Hi, in this video I explain to you how to convert the procedural road mesh UV unwrapping generated by Roadscape into actual real UV unwrapping that you can later export to game engines or anything outside of Blender.
can only say woow! very exited about the next updates...certainly a way to make it more user friendly....you crushed the whole concurents in the field of road making in blender.
Thank you very much, I also agree, I created Roadscape in order to have the most flexible road generator for my own use. I'm really glad it evolved up to this point. The tool is becoming really handy, I'm glad you like it aswell.