The coolest part of Rosalia is the fact that her jetpack uses orange juice as fuel. Other than that she's... Well, she's Dr. Monkey but a girl and she's fighting on the frontline. Plus it makes no sense that the most technologically advanced hero gets zero camo detection. Literally just ask the drone buddy Etienne if you can borrow a radar and you're good to go.
I think Rosalia has the problem of lacking a defined niche. Her Damage is okay, but not great, her utility is alright, but very rarely a difference maker, her abilities are solid but clunky. It feels like they tried to mash together two concepts, one an immobile air-focused support hero and the other an hyper-mobile double-gunning dps hero, and ended up with a design that doesn't really fulfill either fantasy. If you ask me, the best option would be to lean rosalia more into the dps, and maybe move some of the utility over to Etienne, who isn't doing so hot at the moment either and already has a much more well-defined support/cleanup identity
Even mechanically so! She‘s to micro intensive (Weapon Swapping, 3 Abilities, requires constant repositioning for maximum usefulness) for the average player, but said Micro is simultaneously not as useful as it is for Corvus and Geraldo. It creates a middle ground that doesn‘t have anyone in it yet
I disagree, I think having three roles compressed into one hero but none of them fully fleshed out is cool and makes for interesting gameplay, role compression is fundamentally fun (not that dedicated roles aren't). That said, she can use some buffs and some tweaks to make said role compression better and more interesting, though I currently don't have any ideas on how they could do that exactly. I just think the "Jack of all trades, master of none" concept can be very good for her
@@rajkanishuidk I feel like Heros are supposed to fit into a roll though. At least most of the time, I pick heros with having them being dedicated to either support or dps.
I adore Etienne, but tbh I just bring him as a map-wide 020 Village that can coincidentally help out in the early waves. Giving him some stuff to support planes/helis - which are also my favourite towers - would be incredible. Hell, I was all ready to adore Rosalia because I was expecting her to be a Heli Pilot that's a hero. It's kinda sad that she's just a weird Dark Knight.
Unironically I think Quincy is better than Rosalia. Quincy is cheaper, gets camo vision early, needs way less mirco, and his abilities are more effective.
NK said they didn’t want to make another micro intensive hero so that’s why strange things like Rosalia not attacking while repositioning exist, and maybe the no permanent flight boost allowed as well. Yet she’s still way more micro intensive than most hero’s, up there with Geraldo and Corvus when compared to heroes like Churchill, Ezili, Etienne, Quincy, Gwen, Obyn, Striker, Obyn, etc. Idk why they did this to themselves. It’s clear there was conflicting ideas when designing her.
It’s not really a valid excuse though, because in no way is her DPS strong enough to warrant any form of micro through her repositioning. It was just a poor design choice, because giving her permanent flight boost would actually *reduce* her micro, since that’s three less buttons you’d be pressing, with her flight ability, and weapon switching basically being useless with permanent flight boost.
I think they were just scared of having another Geraldo or Corvus case on release, she will probably get the buffs she deserves on time But even then, I enjoy how she plays a lot, she is pretty fun overall
It really feels as if they decided to take 4 different blueprints for designing her and mashed them all together. It’s a shame because her design and the concept of her are extremely cool, and as stated, she isn’t micro heavy like a Corvus, but isn’t plop down and walk away like a Quincy or Sauda. I left a comment on ShadowVipers video on the matter, but I think that she should niche down more into being a great support hero for Aces and Helis, and either expand more on her discounts for Middle path supers, or just can the lvl 20 ability all together. As it stands right now with her, shes a good in between of no micro needed and heavy micro hero’s, but she doesn’t have nearly as much upside like the two sides do. I sincerely hope she can get the Glaive Lord treatment, because similar to the GL, it’d be a waste to have such a cool hero/tower being wasted.
flight boost shoulda just been a default trait. They could do whatever they want to make it not crazy, but I think her being a heli on pursuit by default would be cool I think yes
I think not being able to attack while moving is definitely her biggest problem rn. Despite that being able to freely reposition her is arguably the biggest selling point of a *jetpack* hero, her movement heavily punishes you for using it, meaning that the best way to use the JETPACK HERO is often just to not move her at all. Also, discounts are just about the lamest way they could have possibly chosen to make her "synergize" with flying towers. Not that the discounts are terrible or anything, saving a couple thousand dollars in a chimps run is nice and all, but it doesn't provide anything *new* or interesting for them. The towers arent really any more powerful than they were before. I was expecting her to be to flying towers like admiral brickel is to water towers. The flight speed buff is also completely irrelevant. Might as well not exist.
Yeah She's about as "mobile" as a mortar, or the batman super mobkey, being that she can move between rounds, or do an emergency leak plug or something, but not actually move. She really should have worked like a helicopter. It feels really bad to have this stuff that looks like it encourages mobility, but it actually doesn't
Hi. I have to thank you for calling out Adrenaline Rush being BADLY undertuned. THREE of Rosalia's Levels are dedicated to it, so it shouldn't be stuck having her attack at best 1.4 times as frequently as she would be without it. And since it's based on bloon count rather than RBE as well, it's not even good against the BAD because that's only 1 target. I also note labbing this now that the Adrenaline Rush trigger check only accounts for bloons that have _their dead center_ within Rosalia's range. This is what I determine using BADs for test subjects. It's just farcical where it stands. FIX THAT. I may as well point you to my topic on the game's Steam Community Hub titled "Rosalia rebalance suggestions", but in case you don't want to jump there, I can just import my rebalance suggestions for her. It's not a short list, and I'll even Bold the ones that are the highest priority: Grenade: -Base explosion attack dealing 1 extra Damage across all Levels 5 and above -Newly have the Level 15 bonus apply to Leads -Damage attacks inflict a further 50% extra Damage truncated VS and Leads Ceramics, additively stacking with the current Level 15 benefit of +100% -Damage attacks receive 50% extra Pierce rounded up at Level 15 -Base explosion attack inflicting extremely brief stun to MOABs, DDTs, and non-blimps starting at Level 12 *-Enhanced base explosion attack inflicting very brief stun to MOABs/DDTs/non-blimps starting at Level 12* *-Damage type becomes Normal Type at Level 15* Laser: -Bonus damage of +100% VS Leads stacking additively with blimp damage bonuses starting at Level 15 -Enhanced Laser has its knockback multiplier and duration both be more variable VS different blimp sizes with significant favoritism of pushing back MOABs and DDTs --MOAB, DDT, and non-blimp: 1.25 times current duration --BFB: 0.8 times current duration --ZOMG: 0.5 times current duration *Adrenaline Rush:* *-Adrenaline Rush speed boost rate improved from +0.5% per bloon to +(0.5 + 0.1 x L)% per bloon, changed to 8/3 of the value at Level 11~17 and then 4 times at Level 18+* *-Adrenaline Rush speed boost cap improved to +25% cap at Level 4, +66.67% cap at Level 11, and +100% cap at Level 18* *-BUGFIX: Adrenaline Rush speed boost trigger works off of the bloons' hitbox sizes, not their dead centers* Movement: -Rosalia's movement speed increased by 25% *-Rosalia should attack while repositioning under a movement order* -Flight Boost has any movement order simply be put on queue to only be handled upon Flight Boost's completion (likely will get dropped) *-Flight Boost grants Rosalia and nearby Aces/Helis Camo detection for duration, also applying to Scatter Missile and Kinetic Charge* -Flight Boost L7~L17 cooldown timer reduced from 45s to 40s (L18+ remains at 25s) -Hovering placement moved from Level 7 to Level 8 (really to avoid description bloat for L7) Activations: *-Scatter Missiles Damage type improved to Normal Type at Level 14* *-Kinetic Charge chargeup damage multiplied by 1.25, caps unchanged* -Kinetic Charge L10 base damage reduced from 1500 to 1000 -Kinetic Charge L20 base damage reduced from 4000 to 3000 -Kinetic Charge L20 max added damage increased from 8000 to 9001 *-Kinetic Charge Lifespan increased to 1 extra Round* I'll take questions as need be for this. I'd be willing to drop some of the prior suggestions if it's proven that they're not strictly needed for suitable healthy gameplay. Rosalia is promising especially when she can be a MOAB pushback bot on Round 98, but her lategame fall-off in general leading to overly top-heavy purpose really bites.
Honestly level 20 needs to make flight boost a targeting option but make the ability still necessary to use both weapons and make the weapon fire the enhanced shot more often for its duration
I agree with NK. They really need to be careful with adding too much micro to single towers. If you need to dedicate your entire attention to one tower to make use of it properly, you can't take care of anything else in the meantime. It's basically the "mortar effect" and especially bad with Corvus. People don't like using them because they constantly have to keep microing them or you might as well not use them at all. People say Geraldo is a micro heavy hero? I don't really understand. He has a lot of things for sale, and that makes him more complex than most heroes, but overall, he is actually not that micro intensive, since his shop basically just functions like another buy menu for towers and you don't have to micro manage another resource like Corvus or, to a lesser extent, the Magus Perfectus. Most of the purchasing can happen between rounds, rather than during, meaning it's not really micro. Rosalia mostly functions fine without too much micro needed from my experience. Her Kinetic Charge basically has the same weakness as Brickell's Mega Mine, which limits its potential quite heavily. Of course, creating huge rushes can work with some defenses that specialize in dealing with lots of small bloons, e.g. a PoD or Bloon Solver, but its damage really isn't worth that kind of risk. The thing I'm missing, though, is a good use case... She's really not strong enough for me to say she's a proper DPS hero, but she also doesn't do much to support any towers, either. Lowering costs of Helis and Aces is really not much support and the Anti Bloon cost reduction is little more than a pointless gimmick. Increasing Heli and Ace speed also rarely does anything to help, especially not with the Ace.
She's like the third most micro intensive hero in the game though, maybe second.... And even if you do spend half of your play time microing Rosalia she is still underwhelming
She mostly just needs a few tweaks. As it stands she's meant to be a support hero but her support is not great and all over the place. She's kinda just a hero you place on the track and forget she's there, rather than having a decent playstyle tied to her. I'd love for her tweaks to be more closely tied to flying based towers while also allowing her existing micro to be better. I proposed this somewhere else but because she levels so slow, I'd love it if she could natively give Heli permanent Pursuit and Ace the Wingmonkey MK. For Heli you could essentially make 225 and 252s and having Wingmonkey in Chimps is certainly interesting. Allowing these two things exclusive to her would actually make people want to use her.
My hot take is they should rework her to just always fly and make it so the ability causes her to land and use both guns Basically the reverse of how it works right now It would be way more fun to just have a proper heli/plane themed hero
I like Rosalia. Her personality, motivations, design are all great. I wish she was better though. Probably NK doesnt want to drop yet another hero who's busted. Corvus, Geraldo, Sauda, we're looking at you
I hear quite a few buff ideas suggesting she gets the faster level curve, but what if we instead got 2 birds with one stone and swapped her level 20 upgrade with her level 18 one, then reworked the old level 18 ability to work like etienne's ucav? This makes anti bloon much more viable, and also makes rosalina less annoying to keep in the air and the ability instead used as a standard damage boost like most other heros.
I love Rosalina as character and her hero concept, but not as a hero. Her buffs fall flat, her discounts are bad and her lv 20 feels weird (like why, she goes from buffing and discounting heli and ace to 30% discount anti bloon out of nowhere). Like atleast make her buff and discount all machine like towers/upgrades. Example Engineer's sentries, 0-3-0 and up bomb shooter, tech terror and antibloon, spike factory, and some more.
SHe really REALLY needs buffs....and Camo detection...like they expect us to really buy that a high tech jetpack user cant get a camo detecting visor or something?
She unironically feels unfinished almost every other level adds a different unrelated buff they really need to ask is she a carry for moabs or ceramics or a support and if so why does she only have 1 level without the energizer that discounts other towers and nothing else.
feels like she got the elden ring sorceries treatment, they focused so much on making her flashy and cool that they forgot to actually make her viable. i could feel it even from her tutorial level, she felt way too weak, her repositioning straight up sucks, and even her skills don't feel all that good. y even bother learning to use her when i can get a lot more done by slaping Quincy somewhere and completely forget abt him? if u make a hero that's meant to be microed constantly, it HAS to be stronger than every single one that doesn't need micro, it's the most basic "high risk, high reward". what we have rn is a hero that demands constant babysitting just to do worse than everyone else. (also fr, Geraldo doesn't need nearly as much micro as people make it look like, he only needs that much when u're trying to do some challenge run where u mostly use him. if u just play the rest of the game as normal the literal only micro u'd need out of him is placing his towers, and only once in a while u could use one of his other powers if u happened to forget camo detection or anti lead (or if u desperately need to pop a leaking moab))
I think the reason rosalia is in a weaker state has a lot to do with her niche. Rosalia performs well on single lane maps with many obstacles. Flight boost is really bad on multi lane maps, and she is easily out dps-ed by other heroes. Therefore, a map with a single lane that restricts the effective range of other heroes would be good for her since she just sees over obstacles. The issue with this is this map type doesnt really exist. There are a few ( another brick, cornfield ) but compared to the entire map line-up, not many.
The problem with Rosalia is that when you only get one choice of hero, there's just so many better options. Sauda, Geraldo and Corvus could all 1TC CHIMPS on release and are still pretty good. Where for around the same level of micro needed for Corvus you could get an average tower that can't even see camos? But okay, those are literally the best heroes in the game. Let's use some other examples. Ettiene, the other Air hero. Literally gives everything else camo. Good damage and fixes one of the otherwise big issues for certain towers (e.g Sun Avatar with range, Ultra Juggernaut with the obvious better upgrade (speed), DPS-Focused Elite Defender), where Rosalia... saves you maybe a few thousand on up to 5 Monkey Aces or Helis, an impossible to use level 20 support, a buff useless to one of two towers to get it that isn't even that good for the other, and a below-average damage potential? Let's take another "DPS/Support Hybrid" Hero, Striker Jones. He also mostly buffs 2 other towers, but those buffs are actually useful. A permanent 10% attack speed buff for Mortar Monkeys, a big range increase for bomb shooters, and making Mortar Micro much easier for a bit with an ability? His damage output is pretty good? AND he can stun MOABs? Oh, yes please, that sounds great! Oh, what's that, you don't even need to spend Monkey Money to unlock him? It's just reaching Level 20? That's within the first few hours!
Rosalia is def one of the best heroes by game design and mechanics. Also being able to place above track complements BTD6 Line of Sight. Too bad Ninjakiwi butchered her with pointless and questionable perks.
So Rosalia contributes 300k damage and is in the same tier as Etienne that contributes 1.5M? Sigh, people are never going to learn to use Etienne. But yeah anyhow Rosalia is absolutely horrible. She has no damage output, her support abilities are luckluster at best, her crowd control exists... and then she dares to require constant heavy micro - why. Why would I use a micro hero that contributes less than Quincy. Rosalia does so many things - and that in and of itself is good. But the problem is that every, single, thing. She does is done MUCH better by another hero. There's never a reason to use her.
Funnily enough, the only real buff I would give to Etienne would be an added targeting option of "Encircle" where his first drone goes on Last and his third and fourth drones go on Close. Beyond that, yeah, I'm in agreement that I don't get how Etienne is put in a lower tier, especially when his drones already have convenient power stats that can be used for utility purposes such as sniping pesky Black/Zebra Bloons during the former 60s, gosh have those been troubling me as of late; to say nothing of innately reducing need of Camo crosspath selection--hi, M3+ Mage. As for Rosalia, I can say about Scatter Missiles that with positioning and Close targeting, you can have the Scatter Missiles directed to have them blow the middle of a flood sky high and cut the creep force's capability in twain, granted that Black/Zebra bloons may still be a problem, but the Laser will likely stagger those if your other towers don't do that first. Kinetic Charge may be possible to set up similarly. This said, however, the micro demand and the workshop's footprint are why Rosalia should have performance improvement. She falters as early as Round 49, and the problems only get worse as the game goes on. I made a topic on the game's Steam Community Hub titled "Rosalia rebalance suggestions" if you want to see a full list of the suggestions I made.
I think a change that would make Rosalia would be to change how Adrenalin Rush works. Instead of counting bloons in range, it would count RBE in range, and give a 10% attack speed boost per a set of 10 RBE, with the limit being 3000 RBE. That way she would be able to get 3000% attack speed when attacking a ZOMG. I guess you could lower the limit to 1000 RBE before level 20, but it would be really funny to see her shooting a 45 MOAB damage laser like a minigun, would be pretty insane.
i dont dislike her, but i dont like using her, she just doesnt seem to do anything special as a hero, sure she discounts but thats kinda about it, and the buffs she gives to towers are not really doing much
i think rosalia seems good but the strategy you use needs to be centered around her for her to be any good. i really like her design tho, ive gotta admit.
This wasnt bad? My guy this hero disables the use off farmers and dartling gunners 2 of the most used towers in casual and chimps (well just dartling gunner)