So happy to see a Pressure vid from you!! - The wind-chime noise happens in locked rooms and indicates the direction of the keycard, meanwhile static noise plays when you’re really close. - The Good People are basically Dupe from Doors: they make the door number signs spark, but in case you don’t catch that, standing by the wall next to the door to listen to any breathing or growling is a good way to see if it’s fake. - In this game there is no Hide in lockers, but there is a cleithrophobia mechanic that kicks you out of lockers eventually if you stay too long. You shouldn’t enter too quickly after the lights flicker, but the timing depends on the Angler variant. - Speaking of Angler variants: there are multiple Rush-like entities with differing mechanics, but I won’t spoil them for you. Hope these help!
Daxter my man! I haven't had any of your videos recommended to me for more than a year. It's good to see you're still here, I'll be watching more from now on.
there r actually 5 angler variants and Pinkie doesnt flicker the lights. Blitz flickers the lights twice, Regular Angler just flickers the lights once, Froger is like Ambush and flickers the lights like normal, and Chainsmoker flickers the lights normally and is rly slow and you’ll die if you get in the locker too soon Pandemonium also flickers the lights but he’s different from the anglers as he will give you a minigame even if you hide in a locker
15 hours 260 views, fell off hard 😔 jokes aside, i’ve been watching you for a pretty long time on my old YT account and im glad your still uploading regularly. btw i have like a hundred gazillion tips for you in Pressure as I play it alot but i wont be saying it here