Use Tail: true Stretch: true Weight Position: true, 1.000 Rotation: false Influence: 1.000 I've tried re-rigging it to the same result, really cannot figure out what went wrong :(
@ghostboy986
@ghostboy986 2 года назад
Nevermind, I got it working! I never moved the elbow bone tail backward slightly
@dogfroggerspeedruns4442
@dogfroggerspeedruns4442 2 года назад
@@ghostboy986 how did you got it working?
@MBM_first
@MBM_first 2 года назад
having issues with the symmetrize part ??? it's not copying to the other side..
@SingleSapling
@SingleSapling 2 года назад
Are you sure your bones on the left side all end with .L
@logancole8789
@logancole8789 2 года назад
If Symmetrize isn't working, and none of these other fixes have worked, try applying all of your transformations and then symmetrize. It's also possible that it was caused by my orientation being different (using different axes than in the vid). This fixed my issues.
@okrim3435
@okrim3435 2 года назад
thanks man it worked for me :D
@logancole8789
@logancole8789 2 года назад
@@okrim3435 glad to help out!
@infnova
@infnova Год назад
its not working for me any other fixes for this?
@SingleSapling
@SingleSapling Год назад
Maybe check that the origin point of the armature is in the center ( that the left side of the rig is indeed to the left of the origin point) dont know if that will help at all but its worth a try
@logancole8789
@logancole8789 Год назад
@Asdafadas Qwe fandas I'm not so experienced, and this is just a guess, but try looking at the names of objects. It has helped me before, to label them like "Arm. L" for the left and "Arm. R" for the right. Just a small thing that can be easily overlooked, like applied transforms, global vs local space, axis orientation, etc sometimes it slips my mind. Other comments probably have more useful info Don't be worried about starting from the beginning again if you can't find the issue, this has saved me more time than not.
@krevesstcreps2398
@krevesstcreps2398 2 года назад
i only have with envolope wights in 13:34 please help
@peceris9740
@peceris9740 2 года назад
for some reason when i shyimitrize the bones it just duplicates the yarget bone and the pole bone
@SingleSapling
@SingleSapling 2 года назад
Did u put .L on the other ones?
@Carteeeer52
@Carteeeer52 2 года назад
Symmetrize is flipping it the wrong way, it stays on the same side and just runs parallel with the left arm. I named the bones correctly and rotated the arms in every direction and its still the same result. Anyone know how to fix?
@SingleSapling
@SingleSapling 2 года назад
when u symetrize there should be a small box in the bottom left where u can change the direction
@bekek7135
@bekek7135 2 года назад
Select your armature in object mode and navigate to Object > Apply > All Transforms.
@babayagaeft
@babayagaeft Год назад
i think i fucked it up, I have a high poly hand with like 100 000 count faces even more, when i want to parrent with bones its freeze, is there anyway to fix it.
@SingleSapling
@SingleSapling Год назад
You have to do retopology first
@ceapple6271
@ceapple6271 2 года назад
I cant symmetrize my mesh. When i click on Symmetrize it just copies the bones on the same side as the original ones and then sometimes the palm becomes parent of those bones or when i put them on the right arm they just become broken and the IK Arm target doesnt work anymore and just moves the palm
@SingleSapling
@SingleSapling 2 года назад
Did u name them properly?
@ceapple6271
@ceapple6271 2 года назад
@@SingleSapling yea i did i just gave up and remade the rig but everytime i remade the rig the past problem would go away but another one will show up Most of the problem having connection with the IK but now the problem is that the left arm is turned on a side but the right arm is still straight and i cant really turn the left arm back to normal (this is my newest problem)
@tamjidhossain64
@tamjidhossain64 2 года назад
When symmetrizing all the Right side bones pasted on top of the left hand bones instead of on the right side. Does anyone know why this may be the case?
@SingleSapling
@SingleSapling 2 года назад
Did you name them properly?
@bekek7135
@bekek7135 2 года назад
Select your armature in object mode and navigate to Object > Apply > All Transforms.
@whateverlikeda
@whateverlikeda 2 года назад
@@bekek7135 thank you!
@pruttisman
@pruttisman 2 года назад
These tutorials are fantastic! When I try to put the bone in my arm though, it collides with the mesh and refuses to go inside of it. If I try to rotate or move it in the arm, it straddles on the outer edges of the arm and ends up in the wrong place with the wrong rotation. Any idea what's going on? How do I turn off the collision? Thanks in advance!
@pruttisman
@pruttisman 2 года назад
I solved it, turns out I had snapping on from when I was retopologizing. Big brain moment right there.
@SingleSapling
@SingleSapling 2 года назад
Biiiiiig brain :P
@jakubkouba3905
@jakubkouba3905 2 года назад
I have a problem, when i move a bone, the hand moves to but in a diffrerent direction and does not follow rotation and location, it goes where ever it wants. Second problem is when i move the finger bones, the bone pulls part of the next fingers with it. i tried weight painting but it does not work like yours.
@godofgae8137
@godofgae8137 2 года назад
same, my hand model moves in weird directions
@bumblebirb4809
@bumblebirb4809 2 года назад
same but my arm also refuses to bend it just curves out
@moaz4395
@moaz4395 2 года назад
in min 11 didn't work any help ?
@a.technology1446
@a.technology1446 3 года назад
Hmmm I learned a lot from you as a beginner blender man 😅
@SingleSapling
@SingleSapling 3 года назад
Hopefully you will learn a whole lot more :]
@a.technology1446
@a.technology1446 3 года назад
@@SingleSapling we gonna follow u until death :)
@Arachnid_Racing
@Arachnid_Racing 2 года назад
@@a.technology1446 Oh yes we will. He is the best teacher for blender on yt. Like fr!
@motheuser
@motheuser 2 года назад
@@Arachnid_Racing Wouldn't say for Blender but for Unity + Blender? Absolutely the best.
@kimmyedd4950
@kimmyedd4950 2 года назад
The Automatic Weights don't work for me. It warps the model in a way its not supposed to(the arm folds as if it has no joints and the finger bones warp other fingers as well) how can I fix this?
@thebadboy2002
@thebadboy2002 Год назад
try doing envelope weights
@justiiiii
@justiiiii Год назад
@@thebadboy2002 i tried, it fixed some thing, but fingers still dont work how it need ti
@akacooh1310
@akacooh1310 Год назад
For people with the same problem. In my case some faces on the mesh had inverted normals for some reason so i just recalculated them.
@evad3games320
@evad3games320 Год назад
Thank you so much for posting the video! One problem though. Every time I try to animate the arms, they bend in the wrong way. For example: the right arm, instead of bending inwards towards the chest, it moves backwards to your back. I did start on the right arm instead of the left, so maybe thats why? but I'm pretty sure everything got oriented correctly.
@SingleSapling
@SingleSapling Год назад
Hmm, before you weight paint, make sure that the elbow is bent a bit towards the back
@miomikkonen
@miomikkonen 2 года назад
Great tutorial! But my fingers first bones does not work at all
@minhthien5482
@minhthien5482 7 месяцев назад
For anyone having problem with buggy when moving IK, try unparent the IK controller bone
@polyshooter3d
@polyshooter3d 3 года назад
whats the version your blender?
@SingleSapling
@SingleSapling 3 года назад
2.92 I think
@SingleSapling
@SingleSapling 3 года назад
Anything after 2.8 will do fine
@kriskata7653
@kriskata7653 2 года назад
does it work with ue4 as well ?
@SingleSapling
@SingleSapling 2 года назад
I dont see why it shouldnt... good luck and lmk
@OldAssArchiveChannel45
@OldAssArchiveChannel45 2 года назад
Auto weighting the mesh doesn't work at all. It does move the mesh around but warps it or glitches out in other various ways.
@SingleSapling
@SingleSapling 2 года назад
Seems like u did something wrong, try the discord channel for help
@brad4phillies
@brad4phillies 2 года назад
If your armature is not bending at the elbow make sure it is slightly bent in the direction you want it to bend!!!
@youssefgaaloul
@youssefgaaloul 2 года назад
thx nice stranger
@bumblebirb4809
@bumblebirb4809 2 года назад
You just saved my life you absolute LEGEND
@bumblebirb4809
@bumblebirb4809 2 года назад
nvm still doesnt bend XD
@KyleWithAnM69
@KyleWithAnM69 Год назад
For anyone having troubles Symmetrizing your bones to the other side. Make sure you go back into object mode, select all your bones then apply all transforms (position, rotation, scale) then go back into edit mode and try it again. Mine was bugging out for the longest time and I couldn't figure out why. Hope this has at least helped someone.
@shivc03
@shivc03 Год назад
How do I apply all transforms? I dont get that part
@KyleWithAnM69
@KyleWithAnM69 Год назад
@@shivc03 Object mode, press A to select all items and Press CTRL + A and then click apply all transforms.
@shivc03
@shivc03 Год назад
@@KyleWithAnM69 thank you🙌🏽
@Dedoxxed
@Dedoxxed 5 месяцев назад
Legend
@amiteshwarsingh6099
@amiteshwarsingh6099 2 года назад
How to cover its hand with a glove ??
@SingleSapling
@SingleSapling 2 года назад
extrude and color
@Marshimized
@Marshimized 2 года назад
i've got everything to work up until you parent the targets and poles to the root bone, my rig bugs out when i try to move the hands in pose mode
@SingleSapling
@SingleSapling 2 года назад
Probably set the iks wrong, did you try and remake the rig
@samuelhugo3387
@samuelhugo3387 2 года назад
@@SingleSapling It takes like 10 minutes just to name all the bones, and you want me to remake the intire rig? i have the same problem and its not because iset the ik up wrong, because initially it worked right, then it started becoming buggy with the hands, there is a better solution to this problem than remaking the rig because something is causing this and it's not the IK
@SingleSapling
@SingleSapling 2 года назад
@@samuelhugo3387 I've never had this problem and I did this dozens of times. Try and join the discord and see if someone has a fix
@coffee-beast-99z
@coffee-beast-99z 2 года назад
Remake the rig, don't worry about naming everything, naming isn't necesscary.
@samuelhugo3387
@samuelhugo3387 2 года назад
@@coffee-beast-99z well i geus, i just heard that it's good practice to name them, but the point i was trying to make is, that if i redid the intire thing everytime something went wrong then I would never finish, i should rather learn how to fix problems than redo my work becuase learning how to fix problems is how you inprove, Anyways i did end up fixing it thanks
@hordlood
@hordlood 2 года назад
After I add the damped track constraint, it doesn't let me add the target bone Edit: I started over and this time it worked perfectly. Guess I'm a bad listener lol
@Mrtop1142
@Mrtop1142 4 месяца назад
❤❤❤
@LeafRam
@LeafRam 2 года назад
When i do this i don't have the meat stick tab or bone chain tab as I think its called
@LeafRam
@LeafRam 2 года назад
nvm
@SingleSapling
@SingleSapling 2 года назад
Okay, just dont tell on me to your dad 😬
@LeafRam
@LeafRam 2 года назад
@@SingleSapling DAD!
@Lachrymogenic
@Lachrymogenic Год назад
It's not fair, I modeled a hand twice and tried using automatic weight paints and both times they incorrectly painted whereas everyone else using auto paints gets it perfect and i have to do it manually and still screw it up!
@uviolin593
@uviolin593 Год назад
bro the automatic weight paints are so buggy for me 😭Its messing everything uppppp
@Ayeloo
@Ayeloo Год назад
Making the armature the parent of the mesh with automatic weights made everything wrong. Moving the bicep affects the bicep of the wrong arm, moving the wrist bends the whole arm beding the wrist, and using the IK pole makes the entire thing twist. The weight paint tool doesn't help either, as it's still treating both arms as a single large object what do I do?
@SingleSapling
@SingleSapling Год назад
Hmm, apply the mirror modifier and then try and auto wp again. Make sure you unparent it first
@Ayeloo
@Ayeloo Год назад
@@SingleSapling Thank you, the arms get treated as separate now I'm still having to go through and manually paint in the weights because the auto ones mess up the fingers really badly, I even deleted the hands and redid them from scratch and still no luck there
@uviolin593
@uviolin593 Год назад
@@SingleSapling I don't know if you still reply to comments, but I still haven't fixed this can you help me
@SingleSapling
@SingleSapling Год назад
Maybe there are some duplicate vertices, select everything, press M and then merge by distance. It could also be that there are holes in the mesh somewhere or interior faces. Cant really tell by just the description
@uviolin593
@uviolin593 Год назад
@@SingleSapling thank you! I just sort of temporarily fixed it by using the other type of weight. By the way, I’ve moved on to your gun tutorials, but I have one question - should I make the gun sort of tilt up as if it has recoil in the shoot animations? Right now the slide/barrel just moved back.
@fnafhexplushies8321
@fnafhexplushies8321 Год назад
Did not work
@mathislacroix5177
@mathislacroix5177 Месяц назад
Skill issue
@amees89
@amees89 Год назад
The Automatic weight thing doesnt work on me... Everything begins to jitter and the root bone moves for some reason
@SingleSapling
@SingleSapling Год назад
What the hell did you do?!?
@amees89
@amees89 Год назад
@@SingleSapling idk man:( Im new to blender...
@amees89
@amees89 Год назад
@@SingleSapling I fixed it(somewhat). Well now it animates very weirdly... When I move the finger bone, the whole arm moves with it
@amees89
@amees89 Год назад
@@SingleSapling I think the mesh is for some reason not connected to the Elbow bone thing... Can you help me out?
@drlogan4894
@drlogan4894 Год назад
mine rotated the fingers adjacent to the bone i was rotating. I don't know how to fix this
@alongal407
@alongal407 Год назад
Hey, Absolutly love this series! I never managed to rig things and it always turned out wrong but this time it worked! I have one problem tho, and the root bone doesn't move the whole rig at once and follow the ik, and when you did it in the tutorial there was no ik being applied when the root bone was moved, would be very happy if you replied
@SingleSapling
@SingleSapling Год назад
Did you parent both of the upper arms to the root bone
@alongal407
@alongal407 Год назад
@@SingleSapling yes
@SingleSapling
@SingleSapling Год назад
Hmmm, i would delete the root bone, add a new one and then try parent the arms to it again
@imredify
@imredify 2 года назад
the right hand gets all weird when i go into object or pose mode
@SingleSapling
@SingleSapling 2 года назад
Press alt+r and alt+g, let me know if that works
@imredify
@imredify 2 года назад
@@SingleSapling no, still like that
@SingleSapling
@SingleSapling 2 года назад
Can you define what you mean by weird :]
@imredify
@imredify 2 года назад
@@SingleSapling the right hand does a 180 and also stays upside down
@WARTORNFPS
@WARTORNFPS 2 года назад
12:50 ... VERY IMPORTANT, Make sure that your root bone is with the other bones in the hierarchy, not in a separate collection. If your root bone is in a separate collection or grouped with another armature, it will not parent properly when clicking "keep offset". Took about 45 minutes to figure that out lol
@midnightknight1346
@midnightknight1346 2 года назад
I have the same problem how do you move it?
@WARTORNFPS
@WARTORNFPS 2 года назад
@@midnightknight1346 I think you can just grab it and un-parent it from the collection in the hierarchy.
@midnightknight1346
@midnightknight1346 2 года назад
@@WARTORNFPS Yessss thank you it worked
@samuelhugo3387
@samuelhugo3387 2 года назад
FIXED MY PROBLEM THANK YOU! i had a thought that "Hmm shouldn't the pole bones be offsetted to something?" and then looked for it in the video but i must have looked past it, but when i clicked on your timestamp, i saw it and was like OHHHHHH
@FreelancerGraphicDesigner
@FreelancerGraphicDesigner 3 года назад
Symmetrize is not working for me
@SingleSapling
@SingleSapling 3 года назад
At all or does it do something else
@unbelievablenoye7178
@unbelievablenoye7178 2 года назад
It doesn't work, if i try to move one of the hand the all mesh get wried
@SingleSapling
@SingleSapling 2 года назад
You need to apply the modifiers first
@unbelievablenoye7178
@unbelievablenoye7178 2 года назад
@@SingleSapling thanks
@seraph8293
@seraph8293 2 года назад
please help my armature is parenting to my fps arms so fucking weirdly instead of the fingers parenting to the proper bones it will parent to the one next to it and fuck up it's so annoying
@wobby_12
@wobby_12 Год назад
it doesnt work for me :(
@SingleSapling
@SingleSapling Год назад
Which part?
@darkxplayzz
@darkxplayzz 2 года назад
When i move my target bone nothing happens, it only moves itself
@SingleSapling
@SingleSapling 2 года назад
U sure u connected it correctly?
@darkxplayzz
@darkxplayzz 2 года назад
@@SingleSapling i made sure it doesnt have a parent, and i set it up correctly in IK
@darkxplayzz
@darkxplayzz 2 года назад
@@SingleSapling Quick update, i fixed it
@darkxplayzz
@darkxplayzz 2 года назад
@@SingleSapling i found a new problem, for example when i move the thumb then the whole arm deforms, and when i move the target bone in one hand, the second hand will expand and deform
@SingleSapling
@SingleSapling 2 года назад
Hmm, did u have the mirror modifier on the model when u added automatic weight painting?
@averagegamer27267
@averagegamer27267 Год назад
shift right click just moves my cursor
@SingleSapling
@SingleSapling Год назад
Sadly, thats quite impossible, maybe you were in edit mode when trying to add them?
@vfx_mikaliero
@vfx_mikaliero 2 года назад
i need help i can't subdivide
@prabhnoorsingh8235
@prabhnoorsingh8235 3 года назад
It is not working
@SingleSapling
@SingleSapling 3 года назад
Which part
@prabhnoorsingh8235
@prabhnoorsingh8235 3 года назад
@@SingleSaplingSkin is not moving with bones
@SingleSapling
@SingleSapling 3 года назад
U parented it with ctrl+p?
@prabhnoorsingh8235
@prabhnoorsingh8235 3 года назад
@@SingleSapling yes
@SingleSapling
@SingleSapling 3 года назад
Go into discord and ask away in the help channel
@JonelKingas
@JonelKingas 7 месяцев назад
to confusing, keybidns are wrong, ui is different impossible to follow this video
@JHKartingUK
@JHKartingUK 2 года назад
good lord the auto weight paint is no where near close lmao dont tell me i actually have to do it manually );
@SingleSapling
@SingleSapling 2 года назад
No of course not, just adjust the bones a little and try again
@JHKartingUK
@JHKartingUK 2 года назад
@@SingleSapling damn that was a quick reply, basically stuff like the elbow isnt connected at all because the forearm painted to nothing and for some reason the finger bones painted slightly but to the fingers next to it, not the one its actually inside. cant figure out how to get it working properly
@SingleSapling
@SingleSapling 2 года назад
I heard some other people got this problem, what worked for them was to basically remake the whole thing. Although you could try just remaking the ring or copy pasting the mesh and rig into another blender project to see if there is still a problem. But again safest bet is to remake the whole thing sadly. Good luck
@JHKartingUK
@JHKartingUK 2 года назад
@@SingleSapling thats exactly what i did and it worked for whatever reason
@SingleSapling
@SingleSapling 2 года назад
Sometimes Blender just says....no
@MagicMaskedMonkey
@MagicMaskedMonkey Год назад
with his e and i mistakes he sounds dutch
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