doombringer changes: new attack that has super knockback is used as the first ability (now half attacks needed for ability use), then every other ability deathbringer changes: higher damage in first and second phase slower attack speed on first phase no wave attack on second phase but a huge splash slam third phase gives you a breather, giving more space to work with to pay off the second phase and deathbringer starts to decay conclusion: doom is harder because the difficulty curve (chapter 1) is not right death got reworked because he held bucket gunpoint to also give him a rework since infernus did
Deathbringer final phase is now much easier since hell just decays to death, although his second phase is going to be harder since now he can strike 3 times now
Why cant lil doom get the hammer swing particles and the effect sound for the primary swing? And lil doom and lil death would be actually accurate to his farther with there ability’s lil doom would have the critical hit animation and give his allies armour but no buckets Lil death would have the 3 phases and 2 for lil doom lil death would have for phase 2 he would do a hit combo like deathrbinger and then do a fist attack with both of his fists kinda like ban hammers attack phase 3 actually just copy and paste the animations for the phases and make it accurate but the devs are too lazy. But just give lil doom and death the same moves as there dads and then I will be happy. Really that’s all
@@Yarrgenius wow sorry looks like I offended you for saying something about a fucking unit and a boss I’m really sorry for how so sensitive you are. Y KNOW,WHAT IM SICK ON GETTING HARASSED ONLINE FOR SAYING SOMETHING FUCK YOU.
@@zailani7260dont forget that the new ability of doombringer has super knockback so it will also be surprising for new players that did not expect that early in the first chapter