A pesar de que el contenido este en inglés , gracias a ti tengo un rimworld muy personalizado y te lo agradezco completamente por todas esas horas de juego extra
I like this mod with simple sidearms as it really opens up your loadout options. For example in base game if you use an emp launcher the colonist is basically stuck like that while with simple sidearms and grenades they can carry a backup option for close encounters
Let's consider today Vyacheslav Molotov, who, when supporting Stalin's decision to invade Finland, had no idea that his name would one day be repeated over and over again during a youtube video about little limbless spacemen who commit war crimes. None of us know what kind of legacy we're gunna leave behind. We fuck around and sometimes we find out in the most hilarious and unexpected ways.,
I've done factions Mechanoids which treads a lot of the same ground so I'm not rushing to do rimfactory, but I'll make a note of it to get it done at some point
@@MysteriousFawx hmm good to know, I saw that video and appreciated the criticism about the factories Probably a big video to make as well Love your content btw 😊
I won't be covering SoS2 for a while, if you want a good creator that is currently using it, Zarrplays on twitch has been playing with it enabled and has some pretty good explanations in his VoDs
Just use simple sidearms and switch between the grenades and rifle. Using the same logic from this mod for other weapons, you would need a new assault rifle to reload your assault rifle after 10 shots. Lets be real for a moment, you install it because it says Vanilla Expanded, and once you try it out you throw it out again. There are mods to fix the reload, changing it to the material of the grenade and not the grenades themself, but even then I fail to see the point.
@@steamtasticvagabond474 Both Guns and Grenades in base Rimworld and pretty much all Mods have infinit ammo. That is just a design choice. That means the item you need to craft grenade belts, as well as the item you need to reload them, both have infinite ammo to refuel your 8 to 12 explosives. You put an infinite amount of grenades in every 8 to 12 throws
For the flexibility of having it as a utility... Without needing to use simple sidearms which arguably impacts balance in a more negative way, giving the player significantly more power as you can *still* use a utility on top of 2 weapons. Having options on how to balance your own game and make combat more interesting isn't a bad thing.