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Robot Provisioners - Why You Should Have Them - Fallout 4 

Oxhorn
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My Twitch: / scotchandsmokerings - Mods Used: oxhorn.it/mods-used - My Fantasy Novel: www.cloranhastings.com/
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6 май 2016

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Комментарии : 1 тыс.   
@mrpalaces
@mrpalaces 7 лет назад
The irony is that here, one as the Sole Survivor does what The Mechanist tried to do: flood the Commonwealth with an army of murderbots that only kill bad guys.
@johnsmith-yf8vx
@johnsmith-yf8vx 6 лет назад
or liberals but they are the same thing .
@misterfaust1435
@misterfaust1435 6 лет назад
Difference is that they’re actually successful in that.
@cliptrashbin2389
@cliptrashbin2389 6 лет назад
Sole survivor is not retarted
@volksdude1970
@volksdude1970 6 лет назад
Slippery gaming Their programming is to put delivering supplies first, and to only engage a target if it engages first. The Mechanist programmed them to activity hunt for possible raiders. Emphasis on possible.
@darthvader7783
@darthvader7783 6 лет назад
mrpalaces - What if the Sole Survivor uses the robots for farm work and supply lines?
@turnerd20
@turnerd20 8 лет назад
mechanist's lair, otherwise known as Preston Garvey's prison cell
@oxhorn
@oxhorn 8 лет назад
+Daniel Turner Hah! I have him imprisoned at Coastal Cottage.
@turnerd20
@turnerd20 8 лет назад
+Oxhorn (ClassyManIAm) yeah I hate that settlement, that darn hole!
@jimboringo9958
@jimboringo9958 3 года назад
I banish him to dalton farm once I get to far harbour, probably will never encounter him there
@ShimadaHideo
@ShimadaHideo 3 года назад
I will send him to the red rocket in nuka world
@commandercody7693
@commandercody7693 3 года назад
motorway the autobot oof that’s got to be hell
@grosslyoffensivelizard-man3438
All my provisioners are sentry bots with missile launcher arms and fatman launcher shoulder weapons, with the carnage helmet which makes enemies explode. Saw a raider try to attack it once.... The result was the apocalypse re-enacted.
@thestryder740
@thestryder740 8 лет назад
Lol
@twan6200
@twan6200 8 лет назад
Max sentry bots are op as F€#K
@TurKlack
@TurKlack 7 лет назад
Unfortunatly the Rocket Launcher of the Bots is fucking weak. you should look at the stats from the vanilla one..unless you have a mod that highers the amount cause..god damn. Last time I checked they only make 40 damage per rocket...and that is to sad...
@eff-vl5uj
@eff-vl5uj 7 лет назад
+TurKlack Mine Do 150 ?! their still Werk bec. Standard Gatling Lasers Do 72 per hit
@roydm143
@roydm143 7 лет назад
Robots are OP, my melee robot companion can take swamp by itself while I eat popcorn... it gets stupid, but fun.
@Random_Chiroptera
@Random_Chiroptera 6 лет назад
I've come up with a new favorite form of settlement security. Simply, when I know the settlement is going to fall under attack, I summon all settlers to a central building, lock it down, and then turn off power to my Beta Wave Emitter. Of course yes, that means I've got docile Deathclaws or Radscorpions wandering around my settlements. You ever seen a bunch of bandits try to fight off a small army of deathclaws, or radscorpions? I just call it feeding time. I do wish there were cages for Gatorclaws though.
@Bothrops_Asper_89
@Bothrops_Asper_89 5 лет назад
There's a mod for capturing all the creatures in Nuka-World and Far Harbor. Can't remember the name, but it's on the nexus.
@mdredheadguy1979
@mdredheadguy1979 4 года назад
Random Chiroptera LOL!!! Just imagine doing that when the Brotherhood of Steel attack the Castle? Here come the Brotherhood! Unleash the Deathclaws!!!!!
@kyberghost3607
@kyberghost3607 4 года назад
UNLEASH THE HOUNDS!
@Random_Chiroptera
@Random_Chiroptera 4 года назад
@@mdredheadguy1979 Oh... I made something special at the castle for that. I built a tower up around the antenna. A fortified control room at the top allows me to use switches to open a bunch of rolling warehouse powered doors, behind which a total of 20 missile turrets wait behind, aimed outward right at the perfect altitude to pour a storm of missiles into vertibirds.
@mdredheadguy1979
@mdredheadguy1979 4 года назад
@@Random_Chiroptera AWESOME!! I just wish the attack on the castle had been a bit more epic then what we got. All that build up and then, less then 30 seconds of fighting. Although I had a few Death claws and several missile turrets as well as a population of over thirty NPC's armed with upgraded AK heavy machine guns and armor. So that might have had something to do with it.
@XoRandomGuyoX
@XoRandomGuyoX 7 лет назад
Nothing wrong with an army of Minigun-toting Robobrains rolling across the Commonwealth. Sure, it makes the Minutemen look like scrubs, and even the Brotherhood of Steel is jealous of your production output, but that's a small price to pay for the betterment of the region.
@calinpetrescu9128
@calinpetrescu9128 7 лет назад
i know, right? i have provisioner senteies and I always encounter them raping some raiders or gunners
@magmos6346
@magmos6346 7 лет назад
What do you mean they make the Minutemen look like scrubs? Mine are painted in Minutemen flag colors. They're my 1st Mechanized Battalion.
@RogueDarkAgent
@RogueDarkAgent 7 лет назад
magmos Nice one. Love it
@jayhan94
@jayhan94 7 лет назад
XoRandomGuyoX now we see it from the institues side
@Cheburashka207
@Cheburashka207 7 лет назад
Into the motherland the robo army march....
@espion2KX
@espion2KX 7 лет назад
so my Crushinator is the one bringing happiness down? damn.
@oxhorn
@oxhorn 7 лет назад
PA. BUT. I. LOVE. HIM.
@TheBrickMasterB
@TheBrickMasterB 7 лет назад
I can't believe I got that.
@cavegoblin101
@cavegoblin101 7 лет назад
This is perfect but is there a good way to make the humans back into normal settlers?
@nvfury13
@nvfury13 7 лет назад
If you catch them in the settlement they come from, or the one they supply, you can unassign them as a provisioner by assigning them a different task.
@SRLupine
@SRLupine 7 лет назад
Nick V ,thanks i was wondering about that.
@procrastinatinggamer
@procrastinatinggamer 7 лет назад
I approve of making Jezebel into a flying trashcan. :P
@boxofhammers1427
@boxofhammers1427 7 лет назад
Ikr, what a bitch.
@eff-vl5uj
@eff-vl5uj 7 лет назад
I did that too ;) I hate him
@rallehop4322
@rallehop4322 7 лет назад
i just sent her off to a distant settlement and ended her life promptly after doing so
@malavengen
@malavengen 7 лет назад
As soon as she gave me the schematic for the door entry system I console terminated her. Now my only bot in any settlement is my butler lol
@turbogoblin8232
@turbogoblin8232 5 лет назад
i gave her a protectron body as an insult and then "helped her" by her standards
@adhdoug925
@adhdoug925 7 лет назад
Now I'm conflicted. My perfectionist OCD side originally drove me to set up supply lines in a circuitous route. Then I saw your video on supply line formations and you mentioned having them all come from the same spot would cause more traffic and make the area seem more alive. That's something I had never thought of, and my new plan became to make Bunker Hill the hub of the Commonwealth. Now I've seen this video, never having realized the Mechanist's Lair has no real use as a full settlement, AND it comes with that office full of little robobrain clerks that really give it that logistics center feel. I am now very heavily conflicted between these two formats.
@ThunderrRoar
@ThunderrRoar 6 лет назад
Come to the dark side. Embrace the robomechanist armies!
@jman8904
@jman8904 6 лет назад
ADHDoug I'm probably gonna do the robot lair idea on my main, but I do love your idea.
@Jason_Ultimate
@Jason_Ultimate 6 лет назад
ADHDoug Make a new character for each new system you learn about.
@RobertTapia
@RobertTapia 5 лет назад
You know this is the exact way amazon WILL work in a few years... Bezos is just a synth. So is Zuckerberg... theres a robobrain behind it all!!!
@catgath9718
@catgath9718 5 лет назад
Why not have both? The robots are running essentials to each settlement and political issues are handled through Bunker Hill. Say humans are political caravans and robots are supply caravans. This would make sense for keeping the peace in the commen welth but at the cost of more supply lines. Also it would add a backup system if one place is destroyed, then the other can take over. Keeping the supply's moving.
@BillWiltfong
@BillWiltfong 7 лет назад
As a handy tip for y'all, Graygarden already has a bunch of robots, so it also makes for a great provisioning hub. Maybe let Graygarden supply the west while the Mechanist's Lair supplies the East? Maybe theme each one so that every robot from Graygarden is a Mr. Handy and every robot from the ML is a robobrain? I'd love to hear crazier ideas, too.
@BrianDagame
@BrianDagame 7 лет назад
Good that you mention this, it solves a lot. I do not want the entire commonwealth to be supplied from one location.
@AshtonSnapp
@AshtonSnapp 7 лет назад
Vault-Tec I'm making Vault 88 into a prison for the Minutemen. Your thoughts?
@BrianDagame
@BrianDagame 7 лет назад
SnappGamez i haven't even started that dlc yet, so i wouldn't know. Sounds like a cool idea though, because who can break in/out of a vault? Exept for the fo3 protagonist and Liam neeson
@thebastard890
@thebastard890 7 лет назад
robot wardens and drug labs. put them to work. (also if you have the synth cloning mod make ur clones wardens)
@danb596
@danb596 7 лет назад
If those two cant connect to every settlement maybe you could turn a central settlement with better connections into a 'Hub' full of robot workers that scout the wasteland.
@brpierce
@brpierce 8 лет назад
"Recruitment bacon" should really be a thing.
@AshtonSnapp
@AshtonSnapp 8 лет назад
Yes. Give bacon to recruit settlers.
@nicholasbasina4367
@nicholasbasina4367 7 лет назад
Love it, love everything about it.
@Hairysteed
@Hairysteed 7 лет назад
It would be OP as hell!
@spartanwar1185
@spartanwar1185 7 лет назад
This comment right here Bethesda! Make It Fucking Happen!
@mm.1462
@mm.1462 6 лет назад
I got word of a new spot for a settlement. Clear it out, and just plop one of these bacons down there. Damn settlers gonna flock to it like bloodbugs on overdrive.
@NThunder
@NThunder 7 лет назад
Making robots in to provisioners broke my game. I've made 22 maxed sentry's as my provisioners and they keep resetting to basic protectrons without any armor. Very frustrating, game breaking stuff.
@jjpugplayer9312
@jjpugplayer9312 3 года назад
i have the same problem
@chengkuoklee5734
@chengkuoklee5734 3 года назад
I used console commands to spawn Ada, modify, then send as provisioner. Only 1 of them reset after many hours playing. I believe that solve 99% issue.
@baird5682
@baird5682 Год назад
Just don't build sentries.
@shubdrub
@shubdrub Год назад
The game sometimes forgets the mods you have on bots
@TheXB0XFan
@TheXB0XFan 11 месяцев назад
Does anyone else have the name bug with your robots, where they are just labeled "Automatron". Can't rename any of them.
@MurcuryEntertainment
@MurcuryEntertainment 7 лет назад
See, now I'd go full nerd and give each one a code-name and unique color.
@oxhorn
@oxhorn 7 лет назад
Done :P
@MurcuryEntertainment
@MurcuryEntertainment 7 лет назад
Love it. Love your stuff. I may have to consult you on some nerdy fallout stuff later this week.
@enderplay4712
@enderplay4712 5 лет назад
Sounds like a great idea, I mean, I might make provisioners as modified mr. Handy drones or as a fully upgraded sentry ( which apparently are not fun to go up against if they turn on you)
@flaminanuses
@flaminanuses 4 года назад
I like making colors for specific settlements
@printezstroman
@printezstroman 4 года назад
I did. I stole the naming convention from Andromeda.
@theillegaltaco6
@theillegaltaco6 7 лет назад
I only use the highest quality robots for my supply lines. I mass produce sentries with dual laser gatlings that just roam the waste. I have randomly encountered them many times just devastating raiders.
@CuppaLLX
@CuppaLLX 7 лет назад
nuka worlds quantum launchers are better
@sparkbagsmom4297
@sparkbagsmom4297 7 лет назад
Trevor Edward nice profile picture
@megaglowz8540
@megaglowz8540 8 лет назад
This is the first thing I did when I finished the dlc. I made the whole fleet the same sans color and gave them beep click voices. They don't complain or fuss. All they do is toot their horn when they float past me LOL
@anythinggaming9357
@anythinggaming9357 8 лет назад
Lol
@BrianDagame
@BrianDagame 7 лет назад
I love the click voices, they sound so post-apocalyptic roboty. I also painted them all yellow to go with the industrial but junk vibe.
@NZXT_Nomad
@NZXT_Nomad 4 года назад
Processed voices without personality subroutines is the way forward
@retardman1476
@retardman1476 Год назад
If you go for a militarized minutemen I would go for regular sentry voice makes it like prewar army
@DuckInGameStop
@DuckInGameStop Год назад
​@@retardman1476 I did the sentry voice for my companion robot because it's funny. I gave him the maximum possible carrying capacity (because yes I definitely need to pick up hundreds of pounds of junk every time I'm adventuring) but with no weapons, so it's hilarious to hear him announce the threat level and give me updates on his security operation when he's just standing there while I shoot all the enemies. Also his name is Bobert, because reasons.
@erichsalvesen
@erichsalvesen 8 лет назад
Maybe record during the day
@erichsalvesen
@erichsalvesen 7 лет назад
He used the video to show a thing. If he didn't intend on using the video to show a thing, he could have used ANY video. As he did not, he should maybe use the sleep or wait option to make the video viewable. Now go away and let this video die.
@Ginxcs
@Ginxcs 7 лет назад
It's the perfect use for the robots. Why risk the lives of my Minutemen, or God forbid farmers, when I can just send a fully armed and armored sentrybot? Though there is that bug that resets the bot back to it's basic form, which gets pricey after having to re-build em a few times.
@ironmike2010
@ironmike2010 6 лет назад
Gin you should risk the lives of minute cuz for the lols
@Amainville93
@Amainville93 5 лет назад
Evidently it only happens if the robot is killed while en-route (which can happen if you happen to be in the same loaded space as the robot is). The robot gets reloaded/revived with its basic equipment (ie. nothing). So you can more or less get around this by making super tanky robots.
@Paladinsamofthebrotherhood
@Paladinsamofthebrotherhood 8 месяцев назад
@@Amainville93no I made the most tankiest sentry possible but that still happened and I don’t hear any gun shots unless I am fighting some
@bilboswaggins5766
@bilboswaggins5766 8 лет назад
Your radiation level hurts my soul
@Lajnus
@Lajnus 8 лет назад
+Bilbo Swaggins Hate radiation.
@ameliawright6947
@ameliawright6947 7 лет назад
I use em' for dungeon runs. I've got a Sentrybot Automatron with all the carrying-wait addons. I simply park him at the entrance and load him up with all my junk. Named it ATCV. The All Terrain Carrying Vehicle.
@johan.ohgren
@johan.ohgren 4 года назад
I'm gonna steal this idea..
@NZXT_Nomad
@NZXT_Nomad 4 года назад
Same, props for the idea
@xaosbob
@xaosbob 8 лет назад
This is a great idea! A request, though, to you and all RU-vidrs that use in-game footage...unless you are showing off lighting, perhaps consider filming during the day? Once night footage is RU-vid-ified, the screen is so dark it is often difficult to see anything, even without darker nights mods, particularly if you don't watch fullscreen.
@oxhorn
@oxhorn 8 лет назад
+Xaos Bob That's great feedback, thanks. I'll be sure to film during the day as often as I can.
@xaosbob
@xaosbob 8 лет назад
I always hope to be of help. :) Oh, and the issue with not watching fullscreen making it more pronounced--contrast with the blazing white dash of YT makes it even harder to distinguish detail in night footage.
@ozskeeter
@ozskeeter 8 лет назад
agree .. day time gameplay 'tubes unless there is a specific reason ( having said that, I prefer to play at night because I mostly sneak and have Night Person ) re. robots as provisioners ... yes a great idea, have been using them for a while, I usually use an Assaultron (so they don't get stuck in gateways and on stairs like a sentrybot with the route named and specced for max dps (I believe provisioners are immortal so spec for defense not required)
@DuckInGameStop
@DuckInGameStop Год назад
​@@xaosbob I guess this might not have existed when you commented this 6 years ago, but RU-vid has a dark mode which I absolutely recommend using. I've had it set this way for so long I often forget it actually has a light mode, so I'll see other people's screenshots with the white background and go "what app is that??" because I'm used to dark grey
@xaosbob
@xaosbob Год назад
@@DuckInGameStop - You're right, but I'd bet there are plenty of people who don't know about Dark Mode, so thank you for mentioning it! And I'm so used to it now that I'm the same way when someone shows me a video on their phone or something. "What RU-vid knockoff is that? Oh, right."
@Tentacletherapist42
@Tentacletherapist42 8 лет назад
this is where my recruitment beacon would be... IF I HAD ONE!!
@jacobbrown2361
@jacobbrown2361 6 лет назад
Cyrus Nox at least it's not raining
@athanasiusyevseyev8597
@athanasiusyevseyev8597 6 лет назад
Dinkleburg....
@macewen1
@macewen1 8 лет назад
I always forget to re name my bots but I do tend to paint them all pink so they are super obvious when they roll through the wasteland :)
@JReed7560
@JReed7560 5 лет назад
@Danny avelenda what??
@JReed7560
@JReed7560 5 лет назад
@Danny avelenda I was out with Ada and got owned by a large group of them. They had one of those succubus with them.
@Abyss_Watcher
@Abyss_Watcher 7 лет назад
I like my robots more than the settlers so I will continue to force the settlers to walk the roads with no cloths and an out of ammo pipe weapon. Also I tend to use my robots either as guards for my settlements or as companions since I tend to give them enough armor and firepower to make them better than the human companions.
@johnsmith-yf8vx
@johnsmith-yf8vx 6 лет назад
yea i agree i will take a robot with me then a humen . robots can be repaired humans cant .
@thisiswhatilike54
@thisiswhatilike54 6 лет назад
Stimpaks are more common than repair sticks.
@DuckInGameStop
@DuckInGameStop Год назад
​@@johnsmith-yf8vx "You oughta be careful. I can fix most things, but people don't fix so easily." -Sturges
@hunterspence3465
@hunterspence3465 8 лет назад
Recruitment bacon. The most powerful settler attractor.
@ravenskop9744
@ravenskop9744 7 лет назад
Hunter Spence (late) _999 settelers arrive_
@brotherhoodofsteelpaladin5890
@brotherhoodofsteelpaladin5890 4 года назад
Mmm, bacon...
@cjl1586A
@cjl1586A 8 лет назад
I don't know why but the sight of a fully loaded brahmin taking off running is hilarious.
@josephtabar492
@josephtabar492 6 лет назад
Mr Oxhorn, Thank you for your videos. I've been playing Fallout 4 for about a year. A couple of days ago, I ran into your site and subscribed. Though I'm really far into F4, I want to start over with the knowledge that you have imparted to me. BTW I'm 55 yes old. Your never to old to play. Thanks again! Best wishes to you and your family.
@Hortifox_the_gardener
@Hortifox_the_gardener 7 лет назад
Recruitment bacon would work out great for sure! "Move to my settlement and you get free bacon every day!" -> _people gonna storm the settlement_
@baird5682
@baird5682 Год назад
You can also build robot station at Boston Airport since it can't support normal population. Bonus: If you build a big warehouse with large doors and robot station(s) they won't get stuck. I call it Robot Market :P
@aaron71
@aaron71 7 лет назад
Love how you find ways to work all the game aspects into the lore. Keeps the immersive feeling without ignoring key game elements. Hate to copy but I LOVE your idea of robot provisioners!
@ninety6days
@ninety6days 7 лет назад
COUNTY crossing.
@cvi4057
@cvi4057 8 лет назад
The point of high settlement happiness besides being the kind emperor? lol
@oxhorn
@oxhorn 8 лет назад
+C Vi Your shops make more money and farmers produce more crops. But the emperor thing is the most important.
@cvi4057
@cvi4057 8 лет назад
***** Oh okay, so it basically reduces crop production times and gives a multiplier to income. Got it, gonna focus on being the emperor the wasteland needs. Specially since my survival play through is going to be extremely passive. Like I'm going to try and only do five quests, and limit myself to twenty three key locations excluding the major cities until I max out.
@bladeriders
@bladeriders 8 лет назад
I believe if your happiness is higher then you have a better chance to get a Brahmin to spawn too which also increases crop production
@cvi4057
@cvi4057 8 лет назад
+bladeriders or you could just buy them or trap them
@gmwho170
@gmwho170 8 лет назад
High happiness also attracts additional settlers faster.
@MYute87
@MYute87 7 лет назад
I'm so happy that you are still making new content for fallout 4. I'm still hype about fallout and watching your content makes me want to discover more. keep it up
@DiscordOfDave
@DiscordOfDave 7 лет назад
Excellent idea! I never thought of using the Mechanist's Lair for that! Great video, as always!
@Glaswalker1001
@Glaswalker1001 8 лет назад
Darkest night and making a video? Not so cool. But the idea is great.
@michaelproctor8100
@michaelproctor8100 Год назад
Oxhorn, the glitch you pointed out at 7:45 happens to me as well. I equipped all of my robot provisioners with gatling lasers, mini guns and Mr. Handy Thrusters. For some reason when I'm out running around I come across them and the game has reverted them back to the basic model on two legs. So far it has done this with three of my robots.
@izokido
@izokido Год назад
I heard that if you take that robot as a companion first, they'll keep everything you put on them, also makes them immortal. I never had a chance to try this myself, I keep restarting my game, latest restart few days ago, ditched my level 133 survival characther for a new game, never of my previous 21 playthrough found Shaun.
@THEORIGINALFrostByte
@THEORIGINALFrostByte 6 лет назад
A year later and IMO you're still the best information for advanced and detailed Fallout 4 strategy. Oxhorn you kick ass!
@mattroman8205
@mattroman8205 7 лет назад
I'm using robot provisioners for all my settlements now in this new playthrough. Great advice!
@Mikesaniceguy
@Mikesaniceguy 7 лет назад
Speaking about renaming things for organizing purposes: Something I do that I don't see many people do is use symbols like #%^*+= etc to "mark" items. My gun inventory looks as follows. # .308 Sniper (Poison) ⭐️ ❤️ # Plasma Pistol (-Time) ⭐️ ❤️ # Cell Tesla (Lobber)⭐️ ❤️ = LegLeft Leather (Cam) ⭐️ = LegRight Leather (Movement) ⭐️ = Chest Synth (+Stats) ⭐️ And so on. You get the idea 😎 some "marks" put things always on bottom while others keep items on top.
@Trutoke
@Trutoke 3 года назад
I've played a few different games using all robot provisioners, but every time, 15-20% of them would lose all of the mods I put on them.
@haliquinn9366
@haliquinn9366 6 лет назад
This is a really sweet idea. I never thought of doing this. Would save a lot of time and anguish trying to figure out what provisioner comes from where.
@JCE3000GT
@JCE3000GT 6 лет назад
Creating robot provisioners was the very first thing I did when the Automatron DLC first came out. I had used Taffington for my central provisioner's location since the beginning (a star supply line style like you mentioned in a previous video) so it made sense to use nothing but robots once i figured out you could use them as settlers. I give them a set of nailguns so I can distinctly hear them out in the wild if they are under attack since the nailgun's sound is so unique. :) In my last game I'm using Zimonja as the new main robot provisioner hub. Isn't as much fun as Taffington since I don't see the provisioners as often. Maybe I'll change it up and move them somewhere else.
@colourarch9104
@colourarch9104 Год назад
Bad thing though is that there is a bug that everytime the cell resets, a robot or few will have their upgrades go back for default.
@danistudwell1894
@danistudwell1894 4 года назад
I love how during this video you run into the infamous reset bug at the end, which is the #1 reason to NOT use automatron provisioners. Sad really, since they make great patrols to clear the roads of baddies.
@DerEchteBold
@DerEchteBold 3 года назад
That's a bug? I always assumed it happens when they get battered during combat, that's why I put modding them down as a waste of resources and just used the bare protectrons. It worked perfectly fine ever since.
@Joshohoho
@Joshohoho 7 лет назад
once again your tutorials improve my fallout playthroughs. currently on a Raider Overboss/institute Boss playthrough
@06Crf250rider
@06Crf250rider 3 года назад
Man I'm so glad I waited to replay this game after a few years had passed. I built a pc back in 2016 and it could run this alright but now it's almost fully maxed out and is it glorious. Seeing these low fps clips makes me so glad.
@nathanlittle9048
@nathanlittle9048 4 года назад
“Oh man, I hope this isn’t permanent” I feel you Ox. I feel you
@lumpilumpinski9951
@lumpilumpinski9951 7 лет назад
I did the same, but gave the "Drones" the Mr.Gutsy Propulsion and no armour or specials beside a simple laserhand and a sawhand. It´s cheaper, mobiler and if the poor Bot runs in a rustdevil horde it makes no difference if he got quadruple nukethrower and superarmour or a pointed stick. And to hold a single raider back a laser and hit hitpoints do it. But allover a nice idea.
@epion660
@epion660 7 лет назад
Great, now all I can think of is a sentry bot poking people with a stick. Wait, is that why robots decrease happiness...?
@tarnishedandhollow
@tarnishedandhollow 6 лет назад
Just wanted to say thank you so much for this idea. on my fourth play thru and I got them going very early in game. Melee Jovovich is gonna have very happy settlements.
@mrphangoldwing
@mrphangoldwing 7 лет назад
This is a really EXCELLENT & smart video! Keep it up man!
@masew2012
@masew2012 8 лет назад
Everybody is complaining on how dark the video is because of it being shot in night time... And everybody is giving advice to maybe record at daylight hours... Yet no one mentioned that the pip-boy has a built in lamp that is quit powerful and would have made all the difference to just have it on at night when and if your recording.
@masew2012
@masew2012 8 лет назад
+Tree Hugger (Poorhamster) Otherwise GREAT video and a 1000 thx for sharing this awesome tip =)
@thisiswhatilike54
@thisiswhatilike54 6 лет назад
Pip-Boy has a range of only a few feet. A flashlight from a Power Armor helmet, maybe, but even then… Just sit on a bench and Wait until daytime, for Pete's sake!
@GaryParkin
@GaryParkin 7 лет назад
All my robots come out of red rocket. Now I'm moving them to the lair.
@darkmugetsu6572
@darkmugetsu6572 7 лет назад
robots with sentry legs will disapear forever if they are moved to the mechanist lair
@mediocregamer2484
@mediocregamer2484 7 лет назад
Dark Mugetsu o shit really????? no sarcasm btw
@darkmugetsu6572
@darkmugetsu6572 7 лет назад
yep google the glitch
@cliptrashbin2389
@cliptrashbin2389 6 лет назад
Gary Parkin red rocket is my true house
@TishaHayes
@TishaHayes 6 лет назад
At the mechanists lair you can build a recruitment beacon, get water and plant crops. Try putting a well right on top of some of the trash piles, there are spots where it will let you set one to get water. Use planters for crops or try to put a few mutifruit on some of the trash piles. I put a recruitment beacon right outside of the door, near the elevator shaft.
@Chronic_Gainz
@Chronic_Gainz 7 лет назад
I use grey garden as a starting point for my robot provisioners, there I have a few settlers who "repairs" the robots before they go out... of course they are just working on the scavenging station. For the human provisioners they all meet up at county crossing that has market stalls and are self efficient, I made it where Piper is the "leader" there with a mayor's mansion overlooking the settlement. It's pretty awesome. My BoS character has a robotics station for provisioners in the Boston Airport.. works nice because they don't need supplies and it's like they are helping the BoS and it's part of the Minutemen/BoS agreement. My General(BoS) is the mm general who realizes that the BoS is their only hope against the institute and he doesn't trust the synths or synth sympathizers (railroad) Anyways it works nicely imo
@columbogaming4786
@columbogaming4786 8 лет назад
Some of the best provisioners to have. I've been using robots since Automatron came out. It's even better that their invincible!
@seannewboy8612
@seannewboy8612 8 лет назад
+Salty Pete So are the normal ones, its just that the robots are tougher and can have better armament.My provisioners are suped up sentrybots with heavy flamers/gatling lasers.
@johnsmith-yf8vx
@johnsmith-yf8vx 6 лет назад
i know that is why i like Sergent rl3 form fallout 3 .
@johnking2352
@johnking2352 6 лет назад
Funny thing one them got in institute was help during nuclear option
@reyg.5305
@reyg.5305 6 лет назад
Well...to make the provisioner perfect one would need a squad. Robot for the fire power, 1 caravan guard to shot the smart raider hackers...and finally a psychologist for the pack Barhmin and the rest of the team...xD
@rudy_4ier
@rudy_4ier Год назад
it's really weird hearing this guy, who's far more knowledgeable about FO4 than I will ever be, say "country crossing"
@JDGage
@JDGage 5 лет назад
Never knew supply lines were so creative and complicated. And I've done 8 play throughs with this game. Thanks buddy!
@Fopeano
@Fopeano 8 лет назад
This is a clever idea that I like and will use and suggest to friends that play.. I knew I subbed for a good reason, glad I found the channel.
@oxhorn
@oxhorn 8 лет назад
Thanks much!
@Ultrapyre
@Ultrapyre 7 лет назад
Wait, then how would the named robots work? I have Cogsworth, Ada and Jezebel all in Sanctuary. Do their presence drag down happiness? Considering that compared to other robots they have actual personality, would their presence affect anything? If they do, that's a problem. I can at least move Cogsworth and Ada because they're also companions, but Jezebel is a stubborn one that refuses to talk. I made her a provisioner so her presence hopefully doesn't drag down happiness, but it doesn't seem to be working because despite all my efforts I've been stuck at 82 happiness for the longest time.
@BrianDagame
@BrianDagame 7 лет назад
Hmm i never thought about that, good that you mention it because i may have to move them.
@imnotgivingmyname2389
@imnotgivingmyname2389 7 лет назад
Yes, they will still drag down happiness. Setting one to a provisioner won't help either, as they still count as living in the settlement you sent them from. That's why he had all his provisioners coming from the mechanist layer; so they wouldn't damage the ahppiness of anywhere else.
@Arguingfish
@Arguingfish 7 лет назад
Ultrapyre Jezebel died in sanctuary for no reason.
@nvfury13
@nvfury13 7 лет назад
Cogsworth I know can go above 50 happiness (also true for Curie), Ada I'm not sure about, Jezebel will either stay and be unassignable, leave without warning, or go hostile and be killed; once you finish Automatron.
@Arguingfish
@Arguingfish 7 лет назад
Nick V she died for no reason
@trentkelly2303
@trentkelly2303 7 лет назад
there needs to be a mod that fixes this stupid max 50 happiness for robots.
@ravenskop9744
@ravenskop9744 7 лет назад
Trent Kelly (ik im late) but its impossible for a robot to be happy
@trentkelly2303
@trentkelly2303 7 лет назад
Those vagos you never got could a robot not be programmed to be happy ;) or at least to imitate happiness? But mostly just a quality of life mod more then lore friendly addition.
@whatisthis839
@whatisthis839 6 лет назад
Think they intended for it to balance out the clearly superior bots.
@ironmike2010
@ironmike2010 6 лет назад
Trent Kelly but then you’re settlements would just be overpowered.
@oijosuke9879
@oijosuke9879 4 года назад
@@ravenskop9744 unless it's a Synth
@iputasmileonthatface
@iputasmileonthatface 6 лет назад
A awesome mod to use with robot provisioners this one mod that replaces pack Brahmin with eyebots. So when you got your robot with a ton of bags Armor he is basically the pack Brahmin and the eyebot is the one guiding it with GPS technology with its radio.
@derwentalia
@derwentalia 7 лет назад
love your vids....does assigning all robots to graygarden do anything bc its a robot settlement anyway and what about nick and curie? do they have a neg effect on happyness? also have u done a video on the vault tec level up chart?
@Jovenza2
@Jovenza2 8 лет назад
I just name a robot after the town (Sanctuary, Sunshine, etc.) and made them provisioners. So much easier and kinda fun.
@ChrisParrishOutdoors
@ChrisParrishOutdoors 6 лет назад
Wouldn't Boston airport also be a good location for this? Kind of a useless settlement location, but it's out in the open so the robots wouldn't get hung up on everything.
@Gripen1974
@Gripen1974 4 года назад
also graygarden of the reason it is already full of robots, wishw e coudl turn more robots to synths, would like to do it to the three in graygarden, kleo, miss edna, pearl, Maxwell, White chapel Charlie, Ada, PAM and Wellingham. Afterall railroad prob have alot of failed mindwiped synths.
@mghumphrey
@mghumphrey 8 лет назад
Thanks for this tip. I followed your advice and used the Mechanists Lair as the origin for all my provisioners, and now have all my settlements at 100% happiness except the Mechanist's Lair itself, which is at 50%. There still is an occasional glitch that causes happiness to drop, but it usually straightens itself out just by visiting the settlement. I used Sentry bot parts for the head, and Mr Handy thrusters, which makes them fast and easy to spot. As an extra bonus, they seem to not get killed like the settler provisioners did.
@oxhorn
@oxhorn 8 лет назад
Hey great work! Congratz on all your happy settlements!
@gromlek8327
@gromlek8327 4 года назад
i always use floating assultrons painted a uniform bright color for supply lines. they fit through tight spots and float over water. also rough on raiders.
@penitentpotato1344
@penitentpotato1344 6 лет назад
I'm way too late but I have a personal favourite of how to manage my supply lines. My castle is my home base so all my provisioners are sent there from all the settlements. This part I like the most: I give all my provisioners a full suit of T-60 Power Armor and a minigun. I also have two mods installed that makes sure that their armor never breaks and that allows you to assign your settlers to PA. This way, I often randomly get help by my provisioners opening fire on my enemies and absolutely wrecking them.
@AdhalMK1
@AdhalMK1 8 лет назад
not a bad idea, but too much work for my current games... maybe if I do a new one someday
@oxhorn
@oxhorn 8 лет назад
Pit a pin in it :)
@thecrazycatlover.2783
@thecrazycatlover.2783 7 лет назад
+Oxhorn why do robots decrease your happiness?
@AdhalMK1
@AdhalMK1 7 лет назад
they dont neccesarily decrease it, they just dont increase it. if you have 4 people at a settlement and 2 are robots and the humans have 100% happiness you will only hit 50% max overall happiness
@MazandJazz
@MazandJazz 7 лет назад
Well I learnt something today! Also maybe worth a mention is that a sentry bot provisioner is a lot more useful to be casually wandering about than a settler with some cast off gun and armour. For those times you're in combat near a supply line
@craigjones7343
@craigjones7343 10 дней назад
I have done something very similar. I use Grey Garden and Mech Lair and West and Eastern hubs with a connection between the two. I am eventually planning on putting in a bunch of manufacturing equipment to look like they are logistics centers move and sorting packaging for delivery by the robot provisioners
@Dextergec413
@Dextergec413 6 лет назад
Why would you have two provisioners for each settlement?
@enderbirdsender1442
@enderbirdsender1442 5 лет назад
In case one dies, because it can and has happened many times for me
@DerEchteBold
@DerEchteBold 3 года назад
@@enderbirdsender1442 The robots can't die, in my experience ...except you are present when they're in a fight and you kill 'em yourself by accident.
@TheMedraut
@TheMedraut 7 лет назад
what made you think a video of a superdark setting would be a good idea?
@ShacolateClown
@ShacolateClown 6 лет назад
TheMedraut only a synth would have no trouble wandering around pitch dark. #OxhornExposed
@crankycorvusgaming5045
@crankycorvusgaming5045 6 лет назад
No kidding
@davidkesten4506
@davidkesten4506 7 месяцев назад
This was a big game changer for me, thank you
@illidari12211
@illidari12211 7 лет назад
I usually put the tank tracks on my robots. they are pretty fast and it makes sense. plus it's pretty fun to see them zip by.
@residentmagnum
@residentmagnum 7 лет назад
i just store my junk at mechanistic lair and make the robots there
@TheSwearingChef
@TheSwearingChef 7 лет назад
You can use your junk between all linked(by way of provisioners) settlements.
@residentmagnum
@residentmagnum 7 лет назад
yeah but i like to keep it in one place for the duplication glitch
@SiriusMined
@SiriusMined 7 лет назад
"You can use your junk between all linked(by way of provisioners) settlements." I have everything linked to Sanctuary, but if I'm at Country Crossing, I don't seem to have access to the mats at Starlight Drive. Are you sure?
@TheSwearingChef
@TheSwearingChef 7 лет назад
Only junk, ie. building materials can be accessed between linked settlements. You can't build something in settlement and access it in another. What gets built in one place stay there even if you store it.
@dantesinfernal0
@dantesinfernal0 7 лет назад
You can USE the junk at any settlement that is connected by way of provisioners, but it will not show up in the workshop.
@Chloe-jc5ys
@Chloe-jc5ys 5 месяцев назад
Dont bother robots go back to default upgrade for some reason
@thepronto1961
@thepronto1961 8 лет назад
I loved this idea when you first posted and this is the way I go now!
@oxhorn
@oxhorn 8 лет назад
Glad it helps!
@carla.n.5078
@carla.n.5078 7 лет назад
I just started a new play and I was pondering on how I should do the provision side of things... Going to try this.
@HauntingBull
@HauntingBull 7 лет назад
Another bonus? Robots don't sleep. So it's constant back and forth 24/7 in the game.
@Mwuhahaha
@Mwuhahaha 6 лет назад
I hope you see this. You always apologize for bad frames, it's OK. It's...OK *virtual hug* your videos are great and I subbed instantly, and I also started playing again. 600 hours in and I never beat it, I just like to wander around.
@johnsmith-yf8vx
@johnsmith-yf8vx 6 лет назад
i do the same in fallout 3 .
@sillykristy
@sillykristy 4 года назад
I do robot provisioners too! Generally they're Robobrain treads for speed, maneuverability, and carry weight; with Sentry torsos for extra firepower, and any assortment of arms and heads. I'm really fond of claws instead of gun hands, and the Robobrain head for additional ranged attack.
@sillykristy
@sillykristy 4 года назад
My naming scheme is a little different. It's basically job+settlement abbreviated+index (for provisioners, there's no index but instead another settlement abbreviated) for example Provisioner CC-ML is my Provisioner running from County Crossing to Mechanists Lair, and Sentry SD 01 is a robot doing guard duty (not necessarily a Sentry bot) at Starlight Drive-In - assigned to guard posts.
@raven46382
@raven46382 7 лет назад
The same reasoning could apply to red-rocket gas station since one of the first things you do is per mission required to build a robot workstation there and have an actual open settlement so you don't have to worry about routing issues like bots stuck in doors lol and yeah i know u can delete the station once you do whats required for the missions but that said you end up with like 30 settlements by the time you do everything for the minute men so losing one settlement isn't a big deal in the long run.
@sokumotanaka9271
@sokumotanaka9271 7 лет назад
I just tell my people to get over it, no ghoul racism and no robot prejudice, codsworth is family fuck anyone's prejudice.
@johnsmith-yf8vx
@johnsmith-yf8vx 6 лет назад
amen .
@smo202
@smo202 8 месяцев назад
LOL...why do people record these videos at night when you can't see anything. Seems like such an easy thing to just wait until daylight...but oh well.
@Mamorufumio
@Mamorufumio 6 лет назад
one bonus is that with sim settlement's industial city addon you don't even need to build the robots since there are speical plots in game that do that job for you.
@danguillou713
@danguillou713 2 года назад
My latest playthrough I did Nuka-World before the other questlines. When I got back to the commonwealth and started building settlements I was lvl 60+ and I felt that my colonists were a bit too squishy to travel between settlements. But my robots, with science maxed out, are armed with gatling lasers and nuka quantum launchers, and they are just cutting everything they encounter out there to bits. I follow them sometimes to pick up the loot from the dead enemies they leave behind. I have four settlements with only robot inhabitants as hubs for the trade network. (Red Rocket, Graygarden, Mechanists lair and Jamaica Plain.)
@sim.frischh9781
@sim.frischh9781 6 лет назад
Recruit bacon. Extra tasty. But that´s a nice idea, i already wondered what to do with the Mechanist´s Lair. Building Robots and using them as Provisioneers seems a great idea.
@jacovanderwalt1330
@jacovanderwalt1330 4 года назад
The fact that a provisioner resets itself to a protectron is happening with me as well. Does the provisioner re-renders itself to the armour that you made it with after sometime or will you have to re-armour it?
@ckir1963
@ckir1963 6 лет назад
I love this idea. Though I created dual hubs. I used grey garden as well. It already has a bunch of robots so I just make it all robots all the time and use it as the logistics center for the Western Commonwealth.
@TheOriginalJphyper
@TheOriginalJphyper 7 лет назад
7:46 Yeah, I've had that glitch, too. I had a Mr. Handy with lots of saws named Mr. Buzzy, and one day, I decided to bring him with me, only to find it had reverted to the base model Protectron skeleton and I had to rebuild it. I had left this one at Red Rocket, which is where that one was assigned to. I don't know whether that's a coincidence or not. With as buggy as Fallout 4 is, anything's possible.
@AdrianBludfang
@AdrianBludfang 5 лет назад
I use Starlight Drive in as my bot stop and shop. If you have supply lines all originating from starlight and you look at your map it can take the shape of a starburst
@aparisio007
@aparisio007 7 лет назад
OX plz help me with this, i use to have robot provisioners but i have the problem that they are gone or have no items on it (arms guns armor all from the automatron station) is it safe now to have robots or the cell bug still happens? ty for the great vids!
@homerunsans2433
@homerunsans2433 7 лет назад
Ox if got a question I've uninstalled automation cause my robot work bench was puting all the stuff out of order which sucks my question will my progress still be there ?
@kaimichage8481
@kaimichage8481 7 лет назад
Serious question never studied the scripts on this one what if the personality matrix is disabled? Will it still drag the happiness down?
@dirtnastyish
@dirtnastyish 7 лет назад
I've been working on using all robot provisioners and assigning them in such a way that the map looks nice with the supply lines. Kinda want to up some of my perks though so I can build more badass robots. Guess I could always change them later though.
@GoetzeLP
@GoetzeLP 2 года назад
Do you have in both settlements which are connected the same workbench Items? And how long does it take to "connect/transfer" the Items?
@MolnarG007
@MolnarG007 Год назад
Supply routes instant work, won't tranfer any items ever, but allows using all connected settlement's inventory as a resource to build, cook, mod, mix drugs, plant. Resource share includes uncooked items, plantable fruits/vegetables, raw drugs, mods, junks. Also excess food and water production is distributed to all connected settlements. So for example you can't pull out a carrot but you can plant carrot.
@treybrzezowski3259
@treybrzezowski3259 Год назад
This... this is genius! This would take my Minuteman general Build to new levels!
@MurcuryEntertainment
@MurcuryEntertainment 7 лет назад
I wound up doing a variation on this tactic where I have 2 hubs, Mechanist's layer and Greygarden. I figure it's not worth moving all of those robots, and it makes sense that the two major hubs would be a major food production facility and a factory.
@solidus3168
@solidus3168 7 лет назад
What a great idea! Thanks Oxhorn
@capthavic
@capthavic 8 лет назад
Interesting idea, might try something similar with a few supply hubs rather than just the one to cut down on traffic.
@lafan9872
@lafan9872 8 лет назад
over time hang mans alley, covenant and the drive in sorta became my provisionar hub cause that's where I gained settlers fast all other places are just a 1 shot line across the map
@penguinsentinel8508
@penguinsentinel8508 7 лет назад
I did not know this. Thanks Oxhorn!
@CarthSader
@CarthSader 5 лет назад
Greetings sir! I used your idea to keep happiness levels unaffected by robots but didn't like the brahim getting stuck... (OCD? lol) so I used Graygarden instead since it's already a robot community and its by default at 50% happiness! I also have Ava and Jezebel there. I have a soft spot for Codsworth so he still at Sanctuary. Best of luck and keep up the great work!!!
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