Note from 2024: I was 12 when I recorded this. Lots has changed since then... Since LCs have been upgraded,downgraded and a new one has been put in, today I made an updated version of level crossings in Foxton and Area.
Came here from Tom Scott's newsletter, where he's baffled about how many views it has. The section reads: _"The RU-vid recommendation engine showed me a video, and I was baffled: _*_why does a playthrough of a kid's detailed, painstaking video-game recreation of the railroad crossings in his local area have 8.8 million views?_*_ I have no answer to that question other than "algorithms" and "children". I'm putting it in the newsletter because this feels very much like the sort of thing that I'd have made and played as a child if I'd had access to today's creation tools. Also, some of the comments appear to be from teenagers with nostalgia. Blimey."_
That's... interesting. Since this was 2017, I was not even 13 when I recorded this on my laptop (now I'm a young lad in university). Honestly forgot this video existed. In the past, my channel was more of an archive for roblox videos.. I like Tom however, been watching him for years. We come from the same town.
@@EMTH_YT It's nice to see you're still active on your channel after all these years. I think you've earned a sub, plus I'm something of a foamer myself.
I also came here, from Tom's newsletter. I am guessing the connection is to Tom's video on a manual railway crossing: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-mRQt_PMhBXY.html as the sign, pumping lever action etc all look the same in both, although apparently they are two hours driving apart.
As a friend of the developer, who worked on some parts of the map, I'm honored to be mentioned by one of my favourite YTers. As for the huge view count, to be honest, we're just as much baffled as he is. We never expected this to get this much views. It was just something we did for fun as kids. The only explanation we have is kids, and lots of them. If you might be wondering what happened to this "game", it has since been closed. We intended to remake it into a bigger, better game, but have since given up on it. However, we've not completely given up. On and off, we've been working on a different ROBLOX railway game called Destination: Benford, and so far we've made 3 versions of it (the first one being in late 2018). It turned out to actually be kind of popular in the ROBLOX trainspotting community. It has also gotten some attention from popular YTers like AlvinBlox (twice on his streams). Currently we're not working on it due to a lack of time and motivation.
Thank you! It's actually a pretty low-quality game if I'm being honest, but at least it was fun. I recommend you to look forward to Destination: Benford, a bigger, much better game me and the channel owner are currently working on.
I don’t know what to say but it looks good and it is so fun and it has to do a few days before the end and the time of it was so good I could do something
It has since been closed. We intended to remake it into a bigger, better game, but have since given up on it. However, we've not completely given up. On and off, we've been working on a different ROBLOX railway game called Destination: Benford, and so far we've made 3 versions of it (the first one being in late 2018). It turned out to actually be kind of popular in the ROBLOX trainspotting community. It has also gotten some attention from popular YTers like AlvinBlox (twice on his streams). Currently we're not working on it due to a lack of time and motivation.
Depends on how long the trains will be on the line. If it's just 1 car, like a Class 153, put it after a few studs. You just need to measure by inserting actual trains. And also, you need to script these sensors, they aren't free. If you are good at scripting like me and Carl, then you can replicate it. Bidirectional ones are a huge secret, and they are used here, but if you want double track sensors, you can just use JamieTass's. www.roblox.com/library/331501089/Level-Crossing-Automatic-Sensors-For-Trains
A better method would be to put a brick at the end of the train, and the "off" sensor right after the crossing. The crossing should be scripted to detect only that brick at the end of the train. This way, no matter the train length, the crossing will raise as soon as the train passes.
Thank you! It's actually a pretty low-quality game if I'm being honest, but at least it was fun. I recommend you to look forward to Destination: Benford, a bigger, much better game me and the channel owner are currently working on.