@@revolutionstudios5052 Yoink! Killjoy. Revenge! Running Riot! Gained the lead! Invincible! Killing Frenzy! Inconceivable! Un-frigging-believable! Kilimanjaro! Killtrocity! Killtacular! Killpolcalypse! Last Man Standing! Hail to the King (baby)! Game Over. That's all the Halo ones I can think of to add. Any more? Team Fortress ones as well, preferably from all three games (counting the original Quake mod of TF1)
Just use Dia de Muertos as an excuse to keep going with the scary motiff. On December, use Krampus as an excuse. So on and so on. Just find whatever tradition fits the current month.
Games with good night vibes (part 1 of 2 or three as it's really long): *Tomb Raider 3* The London levels begin and end with a rainy night above the city streets and it's all good, whether the gamma is set to 8 or the default darkish 3. Besides the rain effects, city lights in the distance for the skybox and the lighting of the alleyways, empty buildings and the Thames flood dam plumbing you explore, the sound of the howling wind ambience track from Antarctica later (also from Tibet, the Great Wall, Greece & Egypt) as an edited version for those two levels that adds speeding motorbikes, general traffic, and what sounds like either a steamboat or a chuffing train. The levels in Aldwych, the Natural History Museum (actually meant to be the British Museum), sewers and the zone boss's air ducts all have this "sneaking around abandoned places in the dead of night" feel, helped a lot by the music picks, such as A Long Way Up, Geordie Bob, or Mind the Gap (sewer version). The best part is that the lights in the street/canal by the Thames docks are out, so you have a black abyss which on PC, has a good use of Hall of Mirrors glitches by giving the impression Lara is dizzyingly high up. I like to deliberately jump into the abyss just to savour the effect when playing Thames Wharf. Antarctica itself goes from summer (daytime all the time) to winter (constantly night) by the final boss, and while it's very brief since it's during your escape, the snowstorm, south pole ambience track and the full moon over Mt Erebus really sells it. The expansion pack Lost Artefact even has a deep sea diving level at the tail end of dusk and a zoo level on the coast with another full moon lighting up the English Channel, but the Lovecraftian night sky from the final level takes the cake: it looks like a cross between Xalax from Lego Racers 2 and Xen. *Marathon 2: Durandal* The main setting for a lot of maps is night with a view of the alien Citadel you visit later (not that one) overlaid against Lh'owon's (la-hoe-won, with a rough, throaty accent to make it sound alien) second moon, which you also visit later, sort of. The whole thing looks hand painted with a lot of red & purple auroras, plus the sounds of the wind or any nearby water or lava adds to it. The Metroid esque "ticks" you see flying around also call out to each other on certain maps using loon owl sounds. steamuserimages-a.akamaihd.net/ugc/170417562386097091/6951615CE6B5877E38D6B30B1E8AC57A8FE9ED17/ *Halo: Combat Evolved (XBOX VERSION ONLY)* I can only guess that the version of Halo 1 you played was the crappy PC port by Gearbox software (which serves as the base for Halo Anniversary for 360 & CEA MCC on all platforms) but either way, the skybox of the desert at night on the Truth & Reconciliation on the original Xbox Classic version is solid gold blessed by Mephiles of the Dark. While on PC/Anniversary Classic mode you can see more of the ring which I do sort of like and remember fondly, ironically due to the very lighting or shading error that ruins said skybox, I grew up more with the original game I just adore the way you see the Halo ring in shadow, with light barely showing the edges of continents in the distance and the edges of the ring itself, with the brownish desert below the mountain the level takes place at stretching to the curved, black horizon. steamuserimages-a.akamaihd.net/ugc/795365612560102012/D245879418CF4617A77B0B07F6A7784ADC319637/ steamuserimages-a.akamaihd.net/ugc/795365612560136741/5B0B3FDEDAB48634681BC5C7C337C5CFE5275079/ On the spooky side of things, we have the foggy night-time swamp where we meet the Flood later in 343 Guilty Spark. It has a strong "woods in the rain at night or dusk on a particularly stormy day" feel, not helped by combat forms you can glimpse skulking just out reach while still appearing as friendly contacts. The ambience once you enter the quarantine lab is even scarier.
Hear me out on this: what about the STALKER games for great village-at-night moods? It's that perfect mix of cozy and eerie taking refuge in an abandoned village in the dead of night, huddled around a campfire with a few stalkers drinking vodka, sharing stories, and playing a guitar with the howls of mutants and gunshots of bandits in the distance.
I wish i lived in a permanent halloween world like in that one movie or that one animie where they are grin reapers but the weapons talk to them and the moon is a spoopy face moon.
Found him right here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HIbnAOxOwOc.html&lc=UgziYonWmhGaGcNBFoF4AaABAg Now things are beginning to make sense.
Someone at the end of a white light saying, "Where's my money?" I could imagine that scenario as well. Probably something like this: (White light comes into focus) Guy: Where's my money? Me: What? What money? Guy: You mean they don't put two coins under the tongue anymore?
Three episodes rapid fire like that, DAMN! This is the one show that I start shouting about whenever theres a new one and my voice is just about gone after the last two. Ah well, might as well enter the winter season with a lozenge
ah yes. i yearly yearn for the depression that is the feeling you get when the halloween decorations are now just tacky clutter on your windows. and its cold but now for no reason.
There's also a Friday the 13th this month. We can celebrate halloween until then or find a new reason to throw spooky parties and watch horror movies after that.
Day of the Dead? .... oh right, he's in Poland now. Sadly nobody have access to graveyards. Except prime minister, with no masks because it's for plebs....
I love the logic in this game. “Ah shit, lost my car keys... *looks 90 degrees in both directions* WELP! Time to bust out the suicide poison to ask the underworld again.”
The suicide poison mechanic and the dead bodies carrying routine are the standout mechanics of this weird game. I'm of the idea that Japanese games were wilder in the 90s in terms of sheer quirkiness. But oh boy, do Europeans get the weirdness vibes going.
"Because she doesn't care that you have a basement filled with bodies. So that means it's gonna be okay and you can be with her, right? Well, no because you don't wanna be with a woman who doesn't care that you have a basement secretly filled with bodies." The tragedy of my romantic life as succinctly as a double tap.
So the ghost guy tells him he'll die by his own dagger, and in the girl ending he sleeps with a dagger under his pillow forever. I'm guessing the posession made itself evident at some point in the future
Or maybe he accidentally cut himself on it tossing in his sleep. I’ve heard of people accidentally shooting themselves in their sleep with firearms they keep under their pillow or on their person when they sleep, so bleeding out from accidentally cutting yourself in your sleep isn’t out of the question
Or it could be the other ending, where he killed the girl and then himself out of grief. The other prophecy was that he'd bring around the end times, and that sounds like the ending where he lets Fabian live. Prophecies and multiple endings don't get along too well.
Day 435: The mold has consumed Ross, it has taken over him. What we see now is just an over productive, spore ridden mush of mass, flesh, and hilarious dialogue to good games
In the running away with her ending, it's implied that she kills him if you run away with her, since the ghost earlier on said you will die by your own dagger, and he sleeps with it under his own pillow
Huh. So it’s a warning with multiple layers…! Either literally, your possessed fiancé uses the dagger under your pillow to kill you, Emotionally, killing the possessed woman either kills you with a broken heart of your own making, or you’re stricken with enough grief to warrant suicide, Or you kill yourself, and possibly the rest of humanity, because you were way too passive to get in the way of the final big bad evil guy.
The Witcher 3 sidequests if it was an entire game made in an alternate universe where the Witcher didn't exist but somebody described the basic premise to a game dev while drunk.
I want to hear a conversation between the Herbalist from Daemonica and Yo-yo Kid from Veil of Darkness. "A putrid ulcer claims every clean thing..." "Dad says it's the Pale Prince's evil soul reaching out and touching his children!"
"Some of you may want to avert your eyes for this next part, it gets pretty graphic." is not something that I would expect someone to say seconds before a monk planks off the side of the hill while making stubbed-toe noises.
That's pretty much what I thought. He leapt down a gently-sloping hill. It wasn't a cliff. There wasn't even any water at the bottom he could have drowned in. There was nothing. How did he die?
TOO early, if you ask me. They were trotting out the Christmas stuff before Halloween was even here. As far as I'm concerned, we need to go on the offensive, and push Halloween into November. Take back some of the territory that Christmas has conquered. The REAL War on Christmas starts here.
I love that you cover early to mid 2000s games. many of them have a certain atmosphere or touch to them I like, I cant really put my finger on what exactly it is. maybe its just nostalgia, reminding me of the games I played in my early teenage years
Late 90s to early 2000s is when graphics got good enough to do pretty much anything but was still not expensive enough to prevent a lot of small teams from making mostly good looking (for the time) games.
There's definitely an element of nostalgia since I fall prey to it myself, but I think there's also a very specific "flavor" to many games from this time period. A lot of them are very creative and willing to try new things, yet still made by an actual game development company which gives them a very different feel from the more unique titles of today, which are mostly indie/small teams.
Fun fact about Diablo's tragic ending: originally, the developers were just going to have him defeat Diablo and essentially live happily ever after, but the CGI department of Blizzard added the twist-ending which Blizzard North ended up liking and became the basis of Diablo II's story.
Makes a lot more sense too. A powerful human slays the incarnation of a demon and *tries* to contain it. He fails and the demon, along with his brethren continues to reincarnate and corrupt humankind.
I never really liked the ending of Diablo 1 or thought it made any sense. I mean how do you go from defeating a demon to deciding to shove a crystal into your skull to contain it? Wouldn't that kill you? Why would you think of shoving it into your skull? Wouldn't contain it just involve holding onto it? But hearing that the CGI department was involved makes sense. Artists are not known for logic.
@@GeorgeMonet Diablo was capable of corrupting Lazarus and turning him to his side, along with many others. His influence was strong when he was contained in the soulstone, why wouldn't he be able to corrupt you when he's *freed* from the confines of the stone and in a body he controls? He's literally powerful enough to warp his prison into a hellscape dimension and you're shocked he can fuck with the mind of some warrior to play with his pride and make him believe he's strong enough to contain a prime evil's essence? I think their logic is just fine, it's yours that's off.
Three Game Dungeons in the space of a month? Did I fall into an alternate universe that's the same as the old one except Ross uploads more often? Because I would be amenable to that.
hey Ross at 23:33 the choir sounds VERY similar to the one used in the track for the Chozo Ruins of Metroid Prime. I think that's using the E MU Proteus 2000 presets, the Orbit 3 specifically. There's a channel called "Synamax" who does a deep dive into digital instruments and he's uncovered an immense amount of samples and methods that were used in Metroid Prime's soundtrack production, even going as far as to use those samples to create new songs. He has a series called "SYnth Sherlock" that i think you would absolutely tear into.
"Can you imagine dying, coming to some light at the end of a tunnel, and the first thing you see is some guy saying, 'WHERE'S MY MONEY?!'?" I don't know why but this kills me everytime.
Yep the *mayor's* wife was definitely picking herbs. With a soldier there. . . Who walks off after you show up. . . Definitely not anything else :] Also Ross plEASE ITS Brōōch
Makes me think of Divinity Original Sin, where you can have a dog analyze the mayor’s wife’s panties and discover it has the scent of multiple men in the town except the mayor himself.
I really wanna see Ross do one of these Game Dungeons on E.Y.E: Divine Cybermancy. Which is like a combination Deus Ex, Warhammer 40k and LOTS of psychedelic drugs.
You seriously need to check out Lighthouse: The Dark Being, if you feel like doing another obscure forgotten Sierra point & click game from the RAMA period. Jules Verne meets H.P. Lovecraft (PC Gamer's words, not mine), alternate dimensions, fantasy-horror... You get the idea. It's certainly flawed, but it's got some cool things going for it. Mainly the super creepy opening that sendes chills down my spine to this day, and the eerie world design after the opening.
Ra Ra Rasputin, walked into the Mayor's scene. He got a glass of poison with wine. Ra Ra Rasputin, great with herbs but not too keen. He drank it all and said "I'll be fine."
The main character in this game is basically Garett from Thief, before descovering there are other ways of getting money from people, when he decided it is better to use poison in other applications, rather than drinking it himself. All the signs are there, the skulking around at night in medieval villages, carrying corpses around, daemon and dark worship, ancient evils, ghosts and zombies (remember the orphanage?) , crazy barons, using daggers, hood, grey raggy clothing etc.
@@KingLich451 Ross hinted ever since August 2019 that the Game Dungeon episode, supposedly, after the follow-up is a game Civvie tackled. At some point, he did hinted that, it's gonna be an FPS game that Civvie tackled, and it will be a complement on his take. Then, at the end of Sonic Heroes, he said that it's an FPS game with GREAT music that is NOT Unreal, and it's gonna be good.
38:53 This is the game telling us she kills him later. When you talk to the first ghost in hell or whatever that place is, the ghost tells you that you'll die by your own dagger. So, she takes the dagger that you sleep will and kills you with it.
I still use a 1280x1024 monitor in my 3-monitor setup, specifically to watch videos while I do other stuff. Gotta say I really appreciate you making these episodes in a resolution that fits the game. I've watched far too many videos on retro games with black bars on all sides of the video thanks to the game being in whatever aspect it is and the video being 1920x1080
I like how at 18:42 the game dialog earnestly describes that the herbalist performing some folk-medicine to cure the protagonist of the poison, while Ross describes it as her bullshitting him. XD
It's called bloodletting and was the go to cure for pretty much EVERYTHING in the middle ages...Got a fever? Bloodletting. Got the black death? Bloodletting. you're insane? BLOODLETTING! They honestly thought that if they removed enough of the "bad" blood from a persons body it would cure them but more often than not it ended up killing the person later on even if they survived the bloodletting as the blood lost was usually what was keeping X ailment at bay.
First came upon this treasure of a channel when I was 14, and got hooked on your content. Damn, I’m ashamed to say I haven’t been keeping up with you, I forgot all about your channel till this vid showed up in my feed. This is such a nostalgia blast. Seriously though man, thank you for all the content. Been sitting here trying to put into words how much I love this channel, but it’s hard. Time truly flies, didn’t even realize those awful granny point and click games were posted 3 years ago. Damn, thank you for making my past and present a little better, I hope you keep doing what you love, peace!
@@fatloser4303 Don't get too used to it; Game Dungeons are rare occurrences (well, except right now lol) and by stepping away for a while you spared yourself the agony of having to wait for them.
For that "great village at night vibe" may I suggest you take a look/listen at Siege of Avalon; it may be a castle setting but the music is beautifully melancholic. It was one of my first RPGs and still like to listen to the soundtrack every now and then.
I was so bummed out when sequel was cancelled. Legends of Daemonica: Farepoynt's Purgatory. If I remember correctly story was a dark fantasy version of Shrek. (I shit you not) Nicholas was hired/captured by some Duke/Lord and put on a mysterious island with another "magic" users, mystery arts practitioners and magical creatures. Like witcher, ghouls, etc... And he had one night to escape from that island. Some gaming journals promised - improved battle system. Enchanced Alchemy (my favourite). More NPC (I remember screenshot of a woman with a small child, who were accused of being a witch). Puzzles, dialogue choises that affect relationships with denizens of this island and ending. Shame first game had a small (not cult tho) following. Sales were poor, but sequel WAS developed. And boom - cancelled. If I'm not mistaken the same developers made Inquisitor. Fantastic rpg with the same fate as Daemonica, but at least it was released on GOG.
Russian fan of Daemonica here. Despite the fact the game is not widely reknown, it has some loyal fans, around hundred at least in VK (Russian counterpart of Facebook). I am really upset about the absence of the second part. Daemonica is a unique game, in my opinion, close to Disciples 2, Witcher 1 and maybe Darkest Dungeon in spirit.
For some reason the best way I can describe Nick is that he's a fucking Gengar. He's brushed death so many times, talked to ghosts and drank so much poison he may as well be a pokemon.
Sure it's all good now. he's being super productive and active NOW. However I've seen enough scifi horror to know he'll just mutate into some funginoid monstrosity that kidnaps people to either use as fertilizer for more mold people or consume so he has enough food to bud off copies of himself, which by that point any higher brain functions will be slaved out to his need to kill and consume. Before you know it he'll be shouting at how the red ones are faster and that he needs more guns. Someone call a burn team and torch his location.
I liked Nival Interactive's "Evil Islands" for the "village at night" vibe. There are 3-4 different towns that all feel the same creepiness/comfort at night, aided by what was good music imo. Shame that game's multiplayer servers died, that game was quite good and ahead of its time in many ways
Hey, ross. Thanks for all the content lately. you've helped me through a lot of rough patches in my life and have been one of the few constants. I started watching your content around episode 20 of freemans mind, i've rewatched it about 3 times and i laugh every time. Thanks for being awesome, man.
"Possessing a commoner woman in the middle ages doesn't leave the demon much options." Tell that to Joan of Arc, a commoner woman who changed the course of French history. You can do anything, if you put your mind to it. (Except avoid getting set up on a kangaroo court, obviously.)
Honestly, I kinda love the story of Joan, just from not only how against the odds she was, but also just kind of how crazy the situation was. Even the events during and after her trial, shit was wack and mad fascinating to read about. Shit like this is why I love history lmao
Getting the sense that there's more up with the Mayor here then "Sleeps around". The Blacksmith's constantly refering to his sick perversions and the fact that the Mayor is trying to destroy medical records seems too extreme a reaction to just "He cheats on his wife". One thing that stood out to me reading the dialogue is that the Blacksmith both refered to the Mayor's Wife as "Young" but said he lacked interest in her because she was "Too old". Also the medieval politics with the Papacy being in the pocket of France makes a lot more sense if you understand the historical context of the Avignon Papacy. The extreme amount of control France exerted over the Papacy during the 14th Century was one of the most pressing issues of the time, and almost lead to a Schism.
Hey Ross, have you played the OG Divine Divinity? That game has an amazing atmosphere. I honestly don't remember much about the gameplay or plot, but the vibe and the music definitely sticks.
Divine Divinity has a demon possessed child king that is implied to have killed his dad (dialogue) and is implied to have bdsm sex dungeon to impregnate his mistress (books/diaries in the castle of the king). It gets rather wacky in the middle and peeters of into absolute meh by the end. (Last dungeon feels like filler) before giving us a "You were too late and can't kill a child." ending with a wacky end stinger refering back to the very start of the game. All in all would fit a game dungeon probably. Tip for anybody reading this and wanting to try the game and may stick to it. When you get acces to the "instant killing" spell. DONT PICK IT... it's worthless by the time you get it. You'll get half an hour of godlike feeling from it at best.
Divine Divinity's lizard jockey monologue has been stuck in my head for years. It's so well acted and perfectly encapsulates the slightly silly theme the game has going on.