RISING UP - This Rage-Fueled Beat 'Em Up Escalates VERY Quickly! Read More & Play The Full Game, Free: www.freegameplanet.com/rising... #RisingUp #RisingUpGame
The combat in this one's pretty basic, but the pixel art animation and on-screen carnage is really impressive. And it takes some pretty wild turns along the way! :)
@@anoint_band You're welcome! Absolutely loved the game. Had a real blast with it. I think everyone's had days when they've wanted to lay waste to their workplace! Great work with the soundtrack too!
Agreed. The less we censor ourselves across all art, the better off we are. Humanity is getting too comfortable, too safe in their bubble, there’s catharsis in pain and facing the truth through art. People seem to forget that; they wish to erase violence, sexuality, risk, passion. Then they wonder why everything is so boring and sterile.
All I can think of is "You took a minor conflict over who was going to use the fax machine first and you exploded that into physical violence, and for that I applaud you."
Sadly, projects like this tend to cost more than they earn once you commercialize them. When you're making a passion project that will certainly be niche its just safer to provide a free download so that others can enjoy your creations without the financial risk.
This looks hilariously insane. Shame the enemies aren't particularly threatening or reactive. We need more "Falling Down: The Game" type games. Holy shit. That last boss is straight up a _Videodrome_ reference!
It reminds me of a game called Damage on the Amiga. You started with a guy going berserk with a baseball bat first against schoolkids and nannies then you had to fight your way through waves of cops, SWAT’s, national guard etc. It was released well before the GTA times. It was quite a brutal yet funny game.
5:48 You know, if I was (Somehow) the CEO of anything and a Rage filled worker was on his way to kick *my* ass. I'd try the fake promotion trick too. "Wow, by single-handedly destroying the entire office floor with your bare hands you've shown you are a true exemplar of work resilience and a shining beacon of career extensiveness, *please don't punch me out the window with a cool combo.* "
One of my favourite things about @AlphaBetaGamer is how their personality shines through during their walkthroughs. 3:35 is probably my favourite clip - ABG is clearly out for blood, lmao.
He plays the games like we all would. First thing I thought when I saw the guy hiding was "wonder if you can pull him out of there and beat him up". Curiosity satisfied :D
@@RTL2L No??? Probably just using that because they don't know if ABG is a guy or a chick. Kinda like how I just used "they" in reference to op cuz idk if they're male or female
If this had came out in the arcades of the 80's I would have dropped every quarter I could find into it and then begged my Mom to buy it for me on the Sega Genesis.
the developer does these games part time as a hobby, he's also a full time AAA game developer. I think if he made a full game and sold it he'll make a lot of money.
I'm a sucker for great pixel art, and I love how things keep escalating at this. Those behind the scene details are amazing, and two weeks old kid making those sounds I would have never guessed it!@@anoint_band
Huh. Despite the "jokey" tone of the gameplay, that has one of the smoothest intro transitions I've seen for a game, and it looks overall enjoyable (for all the characters not getting punched or set aflame). Also the end boss being what it is oddly fitting given the game you played right before this was partially _The Thing_ inspired. Funny coincidence that.
They way I've done it in the past is to simply render the objects to a Render texture and then render that as a sprite (though it gets tricky if you need to render hundreds of them since you can't simply use one render texture per object at that point). This helps keep the objects pixel-stable when scaling in 3D space. If the camera is fixed on the depth-axis though you could simply do some clever shaders that posterize and dither colors and use 1-pixel outlines at low res and non would be the wiser.
It's a mixture of both, 2d sprites combined with 3d animation for the more compicated animation like the Fan Blade or certain enemies fall animations. Idle animations and attack animations of the main character are all mostly 2d pixel art, which really sells the aesthetic along with all the background art.
@@foseydontanri7859 That is a rather old fashioned way of doing things. These days most people render the models as sprites in real-time via shaders. Which gives the added benefit of being able to blend animations, use physics to drive animations, and dynamically rebind animations to new models. Plus it can save a ton of video memory if you plan to use a lot of sprites.
This is very relatable to anyone who’s in an office or retail job. Now I want to see something like this where your character does the same to whiny customers at a retail job.
Best fun I've had with a brawler since Midnight Fight Express. Hopefully we'll see an entry like this with meatier mechanics and challenge from Jorgenson in the future, he's got a good grasp on the style.
The ending reminds me of John Carpenter's "They Live" and "The Thing" altogether 😊 The overall idea, though it might seem too simple, actually is quite good and could be developed into a large game, with few violence and high realism.
Not only this game is quite fun, the fact that youtube algorithm was able to boost it's popularity AND decode the speech of the guy at 6:00 is honestly impressive.
Canonically he likely knows Peter is Spidey. When a villain wanted Jonah to point him to the guy giving him photos of Spidey, he said that there is no guy, they are sent in anonymously.
Very impressive! I grew up in the golden age of 2D gaming and side scrolling beat'em up's were always my most favorite games. If the fighting would be somewhat more dynamic it would easyli beat Street's of Rage 4. Pixel-Art and music are greate! In general the whole idea behind this game is just awesome. 😉👍