song triggers let you play multiple songs at the same time on different channels, so you could just have both songs play at once and use an edit song trigger to have one be muted until its time to resume
Yes but you need to pause it and resume it because it stops when you are on the other level... Hmmm... I feel like there are triggers for pausing and playing songs... HMMMMMMMM
Yeah x3 Also, I tried to do that kinda Username: Unofficial2048 Level: Dry Out 2 It just switches you to base after base when you hit the orb in dry out =/
you don't need to save the entire level as a custom object, you can just select the entire level that you want to copy, copy, go to the level you want to paste and press paste
The way he puts all of his energy into this:'You know what you're gonna need to do? HIT THAT SUBSCRIBE BUTTON BABY YYYEEEEEEEAAAAAAAHH!!! Cuz we absolutely DEMOLISHED 200K and now setting our sights on 300K LETS GOOOOOOOO!!!!!'
Video idea: a level in which your score is shown at the end, the closer you are to dying, the lower your score gets, you have to be as far away from dying to get the perfect score
that would require an individual setup to follow the player when the level is active for every portal, plus id have to move triggers that tell the portals when to stop along with the level
@@ElytroYT I thought about that but the background would've been weird If this was a more serious and tested project I'd probably do that but for a silly video the lag isn't too bad
@@sdslayer100 if you can't type -1 then try 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
0:30 Shit, is that actually true? I didn't see that stated in the editor guide? Damn, I have so many ideas for levels that use WAY more than 10 songs lmao.
@@sdslayer100 I think the most I've seen is PixelPath2 having 11 songs, and I was able to put 12 myself, so it could be an upload issue? I dont know, I've never heard this, and I REALLY hope there's not a limit like that lmao