That weakness player can died very easy. Retro charge can make you fell on lava and it no shift lock for you. Expert red mist onrush and halr can do lock move when use.
@@rennaholic i disagree, you never know if the juggernaut is gonna mess up and fall off trying to get the last person, same goes for zs and the juggernaut themselves running away to not lose
@@mikadosannoji553 so you’d just rather make the game longer instead of ending it while you can note that the player also has the choice to jump off so it doesn’t make sense to keep running if I were a juggernaut I wouldn’t chase the last player, I’d probably just tell them to do a flip (jump off)
"Scared runner" Players when the Jgn plays strategically when they are below 500 hp: Also considering the fact that they choose not to swarm the Jgn themselves, is that hypocrisy I'm smelling?