I really want to know what the ending credits meant. Like who or what is getting terminated? What was that beeping at the end for/ why is there a rocket sound? Who is Subject SH-685875? What is getting reassigned? What is Sector 5-12B? Like I really want to know what happens next. Like story wise. In the Archipelago map. The papers actually have stuff written on them, and that explains what started the war. Basically the Dummies decided to attack the Bacons, but the Noobs decided to support the bacons and fought the dummies. So it was a 2v1 in a 4 nation world. (The guests didn’t have a major role in the war but the fought alongside the dummies. They were basically just Dummies but on a different continent) But because the Dummies had really advanced technology like we see in the game. They started winning. So the Bacons started mass producing the Platforms and Railgun-Tanks, etc. for the noob soldiers because the bacons didn’t have a lot of land meaning fewer population, meaning fewer soldiers. Eventually the Dummies just started dominating the world. The Bacon nation was just waste lands with a few survivors. But eventually the Noobs and Bacons started assassinating the Dummies Politicians. And the Dummy economy collapsed. And the Noobs, and Bacons started to reclaim their land and even made more weapons and bosses like the Mastermind, Fusilier, Prometheus, Daedalus, etc. Leaving the Dummies to lose power and try their hardest to survive. The dummies in this game are like the Germans in WW2. They almost dominate the world but then just fockin die. That leaves me to say. Wtf did you read all of this? Like I spent nearly half an hour typing this, this would take like 5 minutes or something to read. You couldn’t have done something besides read this?!
finally! You managed to beat it! Meanwhile I still can’t beat wave 2 because of how many gunners and medics seem to spawn at once, I did an attempt earlier on, I got to wave 2 and I tried killing all the medics and gunners as fast as possible whilst completing objectives, and by the time the keycards were finished, there were at least 7 gunners all in a compressed space with 5 medics, this proves that sensei needs to add a limit to the amount of gunners and medics there can be in one epilogue wave.
please make there be a limit to the amount of gunners and medics that can spawn in Epilogue, especially in solo, cuz they spawn faster than I can kill them even with speedrunning :(
dang, me and some other people were struggling on 50% difficulty and the farthest we got was the poison tunnel and only 1 guy was able to make it out of there before being bombarded by the amount of gunners and some other troops. I havent played in a while but im guessing not that many people play epilogue now because of its repetitive gameplay
@@arkasha6649cause siege has more replayabilty than epilogue, you don't have to do objectives repeatedly or waste time, just gun down everyone and ur done
Most the servers I join do Epilogue most of the time like when they win or lose their like "again" and we just do it over and over until we get bored and just do Siege then Epilogue again🗿
i died on wave 2 mainly because i was prob one of the last competent players in my server and yes i had the overcharger but i forgot about the existence of overchargeing so i was dead set on killing ppl
Why does this have so many sounds from other games or franchises, i recognized the shift horn for frostpunk and red alert 3 immediately at the start. And apparently other people have recognized even more sounds.
I also died on the second wave because of a sniper that I hit with the overcharger and the sniper just to my luck didn't die because of some stupid reason that I don't know
"Big Brother to All available security units, an unknown attacker deemed Target: RONIN is breaching the facility! All combatants are to focus on Target: RONIN, reinforcements will arrive in case the target has not been neutralized." "Ares to Big Brother, target is approaching the helicopter in an attempt to escape. Permission to call in my troops?" "Big Brother to Ares, permission granted. Focus your fire on him, do not let him escape." "Big Brother to Ares, status?" "I..Ailed..E.. Ca..ed.." "Shit."
bruh i just realized the ryan ross administrator exists because the helicopter from te fiancier is so slow and so is the epilogue helicopter lol (also i know ryan ross wasnt in this but im still not wrong )
When trident grapples you, there are orange orbs that appear around you. If you shoot the 2 orbs that appear, you get let free and get 5 seconds of grapple immunity to run away Edit: make sure to shoot them in 3rd person as well. It’s very hard to hit them in 1st person
This is incredibly hard and took me atleast 50 attempts to beat; but here is a brief Speedrun the objectives as fast as possible while killing anything in your way. On wave 1 just ignore all enemies and complete the objective. For wave 2 and 3, kill any gunners and snipers you see asap with your overcharge ability.They can and will overwhelm you very easily if you keep them alive. Also, pro tip; keep infantry alive if you are using your invincibility so once you are done you can kill them to refill your bar. Otherwise just examine the video to see what I do. Edit: you should probably use this video as a demonstration too
Simple answer: I don’t, basically I switch to the jetpack, quickly press click, and switch back to melee so fast that it’s barely noticeable. I’ve done it so much that it has basically become muscle memory to switch back to melee after every jetpack use.
Theoretically, i think theres a Mob cap, and it triggers once you killed enough mobs similarly how it works with Sub-waves on Seige. So targetting Medics, Tranq, Saboteur and Gunner. you could just lure Infantry somewhere far and do objectives just fine. Since the infantry count is still above the needed count to spawn more troops therefore. essentially making it easy. but this is all in my theory still and i would be testing it as soon as i could. because that is really exploitable against Harder Difficulty.
@@vecipheragain Theoretically it of works like Seige Subwaves work then what i said can be abused to not spawn gunners saboteur Tranq and Medic anymore till you kill most infantry so it spawns a new batch of enemy, but if it doesnt, it may have a different spawn interval, either way. if would be beneficial for the player trying to solo. Since knowing said Spawn interval, you'll be able to know when is the next batch of enemy that is going to spawn and what would be spawning
There’s some sort of mob cap but it would be hard to use it efficiently, basically a max of ~ 10-20 units can spawn, which means you just need to constantly loop around killing gunners until only infantry is left, and even then 20 infantry can damage you pretty badly on dynamic
@@wingsoffire9429 True, but since They'de gonna walk on a constant speed with each other. none of those infantry would be far apart each other. While it maybe an inefficient method on some, this may also come as a cheese strat to some encounters. coz for me, i see this working with all boss depending on their luck. Also, Appreciate the reply.
Late reply but I have a too many fails to count. Worst one probably would have to be the one or 2 attempts where I died to wave 1 because of saboteur mines… There are loads of failed attempts that are bad just because of how bad it felt to lose like that. Most of my runs ended to a sniper that I didn’t see.
I learned to take movement slowly to help avoid mines and such. Basically how I avoid mines Personally, I don’t mind daedalus disabling jetpacks. Makes him actually a threat instead of “be scout for free win”
Oh no i got heavy entry point vibes from epilogue specifically. There is a ryan ross easter egg after all... Gameplay is different though, its just the objectives and overall map style that is the same.
Yea, especially from wave 2 - Planting 8 bombs? Does that sound familiar to you? Definitely from Black Dusk. Gameplay is different, objectives and map are the similar parts, like wings said.
@@CaptivatedOfIslam The lore of the via, veritas et lux badge, which is now unobtainable unfortunately, that’s basically the only reason tbh. I think you can find the answer yourself by looking it up