Jesus the last part was a pure surprise for me, just a little think I would like to add to it, imagine instead of one entity at the end, it just two entity talking to each other in their own language while staring at the viewer
i like to think that the rooms exist in a different dimension instead of existing in the hotel, basically the backrooms of doors for the lack of better comparison; an unusual liminal space that has unfamiliar entities the game already has a lot of supernatural things, from an eldritch shopkeeper to a grinning specter so we might as well assume that this secret room is leading to a different plane of reality and also the rooms "floor" has a vastly different visual style, so it would make sense furthermore, judging by the achievement names for reaching the rooms for the first time, leaving them prematurely and for reaching the 1000th room, the journey isn't pleasant for the protagonist (who gets confused, shaken and exhausted when getting the detour, back on track and A-1000 badges respectively) and here's a little fact el goblino was at room 60 and warns the player about it this implies that he might know about the rooms' existance he might even be the one who locked the door with 3 locks and closed the gate and for all we know, bob might be a victim who died in the rooms and el goblino somehow retrieved the skeleton from there or from the entrance to the rooms btw the rooms become too dark around room 14X
You forgot some things. If a user has a normal flashlight with him before he enters the rooms, batteries will appear in almost every room, to make sure he isnt gonna run out of power. (If a user doesnt have a normal flashlight however, there will be only coins) The Camera in A-1000 also detects items to search (Keys, Levers and Books), marking them with a star, it has the ability to see through the walls, making the user search easier and faster. (I think you mentioned those in a previous video but ill tell anyway) The candle, that is used to detect nearby entities will not work The crucifix also can not work.
It should be added that the candle and crucifix doesn't work because in the regular path of doors, their functions are powered by the guiding light. However, in the rooms, you meet the curious light upon death. This means the curious light is powering the crucifix and candle, but doesn't make the same functions as the guiding light.
The flashlight DOES spawn in, there was the run where I didn't have a flashlight, so I took the shakelight after a while a normal flashlight spawned In, laying next to a door, so items DO spawn here.
Please make an explanatory video of the doors candle.. that would be very satisfying and would give more information, I love those horror analogues you make of doors
The Skeleton Key can also spawn out of shop. Happened to me once, it was real crazy. It spawned on a table, on the Seek section, in the last room, the one with the hands? Yea. Between the first and second fire, the table on the right side. I don't know who, but one guy got it. That guy was Chad ++, looting in chase lol
You should make videos talking about changes in entities (like screech appearing in rooms darkened by rush or ambush being more random and not flickering the light on his arrival) just saying :) Good video anyways
1:43 Thank you following up with this video tape have a great run and Ȁ̵̡̯̹̓̾͒͋́̒S̵̢̩̤̺̋̎̏ͅH̸̠͚͕̤̗̥̲̟͍̯̄̇͌̈́̂̀̎̈́̀̿̈́̀̈́̂͝Ȩ̵̢͍̙͕̰͇̪̭̭̖̞̞̋͐̕͘͜͝͝C̷̢̳͙̤͙̯̗͒̓K̵̨̪̩̠͉̭͙̩̿̃͛́͠S̶̡̢̡̯̻͖̝̻̮̰̞͍͛͋͊͊͐̏̚̕͜ͅḜ̵̛͍̞̖͉̤̉̍̀̔ͅK̸͕̀̾İ̸̢̻̫̰̼͈͈̪̬̼̳̲̹̮ͅA̷̢̖͙̭͕͔͔̦͇͉̪̘̓̀͌͂̄̽̉̏́͘͜S̸̨̡͕̹̥͙̼̱͈̘̲͋̅͘H̷̡̛̻̣͍͉̹͙̝̫̤̔͑̑͂̃̈́̏͒͒̕͠Š̴̨̻̖̥͚̳͚̱̞̫̪͙̥̹͐̀̒̚̕ͅḨ̸̺̹̠̘̟͍̺͔͖͕̮̮̐̈́̈͐̐̄̈̆̓Ą̸̭̫̘͇͆̍̊̄͜B̴̡͚̤̖̳͖̲̮̺̘̩͕̬͇̆̔̑̌E̶̦͓̤̤̻̬̬̫͈̘͛̇́̄Ŝ̸̭͉̅͒̾̏̕̕L̴̟̤͍͍̰̹̪̮̻̠̭̲̃͒͊͊Ã̷̡̞̥͙̩̝̤̫͚̥̰͙̻͚̪̈́͑̔͂͆̚͘Ḱ̴̤́̉͋̅̃̇̊̀̅̌̄͘O- - The man who voices those video tapes for doors