Ross's video on Kyrandia: promised to make the videos shorter and "cut corners". *6 years later* Ross's video on Kyrandia 2: video is 3 times longer. I am so glad Ross went quality over quantity. Please don't ever change.
Yeah, he described this one as an 'easier' game to make a video on, and it's still over 40 minutes long. Like a mad scientist, he just gets carried away in details and it's a blast to watch.
"If I was a billionaire, making ominous structures or sculptures in hard to reach places is exactly the sort of thing I would do," - as always, pure gold quote from Ross.
A lot better use of vast wealth than funding climate change disinformation or corporate lobbying. If only other billionaires spent their money making weird shit.
@@bradleycalkins394 I'm pretty sure he went on a multi-minute rant on the same subject in the trackmania video. It's a running theme at this point I think.
Marko did help in one very definitive way: he kept the glove busy. Once Zanthia knew she was supposed to be heading up, not down, the glove was out for blood and nearly killed her multiple times. But by being so loud and obvious, and such a glutton for punishment, the glove had to waste most of its time dealing with him, and never even got to take a crack at Zanthia until she had almost made it all the way. He was just a bit of dumb muscle, just as good of a time sink as he was a footstool. So yeah, if you were irritated with him, imagine how much the glove must've hated him at this point.
That seems completely nullified by him introducing the glove to the council in the first place. It was able to do more damage that way even with Marko than it could on its own.
@@Accursed_Farms he did stupidly introduce the glove to the council, but I also agree with @grfrjiglstan; he seemed to be instrumental in, if nothing else, buying time for Zanthia to clean up his own stupid mistake combined with his ability for resembling small pieces of furniture, Marco's talents appear to lie in being a complete obstacle for whoever he personally involves himself with, friend or foe
@@shortshotgunman5582 Ross lives in Poland, he posted the comment an hour ago as of me typing this comment, currently it is 4 am in Poland, therefore Ross posted that comment around 3 AM.
Oh FFS, it took me _this long_ to realize that "windy" was a near synonym for "gnarly", and "woof" for "bark"... This game had _literally_ more puns than I could count!
I'll be real, Xanthia (Zanthia? I wasn't paying close enough attention) is really winning me over with her deadpan, down-to-business attitude and general competency for an adventure game character.
*Xantha falls off the back of a dragon. “Oh, that’s bad.” *No, that’s good. She landed on a haystack. “Oh, that’s good.” *No, that’s bad. The haystack had a pitchfork in it. “Oh, that’s bad. *no, that’s GOOD. She missed the pitchfork “Oh, that’s good.” *No, that’s BAD. Her outfit didn’t.
The hand was part of en evil giant mage named Bal-Rom. It wanted to wipe out Kyrandia from existence so as to create a suitable void in reality to recreate his destroyed body.
@@blackheartzerotheundergrou3225 Yeah, no specifics were given, other than the evil giant was hunted down and blown to bits; the guys chasing the big foot were part of the effort, now hunting down his remaining parts to make sure he could never come back.
As a magic scientist, the idea behind using an anchor stone to keep Kyrandia from disappearing is sound. Anchors keep things things in place, more or less, and a magical one would stop things from disappearing by keeping them there. It wouldn't fix the issue of things already gone though, so I'd say that still sounds like a rushed fix to prevent any further damage rather than solving the issue. To add, she is an alchemist so the lack of door is to make sure her cauldrons fumes don't stay inside or something blowing up wouldn't cause a dramatic increase in pressure in the building. An open window or two would do the same, but us magic scientists are pretty forgetful. Can't forget to keep the door open if there's no door.
Yea, there is a trope in magical settings called a "dimensional anchor". This will prevent people from teleporting or using spatial magic in its vicinity. It would make sense that such an anchor would help prevent things from disappearing.
@@djavuleniv6266 Of course, but any rope or chain should do the trick. I've played enough adventure games to know that all ropes are magical. If no rope or chain can be found, one can be conjured. Magic to tie things up is one of the most common uses of conjuration magic. It's important to make an undo spell that is easy to remember, but won't get accidentally spoken in casual conversation around where the conjured chains.
Ross predicted the future again. There’s a space trucker game called Star Trucker coming out in a year. I don’t think it’ll be everything he wants but you can chat on the CB with other truckers so it’s the closest thing we’ll probably have to Wafflehouse brawls and truck stop romances in a trucker game for awhile.
@@jellydou8172 that games world does a total rugpull on the setting from the start. start off space quest truckin' with a whole universe of lore and gas stations to look forward to and boom you're in a fantasy nazi cave for the rest of the game.
At this point, Ross has played through almost all the games i've played as a kid and teenager, with some notable exceptions, that usually aren't his style or he avoids for unknown reasons.
I like the Princess Tomato method of clearing up inventory, basically all of your inventory is carried by a squire named Percy who occasionally tells you that he lost a large amount of your inventory items, usually when you enter a new area, this is the game's way of telling you that a new chapter has begun and you won't need those items anymore.
A lot of these red herrings are on the annoying side, but that one with multiple salesmen who all are just trying to grift you is kinda genius. With a bit better framing I could see that work as a Monkey Island gag
These kyrandia games are really endearing. They give me strong Discworld, Monty Python and the Holy Grail vibes. I'd love to see an animated series like this. Feel like the closest we got is Adventure Time and that show was a major hit.
The backgrounds in this game really are beautiful, some top notch pixel art from the looks of it. And they were really showing off their skill with how many times the protagonist changes her clothes, just making extra sprites for its own sake, specially with how the ones with her dress torn are basically used in just one scene each.
"This should be enough blueberries to *open up a portal to the center of the world.*" Just the literal first line and only 3 seconds in, and already I know I'm in for a ride. I love your stuff, Ross.
The music is divine, the backgrounds are beautiful, Zanthia is brave and smart, the giant hand is a cool villain. I was born near 2000 so i never heard of this game. He looks fun 😀
In the end, the glove was a Lightweight. Also I love the that the potion to break a trance is called "skeptical" and has to be impowered by the Altar of Doubt. Awesome.
I remember this game! Played it as a teen and it actually had a Russian localization - half the puns were lost in translation, which, surprisingly, made it much easier. And I really was caught by surprise, when Xanthia started to recite FC Spartak Moscow fan chant on that pirate poetry readings. God, I love those wierd localizations from the 90s - early 2000s
In the cup shuffling game with the octopus hustler - a horseshoe facing up like that is a good luck symbol. Still a stretch to think people would figure it out, but it does make some sense
I think his problem was that you have to specifically put it on the ground, rather than just having it in your inventory. I don't think any other puzzle requires you to put an item on the ground like that.
@@Pleinair92 this reminds me of "Veil of Darkness" video Ross did some time ago. When he had to do a bunch of things to get the red spirit blocking the catacomb to move. Candle had to be placed on the ground for it to work.
Since when is the cup shuffling game actually about luck? Every time I've seen it in fiction, the owner is tricking their customers into an impossible task. I would have looked for ways to distract the octopus or prevent it from deceiving us via a truth potion... Or something. Classic adventure games really aren't intuitive.
Octopus did tell you that you can place your lucky charm if you think it will help you. Anyway i never did it. I just press the tooth in the mill and them return to tavern for the new tooth. I did it 3 times and bypassed the puzzle altogether.
You started Game Dungeon close to a decade ago when I was in my sophomore year of high school, it was a comfort for me coming home on some crappy days and seeing a new upload from you. Ten years on and your content has been a constant source of humor and comfort/familiarity, especially when i received a mental diagnosis six-ish years ago. Thank you so much, Ross, for introducing me to games I’ve never heard of, giving different views on some I have played, and overall being one of the first youtubers i followed back in ‘08 with Freemans’s Mind. I hope you’re in a comfortable position in life and I still eagerly await THE MOVIE. I can’t ever thank you properly enough for how much your content has positively impacted my life and saved me from some real low points. :)
Kyrandia has such an atmosphere that when it turns out reality is disappearing because a gear popped out of a machine in the sky, I just feel that it makes perfect sense because why wouldn't it do that. We don't have any reason it wouldn't.
Oh yes I've been waiting for this one for ever! One of my childhood games and all the pleasant memories that come with it Edit: first Scarfulhu covers it now Ross. Brilliant Edit 2: Ross, windy woof is a play on words. Not windy as in the air blowing, but twisty. And woof is the... bark of a dog
This is *the* favorite game from my childhood. The first game adventure game I played and in general the first game with a story more complicated than "go right, kill things". It's a treat to see it here
LoK 2 is my favourite of the series - probably similar to many people watching this video. It was the perfect difficulty for a kid without a guide - not too hard, but also not easy enough that you could finish it in only a few evenings. Beating it (and many other point & click adventures) was a collective effort between me and my friends - we'd do our best to progress every night, then shared our findings the next day at school. Fun times.
The sequel to one of the first adventures of Ross's Dungeon I ever watched. So good and I feel younger again. I still don't get the whole Hamburger Hand deal but hey, magic.
He is definitely unique and has his own style. Some other great RU-vidrs Civvie11, Grimbeard and MandaloreGaming. In fact I found Ross through Civvie. Edit : Seems you're subscribed to a lot of the same channels as I am except Grimbeard. Check him out, he covers a wide range of games and has quickly become one of my favorites alongside Ross and Civvie.
@@Gatorade69 If you are comparing Civvie and Mandalore to Ross then i have to recommend Lazy Game Reviews (LGR), who doesn't do much game reviews anymore but his old stuff (specially Simcity) is great
It's been a long time coming, and I know we're in for a banger in the first 5 minutes. Man, this Monday's been THE day for cool stuff dropping into my subbox. First there's a Jimquisition about Stephanie Sterling relishing the accessibility of Street Fighter 6, then Mandy drops a review for Aliens: Dark Descent, and now Ross graces us with a Game Dungeon! The stars have aligned, and I'm revelling in this tidal wave of quality content. Hell, at this rate I'll barely have enough time left for System Shock! Also, as an addendum, while lead is more traditionally believed to be the base metal you transmute into gold, in real life you're more likely to have better luck with MERCURY. After all, certain isotopes of mercury (194, 195 and 197) eventually decay into gold, so if you're able to knock the neutrons out of a mixture of stable mercury isotopes, parts of that mercury will eventually turn into gold. Thing is, mercury-194 has a half-life of 444 years, so you're not gonna get immediate returns on your investment there. 195 is a better bet, but while its half-life is only about 10 hours, the resultant gold-195 has its own half-life of about 6 months, wherein its isotopes turn into stable platinum-195. Meanwhile, mercury-197 has a half-life of 64 hours, but it decays into gold-197, the sole stable isotope of gold.
@@SonofTiamat Though, he's kind of got a dramatic personalty shift, for making him a protagonist. He's not the cackling, casual murderer from the first game, more of a snarky jerk. Played all 3 growing up, and for my channel as an adult, a few years ago,.
Indigo Potion is most definitely a reference to Kyrandia 1. Playing through it, at one section, you need to get Red, Blue, and Yellow potions, and in order to do that, you need to put a gem and a flower/fruit in the cauldron to get the potions. Tulip and Topaz for yellow, Ruby and Orchid for red, and finally, Blueberries and a Sapphire to make Blue potion. This game pulled a dirty trick. Trying to make sure you've played and remembered the potions from the first game, in order to make the Indigo potion for the Rainbow machine...
Just got back from a 7 hour trip and this just drops as I'm finished packing. Thanks Ross, you always make our day brighter when we least expect it, but also when we need it most.
Nobody asked but for anyone wondering. The reason the upwards horseshoe is lucky is because a upwards facing horseshoe "fills" up with luck as though it were a jar. If you tip a horse downwards then you are "pouring" out all the good luck. Still doesnt make sense that it doesn't work in the inventory though.
Watching this just puts a big smile on my face. Maybe it's the art, or the music, or the tone, but this seems like one of the most cheerful games I've ever witnessed.
Wow, Kyrandia seems like such a fun setting! It was shown off a little in the first game, but I think one of this game's strengths is just how varied the world of Kyrandia can be. I would love to read a book or two in this setting. Also thanks for playing this Ross, I didn't even know this was a series! What a wonderful little world they created.
I hope Ross covers Malcolm's Revenge in the near future. Loved that game as a kid, tough it had a lot of moon logic. Music was at its finest in the whole trilogy imo.
Xanthia's clothes-changing magic would be loved by cosplayers. No more needing 30 minutes and a team of helpers to get into a suit of foam armor, just snap your fingers.
This game is such a step up from Kyrandia 1! Zanthia is awesome. I love her costume changes and making the potions is always fun. It’s so smart of them to always have some kind of pun or workaround with the ingredients.
I think the indigo potion is a callback to a potion you had to craft in Book One. I'm not absolutely certain but it makes sense to me that it is, especially as the violet gem is from the first game and hasn't shown up in Book Two's footage before.
It is in fact made the same way it would be made in Kyrandia One, so it is a callback. I don't think there is any hint in the second game besides the dialog about the Gem being part of the potion.
@@AceKuper I kinda assumed it'd be the same recipe aswell, but I haven't played the first one in... a long time. I still have it sitting in my DOSBox folder though. Probably.
I also love Kyrandia 2. The world is just so memorable and the backgrounds look great even today. And then there was Kyrandia 3. Where the replaced beautiful pixel art with pixelated early 3d renders. :(
@Accursed Farms I remember playing this game for the first time on an old 386 Black and White LCD Laptop with no guide! I still never could beat it but it was very fascinating to play!
That statue must be worth more than it's weight in gold now. Literally. The historical significance being a preserved work of art, now being gold, and the attention it'll gain due to becoming gold.
Regarding the comment at 29:46, since gold is significantly heavier than marble (assuming the statue still has the same volume afterward and isn't hollow or something), the gold David statue would be worth a minimum of around 2.5 billion dollars, assuming the statue is made of heavy marble. If it's made of light marble, it would be worth more like 3.6 billion. According to an article I found, Elon Musk's net worth went up 161 billion dollars in the last 10 years, which means he made around 500 dollars per second over that period. That means he earned the equivalent of one low estimate gold David statue every 59 days, or one high estimate gold David statue every 87 days.
*Xantha falls off the back of a dragon. “Oh, that’s bad.” *No, that’s good. She landed on a haystack. “Oh, that’s good.” *No, that’s bad. The haystack had a pitchfork in it. “Oh, that’s bad. *no, that’s GOOD. She missed the pitchfork “Oh, that’s good.” *No, that’s BAD. Her outfit didn’t.
I find Zanthia's magical outfit changes during a quest to prevent the apocalypse hilarious. Kinda reminds me of that Back to the Future quote. "If you're gonna build a time machine into a car, why not do it with some STYLE?"
Ross’s Game Dungeon is easily my most looked forward to channel when he comes out with a new Video. It may not be every week but the choices of games and quality is very satisfying. Great job Ross!!
The spoiler cover reminds me of my favorite trend in Fantasy and Sci-Fi novels that you don't really see enough anymore: the "in what context does this image make sense?" cover. You saw it more in Sci-Fi, as Fantasy was often content to just have a guy with a sword next to some important magical item, but there was a time in Speculative Fiction where the cover would just be a scene in the book that could not possibly be a spoiler because from the premise you couldn't possibly figure out how the scene happens without reading the book. If you read a Sci-Fi magazine back in the day it was either this or a busty women in a tight space suit and you had to read the magazine to be surprised by which short story ended up with a spaceman meeting a giant flea in the void of space. Some novelist seemed to enjoy picking the most nonsensical scene to make for the cover of their book: like, this is a novel where all the characters are space fairing humans, why is there a hobbit tied to a lady centaur in the middle of a burning field with spear wielding figures in the background? Why are there goat demons riding pegasus in a storm? Points if you can name to stories I'm referring to. They're both from the same Sci-Fi author.
I had to look it up, but I think you're referring to _Midnight at the Well of Souls_ and _Exiles at the Well of Souls_ by Jack L. Chalker. _Midnight at the Well of Souls_ also had a cover with dolphin-riding dinosaurs in the desert. Probably some sort of marketing decision to make the books stand out? That's my best guess, anyway.
Man, I always get a dose of happiness seeing a new Game Dungeon uploaded. And hey, I've been waiting on Kyrandia 2 ever since you did the first one. Love this one!
Regarding enforced pun puzzle, i'd say the Monkey Wrench from Monkey Island 2 probably count as one. It also made the game harder in french, cause we don't have a one-to-one translation of the term "monkey wrench", so guessing that the "singe" could be used as a "clé à molette" was quite a stretch...
Those awards!!! Buahahaha😁 Love awards time! And that last second bit about the flying shoes. Game Dungeon is always worth the wait! Really puts a smile on my face at the end of a hard day. Thanks a lot
I'd definitely live in Kyrandia. Probably somewhere in Morningmist Valley. Fantastic Westwood title I loved playing in my childhood. Zanthia's VA (Bonnie Lynn Toups) isn't credited w/ any other titles but her characterization of the alchemist brought her to life. Loved the music too (I have Darkmoor Swamp as my first YT upload...) My all-time fav adventure (rpg hybrid) is Quest for Glory IV, but Kyrandia II: The Hand of Fate is up there. ✨
Yiu probably will not read this comment, but I have missed the dungeon so so so much! Thank you for making a new episode. It is difficult to tell how much your content means to me. I love the witty commentary, and I just enjoy watching the games as it is played. Thank you again Ross for making the game dungeon content! It is fantastic and brings joy to a not so happy life.
Hyped for when you get around to Legend of Kyrandia 3: Malcolm's Revenge. It was the first Kyrandia game I played, and Malcolm is awesome, even if he is the protagonist in that one. Also, I love how the narrator's credit takes up almost the entire screen.
I Rarely Watch Ross, maybe like once a year I'd watch a few videos of his game reviews from games before my time but somehow, he makes them feel nostalgic and entertaining. Good work as always.