Rise of Nations Mythbusters #3 I will upload a part 4 (probably) the last mythbusters at 10000 subscribers! Discord Server: / discord Music: Super Mario Galaxy Music Extended - Purple Coins Theme Link: • Purple Coins - Super M...
3:25 Rebel activity, stability and war exhaustion are three *completely* different factors. Funding rebels increases rebel activity, not affecting country stability or war exhaustion. Countries become free because of Rebel activity, not stability. Low stability only increases it. I believe that funding rebels actually works, but it's more like support to already existing rebels.
if im correct, funding reels only speeds up the process of killing stability respectively to what the country player is doing already like war exhaustion
@@thej7362 I also believe that funding rebels will only work for countries that are players, because no unrest message appeared in the news box with the AI, however when I fund rebels to a player country that has 50+ stability messages/countries declaring independence appears. Or maybe this only works for public servers.
War exhaustion is the only number that increases rebel activity, stability issues are just usually there when you have high war exhaustion anyways. The fund rebel option provides a multiplier, giving no benefit stand-alone.
5:10 The longer a bomber is kept directly over a city, the bigger its unrest becomes, which seriously affects its population growth. I kept 200 bombers on NYC for 30 minutes, it dropped to 800k population and had -110% unrest lol
7:28 funny enough this came in handy for me when i played as the uk and took canada. Then got invaded but the US decided to blockade the continuing invasion and i moved my capital to vancouver
It is obvious cause attrition is gained when troops don't have any city close to give protection, specialization only reduces the attrition gained and the movement speed debuff
funding rebels does decrease stability you just need to do it in a nation that is already suffering from unrest to get the most effect as it increase rebel activity like someone already said it does work i was able to cause a turkey player to lose almost all of their territories by just funding rebels twice
1:14 trainer:more jumping jacks nuke:okay! Trainer:MORE BURPEES Nuke:AHHHH System:level up Trainer:AGAIN Nuke:FINE Five hours laters Trainer:YES it’s ten times bigger!!! Nuke:are we done yet? Trainer:well go ram that city and go boom boom Nuke:WHAT!!!
I was playing as cuba and i had annexed all of north and south america. The USSR was being a thorn in my side so i decided to fund rebels. Like 4 years later he finally started to collapse, honestly i dont know how this happened. But what i do know is the fact that it costed ALOT of money (like 1t)
I have a myth, when playing a country whose capital is the same name as its country, countries like djibouti and kuwait. If you form a formable the capital's name would also change to the name of the formable.
Myth: If you are a country you get anexed and the enemy wins you can still be that country but after you abandon that country you can't be that country anymore
Myth: If ur capital name is the same than the country, u make a faction with capital name, and then u form, if the capital name changes then the faction name changes? (For this u can use Djibouti, it has a formable and the name of the capital is Djibouti too)
Funding rebels does work, If your enemy is in a bad situation, Funding rebels is like putting your foot on their neck to destroy them faster, They'll get more rebel protests and stuff, I've seen it lol
Btw Bislo you can stop population growth in the console Also when I was moving tanks in rise of nations I increased tank mobility in research and it suddenly became faster so yeah that’s busted
4:17 i think the one on land had more health because it was on a city so it way actively healing while the one on water was not. i wonder what would happen if one is on water and one is on land but not a city
Myth: if you u form and your capital name and the country name are the same, then your capital name will change to the country name. For example, form the EU as San Marino.
I tried to get a private server in RON to try to prove the myth but unfortunatly, when I went to purchase it, roblox didn't register my purchase correctly making me lose 50 robux while also making it so that the private server doesn't show up.
Funding rebels does do something, China just didn't have anything else bringing down their stability. Countries with very costly militaries will easily be effected by having their rebels funded. Funding rebels doesn't really work when the country has a stability increase of about %0.05 or higher. If someone was playing as China, they would've seen that their stability increase went down when their rebels were being funded.
One time i think i was fighting russia and russia occupied some parts of iran and i had a strategy just to make russia collapse and part of that plan is to fund rebels bcs why not and iran just popped out of existence and the news thing hasnt even said iran declared independence for some reason, so the conclusion is that funding rebels work but just sucks
Just press the allies flags during the peace deal, you can do the terms whatever the terms you want, including white peacing, but sometimes there some "x" that makes me unable to do terms unless i occupy the allied countries
1 : i think rebels work but only on a long very long periode (it still useless but it work ... I think) 2 : for the capital name clan it is normal that the Paris accord still the Paris accors even if the capital is Lion because the "accords" got made in Paris not Lion 3 cool video
Yeah obv there’s a part 3, for a reason. Well it’s the quality of the video and it means a lot of people enjoy it. And some of these myths are very interesting so there’s that.