Concept for CCB-140: he will spit into 4 mobs mob-1 mob-2 mob-3 mob-4 mob-1 and 2 will check tables and lockers and mob-3 and mob-4 will come from the back
concept for CB-140: rushes to the current room and splits into 3 clones MOB-1, MOB-2, and MOB-3 mob-1 and 2 both check the tables and lockers while MOB-3 Starts going backwards and also aimscripting
CCCG-26 Concept: CCCG-26 Will Spawn in the middle off the room with a deep super Mario 64 sound will use aimscript it's just like B-55 but rebounds 3-6 times has a random chance to despawn early that percent is 0.0000067% he can also kick you out checks 3-5 lockers so you have to hide in tables HAS AN IMPOSSIBLE CHANCE TO CHECK 12-15 LOCKERS WHICH IS 0.00000000000001% he has colors that can do things which is: Red:Checks 5 Tables Blue:Check 3-5 lockers Green:Rushes to the current room and despawns Orange (last): spawns behind the door like G-26 and checks tables and rebounds an has a chance that can rebound 10 times that chance is 0.0008% also can Ban you for 1 hour from R:ld if you dont be mean or dont answer his questions also has 3 questions or ban you for 2 weeks from the game r:ld if you say the F word,B word and P word Aldo if ur at the spawn well gl bc he is gonna teleport there and absolutely jumpscare you with a red eye glare so hide in tables (that dosent happen when ur at G-150+ but if it mixes with CCG-26 CG-26 your gonna be banned FOR half a year OR EVEN 5 YEARS So yeah hes gonna get so many more when I come back in this video.(this was a long story about CCCG-26)
concepts for some entities here DSR-150: wanders and sometimes eats players. CB-140: CB-140 will firstly check the first 2 lockers in the room then splits into CMOB-1 and CMOB-2. CMOB-1 checks lockers twice and CMOB-2 checks tables twice. CG-26: rebounds, then goes screaming and checks lockers then rebounds again and checks tables CCG-26: rebounds twice, then screams and checks lockers twice then rebounds again and checks tables twice CCCG-26: same thing as CCG-26 but +1 rebounding, checks lockers and checks tables REAL-26: checks everything and rebounds 11 times GRN-88: wanders around and if you stare at it, it will give you a nauseating effect BLU-88: eats lockers CG-159: the countdown is 5 seconds BOB: walks around aimlessly and says that he’s scary ALPHA-25: CC-25 but buffed to the hardest B-45: same thing as A-45 but is very loud and can make your eardrums explode CB-200: CB-200 will firstly rebound once and after that one rebound, it will melt into the ground and if you step on it, you will loose 90% of your health CB-244: eats plants and checks tables. once it has done that, it will split and CB-244’s mouth and eye are a lot more aggressive CB-100: rebounds 3 times and then goes to hell CG-100: rebounds, has three messages: *That was oddly the most angelic sound.* *I immediately felt lightheaded for some reason.* *That felt, strange.* it also checks lockers CG-200: fallback rebounder (triple) CG-235: chases a player for 5 minutes 53 seconds and 27 milliseconds and it’s speed can go faster than Absolute Infinity CT-10: T-10 but very slow but then gets faster till the point it falls into the void C-300: C-300 will start as a fallback but when it reaches A-150, it will suddenly rebound and summon its minions. CCV-300 will bounce on both tables and lockers to destroy them. CFO-300 (yes he can get spawned 1/100000000000) will rebound 10 times G-25: spawns in G-12 and then goes to G-1 then rebounds to the current room the players in and checks the lockers G-45: starts as a fallback, rebounds at the lobby, checks lockers in G-22 and finally, checks tables in whatever room the players in B-75: spawns 5 rooms away from the player and detects any player from B-10 to whatever the room the player is in